I noticed that tactics section is kind of doing the wrong thing sometimes.
Most of the time there are imperatives with no explanation (for every strong enemy: good target for nets, even chosen with no defenses). Sometimes they are obvious (use maces to stun, if we have maces, we are doing it anyway, burst down and kill asap, we are doing it anyway). Sometimes they are questionable (dogs vs hexen, seriously? hounds to lower unholds morale, when they only become confident after killing them? waiting for ifrits to assemble and throw, it's just how ifrits want to play, injure and kill your squad).
I think there should be notes of what a specific enemy likes to do, what avoids, how it behaves, how it wants to play, what tries to do, what to keep in mind when fighting them (goblin archers will puncture your non-nimbles, unholds and orc warriors will take high ground), and tricks that are not obvious (hexen can't charm the firstborn and you can give him a weapon, snakes can be baited with shieldwall to drag a tank), what is better and worse against them, and who is a good target for looting. Without straightforwardly telling what to do, because everyone has their own tactics and wants to cling to it.
About enemies. Some have stats and perks varying on game day (and more battles will be after that day, than before it), some have strengths worth more than perks, like +25% direct damage that is basically a duelist perk without condition. Both of those are not listed in the shortened description, but are very important. Because of this, shortened description is not useful at this moment. I think of using tabs for stat blocks for different game days, and moving extra hidden modifiers into that template (at least powerful ones like extra damage and hidden duelist).