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Skeleton 04 orientation

Ancient Priest[]

Priest1Priest2Priest3

The empire had countless religions and cults, and each had priests spreading the word of their gods, performing rites and proclaiming miracles. The ancient priest was one such individual once. Now brought back to unlife, his very existence is making a mockery out of his faith. His work is turned into a perversion of what he once devoted his life to; no longer does he bless acres, he brings foulness and rot, and no longer does he bring comfort, he brings but horrible visions of a world beyond ours.

The ancient priest joins the ranks of the few spellcasters, and like all spellcasters fills a support role. He’s of little danger all by himself, but with ancient legionaries holding the ranks, he can slowly work to rout a whole company. And then, there’s always his ancient honor guard protecting him.

The ancient priest’s first skill is to summon miasma, a thick mist of foulness and rot that is harmful to any living being. Miasma is created in an area of 7 tiles and sticks to these tiles for several rounds. Any living being ending its turn on a tile affected by miasma will lose hitpoints – it’s only a few each round (5, 10), but no armor does protect against breathing in the foul fog, and it does eventually add up if you don’t move out your men

The ancient priest’s second skill is called ‘Horror’, and as the name implies, it brings horrific visions to it’s unfortunate victims. It’s an area-of-effect spell, like ‘Miasma’, but targeted at people and not tiles. Anyone affected will have to make a morale check – the higher the resolve, the higher the chance that they won’t be affected at all. If a character fails the morale check, their morale will drop by one level. Additionally, if the character fails critically (meaning with a dice throw higher than 140% of their resolve, subject to change) they’ll be affected by the new ‘Horrified’ status effect for one turn and be unable to act.

While ‘Horror’ can be quite powerful against a company of weak-willed and deserters, it can be countered by investing into the resolve attribute of your men, picking certain perks, and making use of the ‘Rally the Troops’ skill.

Skeleton 04 orientation Ancient Priest
Hitpoints
65
Melee Skill
40
Melee Defense
0
Ranged Defense
5
Initiative
5
Action Points
9
Experience
450
Perk 27 Fearsome
Miasma Miasma
Horror Horror
Perk 23 Pathfinder
Perk 03 Battle Forged
Perk 09 Steel Brow
Perk 11 Rotation
Perk 32 Resistant to
Ranged Attacks
Active 08 Hand-to
-Hand Attack

Equipment

  • Has no weapon
  • Has an ancient priest attire (40)
  • Has an ancient priest diadem (50)
  • Has no shield

Skills

Icon Name AP Fatigue Description
Perk 32
Resistant to Ranged Attacks Resistant to Ranged Attacks Ancient Dead take only 10% damage from bows, 25% damage from javelins and fire lances' ignite, 33% damage from crossbows, slings and handgonnes, 50% from other piercing attacks.
Horror
Horror 6 0 Horror will cause a resolve check that can lower the morale and if the character fails critically (meaning with a dice throw higher than 140% of their Resolve) they’ll be affected by the Horrified Horrified status effect for one turn and be unable to act (targets 1 unit plus everyone next to that and has a range of 7 tiles)
Miasma
Miasma 6 0 Miasma does direct 5-10 Hitpoints damage each turn to a living unit that finishes its turn standing in it (targets an area of 7 tiles, has a range of 8 tiles and lasts for 3 turns on the ground)
Hand-to-Hand Attack
Hand-to-Hand Attack 4 5 Hand-to-Hand Attack does 5-10Damage with 50% Armor Damage and 10% Direct Damage (has -10Melee Skill)

Strengths

  • Mindless (no resolve checks)
  • Has no fatigue at all
  • Immune to bleed, poison and injuries
  • Always protected by 1 to 3 Ancient Honor Guards
  • Unaffected by Night Nighttime debuffs
  • Can be reanimated by a Necromancer

Tactics

  • Can be stunned.
  • Despite having resistance to ranged attacks, can potentially be sniped with Spiked Impaler/Heavy Crossbow (with assistance of Bullseye perk).
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