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Unhold 1Unhold 2Unhold 3Armored unholdArmored unhold3

The Unhold is a lumbering giant, easily the size of three men, and dwarfing even the tallest orc. It eats whole sheep for a snack and empties a pond to wash it down. There’s tales of enraged Unholds leveling remote farms and plucking the limbs off of unlucky farmers like wings from insects, but closer examination will reveal that Unholds aren’t malicious creatures. They’re fiercely territorial, but may often be content to persuade with ear-deafening bellowing and threatening gestures any invaders to run for their lives. The Unhold is a somewhat solitary creature and can be found either alone or in small groups only.

There are 3 variants of Unholds. The most common variant is found in the hills and tundra. Another variant is said to be found in swamps and sometimes forests, where they inhabit caves. The fiercest is the northern variant found in the snowy wastes, with white fur that protects equally against cold and steel. Then there are also armored Unholds that are tamed by barbarians.

Unhold Unhold
Hitpoints
500
Melee Skill
70
Melee Defense
10
Ranged Defense
0
Fatigue
400
Resolve
130
Initiative
75
Action Points
9
Fatigue recovery
30
Experience gain
400
Crippling Strikes Crippling Strikes
Unhold3 Sweep
Unhold2 Fling Back
Unhold1 Unstoppable Charge
Resilient Resilient
Steel Brow Steel Brow
Battering Ram Battering Ram
Pathfinder Pathfinder
Regeneration Regeneration
Stalwart Stalwart

Loot

Chance Chance
100% To Get 1 Item per Kill To Get Bonus Items
40% Inventory unhold bones Giant Skull and Bones 33% Strange Meat Strange Meat
40% Inventory unhold hide Unhold Hide 20% Southern 05 Deformed Valuables
20% Inventory unhold 01 Unhold Heart

Skills

Icon Name AP Fatigue Description
Settlement effect besieged
Battering Ram Battering Ram gives stun-immunity
Perk 18
Stalwart Stalwart gives knockback and grab-immunity
Status effect 79
Regeneration Regeneration will heal for 15% of their max Hitpoints at the start of each turn
Active 112
Sweep 4 20 Sweep does knockback, will Staggered stagger the target, can hit up to 3 targets next to each other, does 40-80 Damage with 80% Armor Damage and 40% Direct Damage
Unhold2
Fling Back 4 20 Fling Back will toss the target behind the unhold, target gets 10 Fatigue and suffers falling damage
Active 110
Unstoppable Charge 6 30 Unstoppable Charge will Stunned stun and Staggered stagger the target (has a range of 3 tiles)

Strengths

  • Each turn heals for 75 HP
  • Does 10% more damage after day 90

Tactics

  • Good target for nets
  • Unholds' medium-low melee skill allows a tank brother to tie one or two up, letting you focus on others
  • To prevent tanks from being thrown or knocked back use Indomitable
  • Daze Unholds with 2H maces’ Cudgel attacks to reduce their damage output
  • Polearms with Mastery are very effective in dealing decent damage and staying away from the frontline (Jagged Pike users don't need Mastery). This method allows backline brothers to move in, attack and move out, so that they are not directly adjacent to the frontline in case an Unhold flips a frontline brother
  • Have back-up 2-handed maces for backliners, if they get engaged in melee
  • Use hounds to distract, lower morale and gain surround hit bonus
  • Cleavers’ "decapitate" skill is good to finish off Unhold with 1/4 or 1/3 health left, otherwise better use standard Cleave skill to impose more damage (Mastery is advised)
Unhold 03 orientation Bog Unhold
Hitpoints
500
Melee Skill
70
Melee Defense
10
Ranged Defense
5
Fatigue
400
Resolve
130
Initiative
75
Action Points
9
Fatigue recovery
30
Experience gain
400
Crippling Strikes Crippling Strikes
Unhold3 Sweep
Unhold2 Fling Back
Unhold1 Unstoppable Charge
Resilient Resilient
Steel Brow Steel Brow
Battering Ram Battering Ram
Pathfinder Pathfinder
Regeneration Regeneration
Stalwart Stalwart

Loot

Chance Chance
100% To Get 1 Item per Kill To Get Bonus Items
40% Inventory unhold bones Giant Skull and Bones 33% Strange Meat Strange Meat
40% Inventory unhold hide Unhold Hide 20% Southern 05 Deformed Valuables
20% Inventory unhold 01 Unhold Heart

Skills

Icon Name AP Fatigue Description
Settlement effect besieged
Battering Ram Battering Ram gives stun-immunity
Perk 18
Stalwart Stalwart gives knockback and grab-immunity
Status effect 79
Regeneration Regeneration will heal for 15% of their max Hitpoints at the start of each turn
Active 112
Sweep 4 20 Sweep does knockback, will Staggered stagger the target, can hit up to 3 targets next to each other, does 40-80 Damage with 80% Armor Damage and 40% Direct Damage
Unhold2
Fling Back 4 20 Fling Back will toss the target behind the unhold, target gets 10 Fatigue and suffers falling damage
Active 110
Unstoppable Charge 6 30 Unstoppable Charge will Stunned stun and Staggered stagger the target (has a range of 3 tiles)

Strengths

  • Each turn heals for 75 HP
  • Does 10% more damage after day 90

Tactics

  • Good target for nets
  • Unholds' medium-low melee skill allows a tank brother to tie one or two up, letting you focus on others
  • To prevent tanks from being thrown or knocked back use Indomitable
  • Daze Unholds with 2H maces’ Cudgel attacks to reduce their damage output
  • Polearms with Mastery are very effective in dealing decent damage and staying away from the frontline (Jagged Pike users don't need Mastery). This method allows backline brothers to move in, attack and move out, so that they are not directly adjacent to the frontline in case an Unhold flips a frontline brother
  • Have back-up 2-handed maces for backliners, if they get engaged in melee
  • Use hounds to distract, lower morale and gain surround hit bonus
  • Cleavers’ "decapitate" skill is good to finish off Unhold with 1/4 or 1/3 health left, otherwise better use standard Cleave skill to impose more damage (Mastery is advised)
Snow unhold Frost Unhold
Hitpoints
600
Melee Skill
75
Melee Defense
10
Ranged Defense
0
Fatigue
400
Resolve
150
Initiative
85
Action Points
9
Fatigue recovery
30
Experience gain
450
Crippling Strikes Crippling Strikes
Unhold3 Sweep
Unhold2 Fling Back
Unhold1 Unstoppable Charge
Killing Frenzy Killing Frenzy
Resilient Resilient
Steel Brow Steel Brow
Battering Ram Battering Ram
Pathfinder Pathfinder
Regeneration Regeneration
Stalwart Stalwart

Loot

Chance Chance
100% To Get 1 Item per Kill To Get Bonus Items
40% Inventory unhold bones Giant Skull and Bones 33% Strange Meat Strange Meat
40% Inventory unhold frost fur 01 Thick White Fur 20% Southern 05 Deformed Valuables
20% Inventory unhold 01 Unhold Heart

Skills

Icon Name AP Fatigue Description
Settlement effect besieged
Battering Ram Battering Ram gives stun-immunity
Perk 18
Stalwart Stalwart gives knockback and grab-immunity
Status effect 79
Regeneration Regeneration will heal for 15% of their max Hitpoints at the start of each turn
Active 112
Sweep 4 20 Sweep does knockback, will Staggered stagger the target, can hit up to 3 targets next to each other, does 40-80 Damage with 80% Armor Damage and 40% Direct Damage
Unhold2
Fling Back 4 20 Fling Back will toss the target behind the unhold, target gets 10 Fatigue and suffers falling damage
Active 110
Unstoppable Charge 6 30 Unstoppable Charge will Stunned stun and Staggered stagger the target (has a range of 3 tiles)

Strengths

  • Does 15% more damage than the other Unholds
  • Has fur on body and head (90)
  • Each turn heals for 90 HP
  • Does 10% more damage after day 90

Tactics

  • Good target for nets. Has higher Initiative, so expect early turns at the start of the combat
  • Unholds' medium-low melee skill allows a tank brother to tie one or two up, letting you focus on others
  • To prevent tanks from being thrown or knocked back use Indomitable
  • Daze Unholds with 2H maces’ Cudgel attacks to reduce their damage output
  • Polearms with Mastery are very effective in dealing decent damage and staying away from the frontline (Jagged Pike users don't need Mastery). This method allows backline brothers to move in, attack and move out, so that they are not directly adjacent to the frontline in case an Unhold flips a frontline brother
  • Have back-up 2-handed maces for backliners, if they get engaged in melee
  • Cleavers’ "decapitate" skill is good to finish off Unhold with 1/4 or 1/3 health left, otherwise better use standard Cleave skill to impose more damage (Mastery is advised)
Unhold Armored Unhold
Hitpoints
500
Melee Skill
70
Melee Defense
10
Ranged Defense
0
Fatigue
400
Resolve
130
Initiative
75
Action Points
9
Fatigue recovery
30
Experience gain
400
Crippling Strikes Crippling Strikes
Unhold3 Sweep
Unhold2 Fling Back
Unhold1 Unstoppable Charge
Resilient Resilient
Steel Brow Steel Brow
Battering Ram Battering Ram
Pathfinder Pathfinder
Regeneration Regeneration
Stalwart Stalwart

Loot

Chance Chance
100% To Get 1 Item per Kill To Get Bonus Items
40% Inventory unhold bones Giant Skull and Bones 33% Strange Meat Strange Meat
40% Inventory unhold hide Unhold Hide 20% Southern 05 Deformed Valuables
20% Inventory unhold 01 Unhold Heart

Skills

Icon Name AP Fatigue Description
Settlement effect besieged
Battering Ram Battering Ram gives stun-immunity
Perk 18
Stalwart Stalwart gives knockback and grab-immunity
Status effect 79
Regeneration Regeneration will heal for 15% of their max Hitpoints at the start of each turn
Active 112
Sweep 4 20 Sweep does knockback, will Staggered stagger the target, can hit up to 3 targets next to each other, does 40-80 Damage with 80% Armor Damage and 40% Direct Damage
Unhold2
Fling Back 4 20 Fling Back will toss the target behind the unhold, target gets 10 Fatigue and suffers falling damage
Active 110
Unstoppable Charge 6 30 Unstoppable Charge will Stunned stun and Staggered stagger the target (has a range of 3 tiles)

Strengths

  • Has armor on body and head (35)
  • Each turn heals for 75 HP
  • Does 10% more damage after day 90

Tactics

  • Will turn hostile towards barbarians if not whipped by Beastmaster
  • Good target for nets
  • Unholds' medium-low melee skill allows a tank brother to tie one or two up, letting you focus on others
  • To prevent tanks from being thrown or knocked back use Indomitable
  • Daze Unholds with 2H maces’ Cudgel attacks to reduce their damage output
  • Polearms with Mastery are very effective in dealing decent damage and staying away from the frontline (Jagged Pike users don't need Mastery). This method allows backline brothers to move in, attack and move out, so that they are not directly adjacent to the frontline in case an Unhold flips a frontline brother
  • Have back-up 2-handed maces for backliners, if they get engaged in melee
  • Use hounds to distract, lower morale and gain surround hit bonus
  • Cleavers’ "decapitate" skill is good to finish off Unhold with 1/4 or 1/3 health left, otherwise better use standard Cleave skill to impose more damage (Mastery is advised)
Snow unhold Armored Frost Unhold
Hitpoints
600
Melee Skill
75
Melee Defense
10
Ranged Defense
0
Fatigue
400
Resolve
150
Initiative
85
Action Points
9
Fatigue recovery
30
Experience gain
550
Crippling Strikes Crippling Strikes
Unhold3 Sweep
Unhold2 Fling Back
Unhold1 Unstoppable Charge
Killing Frenzy Killing Frenzy
Resilient Resilient
Steel Brow Steel Brow
Battering Ram Battering Ram
Pathfinder Pathfinder
Regeneration Regeneration
Stalwart Stalwart

Loot

Chance Chance
100% To Get 1 Item per Kill To Get Bonus Items
40% Inventory unhold bones Giant Skull and Bones 33% Strange Meat Strange Meat
40% Inventory unhold frost fur 01 Thick White Fur 20% Southern 05 Deformed Valuables
20% Inventory unhold 01 Unhold Heart

Skills

Icon Name AP Fatigue Description
Settlement effect besieged
Battering Ram Battering Ram gives stun-immunity
Perk 18
Stalwart Stalwart gives knockback and grab-immunity
Status effect 79
Regeneration Regeneration will heal for 15% of their max Hitpoints at the start of each turn
Active 112
Sweep 4 20 Sweep does knockback, will Staggered stagger the target, can hit up to 3 targets next to each other, does 40-80 Damage with 80% Armor Damage and 40% Direct Damage
Unhold2
Fling Back 4 20 Fling Back will toss the target behind the unhold, target gets 10 Fatigue and suffers falling damage
Active 110
Unstoppable Charge 6 30 Unstoppable Charge will Stunned stun and Staggered stagger the target (has a range of 3 tiles)

Strengths

  • Does 15% more damage than the other Unholds
  • Has armor on body and head (400)
  • Has fur on body and head (90)
  • Each turn heals for 90 HP
  • Does 10% more damage after day 90

Tactics

  • Will turn hostile towards barbarians if not whipped by Beastmaster
  • Good target for nets. Has higher Initiative, so expect early turns at the start of the combat
  • Unholds' medium-low melee skill allows a tank brother to tie one or two up, letting you focus on others
  • To prevent tanks from being thrown or knocked back use Indomitable
  • Daze Unholds with 2H maces’ Cudgel attacks to reduce their damage output
  • Polearms with Mastery are very effective in dealing decent damage and staying away from the frontline (Jagged Pike users don't need Mastery). This method allows backline brothers to move in, attack and move out, so that they are not directly adjacent to the frontline in case an Unhold flips a frontline brother
  • Have back-up 2-handed maces for backliners, if they get engaged in melee
  • Cleavers’ "decapitate" skill is good to finish off Unhold with 1/4 or 1/3 health left, otherwise better use standard Cleave skill to impose more damage (Mastery is advised)
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