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Introduction[]

Champions are particularly skilled and experienced individuals of any non-beast faction. They’re guaranteed to carry one Named Item and have significantly increased stats over their brethren. You’ll be able to easily recognize them by their special base and unique name. They are, in a way, minibosses. They challenge you to fight hard to claim what is theirs, and they shake things up, but prevailing against them will always reward you with the Named Item they carry – be it weapon, shield, armor or helmet.

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So where do you meet champions? The most reliable way is to complete Contracts with a difficulty rating of Difficulty hard.png three skulls. Those have always been a high risk proposition for any mercenary company, but they now come with more of a reward for taking that chance: the possibility of getting named gear by facing enemy champions. Another way is to simply play into the late game. The further along your campaign, the more likely that you’ll find champions roaming the world outside of Contracts or defending a location.

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While champions may prove challenging to defeat, they are significantly easier to beat than some of the battles around Legendary Locations. This way, they can also fill the gap in challenge between defeating your first late game crisis and starting to take on Legendary Locations, like the Black Monolith, with your company.[1]

Champion Attribute Multiplicators[]

Damage Dealt Resolve Fatigue Melee Skill Ranged Skill Melee Defense Ranged Defense Initiative Hitpoints Expirience
+15% +50% +50% +15% +15% +25% +25% +15% +35% +50%

If the champion has more than:

  • 20 Melee Defense or
  • 20 Ranged Defense or
  • 15 Melee Defense & 15 Ranged Defense

he will get another:

Melee Defense Ranged Defense
+25% +25%

If not he gets another:

Hitpoints
+35%

% Chance of Finding Champions[]

Here you can see the other factors in addition to the individual chance each enemy has to become a champion:

Difficulty easy.png
Contracts
Doing a 1 skull contract will make it impossible to meet a champion.
−99%
Difficulty medium.png
Contracts
Doing a 2 skull contract will not change the chance to find champions.
-
Difficulty hard.png
Contracts
Doing a 3 skull contract will increase the chance to find champions.
+5%
Days.png
Age of the Campaign
In the first 90 days of the campaign you are less likely to find champions.
−1%
Bounty hunter 01.png
The Bounty Hunter
Having the bounty hunter follower will increase the chance to find champions.
+3%

List of Champions With % Chance[]

Icon Name Chance
Skeleton 03 orientation.png Ancient Honor Guard 1%
Wildman 03 orientation.png Barbarian Chosen 1%
Wildman 06 orientation.png Barbarian King 10%
Desert devil orientation.png Blade Dancer 2%
Bandit leader orientation.png Brigand Leader 1%
Desert stalker orientation.png Desert Stalker 2%
Executioner orientation.png Executioner 2%
Skeleton 06 orientation.png Fallen Hero 1%
Gladiator orientation.png Gladiator 2%
Goblin 01 orientation.png Goblin Skirmisher 1%
Icon Name Chance
Goblin 04 orientation.png Goblin Ambusher 1%
Hedge knight orientation.png Hedge Knight 2%
Knight orientation.png Knight 2%
Mercenary orientation.png Master Archer 2%
Nomad 05 orientation.png Nomad Leader 1%
Necromancer.png Necromancer 1%
Officer orientation.png Officer 1%
Orc 01 orientation.png Orc Warlord 10%
Orc 02 orientation.png Orc Warrior 1%
Swordmaster orientation.png Swordmaster 2%

Extensive List of Champions With % Chance[]

Skeleton 03 orientation.png Ancient Honor Guard Miniboss.png Champion (1% Chance)
Hitpoints
110
Melee Skill
86
Melee Defense
6
Ranged Defense
6
Resolve
150
Initiative
81
Action Points
9
Experience
525
Cleaver Mastery Cleaver Mastery
Fearsome Fearsome
Pathfinder Pathfinder
Shield Expert Shield Expert
Reach Advantage Reach Advantage
Battle Forged Battle Forged
Steel Brow Steel Brow
Rotation Rotation
Passive 03.png Devastating Strikes
Perk 32.png Resistant to
Ranged Attacks

Hand-to-Hand Attack Hand-to-Hand Attack

Equipment

Skills

Icon Name AP Fatigue Description
Devastatingstrikes.png
Devastating Strikes Devastating Strikes is a +20% dmg multiplier
Perk 32.png
Resistant to Ranged Attacks Resistant to Ranged Attacks reduces damage from: bows to 10%; javelins and fire lances' ignite to 25%; crossbows, slings and handgonnes to 33%; other piercing attacks to 50%
Hand-to-Hand Attack.png
Hand-to-Hand Attack 4 5 Hand-to-Hand Attack does 5-10Damage with 50% Armor Damage and 10% Direct Damage (has -10Melee Skill)

Strengths

  • Deals 15% moreDamage dealt.png damage
  • Mindless (no resolve checks)
  • Has no fatigue at all
  • Immune to bleed, poison and injuries
  • Unaffected by Night.png Nighttime debuffs

Tactics

  • Can be stunned
  • Don't bring spears, bows, crossbows, javelins or slings since they aren't as effective
  • Use armor destroying weapons like you would on orc warriors; warhammers, fighting axes, billhooks...
  • Use your archers to break down their armor as they approach
  • Axes to destroy shields

Other Notes

  • Game code contains Axe Mastery for Ancient Honor Guards, but this weapon type is never actually used, therefore is removed from the perk table.
Wildman 03 orientation.png Barbarian Chosen Miniboss.png Champion (1% Chance)
Hitpoints
221
Melee Skill
86
Melee Defense
18
Ranged Defense
12
Fatigue
210
Resolve
135
Initiative
132
Action Points
9
Fatigue Recovery
20
Experience
525
Adrenaline Adrenaline
All Weapon Masteries All WPN Masteries
Crippling Strikes Crippling Strikes
Executioner Executioner
Perk 27.png Fearsome
Berserk Berserk
Anticipation Anticipation
Underdog Underdog
Battle Forged Battle Forged
Resilient Resilient
Pathfinder Pathfinder
Recover Recover
Brawny Brawny
Barbarian Fury Barbarian Fury
Hand-to-Hand Attack Hand-to-Hand Attack

Equipment

Skills

Icon Name AP Fatigue Description
Barbarian fury.png
Barbarian Fury 3 5 Barbarian Fury allows two adjacent units to swap their place similar to the Rotation Rotation perk. Cannot swap place with Unholds.
Hand-to-Hand Attack.png
Hand-to-Hand Attack 4 5 Hand-to-Hand Attack does 5-10Damage with 50% Armor Damage and 10% Direct Damage (has -10Melee Skill)

Strengths

  • Deals 15% moreDamage dealt.png damage

Tactics

  • Excellent target for nets and especially Disarm.
  • All of them are dangerous in the extreme, so try to burst them down as fast as possible.
  • If that cannot be done, attempt to soften their impact or at least buy you more time with good positioning, Daze, Stagger and stuns.
  • You will often fight them in hilly terrain, use that to your advantage.
  • Keep Nimble brothers from Chosen armed with cleavers if you can.
Desert stalker orientation.png Desert Stalker Miniboss.png Champion (2% Chance)
Hitpoints
108
Melee Skill
74
Ranged Skill
97
Melee Defense
22
Ranged Defense
37
Fatigue
202
Resolve
105
Initiative
161
Action Points
9
Fatigue Recovery
20
Experience
675
Footwork Footwork
Steel Brow Steel Brow
Pathfinder Pathfinder
Bow Mastery Bow Mastery
Rotation Rotation
Quick Hands Quick Hands
Head Hunter Head Hunter
Crippling Strikes Crippling Strikes
Recover Recover
Anticipation Anticipation
Bullseye Bullseye
Relentless Relentless
Executioner Executioner
Nimble Nimble
Fast Adaptation Fast Adaptation
Hand-to-Hand Attack Hand-to-Hand Attack
Throw Dirt Throw Dirt
Battle Flow Battle Flow

Equipment

Skills

Icon Name AP Fatigue Description
Hand-to-Hand Attack.png
Hand-to-Hand Attack 4 5 Hand-to-Hand Attack does 5-10Damage with 50% Armor Damage and 10% Direct Damage (has -10Melee Skill)
Active 215.png
Throw Dirt 3 5 Throw Dirt is used to Status effect 122.png distract opponents.
Status effect 13.png
Battle Flow Battle Flow lowers accumulated Fatigue by 15% on kill

Strengths

  • Deals 25% more Direct Damage direct damage and 15% more Damage Dealt damage

Tactics

  •  ?

Human 01 orientation.png

Human 01 orientation.png Necromancer Miniboss.png Champion (1% Chance)
Hitpoints
85
Melee Skill
57
Melee Defense
6
Ranged Defense
12
Fatigue
135
Resolve
135
Initiative
104
Action Points
9
Fatigue Recovery
15
Experience
600
Possess Undead Possess Undead Raise Undead Raise Undead

Equipment

Skills

Icon Name AP Fatigue Description
Possess Undead.png
Possess Undead 3 10 Possess Undead buffs another undead for 1 turn: sets Action Points to 12AP and grants +15Melee Skill, +50Initiative, +10Melee Defense, +10Ranged Defense, -25%Damage Taken (has unlimited range)
Raise Undead.png
Raise Undead 3 10 Raise Undead will raise any type of wiedergangers and skeletons (with 50% of their Hitpoints) and any dead humans, can be used 2 times a turn, can't be used if someone is standing on the corpse (has unlimited range)

Strengths

  • Practically always protected by a bodyguard
  • Reanimation 'bashes' current hex occupant (i.e. out of safe formation)
  • Unaffected by Night.png Nighttime debuffs
  • Deals 15% more Damage Dealt damage
  • Unlike the regular Necromancer, Status effect 108.png Champions can use Raise Undead.png Raise Undead 3 times per turn instead of just 2

Tactics

Orc 01 orientation.png Orc Warlord Miniboss.png Champion (10% Chance)
Hitpoints
510
Melee Skill
92
Melee Defense
-8
Ranged Defense
-8
Fatigue
375
Resolve
135
Initiative
144
Action Points
8
Fatigue Recovery
30
Experience
750
Perk 57.png Crippling Strikes
Fearsome Fearsome
Axe Mastery Axe Mastery
Cleaver Mastery Cleaver Mastery
Warcry Warcry
Battering Ram Battering Ram
Line Breaker Line Breaker
Shield Bash Shield Bash
Stalwart Stalwart
Hand-to-Hand Attack Hand-to-Hand Attack

Equipment

Skills

Icon Name AP Fatigue Description
Active 53.png
Line Breaker 4 30 Line Breaker will knock a target 1 tile back, never misses and the target suffers 10 Fatigue, removes Shieldwall2.png Shieldwall, Spearwall2.png Spearwall, Riposte2.png Riposte when applied (has a range of 1 tile)
Active 49.png
Warcry 3 15 Warcry bolsters the Morale and reduces the accumulated Fatigue.png Fatigue of nearby allies, weakens the Morale of nearby brothers (more likely to work the closer they are to the Orc Warlord)
Settlement effect besieged.png
Battering Ram Battering Ram gives stun-immunity
Perk 18.png
Stalwart Stalwart gives knockback and grab-immunity
Perk 22.png
Shield Bash Shield Bash will cause knock back from shields to also inflict 10-25 Damage with 50% Armor Damage in addition to any falling damage and the target gets additional 10Fatigue
Hand-to-Hand Attack.png
Hand-to-Hand Attack 4 5 Hand-to-Hand Attack does 5-10Damage with 50% Armor Damage and 10% Direct Damage (has -10Melee Skill)

Strengths

  • Deals 50% moreDamage dealt.png damage
  • Deals 10% moreDamage dealt.png damage, gains +5 Melee Skill after day 200

Tactics

  • Good target for nets and Disarm
  • Use a high resolve brother with Battle Standard (and Rally the Troops Rally the Troops) to avoid morale breaking/fleeing
  • Relies heavily on his armor, making him flee once his armor is down isn't really hard
  • Will choose a side generally to fight, which can lead to a massive rout once he is dead
Orc 02 orientation.png Orc Warrior Miniboss.png Champion (1% Chance)
Hitpoints
340
Melee Skill
80
Melee Defense
-8
Ranged Defense
-8
Fatigue
300
Resolve
112
Initiative
138
Action Points
8
Fatigue Recovery
30
Experience
600
Cleaver Mastery Cleaver Mastery
Axe Mastery Axe Mastery
Resilient Resilient
Battering Ram Battering Ram
Line Breaker Line Breaker
Shield Bash Shield Bash
Stalwart Stalwart
Hand-to-Hand Attack Hand-to-Hand Attack

Equipment

Skills

Icon Name AP Fatigue Description
Active 53.png
Line Breaker 4 30 Line Breaker will knock a target 1 tile back, never misses and the target suffers 10 Fatigue, removes Shieldwall2.png Shieldwall, Spearwall2.png Spearwall, Riposte2.png Riposte when applied (has a range of 1 tile)
Settlement effect besieged.png
Battering Ram Battering Ram gives stun-immunity
Perk 18.png
Stalwart Stalwart gives knockback and grab-immunity
Perk 22.png
Shield Bash Shield Bash will cause knock back from shields to also inflict 10-25 Damage with 50% Armor Damage in addition to any falling damage and the target gets additional 10Fatigue
Hand-to-Hand Attack.png
Hand-to-Hand Attack 4 5 Hand-to-Hand Attack does 5-10Damage with 50% Armor Damage and 10% Direct Damage (has -10Melee Skill)

Strengths

  • Deals 25% moreDamage dealt.png damage
  • Deals 10% moreDamage dealt.png damage, gains +5 Melee Skill after day 200

Tactics

  • Will almost always go for advantageous terrain and never go for disadvantageous one
  • Will sometimes hinder itself by not going into disadvantageous terrain, for example, the orc will do everything to not go into murky waters, but everything to stay on the plashy grass in a swamp area, it will lead to some orc "dancing" on 2 tiles and thus do nothing
  • In general, orc warriors have vastly superior health and armor, but normal amount of fatigue and morale, perks such as fearsome and weapons such as maces are very effective at neutralizing orc warrior's effectiveness without killing them, a one-handed Hammer with destroy armor will trigger the fearsome perk (with the 10 damage) and do some good damage to the armor
  • Use 1-handed maces to fatigue them or 2-handed maces to daze them to reduce their damage
  • Use weapons with high armor damage such as polehammers, warhammers, billhooks and 2-handers in general to get rid of their armor fast
  • Neutralize their push, reduce the number of backline troops and add additional frontline shield troops into the backline in order to rotate archers/pikemen out of the way of orc warriors
  • Backline 2-tile attackers with Quick Hands can immediately switch to more damaging 1-tile 2-handed weapons, if line is breached
  • Nets and surrounding substantially decrease effectiveness of Orcs' shieldwall
Swordmaster orientation.png Swordmaster Miniboss.png Champion (2% Chance)
Hitpoints
94
Melee Skill
115
Melee Defense
120
Ranged Defense
22
Fatigue
172
Resolve
135
Initiative
132
Action Points
9
Fatigue Recovery
20
Experience
675
Sword Mastery Sword Mastery
Duelist Duelist
Crippling Strikes Crippling Strikes
Executioner Executioner
Fast Adaptation Fast Adaptation
Relentless Relentless
Berserk Berserk
Anticipation Anticipation
Dodge Dodge
Underdog Underdog
Nimble Nimble
Steel Brow Steel Brow
Footwork Footwork
Recover Recover
Battle Flow Battle Flow
Hand-to-Hand Attack Hand-to-Hand Attack

Equipment

Skills

Icon Name AP Fatigue Description
Status effect 13.png
Battle Flow Battle Flow lowers accumulated Fatigue by 15% on kill
Hand-to-Hand Attack.png
Hand-to-Hand Attack 4 5 Hand-to-Hand Attack does 5-10Damage with 50% Armor Damage and 10% Direct Damage (has -10Melee Skill)

Strengths

  • Deals 15% moreDamage dealt.png damage and 25% more Direct Damage direct damage

Tactics

  • Rather tanky due to having Perk 29.png Nimble, and is capable of doing a lot of damage due to having Perk 41.png Duelist and Passive 07.png Double Grip
  • Good target for nets
  • Shoot him when he has closed in and try to get a clear shot (An average L11 brother starting with decent ranged skill, armed with a crossbow, will only have a 45% chance at 6 tiles away [(40 (initial) + 30 (10 level ups in ranged skill) + 20 (crossbow) - 15 (distance) - 15 (base ranged defense) - 15 (anticipation)]
  • Use Goblin Poison to debilitate them and Poisoned Oil to help you kill them faster
  • Engage with brother with best defense and use shieldwall, be aware that he will be able to use Footwork Footwork to ignore zones of control and strike at your more vulnerable brothers
  • Do not melee him when riposte is active
  • Close distance Ranged combat with Night Owl Elixir at Night.png Nighttime will give additional upperhand vs rooted Swordmaster, despite his high Dodge Dodge and Anticipation Anticipation

References[]