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Background assets.jpg

Character backgrounds define a character's story, his starting attributes and equipment.[1] Backgrounds also determine what kind of traits a character can get and they open up specific events and dialog choices as well as their final fate should you retire successfully or not.[2] Talents are random in nature and strength but some backgrounds are limited to certain types. Mercenaries can be hired in settlements or sometimes found while traveling and always require payment, mostly in the form of wages (see the game guide for details).

Character Backgrounds Data[]

The rows show minimum and maximum starting attributes, averages, as well as the same minimum and maximum values relative to the baseline stats (i.e. stats of Apprentice). The expanded description lists special characteristics of each background (e.g. Apprentice has +10% XP gain), affiliations, associated events and excluded traits.

Jump to letter: A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z

Background 06.png Adventurous Noble Starting Level 1-3 Base Wage 25
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
57
67
32
42
5
13
-10
0
90
105
45
60
100
110
Attribute
Averages
55 62 37 9 -5 97,5 52,5 105
Attribute
min./max.
+10
+10
+5
+8
-10
-5

+5
+15
+20

Affiliations

Events

  • Can get a Good mood.png good mood for all men. (Traveling Troupe)
  • Retirement 1: Adventurousness never leaves the soul of a man like %name. He departed the Battle Brothers and ventured west, sailing across the oceans to unseen lands. There's no telling where he is these days, but you've little doubt that he'll be coming back with stories to tell.
  • Retirement 2: Adventurousness never leaves the soul of a man like %name. The nobleman the Battle Brothers and, preferring the life of adventure to noble boredom, he headed north. Word has it that he's currently marching a troop of explorers to the furthest reaches of the world.
  • Retirement 3:Adventurousness never leaves the soul of a man like %name. He retired from the Battle Brothers and, instead of returning to his noble family, headed south. Word has it that he fought in a great noble civil war, killed an orc warlord, climbed the highest mountain in the land, and is currently writing an epic abut his travels.
  • Retirement 1: Adventurousness never leaves the soul of a man like %name. Instead of returning to his noble family, he left the Battle Brothers and headed east in search of rare beasts. Word has it that he returned to town with the head of what looked like a giant lizard, but you don't believe such fantastic tripe.

Excluded Traits

  • Trait icon 22.pngTrait icon 23.pngTrait icon 40.pngTrait icon 38.pngTrait icon 29.pngTrait icon 41.pngTrait icon 48.pngTrait icon 04.pngTrait icon 25.pngTrait icon 03.pngTrait icon 28.pngTrait icon 08.pngTrait icon 60.png
Background 40.png Apprentice Starting Level 1 Base Wage 8
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
32
42
0
5
0
5
90
100
30
40
100
110
Attribute
Averages
55 52 37 2,5 2,5 95 35 105
Attribute
min./max.








Special

  • +10% Experience recieved

Affiliations

Events

  • Can learn from a retired soldier, hedge knight, swordmaster or sellsword. (Apprentice Learns)
  • You can gain an apprentice brother. (Master No Use Apprentice)
  • Retirement 1: Perhaps one of the sharpest men you've ever met, %name the apprentice was the quickest learner in the Battle Brothers. With plenty of crowns stored, he retired from fighting to take his talents to the business world. Last you heard he was ding very well for himself across multiple trades. If you ever have a son, this is the man you'd send him to for apprenticeship.

Excluded Traits

  • Trait icon 22.pngTrait icon 21.pngTrait icon 01.pngTrait icon 42.pngTrait icon 36.pngTrait icon 17.pngTrait icon 47.pngTrait icon 50.png
Background 53.png Assassin Starting Level 4 Base Wage 25
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
55
59
67
32
42
5
13
0
5
85
95
40
50
120
125
Attribute
Averages
50 63 37 9 2,5 90 45 122,5
Attribute
min./max.
-5
-5
+12
+10

+5
+8

-5
-5
+10
+10
+20
+15

Affiliations

Events

  • You can only gain an assassin brother if you have a bastard brother. (Bastard Assassin)
  • Retirement 1: %name joined the company in place f the bastard he had come to kill. So strange was this agreement that you kept an eye on the assassin for many day. But all he did was fight for the Battle Brothers, and fight well. last you heard, the assassin departed the company and has not been seen or heard from since. You checked in on the bastard nobleman to see if perhaps the assassin had finished the job, but ithe man was alive and well. A peculiar run in, in the end.

Excluded Talents

  • Hitpoints Fatigue Ranged Defense Resolve

Excluded Traits

  • Trait icon 42.pngTrait icon 01.pngTrait icon 23.pngTrait icon 36.pngTrait icon 17.pngTrait icon 10.pngTrait icon 25.pngTrait icon 61.pngTrait icon 03.pngLoyal.pngTrait icon 56.pngTrait icon 27.pngTrait icon 15.pngTrait icon 58.pngTrait icon 60.png
Background 53.png Southern Assassin Starting Level 1 Base Wage 25
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
55
57
67
32
42
5
13
0
5
85
95
40
50
120
125
Attribute
Averages
50 62 37 9 2,5 90 45 122,5
Attribute
min./max.
-5
-5
+10
+10

+5
+8

-5
-5
+10
+10
+20
+15

Affiliations

Events

  • None

Excluded Talents

  • Hitpoints Fatigue

Excluded Traits

  • Trait icon 42.pngTrait icon 01.pngTrait icon 23.pngTrait icon 36.pngTrait icon 17.pngTrait icon 10.pngTrait icon 25.pngTrait icon 61.pngTrait icon 03.pngLoyal.pngTrait icon 56.pngTrait icon 27.pngTrait icon 15.pngTrait icon 26.pngTrait icon 58.pngTrait icon 60.png
Barbarian.png Barbarian Starting Level 2-4 Base Wage 20
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
60
65
57
62
32
42
0
5
0
5
100
105
40
45
105
120
Attribute
Averages
62,5 59,5 37 2,5 2,5 102,5 42,5 112,5
Attribute
min./max.
+10
+5
+10
+5



+10
+5
+10
+5
+5
+10

Affiliations

Events

  • Can hunt in the forest for some venison and mood boost. (Hunt Food)
  • May try to scare away unholds during a hunt unhold contract. (Scare Unholds)
  • Retirement 1: %name the barbarian took all the coin he earned with the company and ventured north. with his money, he gathered a band of warriors and conquered so many tribes that, last you heard, he had been ordained 'king of the north'.

Excluded Traits

  • Trait icon 59.pngTrait icon 22.pngTrait icon 16.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 41.pngTrait icon 04.pngTrait icon 50.pngTrait icon 25.pngTrait icon 03.pngLoyal.pngTrait icon 56.pngTrait icon 02.pngTrait icon 60.png
Bastard.png Bastard Starting Level 1-3 Base Wage 14
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
52
67
32
42
-5
10
0
5
90
100
25
35
100
110
Attribute
Averages
55 59,5 37 2,5 2,5 95 30 105
Attribute
min./max.

+5
+10

-5
+5


-5
-5

Affiliations

Events

  • An assassin can try to kill your bastard in (Bastard Assassin).
  • Retirement 1: A bastard son of a nobleman, %name couldn't help but always have that lingering feeling he just didn't belong in this world. But the Battle Brothers gave him a brotherhood to call his family. As far as you know, he still fights with the company to this day.
  • Retirement 2: %name the bastard son of a family of an inconsiderate nobleman, departed the Battle Brothers to try to carve out his own family lineage. The last you heard, he'd managed to acquire himself a good plot of land and a modest stone castle rests on it. While successful, he still harbors resentment for his family.

Excluded Traits

  • Trait icon 59.pngTrait icon 22.pngTrait icon 16.pngTrait icon 36.pngTrait icon 38.pngTrait icon 10.pngTrait icon 25.pngTrait icon 58.pngTrait icon 02.png
Background 57.png Beast Slayer Starting Level 2-3 Base Wage 15
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
63
52
62
43
49
0
5
0
5
95
107
43
50
107
115
Attribute
Averages
56,5 57 46 2,5 2,5 101 46,5 111
Attribute
min./max.

+3
+5
+5
+11
+7


+5
+7
+13
+10
+7
+5

Affiliations

Events

  • May try to scare away unholds during a hunt unhold contract. (Scare Unholds)
  • Can gain you 25 crowns and 1 parched skin. (Alp Captured in a Hole) If you don't kill the alp he will get a Bad mood.png bad mood.
  • Can hunt in the forest for some venison and a Good mood.png good mood. (Hunt Food)
  • Can gain you 100-300 Crowns.png, 1 Antidote and a Good mood.png good mood. (Dried Oasis)
  • Retirement 1: %name retired from the company and bought the deed to an abandoned castle. There he commands a troop of fellow Beast slayers who journey the land protecting it from monsters. Last you spoke with him, he had a raven-haired lady friend who did not take kindly to your presence, nor the presence of anyone else for that matter. You're sure he's happy.

Excluded Traits

  • Trait icon 59.pngTrait icon 22.pngTrait icon 16.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 01.pngTrait icon 38.pngTrait icon 17.pngTrait icon 10.pngTrait icon 48.pngTrait icon 04.pngTrait icon 07.pngTrait icon 56.pngTrait icon 27.pngTrait icon 26.pngTrait icon 60.png
Beggar.png Beggar Starting Level 1 Base Wage 3
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
40
50
47
57
32
42
0
5
0
5
80
90
20
35
100
110
Attribute
Averages
45 52 37 2,5 2,5 85 27,5 105
Attribute
min./max.
-10
-10




-10
-10
-10
-5

Affiliations

Events

  • Gets a Bad mood.png bad mood if you kill a thief. (Thief Caught)
  • Retirement 1: Having enough of all the fighting, %name the once beggar retied from the Battle Brothers. You know the man made a pretty crown in his time with the mercenary company, yet the other day you saw him out begging again. You asked him if he'd waste al his money and he laughed. He said he'd purchased land and was doing just fine. Then he held out his little tin and asked for a crown. You gave him two.

Excluded Talents

  • Hitpoints Resolve

Excluded Traits

  • Trait icon 21.pngTrait icon 37.pngTrait icon 11.pngTrait icon 24.pngTrait icon 13.pngTrait icon 31.pngTrait icon 10.pngTrait icon 30.pngTrait icon 06.pngTrait icon 44.pngTrait icon 15.pngTrait icon 14.png
Background 64.png Belly Dancer Starting Level 1 Base Wage 20
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
55
57
67
37
47
0
5
0
5
85
95
25
35
110
120
Attribute
Averages
50 62 42 2,5 2,5 90 30 115
Attribute
min./max.
-5
-5
+10
+10
+5
+5


-5
-5
-5
-5
+10
+10

Affiliations

Events

Excluded Talents

  • Hitpoints Fatigue Ranged Defense Resolve

Excluded Traits

  • Trait icon 42.pngTrait icon 01.pngTrait icon 23.pngTrait icon 36.pngTrait icon 13.pngTrait icon 10.pngTrait icon 25.pngTrait icon 61.pngTrait icon 03.pngTrait icon 27.pngTrait icon 15.png
Bowyer.png Bowyer Starting Level 1 Base Wage 8
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
42
52
0
5
0
5
85
100
25
40
100
110
Attribute
Averages
55 52 47 2,5 2,5 92,5 32,5 105
Attribute
min./max.


+10
+10


-5
-
-5
-

Affiliations

Events

  • Two archers may compete in a shooting contest. Both gain +1 Ranged Skill or +1 Resolve for 30-60 ammo. (Shooting Contest).
  • May shoot at an apple on another brothers head for +1 Ranged Skill. (Archery Stunt)
  • Retirement 1: While at a jousting tournament, a young boy as using an oddly shaped yet perfectly crafted bow. His aiming was shaky, yet the arrows did not wobble upon being loosed. After he won the competition,you inquired about where the boy had gotten such an incredible bow. He stated that a bower by the name of %name had crated it. Apparently he's known for making the finest bows in all the land!

Excluded Talents

  • Melee Skill

Excluded Traits

  • Trait icon 21.pngTrait icon 42.pngTrait icon 37.pngTrait icon 01.pngTrait icon 36.pngTrait icon 24.pngTrait icon 17.pngTrait icon 47.pngTrait icon 30.pngTrait icon 50.pngTrait icon 44.pngTrait icon 33.pngTrait icon 27.pngTrait icon 15.pngTrait icon 14.png
Brawler.png Brawler Starting Level 1 Base Wage 13
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
55
70
52
57
32
42
0
5
0
5
100
105
37
45
105
110
Attribute
Averages
62,5 54,5 37 2,5 2,5 102,5 41 107,5
Attribute
min./max.
+5
+10
+5
-



+10
+5
+7
+5
+5
-

Special

  • +100% Damage when unarmed Active 08.png

Affiliations

Events

  • May want to train a "weak" brother for either +2-4 Fatigue, +2-4 Hitpoints or +1-2 Melee Skill and +1-2 Melee Defense (Brawler Teaches)
  • May start harassing villagers. (Troublemaker Bully Peasants)
  • Retirement 1: A brawler lie %name is always dangerous with his fists, and proved him similarly savage with his weapons. Before you left the Battle Brothers, you talked to the fighter about whether or not he'd stay in the band. He said he had no desire to return to prizefighting, shook your hand, and thanked you for you giving him the opportunity. Last you heard, the company chose him fr a one-on-one, winner take all fight to settle compensation differences with competing mercenary bands. He won in the first round.

Excluded Talents

  • Ranged Skill

Excluded Traits

  • Trait icon 59.pngTrait icon 22.pngTrait icon 16.pngTrait icon 11.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 41.pngTrait icon 10.pngTrait icon 47.pngTrait icon 04.pngTrait icon 50.pngTrait icon 03.pngTrait icon 28.pngTrait icon 02.pngTrait icon 60.png
Butcher 02.png Butcher Starting Level 1 Base Wage 7
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
64
50
59
29
42
0
5
0
5
90
104
37
45
100
110
Attribute
Averages
57 54,5 35,5 2,5 2,5 97 41 105
Attribute
min./max.
-
+4
+3
+2
-3
-



+4
+7
+5

Affiliations

Events

  • Can show the flagellant how he could hurt himself even more for +2 Melee Skill and an injured shoulder. (Butcher Gives Pointers)
  • May start a fight with a farmhand brother. (Farmer vs Butcher)
  • Retirement 1: Mercenary work is bloody business, which is probably why a butcher like %name felt at home in it. While an outstanding fighter, you hear that h still as problems with the wardogs in the party and has been repeatedly caught trying to slaughter them. Eventually, if not desperately, the company gave the man an adorable puppy to raise as his own. From what you know of, the little runt's glowy doe eyes converted the dog hater int a dog lover. Now he goes into an insatiable bloodlust whenever a wardog is harmed and his little mongrel grew up t be the fiercest beast in the company.

Excluded Talents

  • Ranged Skill

Excluded Traits

  • Trait icon 16.pngTrait icon 11.pngTrait icon 36.pngTrait icon 41.pngTrait icon 47.pngTrait icon 50.pngTrait icon 33.pngTrait icon 19.pngTrait icon 08.pngTrait icon 53.pngTrait icon 02.pngTrait icon 60.png
Caravan hand.png Caravan Hand Starting Level 1 Base Wage 8
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
53
65
51
57
32
42
0
5
0
5
95
107
33
43
100
110
Attribute
Averages
59 54 37 2,5 2,5 101 38 105
Attribute
min./max.
+3
+5
+4
-



+5
+7
+3
+3

Affiliations

Events

  • May start a fight with a raider or nomad brother. (Caravan Guard vs Raider)
  • Retirement 1: %name the once-caravan hand retired from fighting. He used his mercenary money to start a trade-guarding business that specializes in transporting goods through dangerous lands.

Excluded Traits

  • Trait icon 22.pngTrait icon 11.pngTrait icon 23.pngTrait icon 10.pngTrait icon 07.pngTrait icon 02.png

Excluded Traits (Southern Caravan Hand)

  • + Trait icon 26.png
MediaWikiCompanionWelcome.png Companion (2Hand) Starting Level 1 Base Wage 14
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
60
65
57
62
32
42
2
5
2
5
95
105
40
45
95
110
Attribute
Averages
62,5 59,5 37 3,5 3,5 100 42,5 102,5
Attribute
min./max.
+10
+5
+10
+5

+2
-
+2
-
+5
+5
+10
+5
-5
-

Affiliations

Events

  • Retirement 1: He was with you from the start, %name and he was with you in retirement, leaving the company not long after you did. But he wasn't et done with the fighting life an took up fighting for anther company - his own. Having learned so much from your leadership. he is making you about as proud as any son could. Ironically he hates the notion of f you being a father figure to him, and you always tell him you'd never father a son s ugly to begin with. You keep in touch to this day.
  • None

Excluded Traits

  • Trait icon 59.pngTrait icon 22.pngTrait icon 16.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 34.pngTrait icon 35.pngTrait icon 29.pngTrait icon 41.pngTrait icon 48.pngTrait icon 49.pngTrait icon 47.pngTrait icon 04.pngTrait icon 06.pngTrait icon 51.pngTrait icon 52.pngTrait icon 50.pngTrait icon 46.pngTrait icon 03.pngTrait icon 56.pngTrait icon 55.pngTrait icon 02.pngTrait icon 60.png

Excluded Traits (Southern Companion)

  • + Trait icon 26.png

Talents

  • Melee Skill 2 Star Talent.png Melee Defense 1 Star Talent.png Resolve 1 Star Talent.png
MediaWikiCompanionWelcome.png Companion (1Hand) Starting Level 1 Base Wage 14
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
57
62
37
47
5
10
5
10
95
105
40
45
100
110
Attribute
Averages
55 59,5 42 7,5 7,5 100 42,5 105
Attribute
min./max.

+10
+5
+5
+5
+5
+5
+5
+5
+5
+5
+10
+5

Affiliations

Events

  • None

Excluded Traits

  • Trait icon 59.pngTrait icon 22.pngTrait icon 16.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 35.pngTrait icon 29.pngTrait icon 17.pngTrait icon 41.pngTrait icon 48.pngTrait icon 49.pngTrait icon 47.pngTrait icon 04.pngTrait icon 06.pngTrait icon 51.pngTrait icon 52.pngTrait icon 50.pngTrait icon 61.pngTrait icon 46.pngTrait icon 03.pngTrait icon 56.pngTrait icon 55.pngTrait icon 02.pngTrait icon 60.png

Talents

  • Hitpoints 2 Star Talent.png Fatigue 1 Star Talent.png Resolve 1 Star Talent.png
MediaWikiCompanionWelcome.png Companion (Ranged) Starting Level 1 Base Wage 14
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
52
57
48
52
0
5
0
5
90
100
35
45
105
115
Attribute
Averages
55 54,5 50 2,5 2,5 95 40 110
Attribute
min./max.

+5
-
+16
+10



+5
+5
+5
+5

Affiliations

Events

  • None

Excluded Traits

  • Trait icon 22.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 35.pngTrait icon 29.pngTrait icon 17.pngTrait icon 41.pngTrait icon 48.pngTrait icon 49.pngTrait icon 47.pngTrait icon 04.pngTrait icon 06.pngTrait icon 51.pngTrait icon 52.pngTrait icon 50.pngTrait icon 25.pngTrait icon 61.pngTrait icon 46.pngTrait icon 03.pngTrait icon 56.pngTrait icon 55.pngTrait icon 27.pngTrait icon 60.png

Excluded Traits (Southern Companion)

  • + Trait icon 26.png

Talents

  • Ranged Skill 2 Star Talent.png Ranged Defense 1 Star Talent.png Initiative 1 Star Talent.png
Background 65.png Converted Crusader Starting Level 2-4 Base Wage 30
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
60
67
44
52
5
13
5
13
90
100
35
40
100
110
Attribute
Averages
55 63,5 48 9 9 95 37,5 105
Attribute
min./max.

+13
+10
+12
+10
+5
+8
+5
+8

+5
+5

Affiliations

Events

Excluded Traits

  • Trait icon 59.pngTrait icon 22.pngTrait icon 16.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 41.pngTrait icon 04.pngTrait icon 25.pngTrait icon 03.pngTrait icon 28.pngLoyal.pngTrait icon 56.pngTrait icon 02.pngTrait icon 60.png
Cripple2.png Cripple Starting Level 1 Base Wage 3
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
30
50
42
52
27
42
0
5
0
5
80
100
30
40
75
100
Attribute
Averages
40 47 34,5 2,5 2,5 90 35 87,5
Attribute
min./max.
-20
-10
-5
-5
-5
-


-10
-

-25
-10

Special

  • Is always content with being in reserve

Affiliations

Events

  • May get a mood boost for 25% of your brothers in (Hedge Knight vs Refugee).
  • Retirement 1: It's shocking that a man of %name's statue survived at all, but the cripple did retire fr the Battle Brothers with a sizeable stack of crowns. He runs an orphanage these days, spending his crowns to help the worlds broken and abandoned children. That, or it's just a front for cheap labor. Can't be too sure these days.

Excluded Talents

  • Hitpoints Initiative

Excluded Traits

  • Trait icon 21.pngTrait icon 24.pngTrait icon 34.pngTrait icon 10.pngTrait icon 06.pngTrait icon 61.pngTrait icon 46.pngTrait icon 44.pngLucky.pngTrait icon 18.pngTrait icon 15.pngTrait icon 53.pngTrait icon 14.pngTrait icon 60.png
Background 54.png Crusader Starting Level 9 Base Wage 25
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
60
70
57
67
22
37
0
5
-5
5
100
110
45
60
100
110
Attribute
Averages
65 62 29,5 2,5 0 105 52,5 105
Attribute
min./max.
+10
+10
+10
+10
-10
-5

-5
-
+10
+10
+15
+20

Affiliations

Events

  • You can only gain a crusader brother in the undead crisis. (Undead Crusader)

Excluded Talents

  • Ranged Skill Ranged Defense

Excluded Traits

  • Trait icon 59.pngTrait icon 22.pngTrait icon 16.pngTrait icon 42.pngTrait icon 01.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 35.pngTrait icon 17.pngTrait icon 41.pngTrait icon 47.pngTrait icon 04.pngTrait icon 07.pngTrait icon 06.pngTrait icon 51.pngTrait icon 52.pngTrait icon 50.pngTrait icon 25.pngTrait icon 03.pngTrait icon 28.pngTrait icon 56.pngTrait icon 55.pngTrait icon 53.pngTrait icon 02.pngTrait icon 60.png
Cultist.png Cultist Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
65
47
57
32
42
0
5
0
5
93
103
45
50
100
110
Attribute
Averages
55 52 37 2,5 2,5 98 47,5 105
Attribute
min./max.
-5
+5




+3
+3
+15
+10

Affiliations

Events

  • Can never become a drunkard. (Oldguard Becomes Drunkard)
  • Retirement 1: The cultist %name, left the company with a band of cloaked converts. You know not what became of him, but every so often you have dreams in which he appears. He's often standing by himself in a great void and there is always someone, or something lingering in the black beyond. Every night, this image gets a little more clear, and each night you find yourself staying up later and later just to avid dreaming at all.

Excluded Traits

  • Trait icon 21.pngTrait icon 11.pngTrait icon 40.pngTrait icon 38.pngTrait icon 35.pngTrait icon 29.pngTrait icon 41.pngTrait icon 10.pngTrait icon 47.pngTrait icon 07.pngTrait icon 06.pngTrait icon 51.pngTrait icon 52.pngTrait icon 50.pngTrait icon 25.pngTrait icon 03.pngLucky.pngTrait icon 56.pngTrait icon 58.png
Daytaler.png Daytaler Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
32
42
0
5
0
5
90
103
30
40
100
110
Attribute
Averages
55 52 37 2,5 2,5 96,5 35 105
Attribute
min./max.





-
+3


Affiliations

Events

  • Can help out building a mill. (Lend Men to Build)
  • Retirement 1: %name the daytaler retired from fighting, and well he keeps working with his hands. Now he's laying bricks and carrying hay instead of slaying beasts and crushing heads. He took all his Mercenary money to purchase a bit of land and settle down. While not the richest man, word has it that there is hardly a happier man in the realm.

Excluded Traits

  • Trait icon 47.pngTrait icon 51.pngTrait icon 52.pngTrait icon 50.png

Excluded Traits (Southern Daytaler)

  • + Trait icon 26.png
Deserter.png Deserter Starting Level 1-2 Base Wage 11
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
52
62
39
42
3
10
3
10
90
100
15
30
100
110
Attribute
Averages
55 57 40,5 6,5 6,5 95 22,5 105
Attribute
min./max.

+5
+5
+7
-
+3
+5
+3
+5

-15
-10

Special

  • Is always content with being in reserve

Affiliations

Events

  • Can get a Bad mood.png bad mood if you refuse to help other deserters. (Civilwar Deserter) (Deserter in Forest)
  • Retirement 1: %name the deserter continued fighting fr the Battle Brothers, ever striving to redeem his name. Word has it that during a brutal fight with Orcs, he dove headfirst int a crowd of greenskins, surfing across the top of their shocked heads. His heroism rallied the men to an incredible victory and he lives out his days getting toasted in ever bar he enters.

Excluded Talents

  • Resolve

Excluded Traits

  • Trait icon 42.pngTrait icon 37.pngTrait icon 23.pngTrait icon 24.pngTrait icon 13.pngTrait icon 31.pngTrait icon 30.pngTrait icon 04.pngTrait icon 46.pngLoyal.pngTrait icon 19.pngTrait icon 05.pngTrait icon 58.png
Disowned noble.png Disowned Noble Starting Level 1-3 Base Wage 18
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
55
67
35
48
0
8
0
5
80
95
25
38
100
110
Attribute
Averages
55 61 41,5 4 2,5 87,5 31,5 105
Attribute
min./max.

+8
+10
+3
+6

+3

-10
-5
-5
-2

Affiliations

Events

  • Can get a Good mood.png good mood for all men. (Traveling Troupe)
  • Retirement 1: A noble at heart, the disowned nobleman, %name returned to his family. Word has it that he kicked in the doors and demanded a royal seat. An usurper challenged him in combat and ,well, %name learned a lot in his days in the Battle Brothers and he now sits on a very, very comfortable throne.

Excluded Traits

  • Trait icon 23.pngTrait icon 36.pngTrait icon 04.pngTrait icon 08.pngTrait icon 58.png
Eunuch.png Eunuch Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
32
42
0
5
0
5
90
100
25
35
95
105
Attribute
Averages
55 52 37 2,5 2,5 95 30 100
Attribute
min./max.






-5
-5
-5
-5

Affiliations

Events

  • May become a brothel sensation resulting in positive mood boost. (Eunuch Ladies)
  • Retirement 1: For %name, some things would just always come up a little short. But that didn't stop the eunuch from enjoying himself. Retiring from the Battle Brothers with a large pile of crowns, and completely devoid of the allures of women, the man went onto live a wonderful, extremely focused life.

Excluded Traits

  • Trait icon 21.pngTrait icon 42.pngTrait icon 01.pngTrait icon 24.pngTrait icon 13.pngTrait icon 46.pngLucky.pngTrait icon 60.png

Excluded Traits (Southern Eunuch)

  • + Trait icon 26.png
Farmhand.png Farmhand Starting Level 1 Base Wage 10
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
62
70
47
57
32
42
0
5
0
5
100
120
28
37
100
110
Attribute
Averages
66 52 37 2,5 2,5 110 32,5 105
Attribute
min./max.
+12
+10




+10
+20
-2
-3

Affiliations

Events

  • May start a contest with fisherman recruits, whoever wins gets a new title and a mood boost. (Fisherman vs Farmer)
  • Can help out building a mill. (Lend Men to Build)
  • Retirement 1: The former farmhand %name, retired from the Battle Brothers. The money he made was put toward purchasing a bit of land. He spent the rest of his days happily farming and starting a family with way t many children.

Excluded Traits

  • Trait icon 22.pngTrait icon 23.pngTrait icon 47.pngTrait icon 50.pngTrait icon 60.png
Fisherman.png Fisherman Starting Level 1 Base Wage 7
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
55
60
47
57
32
42
0
5
0
5
95
105
35
40
100
115
Attribute
Averages
57,5 52 37 2,5 2,5 100 37,5 107,5
Attribute
min./max.
+5
-




+5
+5
+5
-
-
+5

Affiliations

Events

  • May start a contest with farmhand recruits, whoever wins gets a new title and a Good mood.png good mood. (Fisherman vs Farmer)
  • You can free a fisherman. (Pirates)
  • Retirement 1: %name retired from fighting and returned to his fishing adventures. A huge storm ran up the shores, destroying every skiff and drifter - except that wily fisherman's! The only boat left afloat, %name's business boomed. He lives a comfortable life waking up to a nice beachfront every morning.

Excluded Traits

  • Trait icon 10.pngTrait icon 47.pngTrait icon 50.pngTrait icon 56.pngTrait icon 55.pngTrait icon 02.pngTrait icon 60.png

Excluded Traits (Southern Fisherman)

  • + Trait icon 26.png
Flagellant.png Flagellant Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
40
55
47
57
32
42
0
5
0
5
95
110
42
52
100
110
Attribute
Averages
47,5 52 37 2,5 2,5 102,5 47 105
Attribute
min./max.
-10
-5




+5
+10
+12
+12

Affiliations

Events

  • A butcher can show the flagellant how he could hurt himself even more for +2 Melee Skill and an injured shoulder. (Butcher Gives Pointers)
  • May be turned into a peaceful flagellant by a monk and stops hurting himself from now on. (Flagellant vs Monk)
  • Can gain +1-3 Hitpoints and injure himself by scaring off the alp. (Youngling Alp)
  • Can start a fight with a cultist brother. (Cultist vs Old Gods) (Cultist Origin vs Old Gods)
  • Retirement 1: One of the more disturbing members f the group, %name the flagellant at least put aside the whip long enough to bring blades to your enemies. Although he was a capable if not unsettlingy diligently mercenary, it became increasingly obvious that his habits wold be the end of him. After another night f harsh personal repudiation, the company found the man unconscious and early bleeding out yet again. Hoping to save %name from himself, they dropped the flagellant off at a monastery where he eventually woke to painful confusion. A kind monk nursed him to health and taught him the ways of peaceful religiosity. To this day, %name walks the cloisters, giving tempered talks to the young an sparing them from the notions f savage spirituality.

Excluded Traits

  • Trait icon 11.pngTrait icon 23.pngTrait icon 24.pngTrait icon 40.pngTrait icon 35.pngTrait icon 41.pngTrait icon 10.pngTrait icon 07.pngTrait icon 06.pngTrait icon 03.pngTrait icon 15.pngTrait icon 14.pngTrait icon 60.png
Flagellant.png Monk turned Flagellant Starting Level 1 Base Wage 5
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
42
52
32
42
0
5
0
5
80
100
41
51
100
110
Attribute
Averages
55 47 37 2,5 2,5 90 46 105
Attribute
min./max.
-5
-5




-10
-
+11
+11

Affiliations

Events

  • A butcher can show the flagellant how he could hurt himself even more for +2 Melee Skill and an injured shoulder. (Butcher Gives Pointers)
  • Can gain +1-3 Hitpoints and injure himself by scaring off the alp. (Youngling Alp)
  • Can talk to a superstitious brother and both get +1 Resolve. (Bad Curse)

Excluded Traits

  • Trait icon 42.pngTrait icon 01.pngTrait icon 23.pngTrait icon 24.pngTrait icon 40.pngTrait icon 35.pngTrait icon 17.pngTrait icon 07.pngTrait icon 06.pngTrait icon 51.pngTrait icon 46.pngTrait icon 33.pngTrait icon 18.pngTrait icon 26.pngTrait icon 53.pngTrait icon 60.png
Gambler.png Gambler Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
48
58
47
57
32
42
0
7
2
13
84
95
42
52
112
120
Attribute
Averages
53 52 37 3,5 7,5 89,5 47 116
Attribute
min./max.
-2
-2


-
+2
+2
+8
-6
-5
+12
+12
+12
+10

Affiliations

Events

  • May start an event where the gambler and another brother fight over a game of cards. (Gambler vs Other)
  • A minstrel bother can gain a good mood by beating the gambler in a game of horseshoes. (Minstrel Outsmarts Gambler)
  • It was perhaps a risk t take a gambler like %name int your ranks. Now, many days later it's obvious you made the right choice. Last you heard, he was still with the company and uses his earnings to enrich his habits. Rumor has it that, through all his winnings, hes secretly become one of the richest men in all the land. You think it's a bunch of hogwash, but a surprising number of mayors have become suddenly lax on gaming...

Excluded Traits

  • Trait icon 21.pngTrait icon 42.pngTrait icon 01.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 13.pngTrait icon 17.pngTrait icon 47.pngTrait icon 51.pngTrait icon 50.pngTrait icon 25.pngTrait icon 61.pngTrait icon 03.pngLoyal.pngTrait icon 55.pngTrait icon 27.pngTrait icon 08.pngTrait icon 15.pngTrait icon 14.png

Excluded Traits (Southern Gambler)

  • + Trait icon 26.png
Background 61.png Gladiator Starting Level 2-4 Base Wage 35
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
60
67
40
48
5
13
5
13
90
100
35
45
100
110
Attribute
Averages
55 63,5 44 9 9 95 40 105
Attribute
min./max.

+13
+10
+8
+6
+5
+8
+5
+8

+5
+5

Special

  • Has Base Wage 50 if he is from the Origin

Affiliations

Events

  • Can gain you another level 3 Background 61.png Gladiator who has the Status effect 60.png Old trait. (Retired Gladiator)
  • Retirement 1: You thought %name the gladiator would return to the arenas as you thought he might. However, news from the south speaks of an uprising of indebted and gladiators alike. Unlike previous revolts, this one has viziers swinging from the rooftops and slavers being lynched in the streets. The general upheaval is apparently abut to sit the once -ringfighter as a legitimate powerbroker in the region.

Excluded Traits

  • Trait icon 22.pngTrait icon 59.pngTrait icon 16.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 41.pngTrait icon 48.pngTrait icon 49.pngTrait icon 47.pngTrait icon 04.pngTrait icon 25.pngTrait icon 03.pngLoyal.pngTrait icon 56.pngTrait icon 26.pngTrait icon 02.pngTrait icon 60.png
Gravedigger.png Gravedigger Starting Level 1 Base Wage 5
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
64
47
57
32
42
0
5
0
5
95
107
37
45
95
110
Attribute
Averages
57 52 37 2,5 2,5 101 41 102,5
Attribute
min./max.
-
+4




+5
+7
+7
+5
-5
-

Affiliations

Events

  • Can help out building a mill. (Lend Men to Build)
  • Retirement 1: With the great successes of the Battle Brothers, %name the gravedigger got continued practice in his trade. As the crowns began t stack, he eventually left the company and returned to the graveyards. Last you heard, he had retired to digging holes again and was happily raising a family of sextons.

Excluded Traits

  • Trait icon 24.pngTrait icon 40.pngTrait icon 34.pngTrait icon 41.pngTrait icon 47.pngTrait icon 33.pngTrait icon 56.pngTrait icon 19.pngTrait icon 18.pngTrait icon 53.pngTrait icon 58.pngTrait icon 60.png
Background 25.png Graverobber Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
50
57
32
42
0
6
0
6
95
105
38
45
100
114
Attribute
Averages
55 53,5 37 3 3 100 41,5 107
Attribute
min./max.

+3
-

-
+1
-
+1
+5
+5
+8
+5
-
+4

Affiliations

Events

  • May dig up some treasure. (Hidden Cache Forest)
  • Retirement 1: Graverobbers like %name aren't exactly the most well liked men in this world, but all you needed from him was to be a great mercenary and he came through in spades. After you left the business, you learned that the grave robber stayed for the long hole. From what you know, he's now the company's trainer, helping green recruits get up to speed.

Excluded Traits

  • Trait icon 24.pngTrait icon 40.pngTrait icon 13.pngTrait icon 31.pngTrait icon 41.pngTrait icon 48.pngTrait icon 47.pngLoyal.pngTrait icon 56.pngTrait icon 19.pngTrait icon 26.pngTrait icon 60.png
Background 33.png Hedge Knight Starting Level 2-5 Base Wage 35
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
62
73
58
67
32
42
6
10
0
5
105
110
39
44
86
103
Attribute
Averages
67,5 62,5 37 8 2,5 107,5 41,5 94,5
Attribute
min./max.
+12
+13
+11
+10

+6
+5

+15
+10
+9
+4
-14
-7

Affiliations

Events

  • Can gain you a Inventory loot 09.png Signet Ring and 50-200 Crowns.png. (Kids and Dead Merchant)
  • Retirement 1:A man like %name would always find a way. The hedge knight eventually, if not inevitably, left the company and set out on his own. Unlike man other brothers, he did not spend his crowns on land or ladders with which to climb the noble life. Instead he bought himself the finest warhorse and the talents of armorers. The behemoth of a man rode from one jousting tournament to the next, winning them all with ease. He's still at it to this day, and you think he won't stop until hes dead. The hedge knight simply knows no other life.

Excluded Talents

  • Ranged Skill Initiative

Excluded Traits

  • Trait icon 59.pngTrait icon 22.pngTrait icon 16.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 41.pngTrait icon 48.pngTrait icon 49.pngTrait icon 47.pngTrait icon 04.pngTrait icon 25.pngTrait icon 03.pngTrait icon 28.pngLoyal.pngTrait icon 53.pngTrait icon 58.pngTrait icon 02.pngTrait icon 60.png
Historian.png Historian Starting Level 1 Base Wage 8
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
48
55
42
52
29
40
0
5
0
5
85
95
30
40
100
110
Attribute
Averages
51,5 47 34,5 2,5 2,5 90 35 105
Attribute
min./max.
-2
-5
-5
-5
-3
-2


-5
-5


Special

  • +15% Experience recieved

Affiliations

Events

  • Can try to remove dumb trait from a brother. (Education)
  • Can prevent you from getting lost. (Nemesis)
  • Can read The Black Book, become Mad and get a Good mood.png good mood. (Read Black Book)
  • Retirement 1: You did not expect the historian, %name to stay in the company forever. He eventually left, and it is said he took with him a large trove of scrolls. As it turns out he was compiling a list of the Battle Brothers achievements. He create a codex of all it accomplishments, enshrining the name of all the mercenaries into the history books for future generations to see. You hope they learn something from our doings.

Excluded Talents

  • Hitpoints Fatigue

Excluded Traits

  • Trait icon 21.pngTrait icon 42.pngTrait icon 01.pngTrait icon 24.pngTrait icon 34.pngTrait icon 17.pngTrait icon 51.pngTrait icon 61.pngTrait icon 46.pngTrait icon 44.pngTrait icon 33.pngTrait icon 28.pngTrait icon 55.pngTrait icon 08.pngTrait icon 15.pngTrait icon 26.pngTrait icon 05.pngTrait icon 14.png
Houndmaster.png Houndmaster Starting Level 1 Base Wage 7
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
55
60
47
57
32
42
3
8
0
5
95
100
35
45
105
110
Attribute
Averages
57,5 52 37 5,5 2,5 97,5 40 107,5
Attribute
min./max.
+5
-


+3
+3

+5
-
+5
+5
+5
-

Special

Affiliations

Events

  • Can gain you 50 Crowns.png, +1 Resolve and a Good mood.png good mood. (Peacenik)
  • Can find a silver bowl. (Dog in Swamp)
  • Retirement 1: Dogs were not simply 'Hounds' to %name, despite his title of 'houndmaster'/ To him they were the most loyal friends of his life. After leaving the company, he discovered an ingenious way to breed the animals specifically tailored to the desires of the nobility. Wanted a brutish beast for a guard dog? He could do it. Wanted something small and cuddly for the children? He could do that too. The former mercenary now earns an incredible earning doing what he loves - working with dogs.

Excluded Traits

  • Trait icon 22.pngTrait icon 16.pngTrait icon 11.pngTrait icon 41.pngTrait icon 48.pngTrait icon 51.pngTrait icon 50.pngTrait icon 02.pngTrait icon 60.png
Hunter2.png Hunter Starting Level 1-2 Base Wage 20
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
52
59
0
5
0
8
97
105
30
45
100
115
Attribute
Averages
55 52 55,5 2,5 4 101 37,5 107,5
Attribute
min./max.


+20
+17

-
+3
+7
+5
-
+5
-
+5

Affiliations

Events

  • Two archers may compete in a shooting contest. Both gain +1 Ranged Skill or +1 Resolve for 30-60 ammo. (Shooting Contest)
  • May shoot at an apple on another brothers head for +1 Ranged Skill. (Archery Stunt)
  • Can hunt in the forest for some venison and Good mood.png a good mood. (Hunt Food)
  • May walk in the forest resulting in a Good mood.png good mood. (Forest Lover)
  • Can gain you 1 cured venison and gain +1 Resolve. (Wild Dog Sounds)
  • Retirement 1: While the Battle Brothers continued on with great success, %name the hunter eventually saw fit to leave it all behind. He returned to the forest and fields, hunting deer and small game. He rarely showed the grim reality of hunting humans, but you have to imagine he'd just rather stop doing it. As far as you now, he's doing well for himself these days. He purchased a bit of land and helps guide nobles on pricey hunting trips.

Excluded Traits

  • Trait icon 22.pngTrait icon 01.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 29.pngTrait icon 10.pngTrait icon 48.pngTrait icon 47.pngTrait icon 07.pngTrait icon 51.pngTrait icon 56.pngTrait icon 27.pngTrait icon 60.png
Background 60.png Indebted Starting Level 1 Base Wage 0
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
40
50
47
57
32
42
0
5
0
5
90
100
25
40
95
105
Attribute
Averages
45 52 37 2,5 2,5 95 32,5 100
Attribute
min./max.
-10
-10





-5
-
-5
-5

Special

  • Is always content with being in reserve
  • No morale check triggered for non-indebted allies upon dying
  • If you are playing the Manhunters origin:
    • Limited to character level 7
    • 25% less Experience recieved experience received
    • Is permanently dead if struck down and will not survive with a permanent injury

Affiliations

Events

  • Unable to desert because of Bad mood.png bad mood. (Desertion)
  • Is excluded from certain events. (Rookie Gets Hurt) (Wound Heals)
  • Retirement 1: You purchased %name as an indebted for almost no gold and continued t pay him a slave's wage for his stay as a sellsword. He did made himself an effective fighter, no doubt believing it was better to be paid nothing and fight to stay alive than be paid nothing an give up and rot. After you departed, you heard that the battle Brothers traveled south on a campaign and the indebted got a good chance to exact a good bit of revenge on a number of enemies in his past. Thankfully, he does not consider you one such person despite you having kept him enslaved.

Excluded Talents

  • Resolve Hitpoints

Excluded Traits

  • Trait icon 21.pngTrait icon 37.pngTrait icon 24.pngTrait icon 31.pngTrait icon 29.pngTrait icon 10.pngTrait icon 30.pngTrait icon 07.pngTrait icon 06.pngTrait icon 51.pngTrait icon 52.pngTrait icon 50.pngTrait icon 44.pngLoyal.pngLucky.pngTrait icon 08.pngTrait icon 15.pngTrait icon 43.pngTrait icon 14.png
Background 60.png Barbarian Indebted Starting Level 1 Base Wage 0
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
32
42
-2
4
-2
4
95
105
20
35
95
105
Attribute
Averages
55 52 37 1 1 100 27,5 100
Attribute
min./max.



-2
-1
-2
-1
+5
+5
-10
-5
-5
-5

Special

  • Is always content with being in reserve
  • No morale check triggered for non-indebted allies upon dying
  • If you are playing the Manhunters origin:
    • Limited to character level 7
    • 25% less Experience recieved experience received
    • Is permanently dead if struck down and will not survive with a permanent injury

Affiliations

Events

  • Unable to desert because of Bad mood.png bad mood. (Desertion)

Excluded Talents

  • Resolve Hitpoints

Excluded Traits

  • Trait icon 21.pngTrait icon 37.pngTrait icon 24.pngTrait icon 31.pngTrait icon 29.pngTrait icon 10.pngTrait icon 30.pngTrait icon 07.pngTrait icon 06.pngTrait icon 51.pngTrait icon 52.pngTrait icon 50.pngTrait icon 44.pngLoyal.pngLucky.pngTrait icon 08.pngTrait icon 15.pngTrait icon 43.pngTrait icon 14.png
Background 60.png Southern Indebted Starting Level 1 Base Wage 0
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
40
50
47
57
32
42
0
5
0
5
95
105
20
35
95
105
Attribute
Averages
45 52 37 2,5 2,5 100 27,5 100
Attribute
min./max.
-10
-10




+5
+5
-10
-5
-5
-5

Special

  • Is always content with being in reserve
  • No morale check triggered for non-indebted allies upon dying
  • If you are playing the Manhunters origin:
    • Limited to character level 7
    • 25% less Experience recieved experience received
    • Is permanently dead if struck down and will not survive with a permanent injury

Affiliations

Events

  • Unable to desert because of Bad mood.png bad mood. (Desertion)

Excluded Talents

  • Resolve Hitpoints

Excluded Traits

  • Trait icon 21.pngTrait icon 37.pngTrait icon 24.pngTrait icon 31.pngTrait icon 29.pngTrait icon 10.pngTrait icon 30.pngTrait icon 07.pngTrait icon 06.pngTrait icon 51.pngTrait icon 52.pngTrait icon 50.pngTrait icon 44.pngLoyal.pngLucky.pngTrait icon 08.pngTrait icon 15.pngTrait icon 43.pngTrait icon 14.png
Juggler.png Juggler Starting Level 1 Base Wage 7
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
55
47
57
35
45
0
5
0
5
90
100
30
40
112
120
Attribute
Averages
50 52 40 2,5 2,5 95 35 116
Attribute
min./max.
-5
-5

+3
+3




+12
+10

Special

  • +5% chance to hit the head Chance to hit head.png

Affiliations

Events

  • Can juggle different weapons to gain a stat-boost, injuries or a Good mood.png good mood. (Juggler Tempts Fate)
  • May have an archer shoot at an apple on his head for +1 Resolve. (Archery Stunt)
  • Can gain +1-3 Melee Skill, a Good mood.png good mood and get you another juggler who has the Fearless trait and a Good mood.png good mood. (Fire Juggler)
  • Retirement 1: %name the juggler took all his mercenary money and started a traveling troupe of performers. Last you heard, he started an entired theater and puts on a new play a month!

Excluded Traits

  • Trait icon 22.pngTrait icon 42.pngTrait icon 01.pngTrait icon 23.pngTrait icon 36.pngTrait icon 13.pngTrait icon 17.pngTrait icon 47.pngTrait icon 50.pngTrait icon 25.pngTrait icon 03.pngTrait icon 27.pngTrait icon 15.pngTrait icon 14.png
Killer on the run.png Killer on the Run Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
51
57
34
45
0
5
0
5
90
100
25
35
100
115
Attribute
Averages
55 54 39,5 2,5 2,5 95 30 107,5
Attribute
min./max.

+4
-
+2
+3



-5
-5
-
+5

Special

  • +10% chance to hit the Chance to hit head.png head.

Affiliations

Events

  • Can gain you a morning star and a basic mail shirt. (Corpses in Forest)
  • Retirement 1: Always a risk taker, you accepted %name into the Battle Brother's ranks despite him being a killer on the run. It worked in our favor as he proved himself and able and brave sellsword. As far as you know, he is still with the company, thoroughly enjoying every 'business' opportunity it affords him.

Excluded Traits

  • Trait icon 37.pngTrait icon 11.pngTrait icon 23.pngTrait icon 36.pngTrait icon 24.pngTrait icon 40.pngTrait icon 13.pngTrait icon 31.pngTrait icon 41.pngTrait icon 30.pngTrait icon 50.pngTrait icon 25.pngLoyal.pngLucky.pngTrait icon 19.pngTrait icon 58.png
Background 59.png King's Guard Starting Level 3 Base Wage 30
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
65
54
64
27
42
7
12
7
12
90
110
45
55
85
110
Attribute
Averages
55 59 34,5 9,5 9,5 100 50 97,5
Attribute
min./max.
-5
+5
+7
+7
-5
-
+7
+7
+7
+7
-
+10
+15
+15
-15
-

Affiliations

Events

  • You can gain a unique cripple who will later turn into this background. (King's Guard 1) (King's Guard 2)
  • Retirement 1: You thought %name a simple peasant when you found him freezing in the wastes f the north. As it turned out, he was very much a King's Guard, not only in title but in action. He fought like a man protecting his liege from the world at large. Thankfully for for a time, that 'liege' happened to be you. Last you heard, he traveled to the southern realms and is protecting an upstart nomad king trying to overthrow the local Viziers.

Excluded Traits

  • Trait icon 21.pngTrait icon 37.pngTrait icon 11.pngTrait icon 24.pngTrait icon 13.pngTrait icon 31.pngTrait icon 10.pngTrait icon 30.pngTrait icon 06.pngTrait icon 44.pngTrait icon 15.pngTrait icon 14.png

Talents

  • Melee Skill 2 Star Talent.png Melee Defense 3 Star Talent.png Ranged Defense 3 Star Talent.png
Lumberjack.png Lumberjack Starting Level 1 Base Wage 13
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
60
70
52
57
32
42
0
5
0
5
100
115
30
45
95
110
Attribute
Averages
65 54,5 37 2,5 2,5 107,5 37,5 102,5
Attribute
min./max.
+10
+10
+5
-



+10
+15
-
+5
-5
-

Affiliations

Events

  • May walk in the forest resulting in Good mood.png good mood. (Forest Lover)
  • Can help out building a mill. (Lend Men to Build)
  • Retirement 1: %name the burly lumberjack eventually left the company to return to the woods. He started a woodcutting business and operates every day of the year. Luckily, timing was on his side: the nobility have recently gotten 'into' cabins and are paying out crowns left and right to anyone who can build them.

Excluded Traits

  • Trait icon 59.pngTrait icon 22.pngTrait icon 16.pngTrait icon 11.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 41.pngTrait icon 10.pngTrait icon 04.pngTrait icon 50.pngTrait icon 56.pngTrait icon 02.pngTrait icon 60.png
Background 62.png Manhunter Starting Level 1 Base Wage 10
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
52
63
52
62
32
42
2
7
-1
4
93
105
37
45
103
115
Attribute
Averages
57,5 57 37 4,5 1,5 99,5 41 109,5
Attribute
min./max.
+2
+3
+5
+5

+2
+2
-1
-1
+3
+5
+7
+5
+3
+5

Affiliations

Events

  • Retirement 1: %name the manhunter stuck with the Battle Brothers for a long time after you left it. You haven't gotten much word f the man other than he's found far more income in the world of sellswords than of hunting own the indebted.
  • None

Excluded Traits

  • Trait icon 22.pngTrait icon 16.pngTrait icon 11.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 41.pngTrait icon 03.pngTrait icon 33.pngTrait icon 19.pngTrait icon 27.pngTrait icon 02.png
Mason.png Mason Starting Level 1 Base Wage 8
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
32
42
0
5
0
5
95
105
30
40
100
110
Attribute
Averages
55 52 37 2,5 2,5 100 35 105
Attribute
min./max.





+5
+5


Special

  • +5% Experience recieved

Affiliations

Events

  • Can help out building a mill. (Lend Men to Build)
  • Retirement 1: Masonry has its own call, notably a call perfect cut stones and impossible towers that def the eye's ability to even shape them against the skies. %name the mason returned to his old trade and with all the money he'd made with the Battle Brothers, he started a reputable business renown for ts ability to construct stone rooms that held the head during winters and the cool during summers.

Excluded Traits

  • Trait icon 22.pngTrait icon 21.pngTrait icon 42.pngTrait icon 36.pngTrait icon 17.pngTrait icon 47.pngTrait icon 50.pngTrait icon 60.png
Messenger.png Messenger Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
32
42
0
7
3
8
105
110
35
40
100
110
Attribute
Averages
55 52 37 3,5 5,5 107,5 37,5 105
Attribute
min./max.



-
+2
+3
+3
+15
+10
+5
-

Affiliations

Events

  • May get a Good mood.png good mood if you also have a vagabond, refugee or nomad brother. (Walkers Bond)
  • Can get a Good mood.png good mood. (March Wear and Tear)
  • Retirement 1: The oddity of having %name the messenger in your band did not seem so strange after he showed himself to be a killer sellsword. As far as you know, he's still with the company, preferring the march of a mercenary to that of a messenger. You don't blame him: an errand boy must bend the knee to ever nobleman he comes across, but in the company of sellswords he'll no doubt get the occasional chance to kill one of them bastards. Not a hard tradeoff to accept.

Excluded Traits

  • Trait icon 22.pngTrait icon 01.pngTrait icon 23.pngTrait icon 24.pngTrait icon 40.pngTrait icon 13.pngTrait icon 17.pngTrait icon 10.pngTrait icon 07.pngTrait icon 50.pngTrait icon 61.pngTrait icon 55.png
Militia.png Militia Starting Level 1-2 Base Wage 10
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
52
62
38
47
2
7
2
7
93
105
33
45
100
110
Attribute
Averages
55 57 42,5 4,5 4,5 99 39 105
Attribute
min./max.

+5
+5
+6
+5
+2
+2
+2
+2
+3
+5
+3
+5

Affiliations

Events

  • Retirement 1: A former militiaman such as %name eventually left the Battle Brothers. He traveled the lands, visiting villages and helping them establish credible militias with which to defend themselves. Finding Success in an incredibly dangerous world, %name eventually came to be a known name, called upon as a sort of 'fixer' to come and ensure these villages would remain safe. Last you heard, he's purchased a plot of land and was raising a family far from the strife of the world.
  • None

Excluded Traits

  • Trait icon 22.pngTrait icon 23.pngTrait icon 40.pngTrait icon 38.pngTrait icon 10.pngTrait icon 50.pngTrait icon 03.png
Miller.png Miller Starting Level 1 Base Wage 7
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
53
60
47
57
32
42
0
5
0
5
98
105
30
40
100
110
Attribute
Averages
56,5 52 37 2,5 2,5 101,5 35 105
Attribute
min./max.
+3
-




+8
+5


Affiliations

Events

  • Can help out building a mill. (Lend Men to Build)
  • Retirement 1: %name the once miller stayed with the Battle Brothers for a time, collecting enough crowns to start his own bakery. Last you heard, his sword shaped desserts have been a it with the nobility and he makes more money selling to them than he ever did with the company.

Excluded Traits

  • Trait icon 42.pngTrait icon 11.pngTrait icon 24.pngTrait icon 13.pngTrait icon 34.pngTrait icon 47.pngTrait icon 04.pngTrait icon 06.pngTrait icon 50.pngTrait icon 18.pngTrait icon 05.png
Miner.png Miner Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
60
70
52
57
32
42
0
5
0
5
80
90
35
48
100
110
Attribute
Averages
65 54,5 37 2,5 2,5 85 41,5 105
Attribute
min./max.
+10
+10
+5
-



-10
-10
+5
+8

Affiliations

Events

  • Can dig up 2 gems. (Treasure in Rock)
  • Retirement 1: %name the miner never did return to the mines thankfully. If there's one life that could be worse than that f fighting fr a living, it very well may be digging into mountains for a living! Apparently, the miner built a home by the sea, spending the rest of his days peacefully fishing for his dinner and enjoying sunrises r some such sappy shite.

Excluded Traits

  • Trait icon 11.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 10.pngTrait icon 04.pngTrait icon 50.pngTrait icon 61.pngTrait icon 33.pngTrait icon 56.pngTrait icon 15.pngTrait icon 53.png
Minstrel.png Minstrel Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
57
47
57
32
42
0
5
0
5
80
90
35
50
100
115
Attribute
Averages
51 52 37 2,5 2,5 85 42,5 107,5
Attribute
min./max.
-5
-3




-10
-10
+5
+10
-
+5

Affiliations

Events

  • May start an event where the gambler and another brother fight over a game of cards. (Gambler vs Other)
  • Can gain 500 Crowns.png, the minstrel gets a Good mood.png good mood and +2-4 Initiative. (Creepy Guy)
  • Can get a Good mood.png good mood for all men. (Traveling Troupe)
  • Retirement 1: Ah %name. What an addition to the Battle Brothers! The minstrel not only became an excellent fighter, but was crucial in keeping the men's spirits high in the toughest of times. A poet and actor at heart, he eventually retired from the company ans started up a theater company. He currently performs plays for both the nobility and laymen. The minstrel does not yet realize it, but his playful wit and sharp commentary are slowly bringing the classes together.

Excluded Traits

  • Trait icon 21.pngTrait icon 42.pngTrait icon 01.pngTrait icon 23.pngTrait icon 40.pngTrait icon 38.pngTrait icon 17.pngTrait icon 61.pngTrait icon 03.pngTrait icon 44.pngTrait icon 15.pngTrait icon 14.png
Monk.png Monk Starting Level 1 Base Wage 5
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
42
52
32
42
0
5
0
5
80
100
41
51
100
110
Attribute
Averages
55 47 37 2,5 2,5 90 46 105
Attribute
min./max.

-5
-5



-10
-
+11
+11

Affiliations

Events

  • Can try to remove dumb trait from a brother. (Education)
  • May have a dispute with another monk, both can gain +1 Resolve and an injury. (Monk vs Monk)
  • Can talk a pimp brother into joining your company and get a Good mood.png good mood. (Pimp vs Harlot)
  • Can talk to a superstitious brother and both get +1 Resolve. (Bad Curse)
  • Can gain you a Peddler.png peddler brother who has the deathwish trait, a Bad mood.png bad mood and you gain 1 silverware. (Desert Well)
  • Can gain you +1 Reputation, +25 Renown and a Good mood.png good mood. (Religious Peasants)
  • Retirement 1: %name the monk retired back into calmer spiritual duties. He is currently out in a mountain monastery, enjoying the quiet while reflecting on his time in the mercenary company. The other monks hate him for fighting and killing, but he's penning a world-changing tome on the balance between peace and violence.

Excluded Traits

  • Trait icon 42.pngTrait icon 01.pngTrait icon 23.pngTrait icon 24.pngTrait icon 40.pngTrait icon 35.pngTrait icon 17.pngTrait icon 07.pngTrait icon 06.pngTrait icon 51.pngTrait icon 46.png