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Background assets.jpg

Character backgrounds define a character's story, his starting attributes and equipment.[1] Backgrounds also determine what kind of traits a character can get and they open up specific events and dialog choices as well as their final fate should you retire successfully or not.[2] Talents are random in nature and strength but some backgrounds are limited to certain types. Mercenaries can be hired in settlements or sometimes found while traveling and always require payment, mostly in the form of wages (see the game guide for details).

Character Backgrounds Data[]

The rows show minimum and maximum starting attributes, averages, as well as the same minimum and maximum values relative to the baseline stats (i.e. stats of Apprentice). The expanded description lists special characteristics of each background (e.g. Apprentice has +10% XP gain), affiliations, associated events and excluded traits.

Jump to letter: A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - Q - R - S - T - U - V - W - X - Y - Z

Background 06.png Adventurous Noble Starting Level 1-3 Base Wage 25
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
57
67
32
42
5
13
-10
0
90
105
45
60
100
110
Attribute
Averages
55 62 37 9 -5 97,5 52,5 105
Attribute
min./max.
+10
+10
+5
+8
-10
-5

+5
+15
+20

Affiliations

Events

Excluded Traits

  • Trait icon 22.pngTrait icon 23.pngTrait icon 40.pngTrait icon 38.pngTrait icon 29.pngTrait icon 41.pngTrait icon 48.pngTrait icon 04.pngTrait icon 25.pngTrait icon 03.pngTrait icon 28.pngTrait icon 08.pngTrait icon 60.png
Background 40.png Apprentice Starting Level 1 Base Wage 8
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
32
42
0
5
0
5
90
100
30
40
100
110
Attribute
Averages
55 52 37 2,5 2,5 95 35 105
Attribute
min./max.








Special

  • +10% Experience recieved

Affiliations

Events

  • Can learn from a retired soldier, hedge knight, swordmaster or sellsword. (Apprentice Learns)

Excluded Traits

  • Trait icon 22.pngTrait icon 21.pngTrait icon 01.pngTrait icon 42.pngTrait icon 36.pngTrait icon 17.pngTrait icon 47.pngTrait icon 50.png
Background 53.png Assassin Starting Level 4 Base Wage 25
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
55
59
67
32
42
5
13
0
5
85
95
40
50
120
125
Attribute
Averages
50 63 37 9 2,5 90 45 122,5
Attribute
min./max.
-5
-5
+12
+10

+5
+8

-5
-5
+10
+10
+20
+15

Affiliations

Events

  • You can only gain an assassin brother if you have a bastard brother. (Bastard Assassin)

Excluded Talents

  • Hitpoints Fatigue Ranged Defense Resolve

Excluded Traits

  • Trait icon 42.pngTrait icon 01.pngTrait icon 23.pngTrait icon 36.pngTrait icon 17.pngTrait icon 10.pngTrait icon 25.pngTrait icon 61.pngTrait icon 03.pngLoyal.pngTrait icon 56.pngTrait icon 27.pngTrait icon 15.pngTrait icon 58.pngTrait icon 60.png
Background 53.png Southern Assassin Starting Level 1 Base Wage 25
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
55
57
67
32
42
5
13
0
5
85
95
40
50
120
125
Attribute
Averages
50 62 37 9 2,5 90 45 122,5
Attribute
min./max.
-5
-5
+10
+10

+5
+8

-5
-5
+10
+10
+20
+15

Affiliations

Events

  • None

Excluded Talents

  • Hitpoints Fatigue

Excluded Traits

  • Trait icon 42.pngTrait icon 01.pngTrait icon 23.pngTrait icon 36.pngTrait icon 17.pngTrait icon 10.pngTrait icon 25.pngTrait icon 61.pngTrait icon 03.pngLoyal.pngTrait icon 56.pngTrait icon 27.pngTrait icon 15.pngTrait icon 26.pngTrait icon 58.pngTrait icon 60.png
Barbarian.png Barbarian Starting Level 2-4 Base Wage 20
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
60
65
57
62
32
42
0
5
0
5
100
105
40
45
105
120
Attribute
Averages
62,5 59,5 37 2,5 2,5 102,5 42,5 112,5
Attribute
min./max.
+10
+5
+10
+5



+10
+5
+10
+5
+5
+10

Affiliations

Events

  • Can hunt in the forest for some venison and mood boost. (Hunt Food)
  • May try to scare away unholds during a hunt unhold contract. (Scare Unholds)

Excluded Traits

  • Trait icon 59.pngTrait icon 22.pngTrait icon 16.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 41.pngTrait icon 04.pngTrait icon 50.pngTrait icon 25.pngTrait icon 03.pngLoyal.pngTrait icon 56.pngTrait icon 02.pngTrait icon 60.png
Bastard.png Bastard Starting Level 1-3 Base Wage 14
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
52
67
32
42
-5
10
0
5
90
100
25
35
100
110
Attribute
Averages
55 59,5 37 2,5 2,5 95 30 105
Attribute
min./max.

+5
+10

-5
+5


-5
-5

Affiliations

Events

Excluded Traits

  • Trait icon 59.pngTrait icon 22.pngTrait icon 16.pngTrait icon 36.pngTrait icon 38.pngTrait icon 10.pngTrait icon 25.pngTrait icon 58.pngTrait icon 02.png
Background 57.png Beast Slayer Starting Level 2-3 Base Wage 15
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
63
52
62
43
49
0
5
0
5
95
107
43
50
107
115
Attribute
Averages
56,5 57 46 2,5 2,5 101 46,5 111
Attribute
min./max.

+3
+5
+5
+11
+7


+5
+7
+13
+10
+7
+5

Affiliations

Events

  • May try to scare away unholds during a hunt unhold contract. (Scare Unholds)
  • Can gain you 25 crowns and 1 parched skin. (Alp Captured in a Hole) If you don't kill the alp he will get a Bad mood.png bad mood.
  • Can hunt in the forest for some venison and a Good mood.png good mood. (Hunt Food)

Excluded Traits

  • Trait icon 59.pngTrait icon 22.pngTrait icon 16.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 01.pngTrait icon 38.pngTrait icon 17.pngTrait icon 10.pngTrait icon 48.pngTrait icon 04.pngTrait icon 07.pngTrait icon 56.pngTrait icon 27.pngTrait icon 26.pngTrait icon 60.png
Beggar.png Beggar Starting Level 1 Base Wage 3
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
40
50
47
57
32
42
0
5
0
5
80
90
20
35
100
110
Attribute
Averages
45 52 37 2,5 2,5 85 27,5 105
Attribute
min./max.
-10
-10




-10
-10
-10
-5

Affiliations

Events

Excluded Talents

  • Hitpoints Resolve

Excluded Traits

  • Trait icon 21.pngTrait icon 37.pngTrait icon 11.pngTrait icon 24.pngTrait icon 13.pngTrait icon 31.pngTrait icon 10.pngTrait icon 30.pngTrait icon 06.pngTrait icon 44.pngTrait icon 15.pngTrait icon 14.png
Background 64.png Belly Dancer Starting Level 1 Base Wage 20
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
55
57
67
37
47
0
5
0
5
85
95
25
35
110
120
Attribute
Averages
50 62 42 2,5 2,5 90 30 115
Attribute
min./max.
-5
-5
+10
+10
+5
+5


-5
-5
-5
-5
+10
+10

Affiliations

Events

Excluded Talents

  • Hitpoints Fatigue Ranged Defense Resolve

Excluded Traits

  • Trait icon 42.pngTrait icon 01.pngTrait icon 23.pngTrait icon 36.pngTrait icon 13.pngTrait icon 10.pngTrait icon 25.pngTrait icon 61.pngTrait icon 03.pngTrait icon 27.pngTrait icon 15.png
Bowyer.png Bowyer Starting Level 1 Base Wage 8
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
42
52
0
5
0
5
85
100
25
40
100
110
Attribute
Averages
55 52 47 2,5 2,5 92,5 32,5 105
Attribute
min./max.


+10
+10


-5
-
-5
-

Affiliations

Events

  • Two archers may compete in a shooting contest. Both gain +1 Ranged Skill or +1 Resolve for 30-60 ammo. (Shooting Contest).
  • May shoot at an apple on another brothers head for +1 Ranged Skill. (Archery Stunt)

Excluded Talents

  • Melee Skill

Excluded Traits

  • Trait icon 21.pngTrait icon 42.pngTrait icon 37.pngTrait icon 01.pngTrait icon 36.pngTrait icon 24.pngTrait icon 17.pngTrait icon 47.pngTrait icon 30.pngTrait icon 50.pngTrait icon 44.pngTrait icon 33.pngTrait icon 27.pngTrait icon 15.pngTrait icon 14.png
Brawler.png Brawler Starting Level 1 Base Wage 13
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
55
70
52
57
32
42
0
5
0
5
100
105
37
45
105
110
Attribute
Averages
62,5 54,5 37 2,5 2,5 102,5 41 107,5
Attribute
min./max.
+5
+10
+5
-



+10
+5
+7
+5
+5
-

Special

  • +100% Damage when unarmed Active 08.png

Affiliations

Events

  • May want to train a "weak" brother for either +2-4 Fatigue, +2-4 Hitpoints or +1-2 Melee Skill and +1-2 Melee Defense (Brawler Teaches)

Excluded Talents

  • Ranged Skill

Excluded Traits

  • Trait icon 59.pngTrait icon 22.pngTrait icon 16.pngTrait icon 11.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 41.pngTrait icon 10.pngTrait icon 47.pngTrait icon 04.pngTrait icon 50.pngTrait icon 03.pngTrait icon 28.pngTrait icon 02.pngTrait icon 60.png
Butcher 02.png Butcher Starting Level 1 Base Wage 7
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
64
50
59
29
42
0
5
0
5
90
104
37
45
100
110
Attribute
Averages
57 54,5 35,5 2,5 2,5 97 41 105
Attribute
min./max.
-
+4
+3
+2
-3
-



+4
+7
+5

Affiliations

Events

  • Can show the flagellant how he could hurt himself even more for +2 Melee Skill and an injured shoulder. (Butcher Gives Pointers)

Excluded Talents

  • Ranged Skill

Excluded Traits

  • Trait icon 16.pngTrait icon 11.pngTrait icon 36.pngTrait icon 41.pngTrait icon 47.pngTrait icon 50.pngTrait icon 33.pngTrait icon 19.pngTrait icon 08.pngTrait icon 53.pngTrait icon 02.pngTrait icon 60.png
Caravan hand.png Caravan Hand Starting Level 1 Base Wage 8
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
53
65
51
57
32
42
0
5
0
5
95
107
33
43
100
110
Attribute
Averages
59 54 37 2,5 2,5 101 38 105
Attribute
min./max.
+3
+5
+4
-



+5
+7
+3
+3

Affiliations

Events

Excluded Traits

  • Trait icon 22.pngTrait icon 11.pngTrait icon 23.pngTrait icon 10.pngTrait icon 07.pngTrait icon 02.png

Excluded Traits (Southern Caravan Hand)

  • + Trait icon 26.png
MediaWikiCompanionWelcome.png Companion (2Hand) Starting Level 1 Base Wage 14
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
60
65
57
62
32
42
2
5
2
5
95
105
40
45
95
110
Attribute
Averages
62,5 59,5 37 3,5 3,5 100 42,5 102,5
Attribute
min./max.
+10
+5
+10
+5

+2
-
+2
-
+5
+5
+10
+5
-5
-

Affiliations

Events

  • None

Excluded Traits

  • Trait icon 59.pngTrait icon 22.pngTrait icon 16.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 34.pngTrait icon 35.pngTrait icon 29.pngTrait icon 41.pngTrait icon 48.pngTrait icon 49.pngTrait icon 47.pngTrait icon 04.pngTrait icon 06.pngTrait icon 51.pngTrait icon 52.pngTrait icon 50.pngTrait icon 46.pngTrait icon 03.pngTrait icon 56.pngTrait icon 55.pngTrait icon 02.pngTrait icon 60.png

Excluded Traits (Southern Companion)

  • + Trait icon 26.png

Talents

  • Melee Skill 2 Star Talent.png Melee Defense 1 Star Talent.png Resolve 1 Star Talent.png
MediaWikiCompanionWelcome.png Companion (1Hand) Starting Level 1 Base Wage 14
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
57
62
37
47
5
10
5
10
95
105
40
45
100
110
Attribute
Averages
55 59,5 42 7,5 7,5 100 42,5 105
Attribute
min./max.

+10
+5
+5
+5
+5
+5
+5
+5
+5
+5
+10
+5

Affiliations

Events

  • None

Excluded Traits

  • Trait icon 59.pngTrait icon 22.pngTrait icon 16.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 35.pngTrait icon 29.pngTrait icon 17.pngTrait icon 41.pngTrait icon 48.pngTrait icon 49.pngTrait icon 47.pngTrait icon 04.pngTrait icon 06.pngTrait icon 51.pngTrait icon 52.pngTrait icon 50.pngTrait icon 61.pngTrait icon 46.pngTrait icon 03.pngTrait icon 56.pngTrait icon 55.pngTrait icon 02.pngTrait icon 60.png

Talents

  • Hitpoints 2 Star Talent.png Fatigue 1 Star Talent.png Resolve 1 Star Talent.png
MediaWikiCompanionWelcome.png Companion (Ranged) Starting Level 1 Base Wage 14
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
52
57
48
52
0
5
0
5
90
100
35
45
105
115
Attribute
Averages
55 54,5 50 2,5 2,5 95 40 110
Attribute
min./max.

+5
-
+16
+10



+5
+5
+5
+5

Affiliations

Events

  • None

Excluded Traits

  • Trait icon 22.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 35.pngTrait icon 29.pngTrait icon 17.pngTrait icon 41.pngTrait icon 48.pngTrait icon 49.pngTrait icon 47.pngTrait icon 04.pngTrait icon 06.pngTrait icon 51.pngTrait icon 52.pngTrait icon 50.pngTrait icon 25.pngTrait icon 61.pngTrait icon 46.pngTrait icon 03.pngTrait icon 56.pngTrait icon 55.pngTrait icon 27.pngTrait icon 60.png

Excluded Traits (Southern Companion)

  • + Trait icon 26.png

Talents

  • Ranged Skill 2 Star Talent.png Ranged Defense 1 Star Talent.png Initiative 1 Star Talent.png
Background 65.png Converted Crusader Starting Level 2-4 Base Wage 30
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
60
67
44
52
5
13
5
13
90
100
35
40
100
110
Attribute
Averages
55 63,5 48 9 9 95 37,5 105
Attribute
min./max.

+13
+10
+12
+10
+5
+8
+5
+8

+5
+5

Affiliations

Events

Excluded Traits

  • Trait icon 59.pngTrait icon 22.pngTrait icon 16.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 41.pngTrait icon 04.pngTrait icon 25.pngTrait icon 03.pngTrait icon 28.pngLoyal.pngTrait icon 56.pngTrait icon 02.pngTrait icon 60.png
Cripple2.png Cripple Starting Level 1 Base Wage 3
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
30
50
42
52
27
42
0
5
0
5
80
100
30
40
75
100
Attribute
Averages
40 47 34,5 2,5 2,5 90 35 87,5
Attribute
min./max.
-20
-10
-5
-5
-5
-


-10
-

-25
-10

Special

  • Is always content with being in reserve

Affiliations

Events

Excluded Talents

  • Hitpoints Initiative

Excluded Traits

  • Trait icon 21.pngTrait icon 24.pngTrait icon 34.pngTrait icon 10.pngTrait icon 06.pngTrait icon 61.pngTrait icon 46.pngTrait icon 44.pngLucky.pngTrait icon 18.pngTrait icon 15.pngTrait icon 53.pngTrait icon 14.pngTrait icon 60.png
Background 54.png Crusader Starting Level 9 Base Wage 25
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
60
70
57
67
22
37
0
5
-5
5
100
110
45
60
100
110
Attribute
Averages
65 62 29,5 2,5 0 105 52,5 105
Attribute
min./max.
+10
+10
+10
+10
-10
-5

-5
-
+10
+10
+15
+20

Affiliations

Events

  • You can only gain a crusader brother in the undead crisis. (Undead Crusader)

Excluded Talents

  • Ranged Skill Ranged Defense

Excluded Traits

  • Trait icon 59.pngTrait icon 22.pngTrait icon 16.pngTrait icon 42.pngTrait icon 01.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 35.pngTrait icon 17.pngTrait icon 41.pngTrait icon 47.pngTrait icon 04.pngTrait icon 07.pngTrait icon 06.pngTrait icon 51.pngTrait icon 52.pngTrait icon 50.pngTrait icon 25.pngTrait icon 03.pngTrait icon 28.pngTrait icon 56.pngTrait icon 55.pngTrait icon 53.pngTrait icon 02.pngTrait icon 60.png
Cultist.png Cultist Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
65
47
57
32
42
0
5
0
5
93
103
45
50
100
110
Attribute
Averages
55 52 37 2,5 2,5 98 47,5 105
Attribute
min./max.
-5
+5




+3
+3
+15
+10

Affiliations

Events

Excluded Traits

  • Trait icon 21.pngTrait icon 11.pngTrait icon 40.pngTrait icon 38.pngTrait icon 35.pngTrait icon 29.pngTrait icon 41.pngTrait icon 10.pngTrait icon 47.pngTrait icon 07.pngTrait icon 06.pngTrait icon 51.pngTrait icon 52.pngTrait icon 50.pngTrait icon 25.pngTrait icon 03.pngLucky.pngTrait icon 56.pngTrait icon 58.png
Daytaler.png Daytaler Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
32
42
0
5
0
5
90
103
30
40
100
110
Attribute
Averages
55 52 37 2,5 2,5 96,5 35 105
Attribute
min./max.





-
+3


Affiliations

Events

Excluded Traits

  • Trait icon 47.pngTrait icon 51.pngTrait icon 52.pngTrait icon 50.png

Excluded Traits (Southern Daytaler)

  • + Trait icon 26.png
Deserter.png Deserter Starting Level 1-2 Base Wage 11
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
52
62
39
42
3
10
3
10
90
100
15
30
100
110
Attribute
Averages
55 57 40,5 6,5 6,5 95 22,5 105
Attribute
min./max.

+5
+5
+7
-
+3
+5
+3
+5

-15
-10

Special

  • Is always content with being in reserve

Affiliations

Events

Excluded Talents

  • Resolve

Excluded Traits

  • Trait icon 42.pngTrait icon 37.pngTrait icon 23.pngTrait icon 24.pngTrait icon 13.pngTrait icon 31.pngTrait icon 30.pngTrait icon 04.pngTrait icon 46.pngLoyal.pngTrait icon 19.pngTrait icon 05.pngTrait icon 58.png
Disowned noble.png Disowned Noble Starting Level 1-3 Base Wage 18
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
55
67
35
48
0
8
0
5
80
95
25
38
100
110
Attribute
Averages
55 61 41,5 4 2,5 87,5 31,5 105
Attribute
min./max.

+8
+10
+3
+6

+3

-10
-5
-5
-2

Affiliations

Events

Excluded Traits

  • Trait icon 23.pngTrait icon 36.pngTrait icon 04.pngTrait icon 08.pngTrait icon 58.png
Eunuch.png Eunuch Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
32
42
0
5
0
5
90
100
25
35
95
105
Attribute
Averages
55 52 37 2,5 2,5 95 30 100
Attribute
min./max.






-5
-5
-5
-5

Affiliations

Events

  • May become a brothel sensation resulting in positive mood boost. (Eunuch Ladies)

Excluded Traits

  • Trait icon 21.pngTrait icon 42.pngTrait icon 01.pngTrait icon 24.pngTrait icon 13.pngTrait icon 46.pngLucky.pngTrait icon 60.png

Excluded Traits (Southern Eunuch)

  • + Trait icon 26.png
Farmhand.png Farmhand Starting Level 1 Base Wage 10
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
62
70
47
57
32
42
0
5
0
5
100
120
28
37
100
110
Attribute
Averages
66 52 37 2,5 2,5 110 32,5 105
Attribute
min./max.
+12
+10




+10
+20
-2
-3

Affiliations

Events

  • May start a contest with fisherman recruits, whoever wins gets a new title and a mood boost. (Fisherman vs Farmer)

Excluded Traits

  • Trait icon 22.pngTrait icon 23.pngTrait icon 47.pngTrait icon 50.pngTrait icon 60.png
Fisherman.png Fisherman Starting Level 1 Base Wage 7
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
55
60
47
57
32
42
0
5
0
5
95
105
35
40
100
115
Attribute
Averages
57,5 52 37 2,5 2,5 100 37,5 107,5
Attribute
min./max.
+5
-




+5
+5
+5
-
-
+5

Affiliations

Events

  • May start a contest with farmhand recruits, whoever wins gets a new title and a Good mood.png good mood. (Fisherman vs Farmer)
  • You can free a fisherman. (Pirates)

Excluded Traits

  • Trait icon 10.pngTrait icon 47.pngTrait icon 50.pngTrait icon 56.pngTrait icon 55.pngTrait icon 02.pngTrait icon 60.png

Excluded Traits (Southern Fisherman)

  • + Trait icon 26.png
Flagellant.png Flagellant Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
40
55
47
57
32
42
0
5
0
5
95
110
42
52
100
110
Attribute
Averages
47,5 52 37 2,5 2,5 102,5 47 105
Attribute
min./max.
-10
-5




+5
+10
+12
+12

Affiliations

Events

  • A butcher can show the flagellant how he could hurt himself even more for +2 Melee Skill and an injured shoulder. (Butcher Gives Pointers)
  • May be turned into a peaceful flagellant by a monk and stops hurting himself from now on. (Flagellant vs Monk)
  • Can gain +1-3 Hitpoints and injure himself by scaring off the alp. (Youngling Alp)

Excluded Traits

  • Trait icon 11.pngTrait icon 23.pngTrait icon 24.pngTrait icon 40.pngTrait icon 35.pngTrait icon 41.pngTrait icon 10.pngTrait icon 07.pngTrait icon 06.pngTrait icon 03.pngTrait icon 15.pngTrait icon 14.pngTrait icon 60.png
Flagellant.png Monk turned Flagellant Starting Level 1 Base Wage 5
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
42
52
32
42
0
5
0
5
80
100
41
51
100
110
Attribute
Averages
55 47 37 2,5 2,5 90 46 105
Attribute
min./max.
-5
-5




-10
-
+11
+11

Affiliations

Events

  • A butcher can show the flagellant how he could hurt himself even more for +2 Melee Skill and an injured shoulder. (Butcher Gives Pointers)
  • Can gain +1-3 Hitpoints and injure himself by scaring off the alp. (Youngling Alp)
  • Can talk to a superstitious brother and both get +1 Resolve. (Bad Curse)

Excluded Traits

  • Trait icon 42.pngTrait icon 01.pngTrait icon 23.pngTrait icon 24.pngTrait icon 40.pngTrait icon 35.pngTrait icon 17.pngTrait icon 07.pngTrait icon 06.pngTrait icon 51.pngTrait icon 46.pngTrait icon 33.pngTrait icon 18.pngTrait icon 26.pngTrait icon 53.pngTrait icon 60.png
Gambler.png Gambler Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
48
58
47
57
32
42
0
7
2
13
84
95
42
52
112
120
Attribute
Averages
53 52 37 3,5 7,5 89,5 47 116
Attribute
min./max.
-2
-2


-
+2
+2
+8
-6
-5
+12
+12
+12
+10

Affiliations

Events

  • May start an event where the gambler and another brother fight over a game of cards. (Gambler vs Other)

Excluded Traits

  • Trait icon 21.pngTrait icon 42.pngTrait icon 01.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 13.pngTrait icon 17.pngTrait icon 47.pngTrait icon 51.pngTrait icon 50.pngTrait icon 25.pngTrait icon 61.pngTrait icon 03.pngLoyal.pngTrait icon 55.pngTrait icon 27.pngTrait icon 08.pngTrait icon 15.pngTrait icon 14.png

Excluded Traits (Southern Gambler)

  • + Trait icon 26.png
Background 61.png Gladiator Starting Level 2-4 Base Wage 35
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
60
67
40
48
5
13
5
13
90
100
35
45
100
110
Attribute
Averages
55 63,5 44 9 9 95 40 105
Attribute
min./max.

+13
+10
+8
+6
+5
+8
+5
+8

+5
+5

Special

  • Has Base Wage 50 if he is from the Origin

Affiliations

Events

Excluded Traits

  • Trait icon 22.pngTrait icon 59.pngTrait icon 16.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 41.pngTrait icon 48.pngTrait icon 49.pngTrait icon 47.pngTrait icon 04.pngTrait icon 25.pngTrait icon 03.pngLoyal.pngTrait icon 56.pngTrait icon 26.pngTrait icon 02.pngTrait icon 60.png
Gravedigger.png Gravedigger Starting Level 1 Base Wage 5
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
64
47
57
32
42
0
5
0
5
95
107
37
45
95
110
Attribute
Averages
57 52 37 2,5 2,5 101 41 102,5
Attribute
min./max.
-
+4




+5
+7
+7
+5
-5
-

Affiliations

Events

Excluded Traits

  • Trait icon 24.pngTrait icon 40.pngTrait icon 34.pngTrait icon 41.pngTrait icon 47.pngTrait icon 33.pngTrait icon 56.pngTrait icon 19.pngTrait icon 18.pngTrait icon 53.pngTrait icon 58.pngTrait icon 60.png
Background 25.png Graverobber Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
50
57
32
42
0
6
0
6
95
105
38
45
100
114
Attribute
Averages
55 53,5 37 3 3 100 41,5 107
Attribute
min./max.

+3
-

-
+1
-
+1
+5
+5
+8
+5
-
+4

Affiliations

Events

Excluded Traits

  • Trait icon 24.pngTrait icon 40.pngTrait icon 13.pngTrait icon 31.pngTrait icon 41.pngTrait icon 48.pngTrait icon 47.pngLoyal.pngTrait icon 56.pngTrait icon 19.pngTrait icon 26.pngTrait icon 60.png
Background 33.png Hedge Knight Starting Level 2-5 Base Wage 35
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
62
73
58
67
32
42
6
10
0
5
105
110
39
44
86
103
Attribute
Averages
67,5 62,5 37 8 2,5 107,5 41,5 94,5
Attribute
min./max.
+12
+13
+11
+10

+6
+5

+15
+10
+9
+4
-14
-7

Affiliations

Events

Excluded Talents

  • Ranged Skill Initiative

Excluded Traits

  • Trait icon 59.pngTrait icon 22.pngTrait icon 16.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 41.pngTrait icon 48.pngTrait icon 49.pngTrait icon 47.pngTrait icon 04.pngTrait icon 25.pngTrait icon 03.pngTrait icon 28.pngLoyal.pngTrait icon 53.pngTrait icon 58.pngTrait icon 02.pngTrait icon 60.png
Historian.png Historian Starting Level 1 Base Wage 8
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
48
55
42
52
29
40
0
5
0
5
85
95
30
40
100
110
Attribute
Averages
51,5 47 34,5 2,5 2,5 90 35 105
Attribute
min./max.
-2
-5
-5
-5
-3
-2


-5
-5


Special

  • +15% Experience recieved

Affiliations

Events

  • Can try to remove dumb trait from a brother. (Education)
  • Can prevent you from getting lost. (Nemesis)

Excluded Talents

  • Hitpoints Fatigue

Excluded Traits

  • Trait icon 21.pngTrait icon 42.pngTrait icon 01.pngTrait icon 24.pngTrait icon 34.pngTrait icon 17.pngTrait icon 51.pngTrait icon 61.pngTrait icon 46.pngTrait icon 44.pngTrait icon 33.pngTrait icon 28.pngTrait icon 55.pngTrait icon 08.pngTrait icon 15.pngTrait icon 26.pngTrait icon 05.pngTrait icon 14.png
Houndmaster.png Houndmaster Starting Level 1 Base Wage 7
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
55
60
47
57
32
42
3
8
0
5
95
100
35
45
105
110
Attribute
Averages
57,5 52 37 5,5 2,5 97,5 40 107,5
Attribute
min./max.
+5
-


+3
+3

+5
-
+5
+5
+5
-

Special

Affiliations

Events

  • Can gain you 50 Crowns.png, +1 Resolve and a Good mood.png good mood. (Peacenik)

Excluded Traits

  • Trait icon 22.pngTrait icon 16.pngTrait icon 11.pngTrait icon 41.pngTrait icon 48.pngTrait icon 51.pngTrait icon 50.pngTrait icon 02.pngTrait icon 60.png
Hunter2.png Hunter Starting Level 1-2 Base Wage 20
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
52
59
0
5
0
8
97
105
30
45
100
115
Attribute
Averages
55 52 55,5 2,5 4 101 37,5 107,5
Attribute
min./max.


+20
+17

-
+3
+7
+5
-
+5
-
+5

Affiliations

Events

  • Two archers may compete in a shooting contest. Both gain +1 Ranged Skill or +1 Resolve for 30-60 ammo. (Shooting Contest)
  • May shoot at an apple on another brothers head for +1 Ranged Skill. (Archery Stunt)
  • Can hunt in the forest for some venison and Good mood.png a good mood. (Hunt Food)
  • May walk in the forest resulting in a Good mood.png good mood. (Forest Lover)

Excluded Traits

  • Trait icon 22.pngTrait icon 01.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 29.pngTrait icon 10.pngTrait icon 48.pngTrait icon 47.pngTrait icon 07.pngTrait icon 51.pngTrait icon 56.pngTrait icon 27.pngTrait icon 60.png
Background 60.png Indebted Starting Level 1 Base Wage 0
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
40
50
47
57
32
42
0
5
0
5
90
100
25
40
95
105
Attribute
Averages
45 52 37 2,5 2,5 95 32,5 100
Attribute
min./max.
-10
-10





-5
-
-5
-5

Special

  • Is always content with being in reserve
  • No morale check triggered for non-indebted allies upon dying
  • If you are playing the Manhunters origin:
    • Limited to character level 7
    • 25% less Experience recieved experience received
    • Is permanently dead if struck down and will not survive with a permanent injury

Affiliations

Events

  • Unable to desert because of Bad mood.png bad mood. (Desertion)

Excluded Talents

  • Resolve Hitpoints

Excluded Traits

  • Trait icon 21.pngTrait icon 37.pngTrait icon 24.pngTrait icon 31.pngTrait icon 29.pngTrait icon 10.pngTrait icon 30.pngTrait icon 07.pngTrait icon 06.pngTrait icon 51.pngTrait icon 52.pngTrait icon 50.pngTrait icon 44.pngLoyal.pngLucky.pngTrait icon 08.pngTrait icon 15.pngTrait icon 43.pngTrait icon 14.png
Background 60.png Barbarian Indebted Starting Level 1 Base Wage 0
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
32
42
-2
4
-2
4
95
105
20
35
95
105
Attribute
Averages
55 52 37 1 1 100 27,5 100
Attribute
min./max.



-2
-1
-2
-1
+5
+5
-10
-5
-5
-5

Special

  • Is always content with being in reserve
  • No morale check triggered for non-indebted allies upon dying
  • If you are playing the Manhunters origin:
    • Limited to character level 7
    • 25% less Experience recieved experience received
    • Is permanently dead if struck down and will not survive with a permanent injury

Affiliations

Events

  • Unable to desert because of Bad mood.png bad mood. (Desertion)

Excluded Talents

  • Resolve Hitpoints

Excluded Traits

  • Trait icon 21.pngTrait icon 37.pngTrait icon 24.pngTrait icon 31.pngTrait icon 29.pngTrait icon 10.pngTrait icon 30.pngTrait icon 07.pngTrait icon 06.pngTrait icon 51.pngTrait icon 52.pngTrait icon 50.pngTrait icon 44.pngLoyal.pngLucky.pngTrait icon 08.pngTrait icon 15.pngTrait icon 43.pngTrait icon 14.png
Background 60.png Southern Indebted Starting Level 1 Base Wage 0
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
40
50
47
57
32
42
0
5
0
5
95
105
20
35
95
105
Attribute
Averages
45 52 37 2,5 2,5 100 27,5 100
Attribute
min./max.
-10
-10




+5
+5
-10
-5
-5
-5

Special

  • Is always content with being in reserve
  • No morale check triggered for non-indebted allies upon dying
  • If you are playing the Manhunters origin:
    • Limited to character level 7
    • 25% less Experience recieved experience received
    • Is permanently dead if struck down and will not survive with a permanent injury

Affiliations

Events

  • Unable to desert because of Bad mood.png bad mood. (Desertion)

Excluded Talents

  • Resolve Hitpoints

Excluded Traits

  • Trait icon 21.pngTrait icon 37.pngTrait icon 24.pngTrait icon 31.pngTrait icon 29.pngTrait icon 10.pngTrait icon 30.pngTrait icon 07.pngTrait icon 06.pngTrait icon 51.pngTrait icon 52.pngTrait icon 50.pngTrait icon 44.pngLoyal.pngLucky.pngTrait icon 08.pngTrait icon 15.pngTrait icon 43.pngTrait icon 14.png
Juggler.png Juggler Starting Level 1 Base Wage 7
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
55
47
57
35
45
0
5
0
5
90
100
30
40
112
120
Attribute
Averages
50 52 40 2,5 2,5 95 35 116
Attribute
min./max.
-5
-5

+3
+3




+12
+10

Special

  • +5% chance to hit the head Chance to hit head.png

Affiliations

Events

  • Can juggle different weapons to gain a stat-boost, injuries or a Good mood.png good mood. (Juggler Tempts Fate)
  • May have an archer shoot at an apple on his head for +1 Resolve. (Archery Stunt)
  • Can gain +1-3 Melee Skill, a Good mood.png good mood and get you another juggler who has the Fearless trait and a Good mood.png good mood. (Fire Juggler)

Excluded Traits

  • Trait icon 22.pngTrait icon 42.pngTrait icon 01.pngTrait icon 23.pngTrait icon 36.pngTrait icon 13.pngTrait icon 17.pngTrait icon 47.pngTrait icon 50.pngTrait icon 25.pngTrait icon 03.pngTrait icon 27.pngTrait icon 15.pngTrait icon 14.png
Killer on the run.png Killer on the Run Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
51
57
34
45
0
5
0
5
90
100
25
35
100
115
Attribute
Averages
55 54 39,5 2,5 2,5 95 30 107,5
Attribute
min./max.

+4
-
+2
+3



-5
-5
-
+5

Special

  • +10% chance to hit the Chance to hit head.png head.

Affiliations

Events

Excluded Traits

  • Trait icon 37.pngTrait icon 11.pngTrait icon 23.pngTrait icon 36.pngTrait icon 24.pngTrait icon 40.pngTrait icon 13.pngTrait icon 31.pngTrait icon 41.pngTrait icon 30.pngTrait icon 50.pngTrait icon 25.pngLoyal.pngLucky.pngTrait icon 19.pngTrait icon 58.png
Background 59.png King's Guard Starting Level 3 Base Wage 30
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
65
54
64
27
42
7
12
7
12
90
110
45
55
85
110
Attribute
Averages
55 59 34,5 9,5 9,5 100 50 97,5
Attribute
min./max.
-5
+5
+7
+7
-5
-
+7
+7
+7
+7
-
+10
+15
+15
-15
-

Affiliations

Events

Excluded Traits

  • Trait icon 21.pngTrait icon 37.pngTrait icon 11.pngTrait icon 24.pngTrait icon 13.pngTrait icon 31.pngTrait icon 10.pngTrait icon 30.pngTrait icon 06.pngTrait icon 44.pngTrait icon 15.pngTrait icon 14.png

Talents

  • Melee Skill 2 Star Talent.png Melee Defense 3 Star Talent.png Ranged Defense 3 Star Talent.png
Lumberjack.png Lumberjack Starting Level 1 Base Wage 13
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
60
70
52
57
32
42
0
5
0
5
100
115
30
45
95
110
Attribute
Averages
65 54,5 37 2,5 2,5 107,5 37,5 102,5
Attribute
min./max.
+10
+10
+5
-



+10
+15
-
+5
-5
-

Affiliations

Events

  • May walk in the forest resulting in Good mood.png good mood. (Forest Lover)

Excluded Traits

  • Trait icon 59.pngTrait icon 22.pngTrait icon 16.pngTrait icon 11.pngTrait icon 23.pngTrait icon 36.pngTrait icon 40.pngTrait icon 41.pngTrait icon 10.pngTrait icon 04.pngTrait icon 50.pngTrait icon 56.pngTrait icon 02.pngTrait icon 60.png
Background 62.png Manhunter Starting Level 1 Base Wage 10
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
52
63
52
62
32
42
2
7
-1
4
93
105
37
45
103
115
Attribute
Averages
57,5 57 37 4,5 1,5 99,5 41 109,5
Attribute
min./max.
+2
+3
+5
+5

+2
+2
-1
-1
+3
+5
+7
+5
+3
+5

Affiliations

Events

  • None

Excluded Traits

  • Trait icon 22.pngTrait icon 16.pngTrait icon 11.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 41.pngTrait icon 03.pngTrait icon 33.pngTrait icon 19.pngTrait icon 27.pngTrait icon 02.png
Mason.png Mason Starting Level 1 Base Wage 8
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
32
42
0
5
0
5
95
105
30
40
100
110
Attribute
Averages
55 52 37 2,5 2,5 100 35 105
Attribute
min./max.





+5
+5


Special

  • +5% Experience recieved

Affiliations

Events

Excluded Traits

  • Trait icon 22.pngTrait icon 21.pngTrait icon 42.pngTrait icon 36.pngTrait icon 17.pngTrait icon 47.pngTrait icon 50.pngTrait icon 60.png
Messenger.png Messenger Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
47
57
32
42
0
7
3
8
105
110
35
40
100
110
Attribute
Averages
55 52 37 3,5 5,5 107,5 37,5 105
Attribute
min./max.



-
+2
+3
+3
+15
+10
+5
-

Affiliations

Events

  • May get a Good mood.png good mood if you also have a vagabond, refugee or nomad brother. (Walkers Bond)

Excluded Traits

  • Trait icon 22.pngTrait icon 01.pngTrait icon 23.pngTrait icon 24.pngTrait icon 40.pngTrait icon 13.pngTrait icon 17.pngTrait icon 10.pngTrait icon 07.pngTrait icon 50.pngTrait icon 61.pngTrait icon 55.png
Militia.png Militia Starting Level 1-2 Base Wage 10
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
52
62
38
47
2
7
2
7
93
105
33
45
100
110
Attribute
Averages
55 57 42,5 4,5 4,5 99 39 105
Attribute
min./max.

+5
+5
+6
+5
+2
+2
+2
+2
+3
+5
+3
+5

Affiliations

Events

  • None

Excluded Traits

  • Trait icon 22.pngTrait icon 23.pngTrait icon 40.pngTrait icon 38.pngTrait icon 10.pngTrait icon 50.pngTrait icon 03.png
Miller.png Miller Starting Level 1 Base Wage 7
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
53
60
47
57
32
42
0
5
0
5
98
105
30
40
100
110
Attribute
Averages
56,5 52 37 2,5 2,5 101,5 35 105
Attribute
min./max.
+3
-




+8
+5


Affiliations

Events

Excluded Traits

  • Trait icon 42.pngTrait icon 11.pngTrait icon 24.pngTrait icon 13.pngTrait icon 34.pngTrait icon 47.pngTrait icon 04.pngTrait icon 06.pngTrait icon 50.pngTrait icon 18.pngTrait icon 05.png
Miner.png Miner Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
60
70
52
57
32
42
0
5
0
5
80
90
35
48
100
110
Attribute
Averages
65 54,5 37 2,5 2,5 85 41,5 105
Attribute
min./max.
+10
+10
+5
-



-10
-10
+5
+8

Affiliations

Events

Excluded Traits

  • Trait icon 11.pngTrait icon 36.pngTrait icon 40.pngTrait icon 38.pngTrait icon 10.pngTrait icon 04.pngTrait icon 50.pngTrait icon 61.pngTrait icon 33.pngTrait icon 56.pngTrait icon 15.pngTrait icon 53.png
Minstrel.png Minstrel Starting Level 1 Base Wage 6
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
45
57
47
57
32
42
0
5
0
5
80
90
35
50
100
115
Attribute
Averages
51 52 37 2,5 2,5 85 42,5 107,5
Attribute
min./max.
-5
-3




-10
-10
+5
+10
-
+5

Affiliations

Events

  • May start an event where the gambler and another brother fight over a game of cards. (Gambler vs Other)
  • Can gain 500 Crowns.png, the minstrel gets a Good mood.png good mood and +2-4 Initiative. (Creepy Guy)

Excluded Traits

  • Trait icon 21.pngTrait icon 42.pngTrait icon 01.pngTrait icon 23.pngTrait icon 40.pngTrait icon 38.pngTrait icon 17.pngTrait icon 61.pngTrait icon 03.pngTrait icon 44.pngTrait icon 15.pngTrait icon 14.png
Monk.png Monk Starting Level 1 Base Wage 5
Hitpoints Melee Skill Ranged Skill Melee Defense Ranged Defense Fatigue Resolve Initiative
Attribute
Range
50
60
42
52
32
42
0
5
0
5
80
100
41
51
100
110
Attribute
Averages
55 47 37 2,5 2,5 90 46 105
Attribute
min./max.

-5
-5



-10
-
+11
+11

Affiliations

Events

  • Can try to remove dumb trait from a brother. (Education)
  • May have a dispute with another monk, both can gain +1 Resolve and an injury. (Monk vs Monk)
  • Can talk a pimp brother into joining your company and get a Good mood.png good mood. (Pimp vs Harlot)
  • Can talk to a superstitious brother and both get +1 Resolve. (Bad Curse)
  • Can gain you a Peddler.png peddler brother who has the deathwish trait, a Bad mood.png bad mood and you gain 1 silverware. (Desert Well)

Excluded Traits

  • Trait icon 42.pngTrait icon 01.pngTrait icon 23.pngTrait icon 24.pngTrait icon 40.pngTrait icon 35.pngTrait icon 17.pngTrait icon 07.pngTrait icon 06.pngTrait icon 51.pngTrait icon 46.png