Melee Weapons
Daggers  • Swords  • Maces  • Spears  • Axes  • Flails  • Cleavers  • Hammers  • Polearms

Cleavers[edit | edit source]

Cleavers are weapons dedicated to cutting off body parts and inflicting devastating bleeding wounds (5 bleeding damage each turn for 2 turns, or 10 bleeding damage with the Cleaver Mastery perk).

Their "Decapitate" attack is guaranteed to behead the opponent if it is a killing blow, which can be extremely effective against Wiedergangers. Decapitate also does additional damage depending on the amount of HP the opponent has lost.

One-Handed Cleavers[edit | edit source]

Cleaver Mastery perk benefits:

  • Bleeding damage inflicted by Cleavers and Whips is doubled to 10 and 20 per turn, respectively.
  • Whips' Disarm skill no longer has -15% penalty to hit.
  • Cleavers' and Whips' skills build up 25% less Fatigue.

Orc Weapons require 5 additional fatigue per skill use for humans.

Skills

Icon Name AP Fatigue Description
Cleave1.png
Cleave3.png
Active 177.png
Active 182.png
Cleave 4 12 Inflicts 5 Bleeding.png bleeding damage each turn for 2 turns (Caused by losing at least 6 Hitpoints), 25% Direct Damage (35% Direct Damage for Barbarian cleavers)
Active 34.png
Decapitate 4 20 Target gets decapitated when killed with this skill (if possible), has a damage bonus that scales with lost health, 25% Direct Damage
Active 171.png Active 161.png Whip 4 15 Has a range of 3 tiles, inflicts two stacks of 5 Bleeding.png bleeding damage each turn for 2 turns (Caused by losing at least 6 Hitpoints), 10% Direct Damage (20% Direct Damage for Barbarian whips)
Active 170.png Disarm 5 30 Has a range of 3 tiles, Status effect 111.png disarmed opponents can't use any weapon skills for 1 turn, -20% chance to hit
Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue Skills
Antler Cleaver
Wildmen 01.png
120 20-30 35% 75% 48 -8
Active 177.png
Active 34.png
Butcher's Cleaver
Butcher's Cleaver.png
110 20-35 25% 75% 40 -6
Cleave1.png
Active 34.png
Falx
Falx 01.png
350 25-35 25% 80% 30 -6
Cleave3.png
Active 34.png
Blunt Cleaver
Wildmen 04.png
600 30-40 35% 80% 66 -10
Active 182.png
Active 34.png
Scramasax
Scramasax.png
700 30-45 25% 80% 56 -8
Cleave3.png
Active 34.png
Khopesh
Kopesh 01.png
1300 35-55 25% 120% 42 -10
Cleave3.png
Active 34.png
Military Cleaver
Cleaver 01.png
1900 40-60 25% 90% 80 -12
Cleave3.png
Active 34.png
Head Chopper
(Orc weapon)
Orc cleaver.png
1100 40-70 25% 110% 52 -18
Cleave3.png
Active 34.png
Thorned Whip
Wildmen 11.png
400 15-25 20% 30% 40 -6 Active 161.png Active 170.png
Battle Whip
Whip 01.png
450 15-30 10% 25% 40 -6 Active 171.png Active 170.png


Two-Handed Cleavers[edit | edit source]

Bleeding Damage effects are similar to one-handed Cleavers.

Skills

Icon Name AP Fatigue Description
Cleave3.png
Active 182.png
Active 210.png
Cleave 4 15 Inflicts 5 Bleeding.png bleeding damage each turn for 2 turns (Caused by losing at least 6 Hitpoints), 25% Direct Damage (35% Direct Damage for Barbarian cleavers)
Active 34.png
Decapitate 4 20 Target gets decapitated when killed with this skill (if possible), has a damage bonus that scales with lost health, 25% Direct Damage
Split Shield.png
Split Shield 6 20 Direct damage to shield
Name Worth Damage Ignores Armor Vs. Armor Shield Damage Durability Max. Fatigue Skills
Two-Handed Saif
Two handed saif.png
2000 50-70 25% 90% 54 -10
Active 210.png
Active 34.png
Rusty Warblade
Wildmen 08.png
1600 60-80 35% 110% 16 52 -18
Active 182.png
Active 34.png
Split Shield.png
Crypt Cleaver
Cryptcleaver 01.png
2000 60-80 25% 120% 16 48 -16
Cleave3.png
Active 34.png
Split Shield.png
Two-Handed Scimitar
Two handed scimitar 01.png
2600 65-85 25% 110% 16 64 -14
Active 210.png
Active 34.png
Split Shield.png
Community content is available under CC-BY-SA unless otherwise noted.