Melee Weapons |
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Daggers • Swords • Maces • Spears • Axes • Flails • Cleavers • Hammers • Polearms |
Cleavers[]
Cleavers are weapons dedicated to cutting off body parts and inflicting devastating bleeding wounds (5 bleeding damage each turn for 2 turns, or 10 bleeding damage with the Cleaver Mastery perk).
Their "Decapitate" attack is guaranteed to behead the opponent if it is a killing blow, which can be extremely effective against Wiedergangers. Decapitate also does additional damage depending on the amount of HP the opponent has lost.
One-Handed Cleavers[]
Cleaver Mastery perk benefits:
- Bleeding damage inflicted by Cleavers and Whips is doubled to 10 and 20 per turn, respectively.
- Whips' Disarm skill has -10% penalty to hit down from -20%.
- Cleavers' and Whips' skills build up 25% less Fatigue.
Orc Weapons require 5 additional fatigue per skill use for humans.
Skills | ||||
---|---|---|---|---|
Icon | Name | AP | Fatigue | Description |
Cleave | 4 | 12 | Inflicts 5 bleeding damage each turn for 2 turns (Caused by losing at least 6 ), 25% (35% for Barbarian cleavers) | |
Decapitate | 4 | 20 | Target gets decapitated when killed with this skill (if possible), has a damage bonus that scales with lost health, 25% (35% for Barbarian cleavers) | |
Whip | 4 | 15 | Has a range of 3 tiles, inflicts two stacks of 5 bleeding damage each turn for 2 turns (Caused by losing at least 6 ), 10% (20% for Barbarian whip) | |
Disarm | 5 | 30 | Has a range of 3 tiles, disarmed opponents can't use any weapon skills for 1 turn, -20% chance to hit |
Name | Worth | Damage | Ignores Armor | Vs. Armor | Durability | Max. Fatigue | Skills | DLC |
---|---|---|---|---|---|---|---|---|
Antler Cleaver |
120 | 20-30 | 35% | 75% | 48 | -8 | ||
Butcher's Cleaver |
110 | 20-35 | 25% | 75% | 40 | -6 | ||
Falx |
350 | 25-35 | 25% | 80% | 30 | -6 | ||
Blunt Cleaver |
600 | 30-40 | 35% | 80% | 66 | -10 | ||
Scramasax |
700 | 30-45 | 25% | 80% | 56 | -8 | ||
Khopesh |
1300 | 35-55 | 25% | 120% | 42 | -10 | ||
Military Cleaver |
1900 | 40-60 | 25% | 90% | 80 | -12 | ||
Head Chopper (Orc weapon) |
1100 | 40-70 | 25% | 110% | 52 | -18 | ||
Thorned Whip |
400 | 15-25 | 20% | 30% | 40 | -6 | ||
Battle Whip |
450 | 15-30 | 10% | 25% | 40 | -6 | / |
Two-Handed Cleavers[]
Bleeding Damage effects are similar to one-handed Cleavers.
Skills | ||||
---|---|---|---|---|
Icon | Name | AP | Fatigue | Description |
Cleave | 4 | 15 | Inflicts 5 bleeding damage each turn for 2 turns (Caused by losing at least 6 ), 25% (35% for Barbarian cleaver) | |
Decapitate | 4 | 20 | Target gets decapitated when killed with this skill (if possible), has a damage bonus that scales with lost health, 25% (35% for Barbarian cleavers) | |
Split Shield | 6 | 20 | Direct damage to shield |
Name | Worth | Damage | Ignores Armor | Vs. Armor | Shield Damage | Durability | Max. Fatigue | Skills | DLC |
---|---|---|---|---|---|---|---|---|---|
Two-Handed Saif |
1800 | 50-70 | 25% | 90% | 54 | -10 | |||
Rusty Warblade |
1600 | 60-80 | 35% | 110% | 16 | 52 | -18 | ||
Crypt Cleaver |
2000 | 60-80 | 25% | 120% | 16 | 48 | -16 | ||
Two-Handed Scimitar |
2400 | 65-85 | 25% | 110% | 16 | 64 | -14 |