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Melee Weapons
Daggers  • Swords  • Maces  • Spears  • Axes  • Flails  • Cleavers  • Hammers  • Polearms


Cleavers[]

Cleavers are weapons dedicated to cutting off body parts and inflicting devastating bleeding wounds (5 bleeding damage each turn for 2 turns, or 10 bleeding damage with the Cleaver Mastery perk).

Their "Decapitate" attack is guaranteed to behead the opponent if it is a killing blow, which can be extremely effective against Wiedergangers. Decapitate also does additional damage depending on the amount of HP the opponent has lost.

One-Handed Cleavers[]

Cleaver Mastery perk benefits:

  • Bleeding damage inflicted by Cleavers and Whips is doubled to 10 and 20 per turn, respectively.
  • Whips' Disarm skill has -10% penalty to hit down from -20%.
  • Cleavers' and Whips' skills build up 25% less Fatigue.

Orc Weapons require 5 additional fatigue per skill use for humans.

Skills
Icon Name AP Fatigue   Description
Cleave1Cleave3
Active 177Active 182
Cleave 4 12 Inflicts 5 Bleeding bleeding damage each turn for 2 turns (Caused by losing at least 6 Hitpoints), 25% Direct Damage (35% Direct Damage for Barbarian cleavers)
Active 34
Decapitate 4 20 Target gets decapitated when killed with this skill (if possible), has a damage bonus that scales with lost health, 25% Direct Damage (35% Direct Damage for Barbarian cleavers)
Active 171 Active 161 Whip 4 15 Has a range of 3 tiles, inflicts two stacks of 5 Bleeding bleeding damage each turn for 2 turns (Caused by losing at least 6 Hitpoints), 10% Direct Damage (20% Direct Damage for Barbarian whip)
Active 170 Disarm 5 30 Has a range of 3 tiles, Status effect 111 disarmed opponents can't use any weapon skills for 1 turn, -20% chance to hit
Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue Skills DLC
Antler Cleaver
Wildmen 01
120 20-30 35% 75% 48 -8
Active 177
Active 34
Warriors of the North DLC
Butcher's Cleaver
Butcher's Cleaver
110 20-35 25% 75% 40 -6
Cleave1
Active 34
Falx
Falx 01
350 25-35 25% 80% 30 -6
Cleave3
Active 34
Blunt Cleaver
Wildmen 04
600 30-40 35% 80% 66 -10
Active 182
Active 34
Warriors of the North DLC
Scramasax
Scramasax
700 30-45 25% 80% 56 -8
Cleave3
Active 34
Khopesh
Kopesh 01
1300 35-55 25% 120% 42 -10
Cleave3
Active 34
Military Cleaver
Cleaver 01
1900 40-60 25% 90% 80 -12
Cleave3
Active 34
Head Chopper
(Orc weapon)
Orc cleaver
1100 40-70 25% 110% 52 -18
Cleave3
Active 34
Thorned Whip
Wildmen 11
400 15-25 20% 30% 40 -6 Active 161
Active 170
Warriors of the North DLC
Battle Whip
Whip 01
450 15-30 10% 25% 40 -6 Active 171
Active 170
Warriors of the North DLC / Blazing Deserts DLC


Two-Handed Cleavers[]

Bleeding Damage effects are similar to one-handed Cleavers.

Skills
Icon Name AP Fatigue   Description
Cleave3Active 210
Active 182
Cleave 4 15 Inflicts 5 Bleeding bleeding damage each turn for 2 turns (Caused by losing at least 6 Hitpoints), 25% Direct Damage (35% Direct Damage for Barbarian cleaver)
Active 34
Decapitate 4 20 Target gets decapitated when killed with this skill (if possible), has a damage bonus that scales with lost health, 25% Direct Damage (35% Direct Damage for Barbarian cleavers)
Split Shield
Split Shield 6 20 Direct damage to shield
Name Worth Damage Ignores Armor Vs. Armor Shield Damage Durability Max. Fatigue Skills DLC
Two-Handed Saif
Two handed saif
1800 50-70 25% 90% 54 -10
Active 210
Active 34
Blazing Deserts DLC
Rusty Warblade
Wildmen 08
1600 60-80 35% 110% 16 52 -18
Active 182
Active 34
Split Shield
Warriors of the North DLC
Crypt Cleaver
Cryptcleaver 01
2000 60-80 25% 120% 16 48 -16
Cleave3
Active 34
Split Shield
Two-Handed Scimitar
Two handed scimitar 01
2400 65-85 25% 110% 16 64 -14
Active 210
Active 34
Split Shield
Blazing Deserts DLC
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