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Events are game spoilers and players who wish to make in-game decisions without being influenced by foreknowledge should avoid reading further.

Events by Background = Events that require one or more specific Background(s) to happen.

Events by Trait = Events that require one or more specific Trait(s) to happen.

Events by Item = Events that require certain items to trigger.

Contract Events = Events that trigger while doing specific contracts.

Origin Events = Events can only trigger if you play a specific origin.

Other Events = Events that don't require one or more specific Background(s), Trait(s) or items.

Unallocated Events = Events that are in the game according to the game files,sh but need more info on them to be put into a category of the above three.

See Category:Event to see a list of pages for Events.

Events by BackgroundEdit

These events can randomly happen on the Global map.

Event Background Cooldown Summary DLC
Aging Swordmaster Background 30 Swordmaster 30 Cooldown
A Background 30 swordmaster brother gains the Status effect 60 old trait. The swordmaster needs to be level 9 or higher. The paycut and preview event dont affect this event.
Aging Swordmaster Pay Cut Background 30 Swordmaster 100 Cooldown
Swordmaster insists on taking a paycut due to having aged. He is now paid 1/2 of the previous wage. He needs to be level 6 or greater and needs to not have the Old old trait yet. A swordmaster can only take a paycut once.
Aging Swordmaster Preview Background 30 Swordmaster 60 Cooldown
The swordmaster realized he's getting old. He gets a bad mood. He needs to be level 6 or greater and needs to not have the Old old trait yet.
Ailing Recovers Background 13 Monk
Background 57 Beast Slayer
75 Cooldown
Your Background 57 beast slayer or Background 13 monk brother removes the Trait icon 59 ailing trait from another brother. Both brothers need to be level 4 or higher.
Dlc 2
Apprentice Learns Background 40 Apprentice
Background 24 Retired Soldier
Background 10 Sellsword
Background 33 Hedge Knight
Background 30 Swordmaster
90 Cooldown
The apprentice can learn either from a: The apprentice has to be level 4 or higher and the teacher level 6 or higher. An apprentice can only learn once at all. The teachers however can continue to teach.
Archery Stunt Background 21 Poacher
Background 10 Sellsword
Background 22 Hunter
Background 29 Bowyer
Background 42 Minstrel
Background 14 Juggler
Background 32 Vagabond
90 Cooldown
Your archer wants to shoot at an apple on another brothers head. You can choose:
  • "Stop at once!" (Both get a bad mood)
  • "Well... this should be interesting."
    • Success: The archer gets +1 Ranged skill and the other brother +1 Resolve. Both get a good mood. Other brothers (that arent Trait icon 11 bright) might get a mood boost too.
    • Failure: The archer gets a bad mood and the other brother suffers an temporary injury. Every Trait icon 11 bright or Trait icon 40 fainthearted brother gets a bad mood too.

The success chance is based on the archers ranged skill. (70 Ranged skill = 70% chance) The archer must be either a hunter, bowyer, sellsword or poacher. The brother that is getting shot has to be either a minstrel, juggler or vagabond. Anyone that is Trait icon 11 bright, Trait icon 25 hestitant, Trait icon 12 craven, Trait icon 40 fainthearted , Trait icon 03 insecure or has an injury cant participate in this event. It is a day-time only event. Anyone can participate in this event more than once.

Barbarian Tells Story Barbarian Barbarian 30 Cooldown Your barbarian tells a heroic story.
25% of your men get a mood boost. This is a night-time only event.
Bastard Assassin Background 37 Bastard 999+ Cooldown
An assassin has been hired by nobles to kill your bastard brother. You can choose:
  • "Alright, talk."
    • "We have a deal."
    • "How much are you paid for this?"
      • "I agree to your offer. Bastard Bastard will go, and you will take his place."
      • "I will pay you those 6,000 crowns, and both Bastard bastard and you will stay."
      • "I think I'll just kill you."
        • 33% chance: The Bastard bastard gets a temporary injury.
        • 33% chance: Nothing happens.
        • 34% chance: The Bastard bastard gets the Loyal loyal trait, a good mood and 50% of your brothers gain a good mood.
    • "Or I'll just kill you."
      • 33% chance: The Bastard bastard gets a temporary injury.
      • 33% chance: Nothing happens.
      • 34% chance: The Bastard bastard gets the Loyal loyal trait, a good mood and 50% of your brothers gain a good mood.
  • "No talking. You just die."
    • 33% chance: The Bastard bastard gets a temporary injury.
    • 33% chance: Nothing happens.
    • 34% chance: The Bastard bastard gets the Loyal loyal trait, a good mood and 50% of your brothers gain a good mood.
This is a night-time only event. The bastard needs to be level 6 or greater.
Beggar Begs Background 18 Beggar 14 Cooldown
A brother with the background beggar will ask you for 10 crowns, which you can give or deny him without consequence.
Bowyer Crafts Masterwork Background 29 Bowyer 999+ Cooldown
Your bowyer attempts to craft a masterwork bow. You can choose:
  • "Build me a bow of legends!"
    • 60% chance: You get the Bow 03 masterwork bow and lose 1 Quality wood Quality Wood, 500 Crowns (without DLC: 200 Crowns) and the bowyer gets a mood boost.
    • 40% chance: You get a Bow 04 wonky bow and lose 1 Quality wood Quality Wood, 500 Crowns (without DLC: 200 Crowns) and the bowyer gets a bad mood.
  • "We don't have time for this."
    • (nothing happens)

The bowyer needs to be level 6 or higher. You need to carry at least 2000 Crowns and 1 Quality wood Quality Wood with you. You can get this event only once per campaign, no matter if you failed or succeded in crafting the bow. The more level 6+ bowyers you have the more likely you are to get this event.

Brawler Teaches Background 27 Brawler 70 Cooldown
Your brawler tells you that your new recruit is weak, and needs to be taught a lesson. You can choose:
  • See how long you can keep him going. (+2-4 Fatigue)
  • Toughen him up, will you? (+2-4 Health)
  • Show him how to brawl. (+1-2 Melee skill and +1-2 Melee defense)

The brawler has to be level 3 or higher and the student level 2 or less. A brother cant receive this training more than once. A brawler can only teach once. The brawler cant teach combat-backgrounds. (Affiliations)

Brawler vs Brawler Background 27 Brawler
Background 27 Brawler
45 Cooldown
brawler insults another brawler in party, resulting in a brawl. brawlers may receive injuries, but boosts mood.
Butcher Gives Pointers Background 26 Flagellant
Background 43 Butcher
50 Cooldown
Your butcher shows the flagellant how he could hurt himself even more. The flagellant gets an Injury icon 12 injured shoulder and +2 Melee skill melee skill. The flagellant cant get this event ever again. The butcher can still do this to another flagellant. The event has no level requirement. You cant get this event while any of the two brothers has a temporary injury. This event still works with a peaceful flagellant.
Butcher vs Wardog Background 43 Butcher 999+ Cooldown
You surprise and interrupt the butcher with a cleaver in hand and a wardog.
Butcher Wardogs Background 43 Butcher 30 Cooldown
The butcher suggests to cook one of your wardogs to provide provisions.
Caravan Guard vs Raider Background 12 Caravan Hand
Background 49 Raider
100 Cooldown
Can possibly cause injures and lower the mood of the company.
Caravan Hand Cart Background 12 Caravan Hand 999+ Cooldown
Requires the first cart ambition to be completed and the caravan hand has to be at least level 6. This event increases inventory size by 9 slots and the caravan hand gets a mood boost.
Combat Drill Background 0 Random Brother 60 Cooldown
A high level brother wants to train your inexperienced brothers. You can choose:
  • "Very well, see if you can teach them to fight man against man." (+0-2 Melee skill, +0-2 Melee defense, the teacher gets a mood boost and a 33% chance to get light wounds or a temporary injury)
  • "Very well, see that they can put bow and arrow to use." (+0-2 Ranged skill, the teacher gets a mood boost and a 33% chance to get Status effect 53 exhausted (-40% fatigue for 1 to 3 days))
  • "Very well, get them in shape to carry real armor." (+0-3 Fatigue, +0-3 Initiative, the teacher gets a mood boost and a 75% chance to get Status effect 53 exhausted (-40% fatigue for 1 to 3 days))
  • "No, they need to keep what little strength they have for battle." (This option has no further consequences)

This event occurs when the player has at least 3 brothers with level 3 or less that arent combat-backgrounds (Affiliations) and a brother with level 6 or higher that is a combat-background but not a noble. (Affiliations) Any brother can learn from this more than once and the teacher can do the combat drill more than once.

Come Across Ritual Background 34 Cultist 999+ Cooldown
Your cultist starts another dark ritual and you gain the Inventory helmet 85 Glimpse of Davkul helmet. Conditions for this event to trigger:
  • it has to be night time
  • 201 days or older campaign
  • between 4 and 10 tiles away from a town
  • at least 1 open inventory slot
  • 2 cultists or more at level 11 or more
Cripple Pep Talk Background 51 Cripple
Background 13 Monk
60 Cooldown
The monk brother encourages the cripple. (cripplegains +2Resolve resolve and +2Fatigue fatigue)
Cripple vs Injury Background 51 Cripple 60 Cooldown
The cripple improves the mood of another brother with a permanent injury.
Cultist Finale Background 34 Cultist
Background 0 High Level Brother
999+ Cooldown A Cultist cultist brother starts a dark ritual and:
sacrifices another (lvl11+) non-cultist brother and you get the powerful Inventory body armor 81 Aspect of Davkul armor. Conditions for this event to trigger:
  • it has to be night time
  • 201 days or older campaign
  • roster of at least 12 men
  • at least 1 open inventory slot
  • have 6 or more cultists (converted or true)
  • 1 level 11+ cultist among them
  • 1 level 11+ non-cultists to sacrifice.
You get the Inventory helmet 85 Glimpse of Davkul helmet in (Come Across Ritual). If you are playing the Davkul Cultists this event is inactive and the game will use the origin version of the event instead.
Cultist vs Old Gods Background 34 Cultist
Background 13 Monk
Flagellant Flagellant
30 Cooldown A Cultist cultist and Monk monk or Flagellant flagellant brother are having a theological dispute. You can choose:
  • "Let's get godly with the goriest!"
    • The monk gets a bad mood and loses 1 Resolve, the cultist gets a temporary injury and +2 Resolve.
  • "Stop this nonsense."
    • The monk and cultist get a bad mood.
This event also works with converted cultists, flagellants, pacified flagellants and monks that turned flagellant. You need to have 3 or more brothers. If you are playing the Davkul Cultists this event is inactive and the game will use the origin version of the event instead.
Cultist vs Uneducated Background 34 Cultist 30 Cooldown
A cultist wants to convert a brother into a new cult. You can choose:
  • "Do as you wish, as long as you don't forget what I hired you to do." (The other brother becomes a cultist and +2 Resolve for the original cultist)
  • "Stop this nonsense." (The cultist gets a bad mood)

The conversion can be done by a cultist or a converted cultist. The brother that is getting converted has to be either a lowborn & not Trait icon 11 bright or not be a noble & Trait icon 17 dumb.

If you are playing the Davkul Cultists this event is inactive and the game will use the origin version of the event instead.

Disowned Noble Reminisces Background 08 Disowned Noble 50 Cooldown
The disowned noble will think about home, talking to the player can give +3 Resolve.
Education Background 47 Historian
Background 13 Monk
60 Cooldown
The historian or monk wants to teach a dumb brother. Success will remove the bad trait. If he fails to teach him the teacher will get a bad mood.
Eunuch Ladies Background 52 Eunuch 50 Cooldown
The eunuch becomes a brothel sensation resulting in positive mood boost.
Farmer Old Tricks Background 09 Farmhand 100 Cooldown
The brother remembers how to bale hay. He gains +2-4Melee skill and a mood boost. The farmhand has to be level 2 or less. A farmhand could get this event more than once.
Farmer vs Butcher Background 09 Farmhand
Background 43 Butcher
50 Cooldown
Both brothers are arguing over a piece of meat and start fighting. Both get a bad mood and there is a 50% chance they suffer light wounds or a temporary injury.
Fish Caught Background 15 Fisherman 7 Cooldown
Gives you free provisions. You guessed it, it's fish.
Fisherman Tells Story Background 15 Fisherman 30 Cooldown
Your fisherman brother tells a story and 25% of your brothers get a good mood.
Fisherman vs Farmer Background 15 Fisherman
Background 09 Farmhand
45 Cooldown
Your fisherman and farmhand have a strength contest, whoever wins gets a new title and both gain a mood boost. Both have to be level 4 or less to get this event.
Flagellation Horrifies Other Background 26 Flagellant 45 Cooldown
The flagellant flogs himself with a flail and causes a heavy injury.
Flagellant vs Monk Background 26 Flagellant
Background 13 Monk
45 Cooldown
The flagellant became a peaceful flagellant and no longer trigger flagellaton event (also gain +2 Resolve).
Flagellants Wounds Heal Background 26 Flagellant 70 Cooldown
The flagellant will get +4-6 Health. He needs to be level 6 or higher. A flagellant can only get this event once at all. The event still works with a peaceful flagellant.
Forest Lover Background 22 Hunter
Background 21 Poacher
Background 04 Lumberjack
30 Cooldown
You are talking to your hunter brother while walking in the forest. The hunters mood improves and he gets eager as he tells you about his childhood memories in those forests. This event can also be triggered by Poachers and lumberjacks
Gambler vs Other Background 20 Gambler 25 Cooldown
The gambler and another brother are fighting over a game of cards. Both brothers suffer an injury.
Giant Tree in Forest Background 13 Monk 200 Cooldown
You talk with the monk about this godtree. The monk gets eager.
Graverobber Finds Item Background 25 Graverobber
Background 47 Historian
999+ Cooldown
The Background 25 graverobber robbed a grave and found a weapon.

(Possible loot: Mace 02bludgeon, Sword 04falchion, Knife 01 70x70knife, Dagger 01 70x70dagger, Sword 01shortsword, Axe two handed 02woodcutter's axe, Scramasaxscramasax or a Hand Axehandaxe)

If you have a Background 47 historian you can gain a random named shield instead.

This is a night-time only event. You dont need to camp or be near a town tho. There is no level requirement.
Graverobber Heist Background 25 Graverobber 999+ Cooldown
The graverobber enters your tent and wants to dig up a barons grave. Giving you 3 options:
  • "Uh, maybe some other time."
    • 50% chance: You gain 50-150 Crowns.
    • 50% chance: He gets a bad mood and suffers light wounds or gets an temporary injury.
  • "I'm not going to, and neither are you."
    • He gets a bad mood.
  • "I'll go get my shovel!"
    • "We'll dig up the motley grave."
      • 66% chance: He gets a bad mood.
      • 34% chance: He gets a bad mood and you lost some reputation.
    • "We'll break past the gothic fence."
      • 66% chance: You found 200-500 Crowns and get a good mood.
      • 34% chance: He gets a bad mood and you lost some reputation.
    • "We'll break into the mausoleum."

This is a night-time only event. You need to be near a town but dont need to camp. There is no level requirement.

Graverobber vs Gravedigger Background 25 Graverobber
Background 28 Gravedigger
100 Cooldown
Can trigger during a gravedigger event. The graverobber wishes to take something from a fallen brother.
Hedge Knight vs Hedge Knight Background 33 Hedge Knight
Background 33 Hedge Knight
40 Cooldown
Two hedge knight's can decide to fight each other. You can either pay them 2000Crowns to stop them, let them fight (one of them dies and the other gets 500 experience/if level 11 +1-2Melee defense melee defense or 1-2Melee skill melee skill and a injury) or ask other brothers to stop them. (Some of them get injuries)
A Background 13 monk brother can resolve the dispute after the first injuries, gaining +2Resolve resolve for the monk. This event can occur multiple times. (The monk will be able to help everytime, but will get the +2Resolve resolve only the first time)
Hedge Knight vs Raider Background 33 Hedge Knight
Background 49 Raider
70 Cooldown
Raider sitting by campfire, gets yelled at by other men.The hedge knight walks over, takes a seat & speaks calmly: "You raided coasts, yes? Killed women and children? Stole from the clergy?" The raider nods: "Aye, and worse." The hedge knight then picks up a smoldering wood from the fire, crushes it in his hand, lets it crumble out of his palm and continues: "You shouldn't mind what others say. This is a nasty, hungry world, and you mind its teeth well. Let the weak cry out and die. We can only armor ourselves by our very being, wreathed in the envy of the dead who would gladly crush and infant's skull for a mere sip of the breath our lungs draw."

The raider grabs his own chunk of firewood and grinds it up. They shake hands and say nothing more.

Both get a positive mood boost.

Hedge Knight vs Refugee Background 33 Hedge Knight
Background 38 Refugee
60 Cooldown
The hedge knight tests the resolve of the Refugee. A Ratcatcher can intervene to call out the hedge knight on his own failings. Morale boost for some of the participants.
Dlc 2
Historian Mysterious Text Background 47 Historian 999+ Cooldown Your historian found some scrolls. You can choose:
  • "Just read it and tell me what it says already.
    • "Alright, go on ahead and read."
      • 50% chance: A fight against Direwolf 2 direwolves and Nachzehrer nachzehrers starts.
      • 50% chance: 75% of your men get a mood boost.
    • "If you're so scared to read, perhaps it is best we don't."
      • (nothing happens)

You cant get this event in the first 10 days of the campaign or when you are near a town. The historian needs to be level 3 or greater.

Historian Records Adventures Background 47 Historian 999+ Cooldown
This happens quite sometime after the historian has joined your company. While you are going through maps, the historian approaches you and gives you a tome or book for you to read, not telling you what it is. Curiosity prompting, you open the book to find the historian has recorded the history of the company from hearing the tales of the men at the campfire. Such is the account that it brings tears. After reading it, you are grateful to the historian and asks him to share the book to the men. Doing so gives a good morale boost to the company.
Houndmaster Tames Wolf Background 50 Houndmaster 999+ Cooldown You gain a Wolf 01 70x70 wolf and the houndmaster gets a good mood.
The Houndmaster needs to be level 5 or higher, you need to be in the snow-terrain and have an empty inventory slot.
Hunt Food Background 22 Hunter
Poacher Poacher
Barbarian Barbarian
Beast slayer Beast Slayer
7 Cooldown Your brother will hunt in the woods and you gain some Cured Venison venison and a large mood boost for your brother.
Jousting Tournament Background 33 Hedge Knight
Background 03 Squire
Background 37 Bastard
Background 06 Adventurous Noble
100 Cooldown
The Brother asks you if he can compete in a tournament, if you say he can, you are prompted by a noble to bet 500 crowns on whether or not your man wins or loses. Tavern rumors may help decide who wins the joust. If your Brother wins, he gains a mood boost, if he loses, he is injured with a chance of becoming upset.
Juggler Entertains Townsfolk Background 14 Juggler 50 Cooldown
Your juggler entertains people in a town and gains a mood boost.
Juggler Tempts Fate Background 14 Juggler 70 Cooldown
The juggler will ask you if he can do some juggling with knives. If you accept, some brothers will have a mood bonus (eager). I suppose it can also end with an injury. You can go further by throwing an axe on your juggler. If he succeeds he will gain a resolve and melee skill bonus, and more brothers will become eager. You can then throw a flail to him. If he succeeds he will earn more resolve and range defense (+2)
Killer vs Others Background 02 Killer On The Run 30 Cooldown
A killer on the run in your party was caught trying to kill one of your brothers. You can choose:
  • "Have him flogged for this."
    • He gets light wounds and a bad mood.
  • "Have him hanged for this."
    • You lose some reputation, the killer dies and another brother gets a good mood.
  • "This is your family now. Do not ever dare such a thing again!"
    • 33% chance: One brother gets a very bad mood and others may just get a bad mood.
    • 33% chance: The killer dies and 33% of your brothers get a bad mood.
    • 34% chance: The killer suffers a temporary injury and 50% of your brothers get a bad mood.
The killer will never actually kill someone else. Your campaign needs to be 10 days or older and the killer has to be with you for at least 60 days since he was hired.
Lawmen After Criminal Background 11 Thief
Background 25 Graverobber
Background 49 Raider
Background 02 Killer On The Run
60 Cooldown
A group of lawmen claim that a wanted criminal is amongst your brothers. You can choose:
  • "The company would only suffer if we fought over this. The man is yours."
    • You gain 100 Crowns and lose the brother.
  • "We'll not give him up."
    • You have to fight a noble army and their house gets hostile towards you.
  • (only if you have more than 1500 Crowns) "Surely this isn't something that can't be solved with a fat purse of crowns?"
    • You pay 1000 Crowns and get to keep your brother.
  • (only if you have more than 3000 Crowns) "You know who it is you're threatening? The companyname!"
    • You get off for free.
  • "You got a drawing of the man you're after? Let me take a look."
    • 50% chance: You get to keep your brother and he gets a mood boost.
    • 50% chance: You have to fight a noble army and their house gets hostile towards you.
This is a day-time only event. The campaign needs to be 10 days or older. You have to be on a road.
Mason vs Thief Background 17 Mason
Background 11 Thief
120 Cooldown
The mason is stoking a campfire while the thief is standing nearby. The thief mulls over a question on what was the hardest to break into. He mentions that vaults were the easiest and towers standing alone are the hardest to break into. The mason agrees. Both mason and thief get a mood boost.
Messenger vs Houndmaster Background 46 Messenger
Background 50 Houndmaster
999+ Cooldown
(Needs more info)
Miner Atop World Background 45 Miner 80 Cooldown
Your miner is enjoying the mountains and gets a good mood. This is a day-time only event and the miner needs to be level 3 or less.
Miner Fresh Air Background 45 Miner 50 Cooldown
The brother gets +3-6 Fatigue and a mood boost. The miner needs to be level 4 or higher. Noone can gain the benefit of this event twice.
Dlc 2
Minstrel Outsmarts Gambler Background 42 Minstrel
Background 20 Gambler
50 Cooldown
The minstrel utterly beats the gambler to a game of horseshoes. Morale boost for the minstrel.
Minstrel Regals Refugee Background 42 Minstrel
Background 38 Refugee
50 Cooldown
(Needs more info)
Minstrel Teases Deserter Background 42 Minstrel
Background 07 Deserter
50 Cooldown
(Needs more info)
Minstrel Writes Song Background 42 Minstrel 35 Cooldown
(Needs more info)
Monk Crafts Holy Water Background 13 Monk 40 Cooldown
Your monk creates 1 blessed water. (You gain 1 Holy water 01 flask of blessed water)
Dlc 2
Monk vs Monk Background 13 Monk
Background 13 Monk
60 Cooldown
Both monks have a theological debate. You can choose:
  • "This doesn't concern me."
    • 50% chance: Both monks get a good mood.
    • 50% chance: Both gain +1 Resolve, a bad mood and 50% chance to receive light wounds or an temporary injury.
  • "A mercenary company is no place to talk religion!"
    • This has no further consequences.

Both monks need to be level 3 or higher. Another random brother will be involved too. This event can occur more than once with the same monks.

Peddler Deal Background 19 Peddler 40 Cooldown
May ask you for crowns to invest on an opportunity. Either turns a profit or you lose everything.
Peddler Sells Rat Background 19 Peddler 80 Cooldown
(Needs more info)
Player Plays Dice Background 32 Vagabond
Background 20 Gambler
Background 11 Thief
Background 49 Raider
14 Cooldown
Win or Lose 25 gold. Repeatable. At times, Brothers not of the gambling background will ask you to play, refusing has no consequences. Playing a game of dice will give a mood boost for that brother.
Poacher vs Thief Background 21 Poacher
Background 11 Thief
150 Cooldown
Poacher and thief get a mood boost. (Needs more info)
Ratcatcher Catches Food Background 41 Ratcatcher 21 Cooldown
The ratcatcher butchers rats for emergency provisions and sickens the other brothers.
Ratcatcher Crafts Net Background 41 Ratcatcher 45 Cooldown
You walk up to your Ratcatcher and find him weaving together a net... for catching your enemies in, of course.
Ratcatcher Spreads Disease Background 41 Ratcatcher 90 Cooldown
Apparently the Ratcatcher had been living up to his name, and furthermore, his rats somehow got loose, eating some of your provisions and getting some of the men Sick.
Refugee vs Raider Background 38 Refugee
Background 49 Raider
50 Cooldown
(Needs more info)
Retired Soldier Tale Background 24 Retired Soldier 30 Cooldown
The retired soldier tells war stories and raises the mood of everyone in the company.
Sellsword Gets Better Deal Background 10 Sellsword 35 Cooldown
The Sellsword sellsword got a better offer from another company. You can choose:
  • "I see, time to part ways then."
    • The Sellsword sellsword left your company. (you lose his equipment too)
  • "There must be a way I can talk you out of this."
    • A% chance: The Sellsword sellsword will stay with the company. (he will never ask again for a higher pay) His wage increases by 5-15Asset daily money.
    • B% chance: The Sellsword sellsword left the company, but you get to keep his items.
  • "Then I shall match their offer."
    • His wage increases by 5-15Asset daily money. (he might ask again for a raise in the future)

He needs to be level 4 or greater and the more time passes the more likely he is to ask for a raise.
A% chance = the sellswords level * 10.
B% chance = 100 - A% chance.

Sellsword vs Raider Background 10 Sellsword
Background 49 Raider
45 Cooldown
Causes trouble in town, will feel humiliated and take a mood drop if you're asking to stop his nonsense. If you leavehim be he will be euphoric, but the settlement will be threatening from now on.
Shepherd vs Ratcatcher Background 44 Shepherd
Background 41 Ratcatcher
70 Cooldown
Both are talking about animals and get a good mood. The shepherd needs to be level 4 or lower and the ratcatcher level 3 or lower.
Shooting Contest Background 29 Bowyer
Background 21 Sellsword
Background 22 Hunter
Background 21 Poacher
45 Cooldown
Two archers ask you for permission to do a shooting contest. You can choose:
  • "Alright, fine."
    • 50% chance: Both archers get +1 Ranged skill and you used up 30 ammo.
    • 50% chance: Both archers get +1 Resolve and you used up 60 ammo.
  • "We can't afford to waste the arrows."
    • Both archers get a bad mood.

You need 60 ammo and at least 2 archers. (hunter, bowyer, sellsword and poacher count) The event has no level requirement. Each archer can participate up to 3 times in a shooting contest.

Squire vs Hedge Knight Background 03 Squire
Background 33 Hedge Knight
45 Cooldown
The squire learns from the hedge knight and gains +1-4 Resolve. The squire has to be level 4 or less and the hedge knights level doesnt matter. A squire can only learn once from a hedge knight. The hedge knight however can continue to teach other squires.
Swordmaster Teaches Background 30 Swordmaster
Background 03 Squire
Background 37 Bastard
Background 06 Adventurous Noble
Background 08 Disowned Noble
50 Cooldown
A squire, bastard, adventurous noble or disowned noble brother learns from your swordmaster and gains 1-4 Melee defense. The swordmaster has to be level 4 or higher and the student level 3 or higher. Anyone can only learn once from a swordmaster. The swordmaster however can continue to teach.
Tailor Werewolf Hide Armor Background 48 Tailor 45 Cooldown
If you have a Tailor in your company and 2 Unusually Large Wolf Pelts, you may get the option to make a Direwolf Hide Armor. Either there is no required level for the Tailor or it is very low (educated guess: 3). This event can often appear more than once if you meet the prerequisites more than once. Removed from Beasts and Exploration
Dlc 2 sw
Troublemakers Bully Peasants Background 27 Brawler
Background 49 Raider
Background 10 Sellsword
Background 33 Hedge Knight
40 Cooldown
A brother is causing trouble in town. You can choose:
  • "I don't have time for this." (lowers your reputation, the bully gets a good mood)
  • "You need to stop this. It reflects badly on the company." (the bully gets a bad mood)
  • "Put the peasants in their place and search their homes for valuables!" (lowers your reputation significantly, you gain 100-500 Crowns, every Trait icon 42 bloodthirsty or combat-background gets a mood boost, everyone that is offended by violence may get a bad mood)


A Background 13 monk or

Background 13 peaceful flagellant brother can try to calm him down. (70% chance of success, 30% chance for getting an injury and a bad mood)
Walkers Bond Background 32 Vagabond
Background 46 Messenger
999+ Cooldown
"Two men of the road share stories", increasing their mood and relations.
Wildman Causes Havoc Background 31 Wildman 50 Cooldown
In a town, somebody complains that your Wildman created havoc in his shop. You can either ignore, come up and see the damage and apologies. The damage is quite substancial and the Wildman spread his "scent" all over the place. If you do pay for the damage, you can pay crowns (for no reputation debuff?) and will help him rebuild (you will pay 600 crowns.
Wildman Finds Something Background 31 Wildman 30 Cooldown
Forest backrounds can find some useful items in forests.
Wildman Offers Mushrooms Background 31 Wildman 100 Cooldown
You walk up into the forest and your company finds out your wildman has run off. He returns with some loot (strange mushrooms only loot ?)
Wildman Testing Money Background 31 Wildman 90 Cooldown
You find your wildman brother stacking crowns into towers. You can either try to trade them for something worthless (You gain some crowns(?) or the wildman gets just angry causing injury to some men and break a random item) or leave him alone.
Witchhunter Ghoul Teeth Background 23 Witchhunter 45 Cooldown
The witchhunter transforms one Jagged fang into one Antidote.


Events by TraitEdit

These events can randomly happen on the global map.

Event Affiliated Brother Traits What happens
Addict Steals Potion Trait icon 62 Addict You find your addicted brother with some of your potions. You can choose:
  • "I just hope you'll heal in time." (has no further consequences)
  • "This needs to stop now."
    • 33% chance: (he loses the Trait icon 62 addict trait)
    • 67% chance: (you lose a random potion from your inventory)
  • "Enough. I'll have this bloody demon whipped out of you!" (he loses the Trait icon 62 addict trait, gets a light injury, gets a bad mood and every brother that is offended by violence gets a bad mood aswell)
Aging Swordmaster Status effect 60 Old A Background 30 swordmaster brother gains the Status effect 60 old trait. The swordmaster needs to be level 9 or higher.
Ailing Recovers Trait icon 59 Ailing
Your Background 57 beast slayer or Background 13 monk brother removes the Trait icon 59 ailing trait from another brother. Both brothers need to be level 4 or higher.
Bad Curse Trait icon 26 Superstitous
A brother with the superstitious trait will ask you for 400Crowns to lift the curse with the aid of a witch. You can choose:
  • "If it must be... go take care of it. Here are the crowns." (He gets a mood boost and you lose 400Crowns)
  • "This isn't going to happen." (his mood will drop and he gets Status effect 52 afraid (50% less Resolve for a few days))


A Background 13 monk brother can talk to him and both gain +1 Resolve. (a peaceful flagellant works too)
A Background 39 sorcerer brother can remove the curse and the brother gets a mood boost.

The Resolve boost can only be gained once. The event has no level requirements.

Bad Omen Trait icon 26 Superstitous
A brother with the Trait icon 26 superstitous trait will get Status effect 52 afraid. (50% less Resolve for a few days)
Bright vs Dumb Trait icon 11 Bright
The bright brother teaches the dumb brother about critical thinking and memorization. Both brothers get a mood boost.
Bright vs Dumb Trait icon 17 Dumb
The bright brother teaches the dumb brother about critical thinking and memorization. Both brothers get a mood boost.
Cocky Challenges Player Trait icon 24 Cocky
The cocky brother claims to be a better leader than you. Your response:
  • "You're totally right. You should be in charge." (33% of your brothers gain confidence in your leadership)
  • "Time to cut you down to size." (The cocky brother will get a bad mood))
  • "I'm in charge here! This is my company!" (33% of your brothers lose confidence in your leadership)
Cocky vs Iron Lungs Trait icon 24 Cocky
The cocky brother challenges the iron lung one to a breath holding competition. Cocky brother loses, takes light wounds and a mood penalty. All other brothers get a mood boost.
Cocky vs Iron Lungs Trait icon 33 Iron Lungs
The cocky brother challenges the iron lung one to a breath holding competition. Cocky brother loses, takes light wounds and a morale penalty. All other brothers get a morale boost.
Dastard Loses Trait Trait icon 38 Dastard
Brother with the dastard trait loses the mentioned trait with the help of 2 other brothers that have the Trait icon 37 brave or Trait icon 30 fearless trait. The dastard broter needs to be level 3 or higher.
Determined Delivers Peptalk Trait icon 31 Determined
Determined character tells other brothers to man up. 33% of your brothers get a mood boost. The determined brother needs to be level 3 or higher.
Drunkard Loses Stuff Trait icon 29 Drunkard
Your drunkard lost a random item. Your response:
  • "Everybody makes mistakes." (Has no further consequences)
  • "Latrine duty for a month!" (Has no further consequences)
  • "If he won't put down the drink I'll force him to. Get the whip."
    • 75% chance: He receives a temporary injury, loses the drunkard trait and gets a bad mood. Other brother might be offended by your violence and get a bad mood.
    • 25% chance: He receives a temporary injury and gets a bad mood. Other brother might be offended by your violence and get a bad mood.

The lost item will be a non-legendary weapon, helmet, armor or shield. Named items can be lost. This event can happen again if he kept the drunkard trait.

Education Trait icon 17 Dumb
A historian or monk wants to teach this brother. Success (40%) will remove the bad trait. If he fails (60%) to teach him, the teacher will get a bad mood. The event cant start with a Trait icon 25 hesitant teacher. Has no level requirement.
Fat Guy Gets Fit Trait icon 10 Fat
All the walking and fighting caused the brother to lose weight and thus lose his "fat" trait. The brother needs to be level 5 or higher.
Fainthearted is Shellshocked Fainthearted Fainthearted
After his first battle, a brother is horrified by what has just happened. He gets a bad mood. The brother needs to be level 4 or less.
Fear Beasts Trait icon 48 Fear of Beasts
After losing 2 or more brothers in a fight against beasts, the brother gains the fear of beasts trait.
A brother is immune against this if:
  • level 8 or higher
  • has the Trait icon 51 hate for beasts, Trait icon 30 fearless, Trait icon 37 brave, Trait icon 31 determined or Trait icon 42 bloodthirsty trait
  • has the BackgroundCompanion companion, Background 57 beast slayer, Background 22 hunter, Background 23 witchhunter or Background 31 wildman background
Fear Greenskins Trait icon 49 Fear of Greenskins
After losing 2 or more brothers in a fight against greenskins, the brother gains the fear of greenskins trait.
A brother is immune against this if:
  • level 8 or higher
  • has the Trait icon 52 hate for greenskins, Trait icon 30 fearless, Trait icon 37 brave, Trait icon 31 determined or Trait icon 42 bloodthirsty trait
  • has the BackgroundCompanion companion, Background 55 orc slayer or Background 31 wildman background
Fear Undead Trait icon 47 Fear of Undead
After losing 2 or more brothers in a fight against undead, the brother gains the fear of undead trait.
A brother is immune against this if:
  • level 8 or higher
  • has the Trait icon 50 hate for undead, Trait icon 30 fearless, Trait icon 37 brave, Trait icon 31 determined or Trait icon 42 bloodthirsty trait
  • has the BackgroundCompanion companion, Background 54 crusader, Background 28 gravedigger, Background 25 graverobber or Background 31 wildman background
Gain Addiction Trait icon 62 Addict Using too many potions within 3 days made your brother become an addict.
Glutton Eats Apple Trait icon 07 Gluttonous
Your Trait icon 07 gluttonous brother ate a Inventory hexe apple poisoned apple and is now throwing up. He gets Status effect 50sick (-25% to all stats and -2Vision vision for 1 to 3 days) and you lost a Inventory hexe apple poisoned apple.
Glutton Gets Fat Trait icon 07 Gluttonous
Because of his eating, a brother with the Trait icon 07 gluttonous trait gains the Trait icon 10 fat trait. This event can only trigger if you have 100 food or more and the brother is level 3 or higher.
Greedy Demands Raise Trait icon 06 Greedy
The greedy brother asks for a raise in pay. You can choose:
  • "Very well, you've earned it." (Increases his daily wage by 8 Asset daily money and he gets a mood boost)
  • "You'll get what we agreed upon and no more." (He gets Trait icon 35 disloyal or loses his loyal Trait icon 39 trait and a bad mood)

You can get this event only with 4000Crowns or more. The brother has to be level 8 or higher.

Hate Greenskins Trait icon 52 Hate for Greenskins
The brother gains the hate for greenskins trait after you lost 2 or more brothers against greenskins.
Requirements:
  • be level 3 or higher
  • can't have the Trait icon 49 fear of greenskins, Trait icon 38 dastard, Trait icon 12 craven, Trait icon 40 fainthearted or Trait icon 60 weasel trait
Hate Undead Trait icon 50 Hate for Undead
The brother gains the hate for undead trait after you lost 2 or more brothers against undead.
Requirements:
  • be level 3 or higher
  • can't have the Trait icon 47 fear of undead, Trait icon 38 dastard, Trait icon 12 craven, Trait icon 40 fainthearted or Trait icon 60 weasel trait
Lose Addiction Trait icon 62 Addict Your brother is no longer an addict after not drinking poitions for 14 or more days.
Lose Fear Beasts Trait icon 48 Fear of Beasts
The brother loses the fear of beasts trait.
Requirements:
  • the last fight had to be against beasts
  • brother needs 50 kills or more (of any kind)
  • brother needs to have fought in 25 battles or more (of any kind)
  • brother isnt currently sitting in reserve
Lose Fear Greenskins Trait icon 49 Fear of Greenskins
The brother loses the fear of greenskins trait.
Requirements:
  • the last fight had to be against greenskins
  • brother needs 50 kills or more (of any kind)
  • brother needs to have fought in 25 battles or more (of any kind)
  • brother isnt currently sitting in reserve
Lose Fear Undead Trait icon 47 Fear of Undead
The brother loses the fear of undead trait.
Requirements:
  • the last fight had to be against undead
  • brother needs 50 kills or more (of any kind)
  • brother needs to have fought in 25 battles or more (of any kind)
  • brother isnt currently sitting in reserve
Nightowl Catches Thief Trait icon 57 Night Owl
The brother caught a thief during his night watch and you gain 100-300Crowns, he gets a good mood and becomes Status effect 53 exhausted (-40% fatigue for 1 to 3 days). The brother needs to be level 3 or higher.
Oldguard Becomes Drunkard Trait icon 29 Drunkard
One of your brother gets the drunkard trait. He needs to be level 8 or higher and you need to lose 8 or more brothers while he is with you recently.
Optimist Lost Battle Trait icon 19 Optimist After losing a battle this brother is still hopeful and improves his mood and 50% of your other brothers get rallied with a mood boost. (Trait icon 20 Pessimists dont get this mood boost)
Paranoid Bothers Others Trait icon 55 Paranoid The paranoids mood may drop.
Pessimist Won Battle Trait icon 20 Pessimist After a victorious battle, a pessimist brother will question your victory and imply that you will be on the loosing end someday just like them. 50% of your brothers get a bad mood.
Shortsighted Shoots Bro Trait icon 27 Shortsighted Your shortsighted brother injures another brother by accident. Both brothers get a bad mood. This happens out of combat.
Spartan Should Eat More Trait icon 08 Spartan Your spartan brother seems weak from not eating enaugh. You can choose:
  • "I'll leave you be."
    • 75% chance: No futher consequences.
    • 25% chance: Suffers light wounds or a temporary injury. (50/50 chance)
  • "Eat up, fool!"
    • 75% chance: He gets a bad mood.
    • 25% chance: The Trait icon 08 spartan trait got removed.
Strength Contest Trait icon 15 Strong Your strong brother started a strength constest with another brother.
Both gain +1 Fatigue and a mood boost. A brother cant participate more than 2 times in a strength contest. A Trait icon 11 bright brother cant join this event. There is no level requirement for this event.
Surefooted Saves Damsel Trait icon 05 Sure Footing Your sure footed brother saved a falling lady. The brother gets a mood boost.
Teamplayer is Bro Trait icon 58 Team Player
Everyone is grateful to have this brother around. 50% of your brothers gain +1 Resolve and all brothers gain mood boost. This event can happen more than once, but noone can receive the resolve bonus twice. The event has no level requirement.
Training Accident Trait icon 36 Clumsy
Your clumsy brother hurt himself while sorting the gear.
  • 60% chance: Gets a random temporary injury.
  • 40% chance: Suffers light wounds.
Training Accident Trait icon 29 Drunkard
Your clumsy brother hurt himself while sorting the gear.
  • 60% chance: Gets a random temporary injury.
  • 40% chance: Suffers light wounds.
Training Accident Trait icon 62 Addict
Your clumsy brother hurt himself while sorting the gear.
  • 60% chance: Gets a random temporary injury.
  • 40% chance: Suffers light wounds.
Troublemakers Bully Peasants Trait icon 01 Brute
A brother is causing trouble in town. You can choose:
  • "I don't have time for this." (lowers your reputation, the bully gets a good mood)
  • "You need to stop this. It reflects badly on the company." (the bully gets a bad mood)
  • "Put the peasants in their place and search their homes for valuables!" (lowers your reputation significantly, you gain 100-500 Crowns, every Trait icon 42 bloodthirsty or combat-background gets a mood boost, everyone that is offended by violence may get a bad mood)


A Background 13 monk or

Background 13 peaceful flagellant brother can try to calm him down. (70% chance of success, 30% chance for getting an injury and a bad mood)
Troublemakers Bully Peasants Trait icon 42 Bloodthirsty A brother is causing trouble in town. You can choose:
  • "I don't have time for this." (lowers your reputation, the bully gets a good mood)
  • "You need to stop this. It reflects badly on the company." (the bully gets a bad mood)
  • "Put the peasants in their place and search their homes for valuables!" (lowers your reputation significantly, you gain 100-500 Crowns, every Trait icon 42 bloodthirsty or combat-background gets a mood boost, everyone that is offended by violence may get a bad mood)


A Background 13 monk or

Background 13 peaceful flagellant brother can try to calm him down. (70% chance of success, 30% chance for getting an injury and a bad mood)
Uber Courageous Trait icon 30 Fearless The entire company is inspired by this brother. 75% of your brothers get a mood boost.
Uber Courageous Trait icon 31 Determined The entire company is inspired by this brother. 75% of your brothers get a mood boost.
Uber Courageous Trait icon 13 Deathwish The entire company is inspired by this brother. 75% of your brothers get a mood boost.

Events by Late Game crisisEdit

These events can happen in a late game crises anywhere on the world map.

Event Crisis What happens
Civilwar Ambush War of the Noble Houses You meet a group that is about to ambush noblehouse soldiers. You can choose:

This is a forest-only event.

Civilwar Conscription War of the Noble Houses Recruiters of the noble houses are starting to pull young, fresh men out of their homes.
Civilwar Dead Knight War of the Noble Houses You came across kids that are playing near a dead knight and decide to take the knights gear.

If you have a brother with Thief thief background or Trait icon 09 eagle eyes trait you also gain some crowns:

  • "Good eye."
    • You gain 30-150 Crowns.

You need to be on a road and near a town to get this event.

Civilwar Deserter War of the Noble Houses You come across two soldiers that are about to hang one of their own men for refusing orders. You can choose:
  • "Free that man!" (You either lose some reputation with that noble house or they become hostile right away (50/50 chance))
    • "Welcome to the company!" (You gain a Deserter deserter brother.)
    • "Go home to your family, soldier." (nothing happens)
  • "This is none of our business."
    • Every Deserter deserter brother in your company gets a bad mood.

You need to be on a road and have a free slot to get this event.

Civilwar Flavor War of the Noble Houses Some lowborn are betting crowns on what noble house might win the war.
Civilwar Hungry Hamlet War of the Noble Houses You come across a hamlet and the leader is begging for food. You can choose:
  • "Alright, let's give those poor folks some food."
    • 33% chance: You gain a large reputation boost and lose a stack of food.
    • 33% chance: You gain a reputation boost and lose a stack of food.
    • 33% chance: You gain a reputation boost, lose a stack of food and:
      • "This is our food and we decide what we do with it!"
        • 50% chance: You gain reputation with the locals and lose some with the noble house.
        • 50% chance: You gain reputation with the locals, lose a large amount of reputation with the noble house and 1 brother gets a random temporary injury.
      • "That's our food, but this ain't our fight."
        • You lose some reputation.
  • "Find your own way, peasants."
    • (nothing happens)

You need to be on a road, near a town and have 3 or more stacks of food to get this event.

Civilwar Intro War of the Noble Houses A minstrel in town announces that the noble houses started a war against each other. The war of the noble houses has begun.
Civilwar Refugees War of the Noble Houses You come across a large group of refugees that are huddled together. One of your brothers suggests taking everything they got. You can choose:
  • "Leave those poor folk alone."
    • (nothing happens)
  • "Share some of our provisions with those poor folk."
    • You lose 1 stack of food and gain reputation.
  • "Refugee Refugee, you used to be a refugee. Talk to them?"
  • "Search them for valuables!"
    • 50% chance: You lose reputation, a brother gets a temporary injury and you get some loot.
    • 50% chance: You lose reputation and you get some loot.

loot:

one Fish, Ground Grains or Bread

one Wooden stick 02, TatteredSackcloth, Knife 01 70x70, Hood, Woodcutters axe, Icon shield round enemy 01, Miners pick 01, LeatherWraps, LinenTunicPurple or Inventory helmet 39

You need to be on a road to trigger this event. You need to have at least 2 stacks of food to get all event choices.

Civilwar Savagery War of the Noble Houses You come across a lieutenant of noblehouse x who is about to put the inhabitants of a small hamlet to the sword. They are begging for you to intervene. You can choose:
  • "We have to put an end to this madness."
    • 50% chance: You gain some reputation, you lose reputation with that noble house and brothers that are offended by violence get a mood boost.
    • 50% chance: You gain some reputation, you lose a huge amount of reputation with that noble house and brothers that are offended by violence get a mood boost.
  • "It isn't our place to intervene here."
    • (nothing happens)

You need to be on a road to trigger this event.

Civilwar Town Conquered War of the Noble Houses A town got conquered and now belongs to a different noble house.
Civilwar Trapped Soldiers War of the Noble Houses You come across noble house soldiers that a surrounded and outnumbered by local peasants. You can choose:
  • "We need to put a stop to this."
    • 50% chance: You gain reputation with the noble house and lose reputation with the settlement.
    • 50% chance: You gain reputation with the noble house, lose a large amount of reputation with the settlement and 33% of your brothers get a temporary injury.
  • "This isn't our fight."
    • 50% chance: You lose a low amount of reputation.
    • 50% chance: You lose reputation with the noble house.

You need to be near a town to get this event.

Civilwar Treasurer War of the Noble Houses You meet a farmer that is accosted by the treasurer of a noble house to collect food for the army. You can choose:
  • "Leave that farmer alone!"
    • You gain 1 Ground Grains ground grains, gain some reputation, lose some reputation with the noble house and 50% of your Farmhand farmhand brothers gain a good mood.
  • "This is none of our business."
    • You gain some reputation with that noble house.
  • "Out of the way, both of you. This food is now ours!"
    • You gain 2-3 Ground Grains ground grains and lose reputation with the locals and the noble house.

You need to be on a road and near a town to get this event.

Civilwar Warnings War of the Noble Houses You come across peasants and merchants murmuring about the upcoming war between the noble houses. The war of the noble houses will start in the near future.
Civilwar Wounded Soldier War of the Noble Houses You come across a wounded soldier from an allied noble house. He has a nice set of armor and a weapon. One of your brothers suggests finishing him off. You can choose:
  • "We better leave him alone and move on."
    • (nothing happens)
  • "That armor and weapon may be useful, and he won't be needing them in the afterlife."
    • 50% chance: You lose a tiny amount of reputation and get some loot.
    • 50% chance: You lose a very large amount of reputation and get no loot.

loot:

one: Sword 02, Morning star 01, Military pick 01 or Warbrand 01

one: Inventory faction armor 06, Inventory faction helmet 2 09, Inventory body armor 27 or Inventory body armor 28

You need to be on a road and be allied with a noble house to get this event.

Greenskins Caravan Ambush Greenskin Invasion One of your brothers notices a caravan that is about to be ambushed by goblins. You can choose:
  • "We attack now!"
    • A fight against Goblin goblins starts.
      • You gain some reputation and 1 stack of Bread bread.
  • "We wait for the goblins to attack first, then we charge!"
  • "We don't need to get involved in this. March on!"
    • 25% of your brothers get a bad mood.

This is a day-time only event and you need to be on a road.

Greenskins Intro Greenskin Invasion A group of refugees tells the player that goblins and orcs are working together and are already attacking. The greenskin invasion has begun.
Greenskins Investigation Greenskin Invasion A lord informs you of a goblin being seen in his castle and asks you to find and kill him. You can choose:
  • "We shall search the pantry."
    • 50% chance: You gain reputation and 1 Wine wine.
    • 50% chance:
      • "Your lord will hear of this."
        • You gain reputation.
      • "Your secret is safe with me."
  • "We shall search the halls."
    • 50% chance: You gain reputation and 100 Crowns.
    • 50% chance:
  • "We shall search the armory."
    • 50% chance: You gain reputation and 100 Crowns.
    • 50% chance:
      • "Such a crime can't go unpunished!"
        • You gain reputation and 200 Crowns.
      • "Your secret is safe with me."
  • "We have no time for favors."
    • You lose reputation with that noble house.

You need to be near an allied town to get this event.

Greenskins Outro Greenskin Invasion A handful of soldiers are mocking your mercenary group and report that the greenskin invasion is over. You are given the option to retire (End Campaign) or to continue as the commander of your mercenary band.
Greenskins Pet Goblin Greenskin Invasion While exploring away from civilisation, in forest, an mad hermit with a crossbow could be encountered. You can choose to :
  • Leave him alone : nothing will happen.
  • Approach at your own risk. Then you will discover that he has a goblin chained at home and that it is the hermit's only friend. And you will have 3 options. The one where you convince the hermit to unchain his friend will end with the hermit wounded, the goblin killed and you gaining an unique item.
Greenskins Slayer Greenskin Invasion Along the road you meet a knight with a bone necklace. He offers his sword to kill orcs and goblins. If you let him join you'll earn a level 5-6 Background 55 orc slayer brother.
Greenskin Slayer Leaves Greenskin Invasion The Background 55 orc slayer brother leaves your party since the greenskin invasion has ended.
Greenskins Town Destroyed Greenskin Invasion Greenskins turned a town to ruins. Can only occur if permanent destruction is turned on.
Greenskins Warnings Greenskin Invasion You meet a jung boy that has seen goblins and orcs working together on his travels. The greenskin invasion will start in the near future.
Undead Crusader Undead Scourge A man in a suit armor stops you on the path. He offers his sword to fight the dead. If you let him join you'll earn a level 5-6 Background 54 crusader brother.
Undead Crusader Leaves Undead Scourge The Background 54 crusader brother leaves your party since the undead scourge has ended.
Undead Frozen Pond Undead Scourge You come across a frozen pond and spot an undead knight that is stuck in the ice. Your men think about taking his big sword. You can choose:
  • "Any volunteers?"
  • "You are quick on your feet, (brother with 130 or more Initiative). Give it a try?"
  • "It's not worth it."
    • (nothing happens)

This is a snow-tile only event. It cant trigger while on a road or near a town.

Undead Hoggart Undead Scourge You meet Hoggarts brother Barnabas. He asks you to take care of the now undead, possessed Hoggart. You can choose:
  • "This is not our problem." (nothing happens)
  • "Alright, show the way."
    • "Fine. Let's take a look."
      • "We need to burn down the house."
      • "Random brother, distract the specter!"
        • You gain 300 Crowns.
      • "Let's get Witchhunter witchhunter. Vile spirits are his forte."
        • You gain some reputation and a random named Sword two hand 01 named 03 greatsword. (named "Hoggart's Heirloom")
    • "I'll end this right here."
      • You lose some reputation and get a random named Dagger named 03 dagger. (named "Barnabas' Dagger")
    • "This is not our problem anymore." (nothing happens)
You need to kill hoggart in the beginning of the game for this event. You need to be on a road
Undead Necrosavant Undead Scourge You notice a greybeard on the side of your path. You can choose:
  • "Let's see what he's up to."
    • 50% chance: You gain a Inventory loot 01 silver bowl.
    • 50% chance: A fight against undead will start. If you have a witchhunter there wont be any fight and you gain some Inventory vampire dust 01 shimmering ashes and a good mood for him.
  • "Let's keep moving." (nothing will happen)

This event can only trigger while on a road.

Undead Plague or Infected Undead Scourge You come across peasants that are covered in undead bitemarks. They ask you for food. You can choose:
  • "We can spare a bit of food."
    • 50% chance: You lose 1 stack of food and gain reputation.
    • 50% chance: A fight against Zombie undead starts. The remaining peasants fight on your side.
  • "This isn't our problem."
    • (nothing happens)
  • "You'll only make the undead ranks swell. Better we finish you now."

You need to be on a road and have 3 or more stacks of food to get this event.

Undead Town Destroyed Undead Scourge Undead turned a town to an undead necropolis. Can only occur if permanent destruction is turned on.
Undead Zombie in Granary Undead Scourge You come across a man that is hollering for help. He has seen a corpse in the granary. You can choose:
  • "It's best to burn that granary down."
    • 50% chance: 50% of your brothers that are offended by violence get a bad mood.
    • 50% chance: You gain 50 Crowns.
  • "One of my men will go in and handle this."
    • 50% chance: The brother that went in gets a bad mood.
    • 50% chance: The brother that went in gets a good mood and you gain 50 Crowns.
  • "We don't have time for this."
    • (nothing happens)

During the war between noble houses, you will be given the opportunity to swap sides to another noble house (Trigger: Privateering mission?) in exchange for one random unique weapon. Accepting the bribe brings the relationship of your new house to neutral, and your old house to zero. Declining brings no effects, and may be offered again. If you accept, some time after the war ends (<50 days, needs confirming) an event will occur (Trigger: after a battle?) where the house you betrayed sends a large army led by a knight to attack you. Assuming that you win, your new relationship with that house will be zero (Retreating from battle avoids penalty? Untested).

Events by ItemEdit

These events can randomly happen on the Global map, when you own the required items.

Event Requirement What happens
Dogfighting 1 or more War Dogs One of your brothers tells you about a dogfighting opportunity. You can choose:
  • "That's not going to happen." (nothing happens)
  • "Alright, but I'm going with you."
    • "I've changed my mind." (nothing happens)
    • "Let's do this."
      • "This is bad. Let's get out of here." (nothing happens)
      • "Time to ante up and see what our mutt can do." (you will pay 200 Crowns)
        • 33% chance: Your dog is dead.
        • 34% chance: You win 500 Crowns.
        • 33% chance:
          • "I can't intervene."
            • 50% chance: You win 500 Crowns.
            • 50% chance: Your dog is dead.
          • "This needs to stop!"
            • "Take your damn crowns, then. We're leaving with our dog." (you lost your entry fee but keep the dog)
            • "The fight will continue." (your dog is dead.)

This event can only trigger if you have 250 Crowns or more. You need to be near an allied town.

Dogs Dig up Loot 2 or more War Dogs Your War Dogs scamper off and dig something up. Possible loot:
Food Goes Bad Have food that is about to spoil You are notified about spoiled food, resulting in some lost provisions. There are many different flavor-versions how the food went bad.
Glutton Eats Apple 1 or more poisoned apple Your Trait icon 07 gluttonous brother ate a Inventory hexe apple poisoned apple and is now throwing up. He gets Status effect 50sick (-25% to all stats and -2Vision vision for 1 to 3 days) and you lose a Inventory hexe apple poisoned apple.
Good Food Variety Have 5 different types of food Your men appreciate their diverse meals.
All brothers get a mood boost. (except brothers with Trait icon 08 spartan trait) Gluttonous gluttonous and Fat fat brothers get a larger mood boost.
No Food Have no provisions left Has no effect. Its just a reminder that the player should get some food.
No Food Variety Only feeding your brothers ground grains Many brothers get a bad mood from poor food variety.
Trait icon 08 Spartan and lowborn brothers dont mind the poor variety. Gluttonous Gluttonous brothers get extra unhappy.
Petrified Scream 1 or more petrified screams Some brothers suffer nightmares and become unhappy.
Brave brave and Fearless fearless brothers are immune to this. Brothers with Superstitious superstitious, Paranoid paranoid, Dastard dastard or Craven craven trait get a bad mood. This is a night-time only event.
Wardogs Fight Each Other 2 or more War Dogs The dogs fight each other. You can choose:
  • "Let the hounds sort it out themselves."
    • 20% chance: Both dogs are dead.
    • 15% chance: Nothing happens.
    • 65% chance: One dog is dead.
  • "Someone separate the hounds!"
    • 10% chance: Both dogs are dead.
    • 40% chance: Nothing happens.
    • 40% chance: One dog is dead.
    • 10% chance: A brother suffers a temporary injury.
  • "Background 50 Houndmaster, you are a houndmaster, handle this!"
    • 100% chance: Nothing happens.
The dogs can only start this event when they are not assigned to a brother.

Contract EventsEdit

These events can randomly happen on the Global map, while doing a contract.

Event Contract Type What happens
A Hexe Offers a Bargain for the Firstborn's Life Hunting Hexen Instead of fighting, the Hexe hexe will offer a bargain for the the firstborn's life. You can choose:
  • "I will never yield that boy to you hags. To arms!"
    • You fight the hexe.
  • "I desire a drink for the body."
  • "I desire a drink for the spirit."
A Pale Man in Black Return Item Sometimes, especially if this contract has a higher number of skulls, a necromancer joins this fight making it significantly more difficult.
Altruists Trap Discover Location If you took directions from an altruist you get attacked by Raider brigands at the location.
Ancient Weapon Obtain Item Right before fighting the Ancient dead ancient dead you can choose:
Animal Activist Hunting Lindwurms You meet a man that wants to protect the Lindwurm lindwurms. He offers you some crowns and lindwurm skinsuite to show your employer. You can choose:
  • "Out of the way, fool. We have a beast to slay."
    • You fight the lindwurms.
  • "Very well. I accept your offer."
    • 40% chance: You fail the contract.
    • 60% chance: You complete the contract.
Bribe Raid Caravan A man offers you some crowns if you dont destroy the caravan. You can choose:
  • "So be it. Hand over the crowns. / A fair offer, we'll take it."
    • "Hand over the crowns, then. / Very well, not that it makes a difference at this point. / A good deal just got even sweeter."
      • You fail the contract and get the bribe money. You get flagged as a Enemies icon betrayer by the noble house.
    • I won't betray our reputation like this, we'll be leaving."
      • The contract ends.
  • "Nothing personal, but this caravan is going to burn. And you with it."
    • You continue the contract and the fight starts.
Brigand Prisoner Drive Away Bandits After destroying the brigand camp you find a prisoner that is happy to join your company. You gain a random laborer background.
Changing Sides Privateering A messenger of the enemy noble house offers you a named weapon if you change sides. You can choose:
  • "An intriguing offer. I accept."
    • You fail the contract and are now allied to the enemy noble house instead. You get flagged as a Enemies icon betrayer by the other noble house. You gain a random named weapon. (of any type except: orc weapons and new weapons from beasts&exploration dlc)
  • "You waste your time. Begone or you'll hang from that tree."
    • Nothing happens.
Chopping Trees Hunting Schrats After defeating the Schrats schrats you gain 2x Quality wood quality wood.
Compromising Papers Raid Caravan You found some papers after the battle that you could use against your employer. You can choose:
  • "Burn them with the rest."
    • Nothing will happen.
  • "We shall give them to our employer as a token of loyalty."
    • You get extra reputation.
  • "Our employer will have to pay us extra to get these."
    • You fail the contract, but receive double payment.
Cooperational Brigands Root out Undead You meet Raider brigands as you approach the objective. You can choose:
  • "We share a common goal. Let's attack, together!"
    • You fight the Zombie undead with the Raider brigands on your side. You will not get any loot if the location had any.
  • "We're not here to share the spoils. Meet your end!"
Crucified Patrol You get a scouting report of a crucified man. You can choose:
  • "Yes. Let's go see this crucified fellow."
    • "Let's cut him down."
      • 50% chance:
        • "Few men could survive such horrors. Welcome to the company." (you gain a random village background, he will always have the Loyal loyal trait)
        • "This company is no place for you." (nothing happens)
      • 50% chance: You get attacked by a greenskin horde.
    • "This is clearly a trap. Let's wait."
      • 50% chance: You get attacked by Raider brigands.
        • You gain a random village background, he will always have the Loyal loyal trait.
        • The crucified man is dead.
      • 50% chance: All brothers that are offended by violence get a bad mood.
    • "Let's leave. Something is off about this."
      • Nothing happens.
  • "Nothing actionable. Good report."
    • Nothing happens.
Deceased Knight Hunting Webknechts After fighting the Webknecht webknechts you find the remains of a dead knight and salvage what you can from him. (Possible loot: Inventory body armor 55 decayed coat of scales,

Decayed full mail hauberk decayed reinforced mail hauberk)

Deserter Quest Decisive Battle You are send to stop a group of deserters. You can choose:
  • "Is this who you want to be? Cowards that won't defend their own lands?"
    • 50% chance: They follow your orders.
    • 50% chance: You have to fight the Footman noble noble force.
  • "Your choice is simple. Fight for your lord, or die here."
    • 50% chance: They follow your orders.
    • 50% chance: You have to fight the Footman noble noble force.
  • "Let's be honest what this is about. Here's Crowns if you return."
    • They accept after you paid them ~3000 Crowns.
Evil Artifact Deliver Item The cargo starts moving. You can choose:
  • "I want to know what's going on."
    • You have to fight a group of Ancient dead ancient dead while surrounded and you gain the Cursed crystal skull cursed crystal skull.
      • "We have to destroy it." (destroys the artifact and you fail the quest)
      • "We're paid to deliver this, so that's what we'll do." (you can finish the contract)
  • "Leave that thing alone." (nothing happens, you can still continue to deliver the cargo and finish the contract)
Good Deal Return Item After obtaining the stolen property, you are offered a higher reward for the object by a shady man. Accepting the offer will result in the failure of the contract.
Good Nights Sleep Hunting Alps Your brothers have slept so well 75% of them get a good mood after defeating the alps and they lose any Exhausted exhausted, Status effect 62 hangover or Status effect 61 drunk status.
Graverobbers Offer Map Investigate Cemetery You meet graverobbers. They offer a map that leads to a site rich in treasures if you let them go free. You can choose:
  • "Kill them all!"
  • "Very well, hand over the map and you may leave this place alive."
    • You get an undead location revealed, 1 extra Silver bowl silver bowl and Silver ware silver ware can be looted there.
      • 50% chance: You get 1/2 of the pay for poorly finishing the contract.
      • 50% chance: You fail the contract.
Hostile Mercenaries Deliver Item You are stopped by another band of mercenaries that demand the cargo you are delivering. You can either surrender the cargo to them and fail the contract or you will have to fight them to protect the cargo.
Hostile Mercenaries 2 Drive Away Bandits You are stopped by another band of mercenaries that demand the leaders head you are delivering. You can either surrender the head to them and fail the contract or you will have to fight them to protect the head.
Lone Survivor Hunting Webknechts After killing all the Webknecht webknechts you discover a Background 24 retired soldier. He offers to join you. He will always have the Trait icon 48 fear of beasts or Trait icon 51 hate for beasts trait.
Merchant in Distress Hunting Lindwurms The Lindwurm lindwurms are attacking a caravan. If less than 5 caravans are destroyed you get an extra reward. You get 3 extra caravan hands for the fight. The reward is that an undead location is revealed that will contain a named item.
Mysterious Prisoner Escort Caravan You notice a cage with a prisoner with your cargo who wants to be freed. You can choose:
  • "Don't waste your breath. I don't give a shite who you are."
    • You can continue your contract.
  • "This better be worth it. I'll hold you to your promises once I've freed you." (you lose a large amount of reputation)
    • 33% chance: You get nothing, he was a Liar.
    • 67% chance: You gain 3000 Crowns and a reputation boost with their house.
Nemesis Find Artifact You find that someone else took the relic before you arrived. Catch up to them and get the artifact back. You can choose:
  • "You made a terrible mistake, challenging the company. Your last one."
  • "No one needs to die here. The artifact in exchange for crowns, what say you?"
    • 50% chance: You pay him 40% of your contract reward and get the relic.
    • 50% chance: You will fight Raider brigands that have a Bandit leader leader with them.
Orc Prisoner Destroy Orc Camp You find a prisoner that wants to join your company after defeating the Orc 2 orc camp. You can choose:
  • "Welcome to the company!"
    • You gain a brother with veteran background.
  • "You'll have to find your luck elsewhere."
    • Nothing happens.
Orc Survivor Free Greenskin Prisoners You find a survivor that wants to join your company after reaching the battlesite. You can choose:
  • "Welcome to the company!"
    • You gain a brother with veteran background.
  • "Not going to happen. Get out of here."
    • Nothing happens.
Orcs vs Orcs Destroy Orc Camp You start the fight surrounded by two different Orc 2 orc factions that are fighting each other.
Refugee Home Restore Location You meet refugees and have to choose:
  • "Kick these people out."
    • You lose some reputation, but can finish the contract.
  • "These people have nowhere to go. Just... leave them be."
    • You gain some reputation, but fail the contract.
Robber Baron Drive Away Bandits Before attacking the brigand camp you notice the famed face of a robber baron. An extra brigand leader will be part of this fight. You also get a higher quest reward if you bring his head. There is a chance to be attacked by mercenaries when you deliver his head back.
Scare Unholds Hunting Unholds While confronting the Unhold unholds you get the option:
  • "Attack them!"
    • The fight starts as normal.
  • "Background 57 Beast slayer knows what he's doing."
    • 35% chance: The Unhold unholds flee (contract completed) and he gets a good mood.
    • 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.
  • "Background 31 Wildman knows what he's doing."
    • 35% chance: The Unhold unholds flee (contract completed) and he gets a good mood.
    • 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.
  • "Dumb Dumb brother knows what he's doing."
    • 35% chance: The Unhold unholds flee (contract completed) and he gets a good mood.
    • 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.
Secret Location Discover Location You are approached by a man that wants to keep the location a secret if you find it. You can choose:
  • "I don't think so. Only our employer will learn where it is."
    • You finish the contract without anything happening.
  • "We have a deal. You and noone else will learn where it is."
    • You get the bribe money and fail the contract. You lose some reputation.
  • "Why get paid only once if we can get paid twice?"
    • You get the bribe and contract money. You lose a large amount of reputation.
Shady Deal Escort Envoy After meeting a shady man your envoy gets attacked by Raider brigands and you can choose:
  • "Why bleed for crowns when you offer them freely? We have a deal."
    • You get the promised bribe money, fail the contract and get flagged as a Enemies icon betrayer by that noble house.
  • "If you want him, come and get him."
    • The Raider brigands attack and you can continue the contract.
Siege Prisoners Siege Fortification Your men captured some of the defenders. You get to decide their fate. You can choose:
  • "Let them go. The rival house may take it as a sign of good faith."
    • You get a big reputation boost.
  • "They may be worth something. Take them to the commander as prisoners."
    • You lose some reputation and gain 250 Crowns.
  • "Better to kill them now than face them again in battle in the days to come."
Slit Throat Drive Away Bandits After the battle the brigands beg for mercy. You can choose:
  • "Slit their throats."
    • You lose some reputation.
  • "Take their arms and chase them away."
    • You gain some reputation.
Stolen Goods Escort Caravan Noblehouse units stop your caravan and demand you to surrender the goods. You can choose:
  • "I don't think so. We'll defend it if need be."
    • You will fight noble troops and the house gets hostile. You can still finish the contract tho.
  • "We aren't paid enough to make enemies of your noblehouse. Take them."
    • You fail the contract.
  • "Your lords won't appreciate their allies, the company, to be held up like this." (only if you have a good relation to their house)
    • You can continue the contract.
Valuable Cargo Escort Caravan Your men ask you to take the cargo for yourself. You can choose:
  • "Get back to work before I beat you there. We have a contract to fulfill."
    • You can continue your contract.
  • "Finally, luck smiles upon us. We take the gems for ourselves!"
    • You lose a giant amount of reputation. (probably enaugh to turn them hostile) You gain some Gems gems (worth 520 Crowns)
Vampire Attack Escort Caravan You are attacked by Necrosavant necrosavants. You can choose:
  • "Defend the caravan!"
    • You have to fight but can continue the contract. (you are surrounded)
  • "Run for your lives! Run! Run!"
    • You fail the contract.
Witch Curse Hunting Hexen The Hexe hexe will make your Superstitious superstitious brother become Afraid afraid (50% less Resolve for a few days) after the battle. He gets a bad mood too.
Women and Children Raid Caravan You have to deal with women and children after the battle. You can choose:
  • "We're paid to leave no one alive, so that's what we'll do."
    • You loose a large amount of reputation and continue the contract.
  • "To hell with it - let them leave."
    • You gain a moderate amount of reputation and increase the chance to fail the contract by 45%.

Origin EventsEdit

These events can randomly happen on the Global map if you play a specific Origin.

Event Origin Cooldown What happens
Barbarian Volunteer Northern Raiders 100 Cooldown A Barbarian barbarian brother offers to join your company.
You can get this event even if you play a different origin, but the event is 4 times more likely to trigger with the northern raiders origin. The event cant trigger while you are on a road, you need to be in the northern part of the world map and you need to have a free slot for another brother.
Cultist Origin Armor Davkul Cultists 15 Cooldown A Cultist cultist brother creates a Inventory body armor 106 cultist leather robe from one of your other armors. You lose one: PaddedLeather, ThickTunic, PaddedSurcoat, RuggedSurcoat or BlotchedGambeson.
Cultist Origin Finale Davkul Cultists 999+ Cooldown A Cultist cultist brother starts a dark ritual and:
sacrifices another (lvl11+) non-cultist brother and you get the powerful Inventory body armor 81 Aspect of Davkul armor. Conditions for this event to trigger:
  • it has to be night time
  • 151 days or older campaign
  • roster of at least 12 men
  • at least 1 open inventory slot
  • have 6 or more cultists (converted or true)
  • 1 level 11+ cultist among them
  • 1 level 11+ non-cultists to sacrifice.
You get the Inventory helmet 85 Glimpse of Davkul helmet in (Come Across Ritual)
Cultist Origin Flock Davkul Cultists 14 Cooldown A Cultist cultist brother joins your company.
Cultist Origin Hood Davkul Cultists 15 Cooldown A Cultist cultist brother creates a Inventory helmet 236 cultist leather hood from one of your other helmets. You lose one: Hood, Aketon cap, Inventory helmet 25, Inventory helmet 22 or FullLeatherCapIcon.
Cultist Origin Sacrifice Davkul Cultists 21 Cooldown You have to sacrifice one of two brothers:
  • "Brother A or B will have the honor to meet Davkul."
    • "A reminder for us all."

The brother who is the sacrifice dies. Every cultist gets good mood. Every non-cultists mood will go into red. (They will all leave your company if you cant make it to a tavern to drink enaugh to make them not be angry anymore) Then there is a 50% chance for each cultist to gain the tier 1 candle perk or get their candle perk's tier increased by 1 if they already had one. There are 5 tiers to climb.

This event can only trigger if you have more than 3 brothers and not in the first 5 days of the campaign. The sacrifice-selection will be 2 random brothers. (doesnt matter if cultist or not)

Cultist Origin vs Old Gods Davkul Cultists 20 Cooldown A Cultist cultist and Monk monk or Flagellant flagellant brother are having a theological dispute. You can choose:
  • "Let's get godly with the goriest!"
    • The monk gets a bad mood and loses 1 Resolve, the cultist gets a temporary injury and +2 Resolve.
  • "Davkul awaits, we need not go to him."
    • The monk and cultist get a bad mood.
This event also works with converted cultists, flagellants, pacified flagellants and monks that turned flagellant. You need to have 3 or more brothers.
Cultist Origin vs Uneducated Davkul Cultists 13 Cooldown A Cultist cultist brother wants to convert a brother into a new cult. You can choose:
  • "Show him the darkness." (The other brother becomes a cultist and +2 Resolve for the original cultist)
  • "Davkul does not want him." (The cultist gets a bad mood)

The conversion can be done by a cultist or a converted cultist. The brother that is getting converted has to be either a lowborn & not Trait icon 11 bright or not be a noble & Trait icon 17 dumb.

Lone Wolf Origin Squire Lone Wolf 999+ Cooldown You meet a squire that offers his services. You can choose:
  • "Have you killed anyone?"
    • (you get flavor text)
  • "What can you do?"
    • (you get flavor text)
  • "I take you as my squire."
  • "I work alone."
    • (nothing happens)

This event can only trigger when you have no other brothers in your company and only if you are near a town.

Rangers Origin Hunt Food Band of Poachers 7 Cooldown A brother suggests to hunt. You can choose:
  • "Let's hunt!"
  • "There's time for this later."
    • (nothing happens)

This event can only trigger in the forest at night-time. You need to have 3 or more brothers and 1 empty inventory slot. You dont need any specific backgrounds in this event.

Other EventsEdit

These events can randomly happen on the Global map, without any background, trait or item requirement.

Event What happens
Adopt Wardog You notice a dog following you. You can either kill it and gain/lose nothing or shoo it away or offer him Food provisions and try to tame him. Offering food might result in the temporary injury Injury icon 08 split hand, Injury icon 01 crushed hand , Injury permanent icon 07 crushed finger or permanent injury Missing Finger missing finger and no Dog 01 04 70x70 wardog.

Background 50 A houndmaster brother has guaranteed success in getting the dog to join you.
Barbarian A barbarian brother has guaranteed success in getting the dog to join you.

All Naked This event can occur when some of your men have no body armor on them. You meet a traveler and have a conversation with him about that. Has no further consequences.
Alp Captured in a Hole You find a man sitting next to a hole in the ground. You can choose:
  • "We're good." (nothing will happen)
  • "Alright I'll pay a bit to have a look." (You play 10 Crowns)
    • "Alright, uh, good luck then." (nothing will happen)
    • "You should kill it."
      • "I'll kill it myself." (You gain 25-100 Crowns, 33% of your brothers suffer light wounds)
      • "Fine, let it live." (Background 57 beast slayer, Background 23 witchhunter, Trait icon 48 fear of beasts, Trait icon 51 hate for beasts, Trait icon 42 bloodthirsty, Trait icon 55 paranoid and Trait icon 26 superstitious brothers get a bad mood)
      • "Background 57 Beast slayer, you're an expert on these things. What say you?" (You gain 100 Crowns and 1 Inventory alp skin parched skin)

Event cant trigger while on a road or in snow terrain and only on a campaign that is 30 days or older.

Alp Nightmare One of your men dies, but luckily it was only a bad dream. Might be more likely to happen after fighting Alp 01 orientation alps.
Ball on Roof A boy is climbing a tree and wants to retrieve his ball from a roof. You can either help him (gain a mood boost or the boy falls down and dies) or ignore the entire situation.
A Trait icon 05 sure-footed brother has guaranteed success. (brother gets a mood boost)
Beat up Old Man You come across an old, blind man with a jeweled ring on his finger. You can choose:
  • "Travel safely, old man."
    • (nothing happens)
  • "That jeweled ring. Hand it over."
Bird Shits on Sellsword One of your men gets hit by birdshite.
A Background 22 hunter brother can shoot the bird. (All brothers get a mood boost)
Brawl The whole company is fighting eachother without any apparent reason. Many brothers suffer light wounds and get a positive mood boost.
Broken Cart You come across a broken cart. You can either help fix the cart (may gain AmmoArmor partsMedicine supplies, Food provisions and sometimes a temporary injury) or plunder it (you gain some Armor partsMedicine supplies) or ignore the cart and his owner.
Broken Wagon You find an abandoned wagon which you salvage for 5-15 Armor parts tools.
Broken Wagon in Swamp You recover 5-15 Armor parts tools. If you have a Background 43 butcher you gain Strange Meat strange meat on top of that.
Cat on Tree A Young boy asks you to retrieve a cat from a tree.
Background 41 A rat catcher brother can easily retrieve the cat. (+2Initiative initiative and a moral boost)
Background 22 A hunter brother can try to knock down the cat with an arrow. If he succeeds he will get +1Ranged skill ranged skill and if he fails he will suffer a morale penalty.
Children's Crusade You meet an army of children on the road who are on their way north to spread the word of the old gods. You can choose:
  • "You ought to go home to your parents, kids." (slightly increases reputation)
  • "I'll save you the long walk and rid you of any valuables right here." (lowers reputation, you gain Inventory loot 06 silverware, a Spear 02 militia spear and backgrounds offended by violence may get a bad mood)
  • "Good luck, I guess." (slightly lowers reputation)

Background 46 A messenger brother can easily talk them out of it. (+1-2 Resolve for the messenger and a good mood for some brothers)
Background 32 A vagebond brother can easily talk them out of it. (+1-2 Resolve for the vagabond and a good mood for some brothers)
Background 38 A refugee brother can easily talk them out of it. (+1-2 Resolve for the refugee and a good mood for some brothers)
Background 13 A monk brother can convince them to go back home. (+1-2 Resolve, monk and others gain a mood boost)
Collector Wants Trophy As you look at the local market's wares, a strange man offers you Crowns for your trophy. You can choose:
  • "Deal."
    • You get as many crowns as your trophy is worth.
    • If you have a Background 19 peddler brother you get 33% more crowns.
  • "No deal."
    • Nothing happens.
Come Across Burial While traveling on the road, your company comes across a group of people burying old soldier. You can choose:
  • "Let's make it ours."
    • 35% chance: You get a Longsword 01 longsword.
    • 65% chance: (you lost some reputation)
      • "It does now." (you lost a great amount of reputation and gain a Longsword 01 longsword)
      • "The crone is right, we shan't disturb the burial any further." (you gain a great amount of reputation)
  • "Leave them be." (nothing happens)
This is a day-time only event. Your campaign has to be 15 days or older. Cant trigger in a forest or snow. You have to be on a road.
Corpses in Forest While marching through the forest you come across a pile of burnt corpses. You can choose:
  • "Maybe there's something useful in there."
  • "Better not dwell here." (nothing happens)
This is a day-time only event. You need to be in a forest and not on a road.
Cow Tipping You come across a lone cow and your men want to see who can tip it over. One of them asks you to choose a brother. You can either pick a random brother (he gains +1Fatigue fatigue and raises everyones morale or gets injured and takes a morale loss) or you leave the cow alone.
A Trait icon 15 strong or Trait icon 14 tough brother succeeds guaranteed. (he gains +1Fatigue fatigue and raises everyones mood)
Creepy Guy A violent killer has been hanged. A strange man offers you a reward if you recover one of the killer's fingers. You can choose:
  • "Alright, I'll go and find them."
    • 30% chance: You gain 500 Crowns. (if you have less than 1000 Crowns you will have a 100% chance of success)
    • 70% chance: You lose 200-400 Crowns.
  • "Our thief, Thief thief, seems to have an idea."
    • You gain 500 Crowns, your reputation increases, the thief gets a good mood and +2-4 Initiative)
  • "Minstrel Minstrel is grinning ear to ear..."
    • You gain 500 Crowns, the minstrel gets a good mood and +2-4 Initiative)
  • "It seems that Butcher 02 butcher wants to give you a hand."
  • "We'd rather not get involved." (nothing happens)
This is a day-time only event. You also need to be near an allied town.
Dead Bodies in Forest While walking in the forest you notice some dead people hanging from the trees. One is labled as a thief, one as a whore and the last on as a traitor. Causes no positive or negative effects.
Dead Bodies on Road A text about people who got killed. Causes no positive or negative effects.
Dead Lumberjack While walking in the forest you stumble upon a litter of dead lumberjacks and a slain direwolf. (50% chance to gain a Axe two handed 02 woodcutter's axe, 50% chance to gain a Hand Axe handaxe and an Inventory wolfpelt 01 unusually large wolf pelt)
Dead Merchant Forest You find a dead merchant swinging from a branch that was killed by wildmen. You pick up 30-150Crowns.
Deserter in Forest A deserter in the forest is asking you to hide him from bounty hunters that are after him. You can choose:
  • "He's right there, take him." (you gain 200 Crowns, Deserter deserter brothers get a bad mood)
  • "What? Who? Where?"
    • "I better not reget this. Welcome to the company." (you gain a Background 07 deserter brother)
    • "Keep on running. We have no place for a deserter." (nothing happens)
This is a day-time and forest terrain only event.
Desertion One of your men left the company because of bad mood.
Dog in Swamp While in the swamps you get the option to rescue a dog from the swamp. You can choose:
  • "This ain't our business." (nothing happens)
  • "Men, we've got to help that dog!"
    • 60% chance: You get a Dog 01 04 70x70 wardog with the name "Swimmer".
    • 40% chance: Your brother suffers light wounds.
  • "Maybe I can use one of our Throwing net 70x70 throwing nets to save that dog."
    • You get a Dog 01 04 70x70 wardog with the name "Swimmer".
  • "Maybe our Houndmaster houndmaster can help?"
  • "Background 57 Beast slayer, you're used to deal with beasts. Know what this is?"
Encounter Gnomes You find gnomes that are dancing in the forest. This event has no further consequences.
Fell Down Well You first meet a lady who says her old man is stuck in a well and needs help. You can either send a random brother to help (another random gets eager if he succeeds) or ignore her.
Trait icon 15 A strong brother can help her with guaranteed success. (He will also get the mood boost)
Goblin Land This random event triggers when you're crossing into goblin land (perhaps during your first few trips). You'll get dialogue concerning a strange assortments of items placed on the ground, with one of your company commenting that its goblin markings and you're in goblin territory now.
Herbs Along the Way While exploring, some of your men find some herbs which they believe to be medicinal. You can either let a volunteer try them (You gain +5 Medicine medical supplies or he gets Status effect 50sick (-25% to all stats and -2Vision vision for 1 to 3 days)) or order them to leave the herbs.
Hidden Cache Forest A brother stubs his toe on a hidden chest in the forest. Possible loot:
  • 30-150 Crowns

one of:

Bludgeon 02 bludgeon, Falchion 02 falchion, Knife 01 70x70 knife, Dagger 01 70x70 dagger, Shortsword 02 shortsword, Woodcutters axe woodcutters axe, Scramasax scramasax, Hand Axe handaxe

one of:

Gambeson gambeson, LeatherTunic leather tunic, ThickTunic thick tunic, Wizzard robe wizzard robe, WornMailShirt worn mail shirt

If you have a Gravedigger gravedigger you get instead:

one of:

This is a forest-only event. Cant trigger near towns.
How Far Is the Sun A brother looks at the sun and estimates how far away it is.

Background 22 A hunter brother can take a shot at the sun for a party mood boost.
Background 10 A sellsword brother can take a shot at the sun for a party mood boost.
Background 47 A historian brother can give his explanation for a party mood boost.
Background 13 A monk brother can give his explanation for a party mood boost.
Background 34 A cultist brother will tell that the sun is dying. (mood boost for him and everyone else gets a mood drop)

Horse vs Man

A man challenges you to race his old horse. You bet 600 but he promises to give you the triple if you win. If you loose you get a morale boost. Need results for win.

Imprisoned Wildman A merchant asks you to do something about his wildman in a cage. You can choose:
  • "What do you need help with?"
    • "Alright, I'll send a man in."
      • 20% chance: The brother suffers a permanent