Events are game spoilers and players who wish to make in-game decisions without being influenced by foreknowledge should avoid reading further.
Events by Background = Events that require one or more specific Background(s) to trigger.
Events by Trait = Events that require one or more specific Trait(s) to trigger.
Events by Late Game Crises = Events that require active Late Game Crises to trigger.
Contract Events = Events that trigger while doing specific contracts.
Origin Events = Events can only trigger if you play a specific origin.
Other Events = Events that don't require one or more specific Background(s), Trait(s), Late Game Crises, Contracts or Origins.
See Category:Event to see a list of pages for Events .
These events can randomly happen on the Global map .
Barbarian Tells Story
Warriors of the North DLC
30
Barbarian
A Barbarian brother tells a heroic story and improves the mood of 25% of your brothers.
Bastard Assassin
999999
Bastard
An Assassin has been hired by nobles to kill your Bastard brother. You can choose:
Beggar Begs
14
Beggar
A Beggar brother will ask you for 10 . You can choose:
Bowyer Crafts Masterwork
999999
Bowyer
Your Bowyer wants to attempt to craft a Masterwork Bow . You can choose:
Brawler Teaches
70
Brawler
A Brawler wants to train a new recruit. You can choose:
Butcher Gives Pointers
50
Flagellant Monk turned Flagellant Butcher
A Butcher shows the Flagellant how he could hurt himself even more. The Flagellant gains +2 and an Injured Shoulder . The Butcher gets a mood boost.
Caravan Guard vs Raider
100
Caravan Hand Raider Nomad
A Caravan Hand and Raider or Nomad brother fight and suffer light wounds (50%) or Temporary Injuries (50%).
Cat on Tree
999999
Hunter Poacher Sellsword Ratcatcher
A girl and boy want to retrieve a cat from a tree. You can choose:
Combat Drill
60
Random Brother
A high level brother wants to train your inexperienced brothers. You can choose:
Come Across Ritual
999999
Cultist
A cultist group starts a dark ritual and you can gain the Glimpse of Davkul helmet. You can choose:
Cripple vs Injury
60
Cripple
The Cripple improves the mood of another brother with a Permanent Injury .
Cultist vs Uneducated
30
Cultist
A Cultist wants to turn another brother into a Cultist . You can choose:
Disowned Noble Reminisces
50
Disowned Noble
The Disowned Noble thinks about home, gains +1-3 and a good mood. You can choose:
Education
60
Historian Monk Dumb
The Historian or Monk wants to teach a Dumb brother. You can choose:
Fisherman Tells Story
30
Fisherman
The Fisherman tells a story and 25% of your brothers get a good mood.
Flagellation
25
Flagellant Monk turned Flagellant
A Flagellant or Monk turned Flagellant inflicts light wounds (50%) or a Temporary Injury (50%) on himself.
Flagellation Horrifies Other
45
Flagellant Monk turned Flagellant
A Flagellant or Monk turned Flagellant inflicts light wounds (50%) or a Temporary Injury (50%) on himself and gets a good mood. Brothers who are Offended by Violence (Affiliation) or Fainthearted get a bad mood.
Flagellants Wounds Heal
70
Flagellant Monk turned Flagellant
The Flagellant or Monk turned Flagellant gains +4-6 .
Graverobber Heist
99999
Graverobber
The Graverobber enters your tent and wants to dig up a barons grave. Giving you 3 options:
Hedge Knight vs Hedge Knight
40
Hedge Knight Hedge Knight
Two Hedge Knights are trying to kill each other. You can choose:
Hedge Knight vs Raider
70
Hedge Knight Raider
Both brothers bond and get a good mood.
Hedge Knight vs Refugee
Beasts & Exploration DLC
60
Hedge Knight Refugee
The Hedge Knight is testing the resolve of the Refugee . You can choose:
Historian Mysterious Text
99999
Historian
The Historian found some scrolls. You can choose:
Jousting Tournament
100
Hedge Knight Disowned Noble Bastard Adventurous Noble
A brother wishes to participate in the jousting tournament. You can choose:
Juggler Tempts Fate
70
Juggler
The Juggler will ask you if he can do some juggling with knives. You can choose:
Killer vs Others
30
Killer on the Run
The Killer on the Run was caught in an attempted murder. The brothers want him hanged. You can choose:
Lawmen After Criminal
60
Thief Graverobber Raider Killer on the Run Nomad
A group of lawmen claim that a wanted criminal is amongst your brothers. You can choose:
Lend Men to Build
45
Daytaler Mason Lumberjack Miller Farmhand Gravedigger
A local asks you to help finish building a mill. You can choose:
Mason vs Thief
120
Mason Thief
The Mason and Thief bond and get a good mood.
Messenger vs Houndmaster
99999
Messenger Houndmaster
The Messenger and Houndmaster bond and get a good mood.
Minstrel Outsmarts Gambler
50
Minstrel Gambler
The Minstrel utterly beats the Gambler in a game of horseshoes and gets a good mood.
Minstrel Regals Refugee
50
Minstrel Refugee
The Minstrel brings a rare smile to the Refugee and he gets a good mood.
Minstrel Teases Deserter
50
Minstrel Deserter
The Minstrel humiliates the Deserter and he gets a bad mood.
Minstrel Writes Song
35
Minstrel
The Minstrel entertains 33% of your brothers and they get a good mood.
Monk vs Monk
60
Monk Monk
Two Monks have a theological debate. You can choose:
Peddler Deal
40
Peddler
The Peddler asks you for 500 to invest on an opportunity. You can choose:
Peddler Sells Rat
80
Peddler Ratcatcher
The Peddler tries to sell a rat to the Ratcatcher .
Player Plays Dice
14
Vagabond Gambler Thief Raider
A brother wants to play a game of dice. You can choose:
Poacher vs Thief
150
Poacher Thief
The Poacher and Thief bond and get a good mood.
Ratcatcher Catches Food
21
Ratcatcher
The Ratcatcher butchers rats for emergency provisions and sickens the other brothers.
Read Black Book
Blazing Deserts DLC
20
Cultist Historian
The brother becomes Mad and gets a good mood after reading The Black Book .
Retired Soldier Tale
30
Retired Soldier
The Retired Soldier tells war stories and raises the mood of 50% of the brothers.
Sellsword Gets Better Deal
35
Sellsword
The Sellsword got a better offer from another company. You can choose:
Sellsword vs Raider
45
Sellsword Raider
The Sellsword and Raider fight, suffer light wounds (50%) or Temporary Injuries (50%) and get a bad mood.
Shepherd vs Ratcatcher
70
Shepherd Ratcatcher
The Shepherd and Ratcatcher bond and get a good mood.
Shooting Contest
45
Bowyer Sellsword Hunter Poacher
Two archers ask you for permission to do a shooting contest. You can choose:
Troublemakers Bully Peasants
40
Brawler Raider Sellsword Hedge Knight Bloodthirsty Brute
A brother is causing trouble in a town. You lose 1 Reputation and 20 Relation with the town. You can choose:
Walkers Bond
9999
Vagabond Messenger Refugee Nomad
The Vagabond , Refugee , Messenger or Nomad bond and get a good mood.
Wildman Causes Havoc
50
Wildman
Someone in a town complains that your Wildman caused havoc in his shop. You can choose:
Wildman Testing Money
90
Wildman
You find your Wildman brother stacking crowns into towers. You can choose:
These events can randomly happen on the global map.
Alp Nightmare 2
Beasts & Exploration DLC
100
Addict
This event is indistinguishable from the Addict Steals Potion one. Except that this one can kill your brother. You find your addicted brother with some of your potions. You can choose:
Bad Curse
50
Superstitous
A brother with the Superstitious trait will ask you for 400 to lift a curse with the aid of a witch. You can choose:
Bad Omen
14
Superstitous
A Superstitious brother becomes Afraid (Status Effect) and gets a bad mood.
Cocky Challenges Player
45
Cocky
A Cocky brother claims to be a better leader than you. You can choose:
Cocky vs Iron Lungs
150
Cocky Iron Lungs
A Cocky and Iron Lungs brother are having a breath holding competition.
Drunkard Loses Stuff
14
Drunkard
Your Drunkard lost a random armor, helmet, shield or weapon. Your response:
"Everybody makes mistakes."
(Has no further consequences)
"Latrine duty for a month!"
(Has no further consequences)
"If he won't put down the drink I'll force him to. Get the whip."
Education
60
Historian Monk Dumb
The Historian or Monk wants to teach a Dumb brother. You can choose:
Glutton Eats Apple
Beasts & Exploration DLC
60
Gluttonous
The Gluttonous brother ate a Poisoned Apple and became Sick .
Greedy Demands Raise
40
Greedy
The Greedy brother asks for a raise in pay. You can choose:
Spartan Should Eat More
40
Spartan
A Spartan brother seems weak from not eating enaugh. You can choose:
Training Accident
16
Addict Clumsy Drunkard
A brother hurt himself while training. He suffers light wounds (40% chance) or a Temporary Injury (60% chance).
Troublemakers Bully Peasants
40
Brawler Raider Sellsword Hedge Knight Bloodthirsty Brute
A brother is causing trouble in a town. You lose 1 Reputation and 20 Relation with the town. You can choose:
Events by Late Game Crisis [ edit | edit source]
These events can happen in a late game crises anywhere on the world map.
Civilwar Deserter
50
War of the Noble Houses
Two soldiers are about to hang one of their own men for refusing orders. You can choose:
Civilwar Wounded Soldier
25
War of the Noble Houses
You meet a wounded soldier from an allied noble house. You can choose:
"We better leave him alone and move on."
"That armor and weapon may be useful, and he won't be needing them in the afterlife."
A
B
You have to be on a road
Have at least 1 free inventory slot
You have to be allied with the noble house
Greenskins Caravan Ambush
100
Greenskin Invasion
A caravan is about to be ambushed by goblins. You can choose:
Greenskins Intro
1
Greenskin Invasion
Goblins and orcs start working together. The greenskin invasion has begun.
Greenskins Investigation
50
Greenskin Invasion
You are asked to track down a goblin inside a castle. You can choose: