FANDOM


Events are game spoilers and players who wish to make in-game decisions without being influenced by foreknowledge should avoid reading further.

Events by Background = Events that require one or more specific Background(s) to happen.

Events by Trait = Events that require one or more specific Trait(s) to happen.

Events by Item = Events that require certain items to trigger.

Contract Events = Events that trigger while doing specific contracts.

Other Events = Events that don't require one or more specific Background(s), Trait(s) or items.

Unallocated Events = Events that are in the game according to the game files, but need more info on them to be put into a category of the above three.

See Category:Event to see a list of pages for Events.

Events by BackgroundEdit

These events can randomly happen on the Global map.

Event Background Summary DLC
Aging Swordmaster Background 30 Swordmaster
A Background 30 swordmaster brother gains the Status effect 60 old trait. The swordmaster needs to be level 9 or higher. The paycut and preview event dont affect this event.
Aging Swordmaster Pay Cut Background 30 Swordmaster
Swordmaster insists on taking a paycut due to having aged. He is now paid 1/2 of the previous wage. He needs to be level 6 or greater and needs to not have the Old old trait yet. A swordmaster can only take a paycut once.
Aging Swordmaster Preview Background 30 Swordmaster
The swordmaster realized he's getting old. He gets a bad mood. He needs to be level 6 or greater and needs to not have the Old old trait yet.
Ailing Recovers Background 13 Monk
Your Background 57 beast slayer or Background 13 monk brother removes the Trait icon 59 ailing trait from another brother. Both brothers need to be level 4 or higher.
Dlc 2
Ailing Recovers Background 57 Beast Slayer
Your Background 57 beast slayer or Background 13 monk brother removes the Trait icon 59 ailing trait from another brother. Both brothers need to be level 4 or higher.
Dlc 2
Apprentice Learns Background 24 Retired Soldier
The apprentice can learn either from a: The apprentice has to be level 4 or higher and the teacher level 6 or higher. An apprentice can only learn once at all. The teachers however can continue to teach.
Apprentice Learns Background 40 Apprentice
The apprentice can learn either from a: The apprentice has to be level 4 or higher and the teacher level 6 or higher. An apprentice can only learn once at all. The teachers however can continue to teach.
Apprentice Learns Background 10 Sellsword
The apprentice can learn either from a: The apprentice has to be level 4 or higher and the teacher level 6 or higher. An apprentice can only learn once at all. The teachers however can continue to teach.
Apprentice Learns Background 33 Hedge Knight
The apprentice can learn either from a: The apprentice has to be level 4 or higher and the teacher level 6 or higher. An apprentice can only learn once at all. The teachers however can continue to teach.
Apprentice Learns Background 30 Swordmaster
The apprentice can learn either from a: The apprentice has to be level 4 or higher and the teacher level 6 or higher. An apprentice can only learn once at all. The teachers however can continue to teach.
Archery Stunt Background 21 Poacher
Your archer wants to shoot at an apple on another brothers head. You can choose:
  • "Stop at once!" (Both get a bad mood)
  • "Well... this should be interesting."
    • Success: The archer gets +1 Ranged skill and the other brother +1 Resolve. Both get a good mood. Other brothers (that arent Trait icon 11 bright) might get a mood boost too.
    • Failure: The archer gets a bad mood and the other brother suffers an temporary injury. Every Trait icon 11 bright or Trait icon 40 fainthearted brother gets a bad mood too.

The success chance is based on the archers ranged skill. (70 Ranged skill = 70% chance) The archer must be either a hunter, bowyer, sellsword or poacher. The brother that is getting shot has to be either a minstrel, juggler or vagabond. Anyone that is Trait icon 11 bright, Trait icon 25 hestitant, Trait icon 12 craven, Trait icon 40 fainthearted , Trait icon 03 insecure or has an injury cant participate in this event. It is a day-time only event. Anyone can participate in this event more than once.

Archery Stunt Background 10 Sellsword
Your archer wants to shoot at an apple on another brothers head. You can choose:
  • "Stop at once!" (Both get a bad mood)
  • "Well... this should be interesting."
    • Success: The archer gets +1 Ranged skill and the other brother +1 Resolve. Both get a good mood. Other brothers (that arent Trait icon 11 bright) might get a mood boost too.
    • Failure: The archer gets a bad mood and the other brother suffers an temporary injury. Every Trait icon 11 bright or Trait icon 40 fainthearted brother gets a bad mood too.

The success chance is based on the archers ranged skill. (70 Ranged skill = 70% chance) The archer must be either a hunter, bowyer, sellsword or poacher. The brother that is getting shot has to be either a minstrel, juggler or vagabond. Anyone that is Trait icon 11 bright, Trait icon 25 hestitant, Trait icon 12 craven, Trait icon 40 fainthearted , Trait icon 03 insecure or has an injury cant participate in this event. It is a day-time only event. Anyone can participate in this event more than once.

Archery Stunt Background 22 Hunter
Your archer wants to shoot at an apple on another brothers head. You can choose:
  • "Stop at once!" (Both get a bad mood)
  • "Well... this should be interesting."
    • Success: The archer gets +1 Ranged skill and the other brother +1 Resolve. Both get a good mood. Other brothers (that arent Trait icon 11 bright) might get a mood boost too.
    • Failure: The archer gets a bad mood and the other brother suffers an temporary injury. Every Trait icon 11 bright or Trait icon 40 fainthearted brother gets a bad mood too.

The success chance is based on the archers ranged skill. (70 Ranged skill = 70% chance) The archer must be either a hunter, bowyer, sellsword or poacher. The brother that is getting shot has to be either a minstrel, juggler or vagabond. Anyone that is Trait icon 11 bright, Trait icon 25 hestitant, Trait icon 12 craven, Trait icon 40 fainthearted , Trait icon 03 insecure or has an injury cant participate in this event. It is a day-time only event. Anyone can participate in this event more than once.

Archery Stunt Background 29 Bowyer
Your archer wants to shoot at an apple on another brothers head. You can choose:
  • "Stop at once!" (Both get a bad mood)
  • "Well... this should be interesting."
    • Success: The archer gets +1 Ranged skill and the other brother +1 Resolve. Both get a good mood. Other brothers (that arent Trait icon 11 bright) might get a mood boost too.
    • Failure: The archer gets a bad mood and the other brother suffers an temporary injury. Every Trait icon 11 bright or Trait icon 40 fainthearted brother gets a bad mood too.

The success chance is based on the archers ranged skill. (70 Ranged skill = 70% chance) The archer must be either a hunter, bowyer, sellsword or poacher. The brother that is getting shot has to be either a minstrel, juggler or vagabond. Anyone that is Trait icon 11 bright, Trait icon 25 hestitant, Trait icon 12 craven, Trait icon 40 fainthearted , Trait icon 03 insecure or has an injury cant participate in this event. It is a day-time only event. Anyone can participate in this event more than once.

Archery Stunt Background 42 Minstrel
Your archer wants to shoot at an apple on another brothers head. You can choose:
  • "Stop at once!" (Both get a bad mood)
  • "Well... this should be interesting."
    • Success: The archer gets +1 Ranged skill and the other brother +1 Resolve. Both get a good mood. Other brothers (that arent Trait icon 11 bright) might get a mood boost too.
    • Failure: The archer gets a bad mood and the other brother suffers an temporary injury. Every Trait icon 11 bright or Trait icon 40 fainthearted brother gets a bad mood too.

The success chance is based on the archers ranged skill. (70 Ranged skill = 70% chance) The archer must be either a hunter, bowyer, sellsword or poacher. The brother that is getting shot has to be either a minstrel, juggler or vagabond. Anyone that is Trait icon 11 bright, Trait icon 25 hestitant, Trait icon 12 craven, Trait icon 40 fainthearted , Trait icon 03 insecure or has an injury cant participate in this event. It is a day-time only event. Anyone can participate in this event more than once.

Archery Stunt Background 14 Juggler
Your archer wants to shoot at an apple on another brothers head. You can choose:
  • "Stop at once!" (Both get a bad mood)
  • "Well... this should be interesting."
    • Success: The archer gets +1 Ranged skill and the other brother +1 Resolve. Both get a good mood. Other brothers (that arent Trait icon 11 bright) might get a mood boost too.
    • Failure: The archer gets a bad mood and the other brother suffers an temporary injury. Every Trait icon 11 bright or Trait icon 40 fainthearted brother gets a bad mood too.

The success chance is based on the archers ranged skill. (70 Ranged skill = 70% chance) The archer must be either a hunter, bowyer, sellsword or poacher. The brother that is getting shot has to be either a minstrel, juggler or vagabond. Anyone that is Trait icon 11 bright, Trait icon 25 hestitant, Trait icon 12 craven, Trait icon 40 fainthearted , Trait icon 03 insecure or has an injury cant participate in this event. It is a day-time only event. Anyone can participate in this event more than once.

Archery Stunt Background 32 Vagabond
Your archer wants to shoot at an apple on another brothers head. You can choose:
  • "Stop at once!" (Both get a bad mood)
  • "Well... this should be interesting."
    • Success: The archer gets +1 Ranged skill and the other brother +1 Resolve. Both get a good mood. Other brothers (that arent Trait icon 11 bright) might get a mood boost too.
    • Failure: The archer gets a bad mood and the other brother suffers an temporary injury. Every Trait icon 11 bright or Trait icon 40 fainthearted brother gets a bad mood too.

The success chance is based on the archers ranged skill. (70 Ranged skill = 70% chance) The archer must be either a hunter, bowyer, sellsword or poacher. The brother that is getting shot has to be either a minstrel, juggler or vagabond. Anyone that is Trait icon 11 bright, Trait icon 25 hestitant, Trait icon 12 craven, Trait icon 40 fainthearted , Trait icon 03 insecure or has an injury cant participate in this event. It is a day-time only event. Anyone can participate in this event more than once.

Bastard Assassin Background 37 Bastard
An assassin has been hired by nobles to kill your bastard brother. You can choose:
  • "Alright, talk."
    • "We have a deal."
    • "How much are you paid for this?"
      • "I agree to your offer. Bastard Bastard will go, and you will take his place."
      • "I will pay you those 6,000 crowns, and both Bastard bastard and you will stay."
      • "I think I'll just kill you."
        • 33% chance: The Bastard bastard gets a temporary injury.
        • 33% chance: Nothing happens.
        • 34% chance: The Bastard bastard gets the Loyal loyal trait, a good mood and 50% of your brothers gain a good mood.
    • "Or I'll just kill you."
      • 33% chance: The Bastard bastard gets a temporary injury.
      • 33% chance: Nothing happens.
      • 34% chance: The Bastard bastard gets the Loyal loyal trait, a good mood and 50% of your brothers gain a good mood.
  • "No talking. You just die."
    • 33% chance: The Bastard bastard gets a temporary injury.
    • 33% chance: Nothing happens.
    • 34% chance: The Bastard bastard gets the Loyal loyal trait, a good mood and 50% of your brothers gain a good mood.
This is a night-time only event. The bastard needs to be level 6 or greater.
Beggar Begs Background 18 Beggar
A brother with the background beggar will ask you for 10 crowns, which you can give or deny him without consequence.
Bowyer Crafts Masterwork Background 29 Bowyer
A brother with the background "bowyer" will (try) to craft a Bow 03 masterwork bow. You need to have 1 Quality wood Quality Wood and 500Crowns (without DLC: 200Crowns) in your inventory and the bowyer needs to be level 6 or higher. There is a 40% chance to fail and get a Bow 04 wonky bow and a bad mood instead for the bowyer, but you can keep getting the event until you successfully make a masterwork bow, although it is rare. Once you've made a masterwork bow this event will not occur any more in the same playthrough even if you have more than one bowyer.
Brawler Teaches Background 27 Brawler
Your brawler tells you that your new recruit is weak, and needs to be taught a lesson. You can choose:
  • See how long you can keep him going. (+2-4 Fatigue)
  • Toughen him up, will you? (+2-4 Health)
  • Show him how to brawl. (+1-2 Melee skill and +1-2 Melee defense)

The brawler has to be level 3 or higher and the student level 2 or less. A brother cant receive this training more than once. A brawler can only teach once. The brawler cant teach combat-backgrounds. (Affiliations)

Brawler vs Brawler Background 27 Brawler
brawler insults another brawler in party, resulting in a brawl. brawlers may receive injuries, but boosts mood.
Butcher Gives Pointers Background 26 Flagellant
Your butcher shows the flagellant how he could hurt himself even more. The flagellant gets an Injury icon 12 injured shoulder and +2 Melee skill melee skill. The flagellant cant get this event ever again. The butcher can still do this to another flagellant. The event has no level requirement. You cant get this event while any of the two brothers has a temporary injury. This event still works with a peaceful flagellant.
Butcher Gives Pointers Background 43 Butcher
Your butcher shows the flagellant how he could hurt himself even more. The flagellant gets an Injury icon 12 injured shoulder and +2 Melee skill melee skill. The flagellant cant get this event ever again. The butcher can still do this to another flagellant. The event has no level requirement. You cant get this event while any of the two brothers has a temporary injury. This event still works with a peaceful flagellant.
Butcher vs Wardog Background 43 Butcher
You surprise and interrupt the butcher with a cleaver in hand and a wardog.
Butcher Wardogs Background 43 Butcher
The butcher suggests to cook one of your wardogs to provide provisions.
Caravan Guard vs Raider Background 12 Caravan Hand
Can possibly cause injures and lower the mood of the company.
Caravan Guard vs Raider Background 49 Raider
Can possibly cause injures and lower the mood of the company.
Caravan Hand Cart Background 12 Caravan Hand
Requires the first cart ambition to be completed and the caravan hand has to be at least level 6. This event increases inventory size by 9 slots and the caravan hand gets a mood boost.
Combat Drill Background 0 Random Brother
A high level brother wants to train your inexperienced brothers. You can choose:
  • "Very well, see if you can teach them to fight man against man." (+0-2 Melee skill, +0-2 Melee defense, the teacher gets a mood boost and a 33% chance to get light wounds or a temporary injury)
  • "Very well, see that they can put bow and arrow to use." (+0-2 Ranged skill, the teacher gets a mood boost and a 33% chance to get Status effect 53 exhausted (-40% fatigue for 1 to 3 days))
  • "Very well, get them in shape to carry real armor." (+0-3 Fatigue, +0-3 Initiative, the teacher gets a mood boost and a 75% chance to get Status effect 53 exhausted (-40% fatigue for 1 to 3 days))
  • "No, they need to keep what little strength they have for battle." (This option has no further consequences)

This event occurs when the player has at least 3 brothers with level 3 or less that arent combat-backgrounds (Affiliations) and a brother with level 6 or higher that is a combat-background but not a noble. (Affiliations) Any brother can learn from this more than once and the teacher can do the combat drill more than once.

Come Across Ritual Background 34 Cultist
Your cultist starts another dark ritual and you gain the Inventory helmet 85 Glimpse of Davkul helmet. Conditions for this event to trigger:
  • it has to be night time
  • 201 days or older campaign
  • between 4 and 10 tiles away from a town
  • at least 1 open inventory slot
  • 2 cultists or more at level 11 or more
Cripple Pep Talk Background 51 Cripple
The monk brother encourages the cripple. (cripplegains +2Resolve resolve and +2Fatigue fatigue)
Cripple Pep Talk Background 13 Monk
The monk brother encourages the cripple. (cripple gains +2Resolve resolve and +2Fatigue fatigue)
Cripple vs Injury Background 51 Cripple
The cripple improves the mood of another brother with a permanent injury.
Cultist Finale Background 34 Cultist
The cultist starts a dark ritual and sacrifices another (lvl11+) non-cultist brother and you get the powerful Inventory body armor 81 Aspect of Davkul armor. Conditions for this event to trigger:
  • it has to be night time
  • 201 days or older campaign
  • roster of at least 12 men
  • at least 1 open inventory slot
  • have 6 or more cultists (converted or true)
  • 1 level 11+ cultist among them
  • 1 level 11+ non-cultists to sacrifice.
You get the Inventory helmet 85 Glimpse of Davkul helmet in (Come Across Ritual)
Cultist Finale Background 0 Random other high level brother
The cultist starts a dark ritual and sacrifices another (lvl11+) non-cultist brother and you get the powerful Inventory body armor 81 Aspect of Davkul armor. Conditions for this event to trigger:
  • it has to be night time
  • 201 days or older campaign
  • roster of at least 12 men
  • at least 1 open inventory slot
  • have 6 or more cultists (converted or true)
  • 1 level 11+ cultist among them
  • 1 level 11+ non-cultists to sacrifice.
You get the Inventory helmet 85 Glimpse of Davkul helmet in (Come Across Ritual)
Cultist vs Old Gods Background 34 Cultist
The cultist and monk are having a theological dispute. You can let them both fight (cultist: suffers an injury and +2Resolve resolve, monk: gets unhappy and -1Resolve resolve) or you step in. (No fight, both get unhappy)
Cultist vs Old Gods Background 13 Monk
The cultist and monk are having a theological dispute. You can let them both fight (cultist: suffers an injury and +2Resolve resolve, monk: gets unhappy and -1Resolve resolve) or you step in. (No fight, both get unhappy)
Cultist vs Uneducated Background 34 Cultist
A cultist wants to convert a brother into a new cult. You can choose:
  • "Do as you wish, as long as you don't forget what I hired you to do." (The other brother becomes a cultist and +2 Resolve for the original cultist)
  • "Stop this nonsense." (The cultist gets a bad mood)

The conversion can be done by a cultist or a converted cultist. The brother that is getting converted has to be either a lowborn & not Trait icon 11 bright or not be a noble & Trait icon 17 dumb.

Disowned Noble Reminisces Background 08 Disowned Noble
The disowned noble will think about home, talking to the player can give +3 Resolve.
Education Background 47 Historian
The historian or monk wants to teach a dumb brother. Success will remove the bad trait. If he fails to teach him the teacher will get a bad mood.
Education Background 13 Monk
The historian or monk wants to teach a dumb brother. Success will remove the bad trait. If he fails to teach him the teacher will get a bad mood.
Eunuch Ladies Background 52 Eunuch
The eunuch becomes a brothel sensation resulting in positive mood boost.
Farmer Old Tricks Background 09 Farmhand
The brother remembers how to bale hay. He gains +2-4Melee skill and a mood boost. The farmhand has to be level 2 or less. A farmhand could get this event more than once.
Farmer vs Butcher Background 09 Farmhand
Both brothers are arguing over a piece of meat and start fighting. Both get a bad mood and there is a 50% chance they suffer light wounds or a temporary injury.
Farmer vs Butcher Background 43 Butcher
Both brothers are arguing over a piece of meat and start fighting. Both get a bad mood and there is a 50% chance they suffer light wounds or a temporary injury.
Fish Caught Background 15 Fisherman
Gives you free provisions. You guessed it, it's fish.
Fisherman Tells Story Background 15 Fisherman
Your fisherman brother tells a story and 25% of your brothers get a good mood.
Fisherman vs Farmer Background 15 Fisherman
Your fisherman and farmhand have a strength contest, whoever wins gets a new title and both gain a mood boost. Both have to be level 4 or less to get this event.
Fisherman vs Farmer Background 09 Farmhand
Your fisherman and farmhand have a strength contest, whoever wins gets a new title and both gain a mood boost. Both have to be level 4 or less to get this event.
Flagellation Horrifies Other Background 26 Flagellant
The flagellant flogs himself with a flail and causes a heavy injury.
Flagellant vs Monk Background 26 Flagellant
The flagellant became a peaceful flagellant and no longer trigger flagellaton event (also gain +2 Resolve).
Flagellant vs Monk Background 13 Monk
The flagellant became a peaceful flagellant and no longer trigger flagellaton event (also gain +2 Resolve).
Flagellants Wounds Heal Background 26 Flagellant
The flagellant will get +4-6 Health. He needs to be level 6 or higher. A flagellant can only get this event once at all. The event still works with a peaceful flagellant.
Forest Lover Background 22 Hunter
You are talking to your hunter brother while walking in the forest. The hunters mood improves and he gets eager as he tells you about his childhood memories in those forests. This event can also be triggered by Poachers and lumberjacks
Forest Lover Background 21 Poacher
You are talking to your hunter brother while walking in the forest. The hunters mood improves and he gets eager as he tells you about his childhood memories in those forests. This event can also be triggered by Poachers and lumberjacks
Forest Lover Background 04 Lumberjack
You are talking to your hunter brother while walking in the forest. The hunters mood improves and he gets eager as he tells you about his childhood memories in those forests. This event can also be triggered by Poachers and lumberjacks
Gambler vs Other Background 20 Gambler
The gambler and another brother are fighting over a game of cards. Both brothers suffer an injury.
Giant Tree in Forest Background 13 Monk
You talk with the monk about this godtree. The monk gets eager.
Graverobber Finds Item Background 25 Graverobber
The Background 25 graverobber robbed a grave and found a weapon.

(Possible loot: Mace 02bludgeon, Sword 04falchion, Knife 01 70x70knife, Dagger 01 70x70dagger, Sword 01shortsword, Axe two handed 02woodcutter's axe, Scramasaxscramasax or a Hand Axehandaxe)

If you have a Background 47 historian you can gain a random named shield instead.

This is a night-time only event. You dont need to camp or be near a town tho. There is no level requirement.
Graverobber Finds Item Background 47 Historian
The Background 25 graverobber robbed a grave and found a weapon.

(Possible loot: Mace 02bludgeon, Sword 04falchion, Knife 01 70x70knife, Dagger 01 70x70dagger, Sword 01shortsword, Axe two handed 02woodcutter's axe, Scramasaxscramasax or a Hand Axehandaxe)

If you have a Background 47 historian you can gain a random named shield instead.

This is a night-time only event. You dont need to camp or be near a town tho. There is no level requirement.
Graverobber Heist Background 25 Graverobber
The graverobber enters your tent and wants to dig up a barons grave. Giving you 3 options:
  • "Uh, maybe some other time."
    • 50% chance: You gain 50-150 Crowns.
    • 50% chance: He gets a bad mood and suffers light wounds or gets an temporary injury.
  • "I'm not going to, and neither are you."
    • He gets a bad mood.
  • "I'll go get my shovel!"
    • "We'll dig up the motley grave."
      • 66% chance: He gets a bad mood.
      • 34% chance: He gets a bad mood and you lost some reputation.
    • "We'll break past the gothic fence."
      • 66% chance: You found 200-500 Crowns and get a good mood.
      • 34% chance: He gets a bad mood and you lost some reputation.
    • "We'll break into the mausoleum."

This is a night-time only event. You need to be near a town but dont need to camp. There is no level requirement.

Graverobber vs Gravedigger Background 25 Graverobber
Can trigger during a gravedigger event. The graverobber wishes to take something from a fallen brother.
Graverobber vs Gravedigger Background 28 Gravedigger
Can trigger during a gravedigger event. The graverobber wishes to take something from a fallen brother.
Hedge Knight vs Hedge Knight Background 33 Hedge Knight
Two hedge knight's can decide to fight each other. You can either pay them 2000Crowns to stop them, let them fight (one of them dies and the other gets 500 experience/if level 11 +1-2Melee defense melee defense or 1-2Melee skill melee skill and a injury) or ask other brothers to stop them. (Some of them get injuries)
A Background 13 monk brother can resolve the dispute after the first injuries, gaining +2Resolve resolve for the monk. This event can occur multiple times. (The monk will be able to help everytime, but will get the +2Resolve resolve only the first time)
Hedge Knight vs Raider Background 33 Hedge Knight
Raider sitting by campfire, gets yelled at by other men.The hedge knight walks over, takes a seat & speaks calmly: "You raided coasts, yes? Killed women and children? Stole from the clergy?" The raider nods: "Aye, and worse." The hedge knight then picks up a smoldering wood from the fire, crushes it in his hand, lets it crumble out of his palm and continues: "You shouldn't mind what others say. This is a nasty, hungry world, and you mind its teeth well. Let the weak cry out and die. We can only armor ourselves by our very being, wreathed in the envy of the dead who would gladly crush and infant's skull for a mere sip of the breath our lungs draw."

The raider grabs his own chunk of firewood and grinds it up. They shake hands and say nothing more.

Both get a positive mood boost.

Hedge Knight vs Raider Background 49 Raider
Raider sitting by campfire, gets yelled at by other men. The hedge knight walks over, takes a seat & speaks calmly: "You raided coasts, yes? Killed women and children? Stole from the clergy?" The raider nods: "Aye, and worse." The hedge knight then picks up a smoldering wood from the fire, crushes it in his hand, lets it crumble out of his palm and continues: "You shouldn't mind what others say. This is a nasty, hungry world, and you mind its teeth well. Let the weak cry out and die. We can only armor ourselves by our very being, wreathed in the envy of the dead who would gladly crush and infant's skull for a mere sip of the breath our lungs draw."

The raider grabs his own chunk of firewood and grinds it up. They shake hands and say nothing more.

Both get a positive mood boost.

Hedge Knight vs Refugee Background 33 Hedge Knight
The hedge knight tests the resolve of the Refugee. A Ratcatcher can intervene to call out the hedge knight on his own failings. Morale boost for some of the participants.
Dlc 2
Hedge Knight vs Refugee Background 38 Refugee
The hedge knight tests the resolve of the Refugee. A Ratcatcher can intervene to call out the hedge knight on his own failings. Morale boost for some of the participants.
Dlc 2
Historian Mysterious Text Background 47 Historian
After reading a scroll succubus fall upon your men and pleasure them. Everyone gets a mood boost.
Historian Records Adventures Background 47 Historian
This happens quite sometime after the historian has joined your company. While you are going through maps, the historian approaches you and gives you a tome or book for you to read, not telling you what it is. Curiosity prompting, you open the book to find the historian has recorded the history of the company from hearing the tales of the men at the campfire. Such is the account that it brings tears. After reading it, you are grateful to the historian and asks him to share the book to the men. Doing so gives a good morale boost to the company.
Houndmaster Tames Wolf Background 50 Houndmaster
(Needs more info)
Hunt Food Background 22 Hunter
Your brother will hunt in the woods and you gain some Cured Venison venison and a large mood boost for your brother.
Hunt Food Poacher Poacher
Your brother will hunt in the woods and you gain some Cured Venison venison and a large mood boost for your brother.
Jousting Tournament Background 33 Hedge Knight
The Brother asks you if he can compete in a tournament, if you say he can, you are prompted by a noble to bet 500 crowns on whether or not your man wins or loses. Tavern rumors may help decide who wins the joust. If your Brother wins, he gains a mood boost, if he loses, he is injured with a chance of becoming upset.
Jousting Tournament Background 03 Squire
The Brother asks you if he can compete in a tournament, if you say he can, you are prompted by a noble to bet 500 crowns on whether or not your man wins or loses. Tavern rumors may help decide who wins the joust. If your Brother wins, he gains a mood boost, if he loses, he is injured with a chance of becoming upset.
Jousting Tournament Background 37 Bastard
The Brother asks you if he can compete in a tournament, if you say he can, you are prompted by a noble to bet 500 crowns on whether or not your man wins or loses. Tavern rumors may help decide who wins the joust. If your Brother wins, he gains a mood boost, if he loses, he is injured with a chance of becoming upset.
Jousting Tournament Background 06 Adventurous Noble
The Brother asks you if he can compete in a tournament, if you say he can, you are prompted by a noble to bet 500 crowns on whether or not your man wins or loses. Tavern rumors may help decide who wins the joust. If your Brother wins, he gains a mood boost, if he loses, he is injured with a chance of becoming upset.
Juggler Entertains Townsfolk Background 14 Juggler
Your juggler entertains people in a town and gains a mood boost.
Juggler Tempts Fate Background 14 Juggler
The juggler will ask you if he can do some juggling with knives. If you accept, some brothers will have a mood bonus (eager). I suppose it can also end with an injury. You can go further by throwing an axe on your juggler. If he succeeds he will gain a resolve and melee skill bonus, and more brothers will become eager. You can then throw a flail to him. If he succeeds he will earn more resolve and range defense (+2)
Killer vs Others Background 02 Killer On The Run
A killer on the run in your party has tried killing one of your brothers. You can choose:
  • "Have him flogged for this."
    • He gets light wounds and a bad mood.
  • "Have him hanged for this."
    • You lose some reputation, the killer dies and another brother gets a good mood.
  • "This is your family now. Do not ever dare such a thing again!"
    • 33% chance: One brother gets a very bad mood and others may just get a bad mood.
    • 33% chance: The killer dies and 33% of your brothers get a bad mood.
    • 34% chance: The killer suffers a temporary injury and 50% of your brothers get a bad mood.
Your campaign needs to be 10 days or older and the killer has to be with you for at least 60 days since he was hired.
Lawmen After Criminal Background 11 Thief
A group of lawmen claim that a wanted criminal is amongst your brothers. You can choose:
  • "The company would only suffer if we fought over this. The man is yours."
    • You gain 100 Crowns and lose the brother.
  • "We'll not give him up."
    • You have to fight a noble army and their house gets hostile towards you.
  • (only if you have more than 1500 Crowns) "Surely this isn't something that can't be solved with a fat purse of crowns?"
    • You pay 1000 Crowns and get to keep your brother.
  • (only if you have more than 3000 Crowns) "You know who it is you're threatening? The companyname!"
    • You get off for free.
  • "You got a drawing of the man you're after? Let me take a look."
    • 50% chance: You get to keep your brother and he gets a mood boost.
    • 50% chance: You have to fight a noble army and their house gets hostile towards you.
This is a day-time only event. The campaign needs to be 10 days or older. You have to be on a road.
Lawmen After Criminal Background 02 Killer On The Run
A group of lawmen claim that a wanted criminal is amongst your brothers. You can choose:
  • "The company would only suffer if we fought over this. The man is yours."
    • You gain 100 Crowns and lose the brother.
  • "We'll not give him up."
    • You have to fight a noble army and their house gets hostile towards you.
  • (only if you have more than 1500 Crowns) "Surely this isn't something that can't be solved with a fat purse of crowns?"
    • You pay 1000 Crowns and get to keep your brother.
  • (only if you have more than 3000 Crowns) "You know who it is you're threatening? The companyname!"
    • You get off for free.
  • "You got a drawing of the man you're after? Let me take a look."
    • 50% chance: You get to keep your brother and he gets a mood boost.
    • 50% chance: You have to fight a noble army and their house gets hostile towards you.
This is a day-time only event. The campaign needs to be 10 days or older. You have to be on a road.
Lawmen After Criminal Background 49 Raider
A group of lawmen claim that a wanted criminal is amongst your brothers. You can choose:
  • "The company would only suffer if we fought over this. The man is yours."
    • You gain 100 Crowns and lose the brother.
  • "We'll not give him up."
    • You have to fight a noble army and their house gets hostile towards you.
  • (only if you have more than 1500 Crowns) "Surely this isn't something that can't be solved with a fat purse of crowns?"
    • You pay 1000 Crowns and get to keep your brother.
  • (only if you have more than 3000 Crowns) "You know who it is you're threatening? The companyname!"
    • You get off for free.
  • "You got a drawing of the man you're after? Let me take a look."
    • 50% chance: You get to keep your brother and he gets a mood boost.
    • 50% chance: You have to fight a noble army and their house gets hostile towards you.
This is a day-time only event. The campaign needs to be 10 days or older. You have to be on a road.
Lawmen After Criminal Background 25 Graverobber
A group of lawmen claim that a wanted criminal is amongst your brothers. You can choose:
  • "The company would only suffer if we fought over this. The man is yours."
    • You gain 100 Crowns and lose the brother.
  • "We'll not give him up."
    • You have to fight a noble army and their house gets hostile towards you.
  • (only if you have more than 1500 Crowns) "Surely this isn't something that can't be solved with a fat purse of crowns?"
    • You pay 1000 Crowns and get to keep your brother.
  • (only if you have more than 3000 Crowns) "You know who it is you're threatening? The companyname!"
    • You get off for free.
  • "You got a drawing of the man you're after? Let me take a look."
    • 50% chance: You get to keep your brother and he gets a mood boost.
    • 50% chance: You have to fight a noble army and their house gets hostile towards you.
This is a day-time only event. The campaign needs to be 10 days or older. You have to be on a road.
Mason vs Thief Background 17 Mason
The mason is stoking a campfire while the thief is standing nearby. The thief mulls over a question on what was the hardest to break into. He mentions that vaults were the easiest and towers standing alone are the hardest to break into. The mason agrees. Both mason and thief get a mood boost.
Mason vs Thief Background 11 Thief
The mason is stoking a campfire while the thief is standing nearby. The thief mulls over a question on what was the hardest to break into. He mentions that vaults were the easiest and towers standing alone are the hardest to break into. The mason agrees. Both mason and thief get a mood boost.
Messenger vs Houndmaster Background 46 Messenger
(Needs more info)
Messenger vs Houndmaster Background 50 Houndmaster
(Needs more info)
Miner Atop World Background 45 Miner
Your miner is enjoying the mountains and gets a good mood. This is a day-time only event and the miner needs to be level 3 or less.
Miner Fresh Air Background 45 Miner
The brother gets +3-6 Fatigue and a mood boost. The miner needs to be level 4 or higher. Noone can gain the benefit of this event twice.
Dlc 2
Minstrel Outsmarts Gambler Background 42 Minstrel
The minstrel utterly beats the gambler to a game of horseshoes. Morale boost for the minstrel.
Minstrel Outsmarts Gambler Background 20 Gambler
The minstrel utterly beats the gambler to a game of horseshoes. Morale boost for the minstrel.
Minstrel Regals Refugee Background 42 Minstrel
(Needs more info)
Minstrel Regals Refugee Background 38 Refugee
(Needs more info)
Minstrel Teases Deserter Background 42 Minstrel
(Needs more info)
Minstrel Teases Deserter Background 07 Deserter
(Needs more info)
Minstrel Writes Song Background 42 Minstrel
(Needs more info)
Monk Crafts Holy Water Background 13 Monk
Your monk creates 1 blessed water. (You gain 1 Holy water 01 flask of blessed water)
Dlc 2
Monk vs Monk Background 13 Monk
Both monks have a theological debate. You can choose:
  • "This doesn't concern me."
    • 50% chance: Both monks get a good mood.
    • 50% chance: Both gain +1 Resolve, a bad mood and 50% chance to receive light wounds or an temporary injury.
  • "A mercenary company is no place to talk religion!"
    • This has no further consequences.

Both monks need to be level 3 or higher. Another random brother will be involved too. This event can occur more than once with the same monks.

Peddler Deal Background 19 Peddler
May ask you for crowns to invest on an opportunity. Either turns a profit or you lose everything.
Peddler Sells Rat Background 19 Peddler
(Needs more info)
Player Plays Dice Background 32 Vagabond
Win or Lose 25 gold. Repeatable. At times, Brothers not of the gambling background will ask you to play, refusing has no consequences. Playing a game of dice will give a mood boost for that brother.
Player Plays Dice Background 20 Gambler
Win or Lose 25 gold. Repeatable. At times, Brothers not of the gambling background will ask you to play, refusing has no consequences. Playing a game of dice will give a mood boost for that brother.
Player Plays Dice Background 11 Thief
Win or Lose 25 gold. Repeatable. At times, Brothers not of the gambling background will ask you to play, refusing has no consequences. Playing a game of dice will give a mood boost for that brother.
Player Plays Dice Background 49 Raider
Win or Lose 25 gold. Repeatable. At times, Brothers not of the gambling background will ask you to play, refusing has no consequences. Playing a game of dice will give a mood boost for that brother.
Poacher vs Thief Background 21 Poacher
Poacher and thief get a mood boost. (Needs more info)
Poacher vs Thief Background 11 Thief
Poacher and thief get a mood boost. (Needs more info)
Ratcatcher Catches Food Background 41 Ratcatcher
The ratcatcher butchers rats for emergency provisions and sickens the other brothers.
Ratcatcher Crafts Net Background 41 Ratcatcher
You walk up to your Ratcatcher and find him weaving together a net... for catching your enemies in, of course.
Ratcatcher Spreads Disease Background 41 Ratcatcher
Apparently the Ratcatcher had been living up to his name, and furthermore, his rats somehow got loose, eating some of your provisions and getting some of the men Sick.
Refugee vs Raider Background 38 Refugee
(Needs more info)
Refugee vs Raider Background 49 Raider
(Needs more info)
Retired Soldier Tale Background 24 Retired Soldier
The retired soldier tells war stories and raises the mood of everyone in the company.
Sellsword Gets Better Deal Background 10 Sellsword
The Sellsword sellsword got a better offer from another company. You can choose:
  • "I see, time to part ways then."
    • The Sellsword sellsword left your company. (you lose his equipment too)
  • "There must be a way I can talk you out of this."
    • A% chance: The Sellsword sellsword will stay with the company. (he will never ask again for a higher pay) His wage increases by 5-15Asset daily money.
    • B% chance: The Sellsword sellsword left the company, but you get to keep his items.
  • "Then I shall match their offer."
    • His wage increases by 5-15Asset daily money. (he might ask again for a raise in the future)

He needs to be level 4 or greater and the more time passes the more likely he is to ask for a raise.
A% chance = the sellswords level * 10.
B% chance = 100 - A% chance.

Sellsword vs Raider Background 10 Sellsword
Causes trouble in town, will feel humiliated and take a mood drop if you're asking to stop his nonsense. If you leavehim be he will be euphoric, but the settlement will be threatening from now on.
Sellsword vs Raider Background 49 Raider
Causes trouble in town, will feel humiliated and take a mood drop if you're asking to stop his nonsense. If you leavehim be he will be euphoric, but the settlement will be threatening from now on.
Shepherd vs Ratcatcher Background 44 Shepherd
Both are talking about animals and get a good mood. The shepherd needs to be level 4 or lower and the ratcatcher level 3 or lower.
Shepherd vs Ratcatcher Background 41 Ratcatcher
Both are talking about animals and get a good mood. The shepherd needs to be level 4 or lower and the ratcatcher level 3 or lower.
Shooting Contest Background 29 Bowyer
Two archers ask you for permission to do a shooting contest. You can choose:
  • "Alright, fine."
    • 50% chance: Both archers get +1 Ranged skill and you used up 30 ammo.
    • 50% chance: Both archers get +1 Resolve and you used up 60 ammo.
  • "We can't afford to waste the arrows."
    • Both archers get a bad mood.

You need 60 ammo and at least 2 archers. (hunter, bowyer, sellsword and poacher count) The event has no level requirement. Each archer can participate up to 3 times in a shooting contest.

Shooting Contest Background 21 Poacher
Two archers ask you for permission to do a shooting contest. You can choose:
  • "Alright, fine."
    • 50% chance: Both archers get +1 Ranged skill and you used up 30 ammo.
    • 50% chance: Both archers get +1 Resolve and you used up 60 ammo.
  • "We can't afford to waste the arrows."
    • Both archers get a bad mood.

You need 60 ammo and at least 2 archers. (hunter, bowyer, sellsword and poacher count) The event has no level requirement. Each archer can participate up to 3 times in a shooting contest.

Shooting Contest Background 22 Hunter
Two archers ask you for permission to do a shooting contest. You can choose:
  • "Alright, fine."
    • 50% chance: Both archers get +1 Ranged skill and you used up 30 ammo.
    • 50% chance: Both archers get +1 Resolve and you used up 60 ammo.
  • "We can't afford to waste the arrows."
    • Both archers get a bad mood.

You need 60 ammo and at least 2 archers. (hunter, bowyer, sellsword and poacher count) The event has no level requirement. Each archer can participate up to 3 times in a shooting contest.

Shooting Contest Background 21 Sellsword
Two archers ask you for permission to do a shooting contest. You can choose:
  • "Alright, fine."
    • 50% chance: Both archers get +1 Ranged skill and you used up 30 ammo.
    • 50% chance: Both archers get +1 Resolve and you used up 60 ammo.
  • "We can't afford to waste the arrows."
    • Both archers get a bad mood.

You need 60 ammo and at least 2 archers. (hunter, bowyer, sellsword and poacher count) The event has no level requirement. Each archer can participate up to 3 times in a shooting contest.

Squire vs Hedge Knight Background 03 Squire
The squire learns from the hedge knight and gains +1-4 Resolve. The squire has to be level 4 or less and the hedge knights level doesnt matter. A squire can only learn once from a hedge knight. The hedge knight however can continue to teach other squires.
Squire vs Hedge Knight Background 33 Hedge Knight
The squire learns from the hedge knight and gains +1-4 Resolve. The squire has to be level 4 or less and the hedge knights level doesnt matter. A squire can only learn once from a hedge knight. The hedge knight however can continue to teach other squires.
Swordmaster Teaches Background 30 Swordmaster
A squire, bastard, adventurous noble or disowned noble brother learns from your swordmaster and gains 1-4 Melee defense. The swordmaster has to be level 4 or higher and the student level 3 or higher. Anyone can only learn once from a swordmaster. The swordmaster however can continue to teach.
Swordmaster Teaches Background 03 Squire
A squire, bastard, adventurous noble or disowned noble brother learns from your swordmaster and gains 1-4 Melee defense. The swordmaster has to be level 4 or higher and the student level 3 or higher. Anyone can only learn once from a swordmaster. The swordmaster however can continue to teach.
Swordmaster Teaches Background 37 Bastard
A squire, bastard, adventurous noble or disowned noble brother learns from your swordmaster and gains 1-4 Melee defense. The swordmaster has to be level 4 or higher and the student level 3 or higher. Anyone can only learn once from a swordmaster. The swordmaster however can continue to teach.
Swordmaster Teaches Background 06 Adventurous Noble
A squire, bastard, adventurous noble or disowned noble brother learns from your swordmaster and gains 1-4 Melee defense. The swordmaster has to be level 4 or higher and the student level 3 or higher. Anyone can only learn once from a swordmaster. The swordmaster however can continue to teach.
Swordmaster Teaches Background 08 Disowned Noble
A squire, bastard, adventurous noble or disowned noble brother learns from your swordmaster and gains 1-4 Melee defense. The swordmaster has to be level 4 or higher and the student level 3 or higher. Anyone can only learn once from a swordmaster. The swordmaster however can continue to teach.
Tailor Werewolf Hide Armor Background 48 Tailor
If you have a Tailor in your company and 2 Unusually Large Wolf Pelts, you may get the option to make a Direwolf Hide Armor. Either there is no required level for the Tailor or it is very low (educated guess: 3). This event can often appear more than once if you meet the prerequisites more than once. Removed from Beasts and Exploration
Dlc 2 sw
Troublemakers Bully Peasants Background 27 Brawler
A brother is causing trouble in town. You can choose:
  • "I don't have time for this." (lowers your reputation, the bully gets a good mood)
  • "You need to stop this. It reflects badly on the company." (the bully gets a bad mood)
  • "Put the peasants in their place and search their homes for valuables!" (lowers your reputation significantly, you gain 100-500 Crowns, every Trait icon 42 bloodthirsty or combat-background gets a mood boost, everyone that is offended by violence may get a bad mood)


A Background 13 monk or

Background 13 peaceful flagellant brother can try to calm him down. (70% chance of success, 30% chance for getting an injury and a bad mood)
Troublemakers Bully Peasants Background 49 Raider
A brother is causing trouble in town. You can choose:
  • "I don't have time for this." (lowers your reputation, the bully gets a good mood)
  • "You need to stop this. It reflects badly on the company." (the bully gets a bad mood)
  • "Put the peasants in their place and search their homes for valuables!" (lowers your reputation significantly, you gain 100-500 Crowns, every Trait icon 42 bloodthirsty or combat-background gets a mood boost, everyone that is offended by violence may get a bad mood)


A Background 13 monk or

Background 13 peaceful flagellant brother can try to calm him down. (70% chance of success, 30% chance for getting an injury and a bad mood)
Troublemakers Bully Peasants Background 33 Hedge Knight
A brother is causing trouble in town. You can choose:
  • "I don't have time for this." (lowers your reputation, the bully gets a good mood)
  • "You need to stop this. It reflects badly on the company." (the bully gets a bad mood)
  • "Put the peasants in their place and search their homes for valuables!" (lowers your reputation significantly, you gain 100-500 Crowns, every Trait icon 42 bloodthirsty or combat-background gets a mood boost, everyone that is offended by violence may get a bad mood)


A Background 13 monk or

Background 13 peaceful flagellant brother can try to calm him down. (70% chance of success, 30% chance for getting an injury and a bad mood)
Troublemakers Bully Peasants Background 10 Sellsword
A brother is causing trouble in town. You can choose:
  • "I don't have time for this." (lowers your reputation, the bully gets a good mood)
  • "You need to stop this. It reflects badly on the company." (the bully gets a bad mood)
  • "Put the peasants in their place and search their homes for valuables!" (lowers your reputation significantly, you gain 100-500 Crowns, every Trait icon 42 bloodthirsty or combat-background gets a mood boost, everyone that is offended by violence may get a bad mood)


A Background 13 monk or

Background 13 peaceful flagellant brother can try to calm him down. (70% chance of success, 30% chance for getting an injury and a bad mood)
Squire vs Hedge Knight Background 33 Hedge Knight
The hedge knight tells the squire how to become a knight. +2-4Resolve resolve for the squire and he gets a bad mood.
Squire vs Hedge Knight Background 03 Squire
The hedge knight tells the squire how to become a knight. +2-4Resolve resolve for the squire and he gets a bad mood.
Walkers Bond Background 32 Vagabond
"Two men of the road share stories", increasing their mood and relations.
Walkers Bond Background 46 Messenger
"Two men of the road share stories", increasing their mood and relations.
Wildman Causes Havoc Background 31 Wildman
In a town, somebody complains that your Wildman created havoc in his shop. You can either ignore, come up and see the damage and apologies. The damage is quite substancial and the Wildman spread his "scent" all over the place. If you do pay for the damage, you can pay crowns (for no reputation debuff?) and will help him rebuild (you will pay 600 crowns.
Wildman Finds Something Background 31 Wildman
Forest backrounds can find some useful items in forests.
Wildman Offers Mushrooms Background 31 Wildman
You walk up into the forest and your company finds out your wildman has run off. He returns with some loot (strange mushrooms only loot ?)
Wildman Testing Money Background 31 Wildman
You find your wildman brother stacking crowns into towers. You can either try to trade them for something worthless (You gain some crowns(?) or the wildman gets just angry causing injury to some men and break a random item) or leave him alone.
Witchhunter Ghoul Teeth Background 23 Witchhunter
The witchhunter transforms one Jagged fang into one Antidote.


Events by TraitEdit

These events can randomly happen on the global map.

Event Affiliated Brother Traits What happens
Addict Steals Potion Trait icon 62 Addict You find your addicted brother with some of your potions. You can choose:
  • "I just hope you'll heal in time." (has no further consequences)
  • "This needs to stop now."
    • 33% chance: (he loses the Trait icon 62 addict trait)
    • 67% chance: (you lose a random potion from your inventory)
  • "Enough. I'll have this bloody demon whipped out of you!" (he loses the Trait icon 62 addict trait, gets a light injury, gets a bad mood and every brother that is offended by violence gets a bad mood aswell)
Aging Swordmaster Status effect 60 Old A Background 30 swordmaster brother gains the Status effect 60 old trait. The swordmaster needs to be level 9 or higher.
Ailing Recovers Trait icon 59 Ailing
Your Background 57 beast slayer or Background 13 monk brother removes the Trait icon 59 ailing trait from another brother. Both brothers need to be level 4 or higher.
Bad Curse Trait icon 26 Superstitous
A brother with the superstitious trait will ask you for 400Crowns to lift the curse with the aid of a witch. You can choose:
  • "If it must be... go take care of it. Here are the crowns." (He gets a mood boost and you lose 400Crowns)
  • "This isn't going to happen." (his mood will drop and he gets Status effect 52 afraid (50% less Resolve for a few days))


A Background 13 monk brother can talk to him and both gain +1 Resolve. (a peaceful flagellant works too)
A Background 39 sorcerer brother can remove the curse and the brother gets a mood boost.

The Resolve boost can only be gained once. The event has no level requirements.

Bad Omen Trait icon 26 Superstitous
A brother with the Trait icon 26 superstitous trait will get Status effect 52 afraid. (50% less Resolve for a few days)
Bright vs Dumb Trait icon 11 Bright
The bright brother teaches the dumb brother about critical thinking and memorization. Both brothers get a mood boost.
Bright vs Dumb Trait icon 17 Dumb
The bright brother teaches the dumb brother about critical thinking and memorization. Both brothers get a mood boost.
Cocky Challenges Player Trait icon 24 Cocky
The cocky brother claims to be a better leader than you. Your response:
  • "You're totally right. You should be in charge." (33% of your brothers gain confidence in your leadership)
  • "Time to cut you down to size." (The cocky brother will get a bad mood))
  • "I'm in charge here! This is my company!" (33% of your brothers lose confidence in your leadership)
Cocky vs Iron Lungs Trait icon 24 Cocky
The cocky brother challenges the iron lung one to a breath holding competition. Cocky brother loses, takes light wounds and a mood penalty. All other brothers get a mood boost.
Cocky vs Iron Lungs Trait icon 33 Iron Lungs
The cocky brother challenges the iron lung one to a breath holding competition. Cocky brother loses, takes light wounds and a morale penalty. All other brothers get a morale boost.
Dastard Loses Trait Trait icon 38 Dastard
Brother with the "dastard" trait loses the mentioned trait with the help of 2 other brothers that have the Trait icon 37 brave or Trait icon 30 fearless trait. The dastard broter needs to be level 3 or higher.
Determined Delivers Peptalk Trait icon 31 Determined
Determined character tells other brothers to man up. 33% of your brothers get a mood boost. The determined brother needs to be level 3 or higher.
Drunkard Loses Stuff Trait icon 29 Drunkard
Your drunkard lost a random item. Your response:
  • "Everybody makes mistakes." (Has no further consequences)
  • "Latrine duty for a month!" (Has no further consequences)
  • "If he won't put down the drink I'll force him to. Get the whip."
    • 75% chance: He receives a temporary injury, loses the drunkard trait and gets a bad mood. Other brother might be offended by your violence and get a bad mood.
    • 25% chance: He receives a temporary injury and gets a bad mood. Other brother might be offended by your violence and get a bad mood.

The lost item will be a non-legendary weapon, helmet, armor or shield. This event can happen again if he kept the drunkard trait.

Education Trait icon 17 Dumb
A historian or monk wants to teach this brother. Success (40%) will remove the bad trait. If he fails (60%) to teach him, the teacher will get a bad mood. The event cant start with a Trait icon 25 hesitant teacher. Has no level requirement.
Fat Guy Gets Fit Trait icon 10 Fat
All the walking and fighting caused the brother to lose weight and thus lose his "fat" trait. The brother needs to be level 5 or higher.
Fainthearted is Shellshocked Fainthearted Fainthearted
After his first battle, a brother is horrified by what has just happened. He gets a bad mood. The brother needs to be level 4 or less.
Fear Beasts Trait icon 48 Fear of Beasts
After losing 2 or more brothers in a fight against beasts, the brother gains the fear of beasts trait.
A brother is immune against this if:
  • level 8 or higher
  • has the Trait icon 51 hate for beasts, Trait icon 30 fearless, Trait icon 37 brave, Trait icon 31 determined or Trait icon 42 bloodthirsty trait
  • has the BackgroundCompanion companion, Background 57 beast slayer, Background 22 hunter, Background 23 witchhunter or Background 31 wildman background
Fear Greenskins Trait icon 49 Fear of Greenskins
After losing 2 or more brothers in a fight against greenskins, the brother gains the fear of greenskins trait.
A brother is immune against this if:
  • level 8 or higher
  • has the Trait icon 52 hate for greenskins, Trait icon 30 fearless, Trait icon 37 brave, Trait icon 31 determined or Trait icon 42 bloodthirsty trait
  • has the BackgroundCompanion companion, Background 55 orc slayer or Background 31 wildman background
Fear Undead Trait icon 47 Fear of Undead
After losing 2 or more brothers in a fight against undead, the brother gains the fear of undead trait.
A brother is immune against this if:
  • level 8 or higher
  • has the Trait icon 50 hate for undead, Trait icon 30 fearless, Trait icon 37 brave, Trait icon 31 determined or Trait icon 42 bloodthirsty trait
  • has the BackgroundCompanion companion, Background 54 crusader, Background 28 gravedigger, Background 25 graverobber or Background 31 wildman background
Gain Addiction Trait icon 62 Addict Using too many potions within 3 days made your brother become an addict.
Glutton Eats Apple Trait icon 07 Gluttonous
Your Trait icon 07 gluttonous brother ate a Inventory hexe apple poisoned apple and is now throwing up. He gets Status effect 50sick (-25% to all stats and -2Vision vision for 1 to 3 days) and you lost a Inventory hexe apple poisoned apple.
Glutton Gets Fat Trait icon 07 Gluttonous
Because of his eating, a brother with the Trait icon 07 gluttonous trait gains the Trait icon 10 fat trait. This event can only trigger if you have 100 food or more and the brother is level 3 or higher.
Greedy Demands Raise Trait icon 06 Greedy
The greedy brother asks for a raise in pay. You can choose:
  • "Very well, you've earned it." (Increases his daily wage by 8 Asset daily money and he gets a mood boost)
  • "You'll get what we agreed upon and no more." (He gets Trait icon 35 disloyal or loses his loyal Trait icon 39 trait and a bad mood)

You can get this event only with 4000Crowns or more. The brother has to be level 8 or higher.

Hate Greenskins Trait icon 52 Hate for Greenskins
The brother gains the hate for greenskins trait after you lost 2 or more brothers against greenskins.
Requirements:
  • be level 3 or higher
  • can't have the Trait icon 49 fear of greenskins, Trait icon 38 dastard, Trait icon 12 craven, Trait icon 40 fainthearted or Trait icon 60 weasel trait
Hate Undead Trait icon 50 Hate for Undead
The brother gains the hate for undead trait after you lost 2 or more brothers against undead.
Requirements:
  • be level 3 or higher
  • can't have the Trait icon 47 fear of undead, Trait icon 38 dastard, Trait icon 12 craven, Trait icon 40 fainthearted or Trait icon 60 weasel trait
Lose Addiction Trait icon 62 Addict Your brother is no longer an addict after not drinking poitions for 14 or more days.
Lose Fear Beasts Trait icon 48 Fear of Beasts
The brother loses the fear of beasts trait.
Requirements:
  • the last fight had to be against beasts
  • brother needs 50 kills or more (of any kind)
  • brother needs to have fought in 25 battles or more (of any kind)
  • brother isnt currently sitting in reserve
Lose Fear Greenskins Trait icon 49 Fear of Greenskins
The brother loses the fear of greenskins trait.
Requirements:
  • the last fight had to be against greenskins
  • brother needs 50 kills or more (of any kind)
  • brother needs to have fought in 25 battles or more (of any kind)
  • brother isnt currently sitting in reserve
Lose Fear Undead Trait icon 47 Fear of Undead
The brother loses the fear of undead trait.
Requirements:
  • the last fight had to be against undead
  • brother needs 50 kills or more (of any kind)
  • brother needs to have fought in 25 battles or more (of any kind)
  • brother isnt currently sitting in reserve
Nightowl Catches Thief Trait icon 57 Night Owl
The brother caught a thief during his night watch and you gain 100-300Crowns, he gets a good mood and becomes Status effect 53 exhausted (-40% fatigue for 1 to 3 days). The brother needs to be level 3 or higher.
Oldguard Becomes Drunkard Trait icon 29 Drunkard
One of your brother gets the drunkard trait. He needs to be level 8 or higher and you need to lose 8 or more brothers while he is with you recently.
Optimist Lost Battle Trait icon 19 Optimist After losing a battle this brother is still hopeful and improves his mood and 50% of your other brothers get rallied with a mood boost. (Trait icon 20 Pessimists dont get this mood boost)
Paranoid Bothers Others Trait icon 55 Paranoid The paranoids mood may drop.
Pessimist Won Battle Trait icon 20 Pessimist After a victorious battle, a pessimist brother will question your victory and imply that you will be on the loosing end someday just like them. 50% of your brothers get a bad mood.
Shortsighted Shoots Bro Trait icon 27 Shortsighted Your shortsighted brother injures another brother by accident. Both brothers get a bad mood. This happens out of combat.
Spartan Should Eat More Trait icon 08 Spartan Your spartan brother seems weak from not eating enaugh. You can choose:
  • "I'll leave you be."
    • 75% chance: No futher consequences.
    • 25% chance: Suffers light wounds or a temporary injury. (50/50 chance)
  • "Eat up, fool!"
    • 75% chance: He gets a bad mood.
    • 25% chance: The Trait icon 08 spartan trait got removed.
Strength Contest Trait icon 15 Strong Your strong brother started a strength constest with another brother.
Both gain +1 Fatigue and a mood boost. A brother cant participate more than 2 times in a strength contest. A Trait icon 11 bright brother cant join this event. There is no level requirement for this event.
Surefooted Saves Damsel Trait icon 05 Sure Footing Your sure footed brother saved a falling lady. The brother gets a mood boost.
Teamplayer is Bro Trait icon 58 Team Player
Everyone is grateful to have this brother around. 50% of your brothers gain +1 Resolve and all brothers gain mood boost. This event can happen more than once, but noone can receive the resolve bonus twice. The event has no level requirement.
Training Accident Trait icon 36 Clumsy
Your clumsy brother hurt himself while sorting the gear.
  • 60% chance: Gets a random temporary injury.
  • 40% chance: Suffers light wounds.
Training Accident Trait icon 29 Drunkard
Your clumsy brother hurt himself while sorting the gear.
  • 60% chance: Gets a random temporary injury.
  • 40% chance: Suffers light wounds.
Training Accident Trait icon 62 Addict
Your clumsy brother hurt himself while sorting the gear.
  • 60% chance: Gets a random temporary injury.
  • 40% chance: Suffers light wounds.
Troublemakers Bully Peasants Trait icon 01 Brute
A brother is causing trouble in town. You can choose:
  • "I don't have time for this." (lowers your reputation, the bully gets a good mood)
  • "You need to stop this. It reflects badly on the company." (the bully gets a bad mood)
  • "Put the peasants in their place and search their homes for valuables!" (lowers your reputation significantly, you gain 100-500 Crowns, every Trait icon 42 bloodthirsty or combat-background gets a mood boost, everyone that is offended by violence may get a bad mood)


A Background 13 monk or

Background 13 peaceful flagellant brother can try to calm him down. (70% chance of success, 30% chance for getting an injury and a bad mood)
Troublemakers Bully Peasants Trait icon 42 Bloodthirsty A brother is causing trouble in town. You can choose:
  • "I don't have time for this." (lowers your reputation, the bully gets a good mood)
  • "You need to stop this. It reflects badly on the company." (the bully gets a bad mood)
  • "Put the peasants in their place and search their homes for valuables!" (lowers your reputation significantly, you gain 100-500 Crowns, every Trait icon 42 bloodthirsty or combat-background gets a mood boost, everyone that is offended by violence may get a bad mood)


A Background 13 monk or

Background 13 peaceful flagellant brother can try to calm him down. (70% chance of success, 30% chance for getting an injury and a bad mood)
Uber Courageous Trait icon 30 Fearless The entire company is inspired by this brother. 75% of your brothers get a mood boost.
Uber Courageous Trait icon 31 Determined The entire company is inspired by this brother. 75% of your brothers get a mood boost.
Uber Courageous Trait icon 13 Deathwish The entire company is inspired by this brother. 75% of your brothers get a mood boost.

Events by Late Game crisisEdit

These events can happen in a late game crises anywhere on the world map.

Event Crisis What happens
Civilwar Conscription War of the Noble Houses Recruiters of the noble houses are starting to pull young, fresh men out of their homes.
Civilwar Deserter War of the Noble Houses You are send to stop a group of deserters. You can call them cowards (You can convince them or be forced to fight against them), threaten them (You will have to fight them) or offer them 2910Crowns. (They will agree to follow you back)
A Background 24retired soldier brother can solve the deserters quest without a fight.
Civilwar Flavor War of the Noble Houses Some lowborn are betting crowns on what noble house might win the war.
Civilwar Intro War of the Noble Houses A minstrel in town announces that the noble houses started a war against each other. The war of the noble houses has begun.
Civilwar Town Conquered War of the Noble Houses A town got conquered and now belongs to a different noble house.
Civilwar Warnings War of the Noble Houses You come across peasants and merchants murmuring about the upcoming war between the noble houses. The war of the noble houses will start in the near future.
Greenskins Intro Greenskin Invasion A group of refugees tells the player that goblins and orcs are working together and are already attacking. The greenskin invasion has begun.
Greenskins Investigation Greenskin Invasion A lord informs you of a goblin being seen in his castle and asks you to find and kill him. You can either search the pantry (You find the lord's wife and a stable boy having a good shag behind some melons. The man offers to snag a famous jouster's shield in exchange for your silence (You can keep the secret and gain a Inventory kite shield 00 kite shield or tell the lord about this)), search the armory (?), search the (?) or decline the request.
Greenskins Outro Greenskin Invasion A handful of soldiers are mocking your mercenary group and report that the greenskin invasion is over. You are given the option to retire (End Campaign) or to continue as the commander of your mercenary band.
Greenskins Pet Goblin Greenskin Invasion While exploring away from civilisation, in forest, an mad hermit with a crossbow could be encountered. You can choose to :
  • Leave him alone : nothing will happen.
  • Approach at your own risk. Then you will discover that he has a goblin chained at home and that it is the hermit's only friend. And you will have 3 options. The one where you convince the hermit to unchain his friend will end with the hermit wounded, the goblin killed and you gaining an unique item.
Greenskins Slayer Greenskin Invasion Along the road you meet a knight with a bone necklace. He offers his sword to kill orcs and goblins. If you let him join you'll earn a level 5-6 Background 55 orc slayer brother.
Greenskin Slayer Leaves Greenskin Invasion The Background 55 orc slayer brother leaves your party since the greenskin invasion has ended.
Greenskins Warnings Greenskin Invasion You meet a jung boy that has seen goblins and orcs working together on his travels. The greenskin invasion will start in the near future.
Undead Crusader Undead Scourge A man in a suit armor stops you on the path. He offers his sword to fight the dead. If you let him join you'll earn a level 5-6 Background 54 crusader brother.
Undead Crusader Leaves Undead Scourge The Background 54 crusader brother leaves your party since the undead scourge has ended.
Undead Hoggart Undead Scourge You meet Hoggarts brother Barnabas. He asks you to take care of the now undead, possessed Hoggart. You can choose:
  • "This is not our problem." (nothing happens)
  • "Alright, show the way."
    • "Fine. Let's take a look."
      • "We need to burn down the house."
      • "Random brother, distract the specter!"
        • You gain 300 Crowns.
      • "Let's get Witchhunter witchhunter. Vile spirits are his forte."
        • You gain some reputation and a random named Sword two hand 01 named 03 greatsword. (named "Hoggart's Heirloom")
    • "I'll end this right here."
      • You lose some reputation and get a random named Dagger named 03 dagger. (named "Barnabas' Dagger")
    • "This is not our problem anymore." (nothing happens)
You need to kill hoggart in the beginning of the game for this event. You need to be on a road
Undead Necrosavant Undead Scourge You notice a greybeard on the side of your path. You can choose:
  • "Let's see what he's up to."
    • 50% chance: You gain a Inventory loot 01 silver bowl.
    • 50% chance: A fight against undead will start. If you have a witchhunter there wont be any fight and you gain some Inventory vampire dust 01 shimmering ashes and a good mood for him.
  • "Let's keep moving." (nothing will happen)

This event can only trigger while on a road.

During the war between noble houses, you will be given the opportunity to swap sides to another noble house (Trigger: Privateering mission?) in exchange for one random unique weapon. Accepting the bribe brings the relationship of your new house to neutral, and your old house to zero. Declining brings no effects, and may be offered again. If you accept, some time after the war ends (<50 days, needs confirming) an event will occur (Trigger: after a battle?) where the house you betrayed sends a large army led by a knight to attack you. Assuming that you win, your new relationship with that house will be zero (Retreating from battle avoids penalty? Untested).

Events by ItemEdit

These events can randomly happen on the Global map, when you own the required items.

Event Requirement What happens
Dogfighting 1 or more War Dogs One of your brothers tells you about a dogfighting opportunity. You can choose:
  • "That's not going to happen." (nothing happens)
  • "Alright, but I'm going with you."
    • "I've changed my mind." (nothing happens)
    • "Let's do this."
      • "This is bad. Let's get out of here." (nothing happens)
      • "Time to ante up and see what our mutt can do." (you will pay 200 Crowns)
        • 33% chance: Your dog is dead.
        • 34% chance: You win 500 Crowns.
        • 33% chance:
          • "I can't intervene."
            • 50% chance: You win 500 Crowns.
            • 50% chance: Your dog is dead.
          • "This needs to stop!"
            • "Take your damn crowns, then. We're leaving with our dog." (you lost your entry fee but keep the dog)
            • "The fight will continue." (your dog is dead.)

This event can only trigger if you have 250 Crowns or more. You need to be near an allied town.

Dogs Dig up Loot 2 or more War Dogs Your War Dogs scamper off and dig something up. Possible loot:
Food Goes Bad Have food that is about to spoil You are notified about spoiled food, resulting in some lost provisions. There are many different flavor-versions how the food went bad.
Glutton Eats Apple 1 or more poisoned apple Your Trait icon 07 gluttonous brother ate a Inventory hexe apple poisoned apple and is now throwing up. He gets Status effect 50sick (-25% to all stats and -2Vision vision for 1 to 3 days) and you lose a Inventory hexe apple poisoned apple.
Good Food Variety Have 5 different types of food Your men appreciate their diverse meals.
All brothers get a mood boost. (except brothers with Trait icon 08 spartan trait) Gluttonous gluttonous and Fat fat brothers get a larger mood boost.
No Food Have no provisions left Has no effect. Its just a reminder that the player should get some food.
No Food Variety Only feeding your brothers ground grains Many brothers get a bad mood from poor food variety.
Trait icon 08 Spartan and lowborn brothers dont mind the poor variety. Gluttonous Gluttonous brothers get extra unhappy.
Petrified Scream 1 or more petrified screams Some brothers suffer nightmares and become unhappy.
Brave Brave and Fearless fearless brothers are immune to this. Brothers with Superstitious superstitious, Paranoid paranoid, Dastard dastard or Craven craven trait get a bad mood. This is a night-time only event.
Wardogs Fight Each Other 2 or more War Dogs The dogs fight each other. You can choose:
  • "Let the hounds sort it out themselves."
    • 20% chance: Both dogs are dead.
    • 15% chance: Nothing happens.
    • 65% chance: One dog is dead.
  • "Someone separate the hounds!"
    • 10% chance: Both dogs are dead.
    • 40% chance: Nothing happens.
    • 40% chance: One dog is dead.
    • 10% chance: A brother suffers a temporary injury.
  • "Background 50 Houndmaster, you are a houndmaster, handle this!"
    • 100% chance: Nothing happens.
The dogs can only start this event when they are not assigned to a brother.

Contract EventsEdit

These events can randomly happen on the Global map, while doing a contract.

Event Contract Type What happens
A Hexe Offers a Bargain for the Firstborn's Life Hunting Hexen Instead of fighting, the Hexe hexe will offer a bargain for the the firstborn's life. You can choose:
  • "I will never yield that boy to you hags. To arms!"
    • You fight the hexe.
  • "I desire a drink for the body."
  • "I desire a drink for the spirit."
A Pale Man in Black Return Item Sometimes, especially if this contract has a higher number of skulls, a necromancer joins this fight making it significantly more difficult.
Altruists Trap Discover Location If you took directions from an altruist you get attacked by Raider brigands at the location.
Ancient Weapon Obtain Item Right before fighting the Ancient dead ancient dead you can choose:
Animal Activist Hunting Lindwurms You meet a man that wants to protect the Lindwurm lindwurms. He offers you some crowns and lindwurm skinsuite to show your employer. You can choose:
  • "Out of the way, fool. We have a beast to slay."
    • You fight the lindwurms.
  • "Very well. I accept your offer."
    • 40% chance: You fail the contract.
    • 60% chance: You complete the contract.
Brigand Prisoner Drive Away Bandits After destroying the brigand camp you find a prisoner that is happy to join your company. You gain a random laborer background.
Chopping Trees Hunting Schrats After defeating the Schrats schrats you gain 2x Quality wood quality wood.
Deceased Knight Hunting Webknechts After fighting the Webknecht webknechts you find the remains of a dead knight and salvage what you can from him. (Possible loot: Inventory body armor 55 decayed coat of scales,

Decayed full mail hauberk decayed reinforced mail hauberk)

Evil Artifact Deliver Item The cargo starts moving. You can choose:
  • "I want to know what's going on."
    • You have to fight a group of Ancient dead ancient dead while surrounded and you gain the Cursed crystal skull cursed crystal skull.
      • "We have to destroy it." (destroys the artifact and you fail the quest)
      • "We're paid to deliver this, so that's what we'll do." (you can finish the contract)
  • "Leave that thing alone." (nothing happens, you can still continue to deliver the cargo and finish the contract)
Good Deal Return Item After obtaining the stolen property, you are offered a higher reward for the object by a shady man. Accepting the offer will result in the failure of the contract.
Good Nights Sleep Hunting Alps Your brothers have slept so well 75% of them get a good mood after defeating the alps and they lose any Exhausted exhausted, Status effect 62 hangover or Status effect 61 drunk status.
Graverobbers Offer Map Investigate Cemetery You meet graverobbers. They offer a map that leads to a site rich in treasures if you let them go free. You can choose:
  • "Kill them all!"
  • "Very well, hand over the map and you may leave this place alive."
    • You get an undead location revealed, 1 extra Silver bowl silver bowl and Silver ware silver ware can be looted there.
      • 50% chance: You get 1/2 of the pay for poorly finishing the contract.
      • 50% chance: You fail the contract.
Hostile Mercenaries Deliver Item You are stopped by another band of mercenaries that demand the cargo you are delivering. You can either surrender the cargo to them and fail the contract or you will have to fight them to protect the cargo.
Hostile Mercenaries 2 Drive Away Bandits You are stopped by another band of mercenaries that demand the leaders head you are delivering. You can either surrender the head to them and fail the contract or you will have to fight them to protect the head.
Lone Survivor Hunting Webknechts After killing all the Webknecht webknechts you discover a Background 24 retired soldier. He offers to join you. He will always have the Trait icon 48 fear of beasts or Trait icon 51 hate for beasts trait.
Merchant in Distress Hunting Lindwurms The Lindwurm lindwurms are attacking a caravan. If less than 5 caravans are destroyed you get an extra reward. You get 3 extra caravan hands for the fight. The reward is that an undead location is revealed that will contain a named item.
Mysterious Prisoner Escort Caravan You notice a cage with a prisoner with your cargo who wants to be freed. You can choose:
  • "Don't waste your breath. I don't give a shite who you are."
    • You can continue your contract.
  • "This better be worth it. I'll hold you to your promises once I've freed you." (you lose a large amount of reputation)
    • 33% chance: You get nothing, he was a Liar.
    • 67% chance: You gain 3000 Crowns and a reputation boost with their house.
Orcs vs Orcs Destroy Orc Camp Instead of just fighting 1 group of orcs you find yourself facing 2 groups of orcs that are also trying to kill eachother. You also start the combat surrounded.
Refugee Home Restore Location You meet refugees and have to choose:
  • "Kick these people out."
    • You lose some reputation, but can finish the contract.
  • "These people have nowhere to go. Just... leave them be."
    • You gain some reputation, but fail the contract.
Robber Baron Drive Away Bandits Before attacking the brigand camp you notice the famed face of a robber baron. An extra brigand leader will be part of this fight. You also get a higher quest reward if you bring his head. There is a chance to be attacked by mercenaries when you deliver his head back.
Secret Location Discover Location You are approached by a man that wants to keep the location a secret if you find it. You can choose:
  • "I don't think so. Only our employer will learn where it is."
    • You finish the contract without anything happening.
  • "We have a deal. You and noone else will learn where it is."
    • You get the bribe money and fail the contract. You lose some reputation.
  • "Why get paid only once if we can get paid twice?"
    • You get the bribe and contract money. You lose a large amount of reputation.
Scare Unholds Hunting Unholds While confronting the Unhold unholds you get the option:
  • "Attack them!"
    • The fight starts as normal.
  • "Background 57 Beast slayer knows what he's doing."
    • 35% chance: The Unhold unholds flee (contract completed) and he gets a good mood.
    • 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.
  • "Background 31 Wildman knows what he's doing."
    • 35% chance: The Unhold unholds flee (contract completed) and he gets a good mood.
    • 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.
  • "Dumb Dumb brother knows what he's doing."
    • 35% chance: The Unhold unholds flee (contract completed) and he gets a good mood.
    • 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.
Slit Throat Drive Away Bandits After the battle the brigands beg for mercy. You can choose:
  • "Slit their throats."
    • You lose some reputation.
  • "Take their arms and chase them away."
    • You gain some reputation.
Stolen Goods Escort Caravan Noblehouse units stop your caravan and demand you to surrender the goods. You can choose:
  • "I don't think so. We'll defend it if need be."
    • You will fight noble troops and the house gets hostile. You can still finish the contract tho.
  • "We aren't paid enough to make enemies of your noblehouse. Take them."
    • You fail the contract.
  • "Your lords won't appreciate their allies, the company, to be held up like this." (only if you have a good relation to their house)
    • You can continue the contract.
Valuable Cargo Escort Caravan Your men ask you to take the cargo for yourself. You can choose:
  • "Get back to work before I beat you there. We have a contract to fulfill."
    • You can continue your contract.
  • "Finally, luck smiles upon us. We take the gems for ourselves!"
    • You lose a giant amount of reputation. (probably enaugh to turn them hostile) You gain some Gems gems (worth 520 Crowns)
Vampire Attack Escort Caravan You are attacked by Necrosavant necrosavants. You can choose:
  • "Defend the caravan!"
    • You have to fight but can continue the contract. (you are surrounded)
  • "Run for your lives! Run! Run!"
    • You fail the contract.
Witch Curse Hunting Hexen The Hexe hexe will make your Superstitious superstitious brother become Afraid afraid (50% less Resolve for a few days) after the battle. He gets a bad mood too.

Other EventsEdit

These events can randomly happen on the Global map, without any background, trait or item requirement.

Event What happens
Adopt Wardog You notice a dog following you. You can either kill it and gain/lose nothing or shoo it away or offer him Food provisions and try to tame him. Offering food might result in the temporary injury Injury icon 08 split hand, Injury icon 01 crushed hand , Injury permanent icon 07 crushed finger or permanent injury Missing Finger missing finger and no Dog 01 04 70x70 wardog.

Background 50 A houndmaster brother has guaranteed success in getting the dog to join you.

All Naked This event can occur when some of your men have no body armor on them. You meet a traveler and have a conversation with him about that. Has no further consequences.
Alp Captured in a Hole You find a man sitting next to a hole in the ground. You can choose:

Event cant trigger while on a road or in snow terrain and only on a campaign that is 30 days or older.

Alp Nightmare One of your men dies, but luckily it was only a bad dream. Might be more likely to happen after fighting Alp 01 orientation alps.
Ball on Roof A boy is climbing a tree and wants to retrieve his ball from a roof. You can either help him (gain a mood boost or the boy falls down and dies) or ignore the entire situation.
A Trait icon 05 sure-footed brother has guaranteed success. (brother gets a mood boost)
Beat up Old Man You meat an old man on the road. He has a jeweled ring on his finger. You can either wish him safe travel or take the ring from him. (you gain a Inventory loot 09 signet ring)
Bird Shits on Sellsword One of your men gets hit by birdshite.
A Background 22 hunter brother can shoot the bird. (All brothers get a mood boost)
Brawl The whole company is fighting eachother without any apparent reason. Many brothers suffer light wounds and get a positive mood boost.
Broken Cart You come across a broken cart. You can either help fix the cart (may gain AmmoArmor partsMedicine supplies, Food provisions and sometimes a temporary injury) or plunder it (you gain some Armor partsMedicine supplies) or ignore the cart and his owner.
Broken Wagon You find an abandoned wagon which you salvage for 5-15 Armor parts tools.
Broken Wagon in Swamp You recover 5-15 Armor parts tools. If you have a Background 43 butcher you gain Strange Meat strange meat on top of that.
Cat on Tree A Young boy asks you to retrieve a cat from a tree.
Background 41 A rat catcher brother can easily retrieve the cat. (+2Initiative initiative and a moral boost)
Background 22 A hunter brother can try to knock down the cat with an arrow. If he succeeds he will get +1Ranged skill ranged skill and if he fails he will suffer a morale penalty.
Children's Crusade You meet an army of children on the road who are on their way north to spread the word of the old gods. You can choose:
  • "You ought to go home to your parents, kids." (slightly increases reputation)
  • "I'll save you the long walk and rid you of any valuables right here." (lowers reputation, you gain Inventory loot 06 silverware, a Spear 02 militia spear and backgrounds offended by violence may get a bad mood)
  • "Good luck, I guess." (slightly lowers reputation)

Background 46 A messenger brother can easily talk them out of it. (+1-2 Resolve for the messenger and a good mood for some brothers)
Background 32 A vagebond brother can easily talk them out of it. (+1-2 Resolve for the vagabond and a good mood for some brothers)
Background 38 A refugee brother can easily talk them out of it. (+1-2 Resolve for the refugee and a good mood for some brothers)
Background 13 A monk brother can convince them to go back home. (+1-2 Resolve, monk and others gain a mood boost)
Collector Wants Trophy As you look at the local market's wares, a strange man approaches. He offers you Crowns for your trophy. (As many as the item is worth)
Background 19 A peddler brother can haggle to get more crowns for the trophy.
Come Across Burial While traveling on the road, your company comes across a group of people burying old soldier. You can choose:
  • "Let's make it ours."
    • 35% chance: You get a Longsword 01 longsword.
    • 65% chance: (you lost some reputation)
      • "It does now." (you lost a great amount of reputation and gain a Longsword 01 longsword)
      • "The crone is right, we shan't disturb the burial any further." (you gain a great amount of reputation)
  • "Leave them be." (nothing happens)
This is a day-time only event. Your campaign has to be 15 days or older. Cant trigger in a forest or snow. You have to be on a road.
Corpses in Forest While marching through the forest you come across a pile of burnt corpses. You can choose:
  • "Maybe there's something useful in there."
  • "Better not dwell here." (nothing happens)
This is a day-time only event. You need to be in a forest and not on a road.
Cow Tipping You come across a lone cow and your men want to see who can tip it over. One of them asks you to choose a brother. You can either pick a random brother (he gains +1Fatigue fatigue and raises everyones morale or gets injured and takes a morale loss) or you leave the cow alone.
A Trait icon 15 strong or Trait icon 14 tough brother succeeds guaranteed. (he gains +1Fatigue fatigue and raises everyones morale)
Creepy Guy A violent killer has been hanged. A strange man offers you a reward if you recover one of the killer's fingers. You can choose:
  • "Alright, I'll go and find them."
    • 30% chance: You gain 500 Crowns. (if you have less than 1000 Crowns you will have a 100% chance of success)
    • 70% chance: You lose 200-400 Crowns.
  • "Our thief, Thief thief, seems to have an idea."
    • You gain 500 Crowns, your reputation increases, the thief gets a good mood and +2-4 Initiative)
  • "Minstrel Minstrel is grinning ear to ear..."
    • You gain 500 Crowns, the minstrel gets a good mood and +2-4 Initiative)
  • "It seems that Butcher 02 butcher wants to give you a hand."
  • "We'd rather not get involved." (nothing happens)
This is a day-time only event. You also need to be near an allied town.
Dead Bodies in Forest While walking in the forest you notice some dead people hanging from the trees. One is labled as a thief, one as a whore and the last on as a traitor. Causes no positive or negative effects.
Dead Bodies on Road A text about people who got killed. Causes no positive or negative effects.
Dead Lumberjack While walking in the forest you stumble upon a litter of dead lumberjacks and a slain direwolf. (50% chance to gain a Axe two handed 02 woodcutter's axe, 50% chance to gain a Hand Axe handaxe and an Inventory wolfpelt 01 unusually large wolf pelt)
Dead Merchant Forest You find a dead merchant swinging from a branch that was killed by wildmen. You pick up 30-150Crowns.
Deserter in Forest A deserter in the forest is asking you to hide him from bounty hunters that are after him. You can choose:
  • "He's right there, take him." (you gain 200 Crowns, Deserter deserter brothers get a bad mood)
  • "What? Who? Where?"
    • "I better not reget this. Welcome to the company." (you gain a Background 07 deserter brother)
    • "Keep on running. We have no place for a deserter." (nothing happens)
This is a day-time and forest terrain only event.
Desertion One of your men left the company because of bad mood.
Dog in Swamp While in the swamps you get the option to rescue a dog from a lindwurm. (you either get a Dog 01 04 70x70 wardog with the name "Swimmer" or your brother gets injured)

Background 57 A beast slayer brother can save the dog without getting injured and you find a Inventory loot 03 golden chalice. (worth 980 Crowns)

Fell Down Well You first meet a lady who says her old man is stuck in a well and needs help. You can either send a random brother to help (another random gets eager if he succeeds) or ignore her.
Trait icon 15 A strong brother can help her with guaranteed success. (He will also get the morale boost)
Goblin Land This random event triggers when you're crossing into goblin land (perhaps during your first few trips). You'll get dialogue concerning a strange assortments of items placed on the ground, with one of your company commenting that its goblin markings and you're in goblin territory now.
Herbs Along the Way While exploring, some of your men find some herbs which they believe to be medicinal. You can either let a volunteer try them (You gain +5 Medicine medical supplies or he gets Status effect 50sick (-25% to all stats and -2Vision vision for 1 to 3 days)) or order them to leave the herbs.
Hidden Cache Forest A brother stubs his toe on a hidden chest in the forest. Possible loot:
  • 30-150 Crowns

one of:

Bludgeon 02 bludgeon, Falchion 02 falchion, Knife 01 70x70 knife, Dagger 01 70x70 dagger, Shortsword 02 shortsword, Woodcutters axe woodcutters axe, Scramasax scramasax, Hand Axe handaxe

one of:

Gambeson gambeson, LeatherTunic leather tunic, ThickTunic thick tunic, Wizzard robe wizzard robe, WornMailShirt worn mail shirt

If you have a Gravedigger gravedigger you get instead:

one of:

This is a forest-only event. Cant trigger near towns.
How Far Is the Sun A brother looks at the sun and estimates how far away it is.

Background 22 A hunter brother can take a shot at the sun for a party mood boost.
Background 10 A sellsword brother can take a shot at the sun for a party mood boost.
Background 47 A historian brother can give his explanation for a party mood boost.
Background 13 A monk brother can give his explanation for a party mood boost.
Background 34 A cultist brother will tell that the sun is dying. (mood boost for him and everyone else gets a mood drop)

Imprisoned Wildman A merchant asks you to do something about his wildman in a cage. You can choose:
  • "What do you need help with?"
    • "Alright, I'll send a man in."
      • The brother suffers a permanent Missing eye missing eye injury.
      • You gain 250 Crowns, +2 Initiative and +1 Resolve for the brother that went in.
    • "We got our own Background 31 wildman who could help."
      • "Absolutely disgusting. He's perfect." (you gain another wildman brother)
        • "Let them out." (you gain a Dog 01 01 70x70 wardog and a Falcon falcon)
        • "Slaughter them all." (you suffer light wounds, gain 200-500 Crowns, Cured Venison cured venison, Smoked Ham smoked ham and 2x Strange Meat strange meat)
        • "Leave them." (nothing happens)
      • "No, he's clearly far too dangerous."
        • "Let them out." (you gain a Dog 01 01 70x70 wardog and a Falcon falcon)
        • "Slaughter them all." (you suffer light wounds, gain 200-500 Crowns, Cured Venison cured venison, Smoked Ham smoked ham and 2x Strange Meat strange meat)
        • "Leave them." (nothing happens)
    • "Our Monk monk seems a little disturbed by this." (the monk will get a bad mood)
      • "Absolutely disgusting. He's perfect." (you gain another wildman brother)
        • "Let them out." (you gain a Dog 01 01 70x70 wardog and a Falcon falcon)
        • "Slaughter them all." (you suffer light wounds, gain 200-500 Crowns, Cured Venison cured venison, Smoked Ham smoked ham and 2x Strange Meat strange meat)
        • "Leave them." (nothing happens)
      • "No, he's clearly far too dangerous."
        • "Let them out." (you gain a Dog 01 01 70x70 wardog and a Falcon falcon)
        • "Slaughter them all." (you suffer light wounds, gain 200-500 Crowns, Cured Venison cured venison, Smoked Ham smoked ham and 2x Strange Meat strange meat)
        • "Leave them." (nothing happens)
    • "I won't put the life of my men at risk for this." (nothing happens)
  • "This ain't our problem." (nothing happens)

This is a day-time only event. Can only trigger on a road.

Inadvertently Save Merchant While in town you find a merchant that is surrounded by thieves and bandits. The thieves and bandits start running as they notice you. The merchant gets angry at his guards and tosses you 25Crowns.
Kid Blacksmith The kid of a blacksmith asks you for help to fix a broken sword. You can either ask any brother to help him out or send the kid away.

Background 40 An apprentice brother can repair the sword and gets to keep it. (you gain an Sword 02 70x70 arming sword)
Background 14 A juggler brother can put on a show by juggling knives and maces, gaining a small number of coins but failing to save the boy from a beating.
Background 02 A killer on the run brother can scare the kid off and you gain a Dagger 02 rondel dagger.

Kids and Dead Merchant You encounter an enormous gang of children that have stoned a wealthy merchant to death and robbed his jewelry. You can choose to try to take the merchant's goods (You gain a Inventory loot 09 signet ring, some Crowns and some of your men suffer light wounds) or back off.
Lend Men to Build A local asks you to help finish building a mill. You can choose:
  • "You build, we kill. Find someone else." (nothing happens)
  • "Alright, I can spare a man or few."
    • 50% chance: You gain 150 Crowns, 33% of your laborers get Status effect 53 exhausted (-40% fatigue for 1 to 3 days) and 50% of your laborers get a good mood.
    • 50% chance:
      • "Those crowns belong to us!" (You gain 200 Crowns, 33% of your laborers get Status effect 53 exhausted (-40% fatigue for 1 to 3 days) and 50% of your laborers get a good mood.
      • "Good luck with the baron, then." (33% of your laborers get Status effect 53 exhausted (-40% fatigue for 1 to 3 days) and 50% of your laborers get a big mood boost.)

This is a day-time only event. You need to be near an allied town and have less than 3000 Crowns. You need to have at least 2 laborers.

Man in Forest A guy runs to you in a forest and says "no more". You can either chase him or not. Chasing him has a 45% chance to get ambushed by raiders, a 45% chance to get attacked by direwolves and a 10% chance to find the now dead man and you get a Dagger named 03 named dagger.
March Wear and Tear Your men are sore from all the marching. You can tell them to suck it up. (-14 Medicine icon medical supplies and 4 people suffer light wounds)
Background 46 A messenger brother can treat the wound. (-14 Medicine icon medical supplies, you suffer light wounds and get a mood boost for someone)
Master No Use Apprentice You come across a fencing master chewing out a student for his impatience. He suggests the student join your company as he is eager to fight but doesn't have the temperament for fencing. If you accept you gain a Background 40 apprentice brother with unique background text.
Melon Thief Angry villagers are about to punish a melon thief. You can either help them tar the thief or prevent them from doing so. If you helped him he will ask to join your company and you gain a brother with Background 11 thief background.
More Action Two of your brothers confront you and complain about the lack of combat recently. You can promise them to see a battle soon (Imrpoves the mood of some brothers) or tell them that they get paid either way. (50% chance for no consequences, 50% chance for some of the brothers to lose confidence in your leadership)
More Men Your brothers demand that you hire more men to make sure the company will survive.
  • You can tell them that you cant afford it.
    • If you have more than 3000Crowns they will know its a lie and lose confidence in your leadership.
    • 50% chance: Your brothers back away and 20% of them lose confidence in your leadership.
    • 50% chance: Your brothers offer to hand out their retirement savings but want a wage increase.
      • You can take their offer and gain 1000Crowns and the wage of all brothers increases by 3Asset daily money.
      • You can decline their offer. (20% of your men will gain confidence in your leadership)
  • You can promise them to hire more men soon.
    • This has no further consequences.
  • You can tell them there is no need to hire more men.
    • 50% of your men will lose confidence in your leadership.
Mountains Are Dangerous Some of your men get a temporary injury from the climbing on the mountains. Brothers with dexterous Trait icon 34

sure footed Trait icon 05 and strong Trait icon 15 trait are less likely to get hurt.

Mountain Running While traveling on the mountains a random brother gets +1-3 Fatigue. Can happen more than once even to the same brother.
Noble More Pay Lowborn Your noble brother is unhappy that your lowborn brother is paid more than him. You can choose:
  • "I will see to it you are paid no less than him." (increases the nobles wage to match the one of your lowborn and the noble gets a good mood)
  • "We pay by veterancy and skill, not bloodline." (the noble gets a bad mood)
  • "How about we lower your pay instead?" (halves the nobles daily wage, his mood will drop 3 times and he gets the Trait icon 06 greedy trait)

This event can only happen if you have a noble thats paid less than a lowborn. Event can only trigger if you have more than 500Crowns.

Noble vs Lowborn Your noble is fighting with your lowborn over some food. You can choose:
  • "In the company of sellswords, no man is low or highborn." (the noble gets a bad mood)
  • "You know the rules of the land, give the noble what he wants." (the lowborn gets a bad mood)

The noble might only do this if level 6 or lower and the lowborn doesnt have the Trait icon 25 hesitant trait.

Peacenik A man is trying to communicate with a trapped orc.
Background 50 A houndmaster brother can convince him of the threat of letting it live gaining 50Crowns, +1Resolve resolve and a morale boost.
Player Is Rich After acquiring a larger amount of gold your brothers want higher pay. You can choose:
  • "Aye, it's fine time you all get a raise." (increases their daily wage by +4