Events are game spoilers and players who wish to make in-game decisions without being influenced by foreknowledge should avoid reading further.

Events by Background = Events that require one or more specific Background(s) to trigger.

Events by Trait = Events that require one or more specific Trait(s) to trigger.

Events by Late Game Crises = Events that require active Late Game Crises to trigger.

Contract Events = Events that trigger while doing specific contracts.

Origin Events = Events can only trigger if you play a specific origin.

Other Events = Events that don't require one or more specific Background(s), Trait(s), Late Game Crises, Contracts or Origins.

See Category:Event to see a list of pages for Events.

Events by Background[edit | edit source]

These events can randomly happen on the Global map.

Aging Swordmaster Cooldown in Days 30
Swordmaster2.png Swordmaster A Swordmaster brother gains the Old trait.

Requirements.png

Score.png

  • Score = Level of each Swordmaster that meets the requirements - 5
Aging Swordmaster Pay Cut Cooldown in Days 100
Swordmaster2.png Swordmaster A Swordmaster insists on taking a 50% paycut due to having aged.

Requirements.png

Score.png

  • Score = Level of each Swordmaster that meets the requirements

Other notes.png

Aging Swordmaster Preview Cooldown in Days 60
Swordmaster2.png Swordmaster A Swordmaster realized he's getting Old. He gets a Bad mood.png bad mood.

Requirements.png

Score.png

  • Score = Level of each Swordmaster that meets the requirements

Other notes.png

Ailing Recovers Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 75
Background 13.png Monk
Background 57.png Beast Slayer
Ailing2.png Ailing
A Monk or Beast Slayer brother removes the Ailing trait from another brother and gives him a Good mood.png good mood.

Requirements.png

  • The Monk or Beast Slayer needs to be level 4 or higher
  • The brother with the Ailing trait needs to be level 4 or higher

Score.png

Apprentice Learns Cooldown in Days 90
Background 40.png Apprentice
Background 24.png Retired Soldier
Background 10.png Sellsword
Background 33.png Hedge Knight
Background 30.png Swordmaster
An Apprentice brother gets trained by a Retired Soldier, Sellsword, Hedge Knight or Swordmaster brother and both get a Good mood.png good mood.

Improvement.png

Requirements.png

  • The Apprentice needs to be level 4 or higher
  • The teacher needs to be level 6 or higher

Score.png

  • Score = 3 for every Apprentice and teacher that meets the requirements

Other notes.png

Archery Stunt Cooldown in Days 90
Background 10.png Sellsword
Background 29.png Bowyer
Background 21.png Poacher
Background 22.png Hunter
Background 42.png Minstrel
Background 14.png Juggler
Background 32.png Vagabond
An "archer" brother wants to shoot at an apple on another "clown" brothers head. You can choose:

Dialog tree.png

  • "Stop at once!" (Both get a Bad mood.png bad mood)
  • "Well... this should be interesting."

Requirements.png

Score.png

  • Score = 3 for every "clown" brother that meets the requirements

Other notes.png

  • The success chance is based on the archer's ranged skill (70 Ranged Skill = 70% chance for success for example)
  • "Archer" brothers are: Poacher, Hunter, Sellsword and Bowyer
  • "Clown" brothers are: Minstrel, Juggler and Vagabond
  • Brothers can participate in this event more than once
Barbarian Tells Story Warriors of the North DLC Warriors of the North DLC Cooldown in Days 30
Barbarian.png Barbarian A Barbarian brother tells a heroic story and improves the Good mood.png mood of 25% of your brothers.

Requirements.png

  • It has to be night-time

Score.png

Bastard Assassin Cooldown in Days 999999
Background 37.png Bastard An Assassin has been hired by nobles to kill your Bastard brother.
You can choose:

Dialog tree.png

  • "No talking. You just die."
    • 33% chance: The Bastard.png Bastard gets a Temporary Injury.
    • 33% chance: Nothing happens.
    • 34% chance: The Bastard.png Bastard gets the Loyal.png Loyal trait, a Good mood.png good mood and 50% of your brothers gain a Good mood.png good mood.
  • "Alright, talk."
    • "Or I'll just kill you."
      • 33% chance: The Bastard.png Bastard gets a Temporary Injury.
      • 33% chance: Nothing happens.
      • 34% chance: The Bastard.png Bastard gets the Loyal.png Loyal trait, a Good mood.png good mood and 50% of your brothers gain a Good mood.png good mood.
    • "We have a deal."
    • "How much are you paid for this?"
      • "I think I'll just kill you."
        • 33% chance: The Bastard.png Bastard gets a Temporary Injury.
        • 33% chance: Nothing happens.
        • 34% chance: The Bastard.png Bastard gets the Loyal.png Loyal trait, a Good mood.png good mood and 50% of your brothers gain a Good mood.png good mood.
      • "I agree to your offer. Bastard.png Bastard will go, and you will take his place."
      • "I will pay you those 6,000 crowns, and both Bastard.png Bastard and you will stay."

Requirements.png

  • It has to be night-time
  • You need 1 free slot in your roster
  • The Bastard needs to be level 6 or higher

Score.png

  • Score = 2 for every Bastard that meets the requirements
Beggar Begs Cooldown in Days 14
Background 18.png Beggar A Beggar brother will ask you for 10 Crowns.png. You can choose:

Dialog tree.png

  • "Get back to work!"
    • (nothing happens)
  • "Here you go, have a few crowns."
    • You lose 10 Crowns.png and the Beggar gets a Good mood.png good mood.

Requirements.png

  • You need to have at least 2 brothers

Score.png

  • Score = 5 for every Beggar you have
Bowyer Crafts Masterwork Cooldown in Days 999999
Background 29.png Bowyer Your Bowyer wants to attempt to craft a Masterwork Bow.
You can choose:

Dialog tree.png

Requirements.png

  • The Bowyer needs to be level 6 or higher
  • You need to carry at least 2000 Crowns.png and 1 Quality wood.png Quality Wood with you
  • You need to have at least 3 brothers

Score.png

  • Score = 4 for every Bowyer that meets the requirements

Other notes.png

  • You can get this event only once per campaign because of the high cooldown, no matter if you failed or succeeded in crafting the bow
  • The event asks for 200 Crowns.png without the Beasts & Exploration DLC
Brawler Teaches Cooldown in Days 70
Background 27.png Brawler A Brawler wants to train a new recruit. You can choose:

Dialog tree.png

  • "See how long you can keep him going."
    • +2-4 Fatigue
  • "Toughen him up, will you?"
    • +2-4 Hitpoints
  • "Show him how to brawl."
    • +1-2 Melee Skill and +1-2 Melee Defense

(The Brawler also gets a slight Good mood.png mood boost)

Requirements.png

  • The Brawler needs to be level 3 or higher
  • The brother that is trained needs to be level 2 or lower
  • Only brothers that don't have a Combat (Affiliation) can be trained
  • You need to have at least 3 brothers

Score.png

  • Score = 3 for every Brawler and brother that meets the requirements

Other notes.png

  • A Brawler can only train once
  • A brother can receive this training only once
Brawler vs Brawler Cooldown in Days 45
Background 27.png Brawler
Background 27.png Brawler
Two Brawlers fight, suffer light wounds (50%) or Temporary Injuries (50%) and get a Good mood.png mood boost.

Requirements.png

Score.png

  • Score = 3 for every Brawler you have

Other notes.png

  • This event can happen more than once
Butcher Gives Pointers Cooldown in Days 50
Background 26.png Flagellant
Background 26.png Monk turned Flagellant
Background 43.png Butcher
A Butcher shows the Flagellant how he could hurt himself even more. The Flagellant gains +2 Melee Skill and an Injury icon 12.png Injured Shoulder. The Butcher gets a Good mood.png mood boost.

Requirements.png

Score.png

  • Score = 5

Other notes.png

Butcher vs Wardog Cooldown in Days 999999
Background 43.png Butcher A Butcher and wardog are fighting. The Butcher gets a Bad mood.png bad mood.

Requirements.png

Score.png

  • Score = 5 for every Butcher you have
Butcher Wardogs Cooldown in Days 30
Background 43.png Butcher The Butcher suggests to cook one of your wardogs to provide provisions.
You can choose:

Dialog tree.png

  • "Do what is necessary."
  • "I will not have our trusty hounds be butchered and eaten."

Requirements.png

  • You need to have 25 or less food
  • You need to have at least 2 Wardogs or Warhounds

Score.png

  • Score = 25 for every Butcher you have
Caravan Guard vs Raider Cooldown in Days 100
Background 12.png Caravan Hand
Background 49.png Raider
Background 63.png Nomad
A Caravan Hand and Raider or Nomad brother fight and suffer light wounds (50%) or Temporary Injuries (50%).

Requirements.png

Score.png

  • Score = 10
Caravan Hand Cart Cooldown in Days 99999
Background 12.png Caravan Hand A Caravan Hand improves the wagon to increase inventory size by 9 slots and he gets a Good mood.png good mood.

Requirements.png

  • Have at least 1 cart upgrade from the Retinue
  • The Caravan Hand needs to be level 6 or higher
  • You need to have at least 3 brothers

Score.png

  • Score = 5 for every Caravan Hand that meets the requirements
Cat on Tree Cooldown in Days 999999
Hunter2.png Hunter
Poacher.png Poacher
Sellsword.png Sellsword
Ratcatcher.png Ratcatcher
A girl and boy want to retrieve a cat from a tree. You can choose:

Dialog tree.png

  • "Hunter2.png Hunter, Poacher.png Poacher or Sellsword.png Sellsword, try to knock it down with an arrow?"
    • (With at least 70 Ranged Skill)
    • (With less than 70 Ranged Skill)
  • "Ratcatcher.png Ratcatcher has something up his sleeve."
  • "This really isn't our problem."
    • (nothing happens)

Requirements.png

  • It has to be day-time
  • You are near an allied settlement

Score.png

  • Score = 15
Combat Drill Cooldown in Days 60
Background 0.png Random Brother A high level brother wants to train your inexperienced brothers.
You can choose:

Dialog tree.png

  • "Very well, see if you can teach them to fight man against man."
    • +0-2 Melee Skill, +0-2 Melee Defense, the teacher gets a Good mood.png mood boost and a 33% chance to get light wounds or a Temporary Injury
  • "Very well, see that they can put bow and arrow to use."
    • +0-2 Ranged Skill, the teacher gets a Good mood.png mood boost and a 33% chance to get Status effect 53.png Exhausted
  • "Very well, get them in shape to carry real armor."
    • +0-3 Fatigue, +0-3 Initiative, the teacher gets a mood boost and a 75% chance to get Status effect 53.png Exhausted
  • "No, they need to keep what little strength they have for battle."
    • (This option has no further consequences)

Requirements.png

  • The trainer needs to be level 6 or higher
  • The trainer needs to have a Combat (Affiliation)
  • The trainer can't have a Noble (Affiliation)
  • The brothers that receive the training need to be level 3 or lower
  • You need to have 3 or more brothers who are level 3 or lower and don't have the Combat (Affiliation)

Score.png

  • Score = 10 + (Number of brothers who are level 3 or lower and don't have the Combat (Affiliation) × 3)

Other notes.png

  • Brothers with the Clumsy or Drunkard trait are 100% more likely to get injured in this event
  • Brothers with the Dexterous trait are 50% less likely to get injured in this event
  • Brothers with the Asthmatic trait will always get Status effect 53.png Exhausted in this event
  • Brothers with the Athletic or Iron Lungs trait will never get Status effect 53.png Exhausted from the ranged skill training and are 50% less likely to be Status effect 53.png Exhausted from the fatigue/initiative training
Come Across Ritual Cooldown in Days 999999
Background 34.png Cultist A cultist group starts a dark ritual and you can gain the Glimpse of Davkul. Glimpse of Davkul helmet. You can choose:

Dialog tree.png

  • "Let's follow these footprints."
    • "We need to stop this now. Attack!"
      • A fight against a group of Cultist orientation.png Cultists starts
    • "Let's wait and see what happens."
      • "I've seen enough. We need to help him, now!"
        • A fight against a group of Cultist orientation.png Cultists starts
      • "Hold on, let's see what happens next."
        • "Now we attack!"
        • "We leave as well."
          • (nothing happens)
      • "Background 34.png Culltist, is this not your cult?"
      • "Time to leave. Now."
        • (nothing happens)
    • "Time to leave. Now."
      • (nothing happens)
  • "This doesn't concern us."
    • (nothing happens)

Requirements.png

  • It has to be night-time
  • Campaign needs to be 201 days or older
  • You need to be between 4 and 10 tiles away from a town
  • Have at least 1 free inventory slot
  • Have 2 Culltists with level 11 or higher

Score.png

  • Score = 3

Other notes.png

Cripple Pep Talk Cooldown in Days 60
Background 51.png Cripple
Background 0.png Random Brother
A brother encourages the Cripple, he gains +1-3 Resolve, +1-3 Fatigue and +1-3 Initiative.

Requirements.png

  • The Cripple needs to be level 3 or lower
  • The brother that encourages him needs to be level 5 or higher

Score.png

  • Score = 5 for every Cripple that meets the requirements

Other notes.png

  • A Cripple can receive this event more than once
Cripple vs Injury Cooldown in Days 60
Background 51.png Cripple The Cripple improves the Good mood.png mood of another brother with a Permanent Injury.

Requirements.png

Score.png

Cultist Finale Cooldown in Days 999999
Cultist.png Cultist A Cultist brother starts a dark ritual and you can gain the Aspect of Davkul. Aspect of Davkul armor. You can choose:

Dialog tree.png

  • "And what if I do or don't agree to this insanity?"
    • "Do what must be done."
      • "May the old gods not be watching me on this night."
        • A level 11 or higher non-Cultist brother is sacrificed, you gain the Aspect of Davkul, every Cultist gets a Good mood.png mood boost and all other brothers are 21 horrified
    • "Absolutely not!"
      • "Somewhere along the road, this company took a wrong turn."

Requirements.png

  • It has to be night-time
  • Campaign is 201 days or older
  • Have a roster of at least 12 brothers
  • Have at least 1 free inventory slot
  • Have 6 or more Cultists
  • 1 level 11 or higher Cultist among them
  • 1 level 11 or higher non-Cultist to sacrifice

Score.png

  • Score = 3

Other notes.png

Cultist vs Old Gods Cooldown in Days 30
Background 34.png Cultist
Background 13.png Monk
Background 13.png Pacified Flagellant
Flagellant.png Flagellant
Flagellant.png Monk turned Flagellant
A Cultist and Monk, Pacified Flagellant, Flagellant or Monk turned Flagellant brother are having a theological dispute. You can choose:

Dialog tree.png

Requirements.png

  • Have 3 or more brothers

Score.png

Other notes.png

Cultist vs Uneducated Cooldown in Days 30
Background 34.png Cultist A Cultist wants to turn another brother into a Cultist. You can choose:

Dialog tree.png

  • "Do as you wish, as long as you don't forget what I hired you to do."
  • "Stop this nonsense."

Requirements.png

  • The brother that will be converted has to:
  • Have 4 or more brothers

Score.png

  • Score = 5 for every Cultist you have

Other notes.png

Backgrounds that can't be dumb:
Apprentice Assassin Beast Slayer Bowyer Companion 1H Companion Ranged Crusader Gambler Historian Juggler Mason Messenger Minstrel Orc Slayer Monk Peddler Pimp Swordmaster Tailor Thief Witchhunter
Backgrounds that aren't noble and can be dumb:
Bastard Belly Dancer Caravan Hand Companion 2H Converted Crusader Eunuch Flagellant Gladiator Hedge Knight Hunter Killer on the Run Nomad Raider Retired Soldier Sellsword Servant Squire Wildman
Backgrounds that have the lowborn-affiliation:
Beggar Brawler Butcher Cripple Daytaler DeserterFarmhand Fisherman Gravedigger Graverobber Houndmaster Indebted Lumberjack Manhunter Militia Miller Miner Peddler Poacher Ratcatcher Refugee Shepherd Tailor Thief Vagabond
Disowned Noble Reminisces Cooldown in Days 50
Background 08.png Disowned Noble The Disowned Noble thinks about home, gains +1-3 Resolve and a Good mood.png good mood. You can choose:

Dialog tree.png

  • "Fark the old home, you're with us now."
    • He gains +1-3 Resolve and a Good mood.png good mood.
  • "It's alright to think of home now and again."
    • He gains +1-3 Resolve and a Good mood.png good mood.

Requirements.png

Score.png

Other notes.png

Education Cooldown in Days 60
Background 47.png Historian
Background 13.png Monk
Dumb.png Dumb
The Historian or Monk wants to teach a Dumb brother. You can choose:

Dialog tree.png

  • "See what you can teach him."
    • 60% chance: The teacher gets a Bad mood.png bad mood.
    • 40% chance: The teacher gets a Good mood.png good mood and the Dumb.png Dumb trait is removed.
  • "Leave Dumb.png Dumb brother alone."
    • (nothing happens)

Requirements.png

  • The teacher can't have the Hesitant.png Hesitant trait

Score.png

  • Score = 5
Eunuch Ladies Cooldown in Days 50
Background 52.png Eunuch The Eunuch becomes a brothel sensation, gets a Good mood.png good mood and you gain +10 Relations with the nearby faction.

Requirements.png

  • Have at least 3 brothers
  • The Eunuch needs to be level 3 or higher
  • You have to be near a town that is allied with you

Score.png

  • Score = 15 for every Eunuch you have
Farmer Old Tricks Cooldown in Days 100
Background 09.png Farmhand The Farmhand remembers how to bale hay. He gains +2-4 Melee Skill and a Good mood.png good mood.

Requirements.png

  • The Farmhand needs to be level 2 or lower
  • You have 3 or more brothers

Score.png

  • Score = 3 for every Farmhand that meets the requirements

Other notes.png

  • A Farmhand can get this event more than once
Farmer vs Butcher Cooldown in Days 50
Background 09.png Farmhand
Background 43.png Butcher
A Farmhand and Butcher brother fight and suffer light wounds (50%) or Temporary Injuries (50%).

Requirements.png

  • Both brothers need to be level 3 or lower

Score.png

Fish Caught Cooldown in Days 7
Background 15.png Fisherman The Fisherman gets a Good mood.png good mood and you gain some dried fish Fish.

Requirements.png

  • It has to be day-time
  • You need to be on shore terrain
  • Have at least 1 free inventory slot

Score.png

Fisherman Tells Story Cooldown in Days 30
Background 15.png Fisherman The Fisherman tells a story and 25% of your brothers get a Good mood.png good mood.

Requirements.png

  • It has to be night-time

Score.png

Fisherman vs Farmer Cooldown in Days 45
Background 15.png Fisherman
Background 09.png Farmhand
The Fisherman and Farmhand have a strength contest, the winner gets a new title and both get a Good mood.png good mood.

Requirements.png

  • It has to be day-time
  • Both brothers need to be level 4 or lower

Score.png

Flagellation Cooldown in Days 25
Background 26.png Flagellant
Background 26.png Monk turned Flagellant
A Flagellant or Monk turned Flagellant inflicts light wounds (50%) or a Temporary Injury (50%) on himself.

Requirements.png

Score.png

Other notes.png

Flagellation Horrifies Other Cooldown in Days 45
Background 26.png Flagellant
Background 26.png Monk turned Flagellant
A Flagellant or Monk turned Flagellant inflicts light wounds (50%) or a Temporary Injury (50%) on himself and gets a Good mood.png good mood. Brothers who are Offended by Violence (Affiliation) or Fainthearted get a Bad mood.png bad mood.

Requirements.png

Score.png

  • Score = 5

Other notes.png

Flagellant vs Monk Cooldown in Days 45
Background 26.png Flagellant
Background 13.png Monk
A Flagellant and Monk try to convert each other. You can choose:

Dialog tree.png

Requirements.png

  • None

Score.png

  • Score = 5

Other notes.png

  • This event can happen more than once
Flagellants Wounds Heal Cooldown in Days 70
Background 26.png Flagellant
Background 26.png Monk turned Flagellant
The Flagellant or Monk turned Flagellant gains +4-6 Hitpoints.

Requirements.png

Score.png

Other notes.png

Forest Lover Cooldown in Days 30
Background 22.png Hunter
Background 21.png Poacher
Background 04.png Lumberjack
The Hunters, Poachers or Lumberjacks Good mood.png mood improves as he tells you about childhood memories in those forests.

Requirements.png

  • It has to be day-time
  • You have to be in a not frozen forest

Score.png

Gambler vs Other Cooldown in Days 25
Background 20.png Gambler The Gambler and another brother are fighting over a game of cards and suffer light wounds (50%) or Temporary Injuries (50%).

Requirements.png

  • The other brother can't have the Bright trait

Score.png

  • Score = 10
Giant Tree in Forest Cooldown in Days 200
Background 13.png Monk
Flagellant.png Monk turned Flagellant
You talk with the Monk or Monk turned Flagellant about a godtree and he gets a Good mood.png good mood.

Requirements.png

  • It has to be day-time
  • You have to be in a not frozen forest
  • You aren't near a town

Score.png

  • Score = 10
Graverobber Finds Item Cooldown in Days 9999
Background 25.png Graverobber
Background 47.png Historian
The Graverobber takes a weapon from a grave. If you have a Historian you can get a Named Shield instead.

Dialog tree.png

  • "Let's see..."
    • "He won't be needing that anymore."
      • You get 1 item from the loot table
    • "Let's fetch Background 47.png Historian the Historian, he'll know about buried treasure."

Loot table.png

Requirements.png

  • It has to be night-time

Score.png

  • Score = 5
Graverobber Heist Cooldown in Days 99999
Background 25.png Graverobber The Graverobber enters your tent and wants to dig up a barons grave.
Giving you 3 options:

Dialog tree.png

  • "Uh, maybe some other time."
    • 50% chance: You gain 50-150 Crowns.png
    • 50% chance: He gets a Bad mood.png bad mood and suffers light wounds (50%) or gets a Temporary Injury (50%)
  • "I'm not going to, and neither are you."
    • He gets a Bad mood.png bad mood
  • "I'll go get my shovel!"
    • "We'll dig up the motley grave."
      • 66% chance: He gets a Bad mood.png bad mood
      • 34% chance: He gets a Bad mood.png bad mood, you lose 20 Relations with the nearby faction and lose 1 Reputation
    • "We'll break past the gothic fence."
      • 66% chance: You found 200-500 Crowns.png and get a Good mood.png good mood
      • 34% chance: He gets a Bad mood.png bad mood, you lose 20 Relations with the nearby faction and lose 1 Reputation
    • "We'll break into the mausoleum."

Requirements.png

  • It has to be night-time
  • Be near a settlement
  • Settlement must be bigger than a small village or wooden keep
  • Settlement has to be allied with you

Score.png

  • Score = 25
Graverobber vs Gravedigger Cooldown in Days 100
Background 25.png Graverobber
Background 28.png Gravedigger
A Graverobber and Gravedigger brother fight, get a Bad mood.png bad mood and may suffer light wounds (50%).

Requirements.png

  • At least 1 of your brothers had died
  • This event can only trigger on the same day that brother died

Score.png

  • Score = 50
Hedge Knight vs Hedge Knight Cooldown in Days 40
Background 33.png Hedge Knight
Background 33.png Hedge Knight
Two Hedge Knights are trying to kill each other. You can choose:

Dialog tree.png

  • "Show me to them."
    • "May the strongest man win."
      • Both Hedge Knights suffer Days wounded.png light wounds
        • "This is getting out of hand. Everyone, stop them!"
          • 60% of your brothers receive either Days wounded.png light wounds (75%) or a Temporary Injury (25%)
        • "Let's see who is strongest in battle."
        • "Monk.png Monk the monk! Can you find a peaceful resolution?"
          • Noone fights and the Monk gains +2 Resolve
    • "Listen to me, save yourselves for the battlefield!"
      • Both Hedge Knights suffer Days wounded.png light wounds
        • "This is getting out of hand. Everyone, stop them!"
          • 60% of your brothers receive either Days wounded.png light wounds (75%) or a Temporary Injury (25%)
        • "Let's see who is strongest in battle."
        • "Monk.png Monk the monk! Can you find a peaceful resolution?"
          • Noone fights and the Monk gains +2 Resolve
    • "A thousand crowns to both of you to stop this madness now!"
      • You lose 2000 Crowns.png, every Greedy brother and 50% of your brothers get a Bad mood.png bad mood

Requirements.png

  • Have at least 2000 Crowns.png
  • Have 4 or more brothers

Score.png

Other notes.png

  • The Hedge Knight with the higher level is more likely to win, but not guaranteed to win
  • The Monk can continue to stop further fighting, but won't gain the bonus Resolve more than once
  • The Hedge Knight with the Player Character.png Player Character trait is excluded from this event
Hedge Knight vs Raider Cooldown in Days 70
Background 33.png Hedge Knight
Background 49.png Raider
Both brothers bond and get a Good mood.png good mood.

Requirements.png

  • It has to be day-time

Score.png

Other notes.png

Hedge Knight vs Refugee Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 60
Background 33.png Hedge Knight
Refugee.png Refugee
The Hedge Knight is testing the resolve of the Refugee. You can choose:

Dialog tree.png

Requirements.png

  • None

Score.png

Other notes.png

Historian Mysterious Text Cooldown in Days 99999
Background 47.png Historian The Historian found some scrolls. You can choose:

Dialog tree.png

  • 50% chance: Every brother gains +1 Ranged Defense
  • 50% chance: You can choose:
    • "Alright, go on ahead and read."
      • 50% chance: A fight against Direwolf 2.png Direwolves and Nachzehrer.png Nachzehrers starts.
      • 50% chance: 75% of your men get a Good mood.png good mood
    • "If you're so scared to read, perhaps it is best we don't."
      • (nothing happens)

Requirements.png

  • The campaign needs to be 10 days or older
  • You have to be not near a town
  • The Historian needs to be level 3 or higher

Score.png

  • Score = 5
Historian Records Adventures Cooldown in Days 99999
Background 47.png Historian The Historian has recorded the history of the company. 90% of your brothers get a Good mood.png good mood.

Requirements.png

Score.png

  • Score = 10 for every Historian that meets the requirements
Houndmaster Tames Wolf Cooldown in Days 99999
Background 50.png Houndmaster You gain a Wolf 01 70x70.png Wolf and the Houndmaster gets a Good mood.png good mood.

Requirements.png

  • You have to be in snow terrain
  • Have at least 1 free inventory slot
  • The Houndmaster needs to be level 5 or higher

Score.png

  • Score = 6 for every Houndmaster that meets the requirements
Hunt Food Cooldown in Days 7
Background 22.png Hunter
Poacher.png Poacher
Barbarian.png Barbarian
Beast slayer.png Beast Slayer
Your brother will hunt in the woods, get a Good mood.png mood boost and you gain some Cured Venison.pngVenison.

Requirements.png

  • It has to be day-time
  • You are on not frozen forest terrain
  • Have at least 2 brothers
  • Have at least 1 free inventory slot

Score.png

Jousting Tournament Cooldown in Days 100
Background 33.png Hedge Knight
Disowned noble.png Disowned Noble
Background 37.png Bastard
Background 06.png Adventurous Noble
A brother wishes to participate in the jousting tournament. You can choose:

Dialog tree.png

Requirements.png

  • Have at least 500 Crowns.png
  • There is no active Late Game Crisis currently
  • You need to be near an allied town
  • The brother needs to be level 4 or higher
  • The brother can't have any Temporary Injuries

Score.png

Other notes.png

Juggler Entertains Townsfolk Cooldown in Days 50
Juggler.png Juggler The Juggler gets a Good mood.png good mood and the Relation with the town improves by +10.

Requirements.png

  • Have at least 2 brothers
  • You need to be near an allied town
  • It has to be a civilian town (not a fort)

Score.png

  • Score = 15 for every Juggler you have
Juggler Tempts Fate Cooldown in Days 70
Juggler.png Juggler The Juggler will ask you if he can do some juggling with knives.
You can choose:

Dialog tree.png

  • "That's not what I'm paying you for."
    • (nothing happens)
  • "Let's see what you can do!"
    • 30% chance: He suffers an Injury icon 12.png Injured Shoulder and gets a Bad mood.png bad mood
    • 70% chance: 10% of your brothers get a Good mood.png good mood and you can choose:
      • "That's enough."
        • (nothing happens)
      • "This should be interesting!"

Requirements.png

Score.png

  • Score = 3 for every Juggler that meets the requirements

Other notes.png

  • A Juggler can get this event only once
Killer vs Others Cooldown in Days 30
Killer on the run.png Killer on the Run The Killer on the Run was caught in an attempted murder. The brothers want him hanged. You can choose:

Dialog tree.png

  • "Have him flogged for this."
    • He suffers Days wounded.png light wounds and gets a Bad mood.png bad mood (−3 Mood)
  • "Have him hanged for this."
  • "This is your family now. Do not ever dare such a thing again!"

Requirements.png

Score.png

  • Score = 10
Lawmen After Criminal Cooldown in Days 60
Background 11.png Thief
Background 25.png Graverobber
Background 49.png Raider
Background 02.png Killer on the Run
Background 63.png Nomad
A group of lawmen claim that a wanted criminal is amongst your brothers.
You can choose:

Dialog tree.png

  • "The company would only suffer if we fought over this. The man is yours."
    • You gain 100 Crowns.png and lose the brother
  • "We'll not give him up."
    • You have to fight a noble army and lose 30 Relation with their house
  • (only if you have more than 1500 Crowns.png) "Surely this isn't something that can't be solved with a fat purse of crowns?"
    • You pay 1000 Crowns.png and get to keep your brother
  • (only if you have more than 3000 Crowns.png) "You know who it is you're threatening? The companyname!"
    • You get off for free
  • "You got a drawing of the man you're after? Let me take a look."
    • 50% chance: You get to keep your brother and he gets a Good mood.png mood boost
    • 50% chance: You have to fight a noble army and lose 30 Relation with their house

Requirements.png

  • The campaign needs to be 10 days or older
  • It has to be day-time
  • There is no active Late Game Crisis currently
  • You have to be on a road

Score.png

Lend Men to Build Cooldown in Days 45
Daytaler.png Daytaler
Mason.png Mason
Lumberjack.png Lumberjack
Miller.png Miller
Farmhand.png Farmhand
Gravedigger.png Gravedigger
A local asks you to help finish building a mill. You can choose:

Dialog tree.png

  • "You build, we kill. Find someone else."
    • (nothing happens)
  • "Alright, I can spare a man or few."
    • 50% chance: You gain 150 Crowns.png, 33% of your workers get Status effect 53.png Exhausted, 50% of your workers get a Good mood.png good mood and +15 Relations with the settlement
    • 50% chance: You can choose:
      • "Those crowns belong to us!"
        • You gain 200 Crowns.png, 33% of your workers get Status effect 53.png Exhausted, 50% of your workers get a Good mood.png good mood and −15 Relations with the settlement
      • "Good luck with the baron, then."
        • 33% of your workers get Status effect 53.png Exhausted, 33% of your workers get a Bad mood.png bad mood and +15 Relations with the settlement

Requirements.png

  • It has to be day-time
  • Have at least 3.000 Crowns.png with you
  • You have to be within 3 tiles of an allied civilian northern size 1 or 2 settlement
  • Have at least 2 workers

Score.png

  • Score = 25
Mason vs Thief Cooldown in Days 120
Background 17.png Mason
Background 11.png Thief
The Mason and Thief bond and get a Good mood.png good mood.

Requirements.png

  • None

Score.png

Messenger vs Houndmaster Cooldown in Days 99999
Background 46.png Messenger
Background 50.png Houndmaster
The Messenger and Houndmaster bond and get a Good mood.png good mood.

Requirements.png

Score.png

Miner Atop World Cooldown in Days 80
Background 45.png Miner The Miner is enjoying the mountains and gets a Good mood.png good mood.

Requirements.png

  • You need to be on mountain terrain
  • It has to be day-time
  • Have at least 2 brothers

Score.png

  • Score = 25 for every Miner you have
Miner Fresh Air Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 50
Background 45.png Miner The Miner gets +3-6 Fatigue and a Good mood.png good mood.

Requirements.png

  • The Miner has to be level 4 or higher
  • Have at least 2 brothers

Score.png

  • Score = 5 for every Miner that meets the requirements

Other notes.png

  • A Miner can get this event only once
Minstrel Outsmarts Gambler Cooldown in Days 50
Background 42.png Minstrel
Background 20.png Gambler
The Minstrel utterly beats the Gambler in a game of horseshoes and gets a Good mood.png good mood.

Requirements.png

  • Have at least 3 brothers

Score.png

Minstrel Regals Refugee Cooldown in Days 50
Background 42.png Minstrel
Background 38.png Refugee
The Minstrel brings a rare smile to the Refugee and he gets a Good mood.png good mood.

Requirements.png

  • Have at least 3 brothers

Score.png

Minstrel Teases Deserter Cooldown in Days 50
Background 42.png Minstrel
Background 07.png Deserter
The Minstrel humiliates the Deserter and he gets a Bad mood.png bad mood.

Requirements.png

  • Have at least 3 brothers

Score.png

Minstrel Writes Song Cooldown in Days 35
Background 42.png Minstrel The Minstrel entertains 33% of your brothers and they get a Good mood.png good mood.

Requirements.png

  • Have at least 3 brothers

Score.png

Monk Crafts Holy Water Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 40
Background 13.png Monk The Monk creates 1 Holy water 01.png Flask of Blessed Water.

Requirements.png

  • Have 1 free inventory slot

Score.png

  • Score = 5 for every Monk you have
Monk vs Monk Cooldown in Days 60
Background 13.png Monk
Background 13.png Monk
Two Monks have a theological debate.
You can choose:

Dialog tree.png

  • "This doesn't concern me."
    • 50% chance: Both monks get a Good mood.png good mood
    • 50% chance: Both gain +1 Resolve, a Bad mood.png bad mood and suffer Days wounded.png light wounds (50%) or a Temporary Injury (50%)
  • "A mercenary company is no place to talk religion!"
    • (nothing happens)

Requirements.png

  • Have at least 3 brothers
  • The Monks needs to be level 3 or higher

Score.png

  • Score = 3 for every Monk that meets the requirements

Other notes.png

  • A Monk can get this event more than one
Peacenik Cooldown in Days 99999
Houndmaster.png Houndmaster A man is trying to communicate with a trapped orc. You can choose:

Dialog tree.png

  • "Dogs are smart, too, but what do we do with the bad ones?"
  • "Right. Good luck with that."
    • (nothing happens)

Requirements.png

  • You have to be on a road
  • The Houndmaster has to be level 3 or higher

Score.png

  • Score = 5 for every Houndmaster that meets the requirements
Peddler Deal Cooldown in Days 40
Background 19.png Peddler The Peddler asks you for 500 Crowns.png to invest on an opportunity. You can choose:

Dialog tree.png

  • "Count me in!"
    • 70% chance: You get +100-400 Crowns.png, +1 Resolve and a Good mood.png good mood for the Peddler
    • 30% chance: You lost 500 Crowns.png, Days wounded.png light wounds and a Bad mood.png bad mood for the Peddler
  • "You're a mercenary now. Time to leave that old life behind."
    • (nothing happens)

Requirements.png

  • Have at least 1000 Crowns.png
  • You are near a town

Score.png

  • Score = 25 for every Peddler you have
Peddler Sells Rat Cooldown in Days 80
Background 19.png Peddler
Background 41.png Ratcatcher
The Peddler tries to sell a rat to the Ratcatcher.

Requirements.png

  • None

Score.png

Player Plays Dice Cooldown in Days 14
Background 32.png Vagabond
Background 20.png Gambler
Background 11.png Thief
Background 49.png Raider
A brother wants to play a game of dice.
You can choose:

Dialog tree.png

  • "Let's play!"
    • The brother gets a Good mood.png good mood
      • (player dice < gambler dice): You lose 25 Crowns.png
        • "Let's roll again!"
        • "I've had enough for today."
      • (player dice > gambler dice): You win 25 Crowns.png
        • "Let's roll again!"
        • "I've had enough for today."
      • (player dice = gambler dice): A tie (nothing happens)
        • "Let's roll again!"
        • "I've had enough for today."
  • "I have no time for this."
    • (nothing happens)

Requirements.png

  • Have 100 Crowns.png or more

Score.png

Poacher vs Thief Cooldown in Days 150
Background 21.png Poacher
Background 11.png Thief
The Poacher and Thief bond and get a Good mood.png good mood.

Requirements.png

  • None

Score.png

Ratcatcher Catches Food Cooldown in Days 21
Background 41.png Ratcatcher The Ratcatcher butchers rats for emergency provisions and sickens the other brothers.

Dialog tree.png

  • "We don't have a choice..."
    • You gain some Strange Meat.png Strange Meat, any brother that is a Noble will get a big Bad mood.png mood loss, 20% of the brothers will get a Bad mood.png bad mood (except any brother that is a Lowborn) and 20% of the brothers become Injury icon 25.png Sick

Requirements.png

  • Have 15 or less food left
  • Have 1 free inventory slot

Score.png

Ratcatcher Crafts Net Cooldown in Days 45
Background 41.png Ratcatcher The Ratcatcher weaves together 1 Net-0.png Throwing Net.

Requirements.png

  • None

Score.png

Ratcatcher Spreads Disease Cooldown in Days 90
Background 41.png Ratcatcher The Ratcatchers rats somehow got loose, eating some of your provisions and getting some of the men sick.

Dialog tree.png

  • "My throat's so scratchy I can barely squeak out a word!"
    • You lose 8-18 food and some brothers become Injury icon 25.png Sick

Requirements.png

  • Have 30 food or more
  • Have at least 3 brothers

Score.png

Read Black Book Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 20
Cultist.png Cultist
Historian.png Historian
The brother becomes Mad and gets a Good mood.png good mood after reading The Black Book.

Requirements.png

Score.png

  • Score = 100

Other notes.png

Refugee vs Raider Cooldown in Days 50
Background 38.png Refugee
Background 49.png Raider
A Refugee and Raider brother fight and suffer light wounds (50%) or Temporary Injuries (50%).

Requirements.png

  • The Refugee needs to be level 2 or lower
  • The Raider needs to be level 6 or lower

Score.png

  • Score = 3 for every Refugee and Raider that meets the requirements
Retired Soldier Tale Cooldown in Days 30
Background 24.png Retired Soldier The Retired Soldier tells war stories and raises the Good mood.png mood of 50% of the brothers.

Requirements.png

Score.png

Sellsword Gets Better Deal Cooldown in Days 35
Sellsword.png Sellsword The Sellsword got a better offer from another company.
You can choose:

Dialog tree.png

  • "I see, time to part ways then."
    • The Sellsword.png Sellsword leaves your company and you lose his equipment aswell
  • "There must be a way I can talk you out of this."
    • A% chance: The Sellsword.png Sellsword will stay with the company and he will never ask again for a higher pay
    • B% chance: The Sellsword.png Sellsword left the company, but you get to keep his items
  • "Then I shall match their offer."
    • His wage increases by 5-15 Asset daily money.png and he might ask again for a raise in the future

Requirements.png

  • The Sellsword needs to be level 4 to 9
  • The Sellsword can't ask for a raise in the first 25 days after he was hired
  • The Sellsword wasnt successfully talked out of this before

Score.png

  • Score = 10 for every Sellsword that meets the requirements

Other notes.png

Sellsword vs Raider Cooldown in Days 45
Background 10.png Sellsword
Background 49.png Raider
The Sellsword and Raider fight, suffer light wounds (50%) or Temporary Injuries (50%) and get a Bad mood.png bad mood.

Requirements.png

Score.png

Shepherd vs Ratcatcher Cooldown in Days 70
Background 44.png Shepherd
Background 41.png Ratcatcher
The Shepherd and Ratcatcher bond and get a Good mood.png good mood.

Requirements.png

Score.png

Shooting Contest Cooldown in Days 45
Background 29.png Bowyer
Background 21.png Sellsword
Background 22.png Hunter
Background 21.png Poacher
Two archers ask you for permission to do a shooting contest.
You can choose:

Dialog tree.png

  • "Alright, fine."
    • 50% chance: Both archers get +1 Ranged Skill and you used up 30 ammo
    • 50% chance: Both archers get +1 Resolve and you used up 60 ammo
  • "We can't afford to waste the arrows."
    • Both archers get a Bad mood.png bad mood

Requirements.png

  • It has to be day-time
  • You need to have 81 ammo or more
  • You need 2 archers

Score.png

  • Score = 5 for every archer you have

Other notes.png

Squire vs Hedge Knight Cooldown in Days 45
Background 03.png Squire
Background 33.png Hedge Knight
The Squire learns from the Hedge Knight, gains +1-4 Resolve and a Bad mood.png bad mood.

Requirements.png

  • The Squire needs to be level 4 or lower

Score.png

Other notes.png

Swordmaster Teaches Cooldown in Days 50
Background 30.png Swordmaster
Background 03.png Squire
Background 37.png Bastard
Background 06.png Adventurous Noble
Background 08.png Disowned Noble
A Squire, Bastard, Adventurous Noble or Disowned Noble brother learns from a Swordmaster and gains 1-4 Melee Defense. Both brothers get a Good mood.png good mood.

Requirements.png

Score.png

  • Score = 4 for every Swordmaster that meets the requirements

Other notes.png

Tailor Werewolf Hide Armor Don't have the Beasts & Exploration DLC Don't have the Beasts & Exploration DLC Cooldown in Days 45
Background 48.png Tailor The Tailor crafts a Direwolf Hide Armor from 2 Unusually Large Wolf Pelts.

Requirements.png

Score.png

Troublemakers Bully Peasants Cooldown in Days 40
Background 27.png Brawler
Background 49.png Raider
Background 10.png Sellsword
Background 33.png Hedge Knight
Bloodthirsty.png Bloodthirsty
Brute2.png Brute
A brother is causing trouble in a town.
You lose 1 Reputation and 20 Relation with the town.
You can choose:

Dialog tree.png

Requirements.png

  • It has to be day-time
  • You are near an allied non-military town

Score.png

  • Score = 10 for every bully you have

Other notes.png

Walkers Bond Cooldown in Days 9999
Background 32.png Vagabond
Background 46.png Messenger
Refugee.png Refugee
Background 63.png Nomad
The Vagabond, Refugee, Messenger or Nomad bond and get a Good mood.png good mood.

Requirements.png

  • You have to be on a road

Score.png

Wildman Causes Havoc Cooldown in Days 50
Background 31.png Wildman Someone in a town complains that your Wildman caused havoc in his shop.
You can choose:

Dialog tree.png

  • "This ain't our problem."
    • 50% chance: You lose 20 Relation with the town
    • 50% chance: You lose 20 Relation with the town and can choose:
      • "A shame it had to come to this."
      • "Fine. I did not wake up this morning looking to slaughter innocents."
  • "Fine, the company will cover the damages."
    • You lose 600 Crowns.png
  • "Fine, the company will cover the damages - but Background 31.png Wildman will work it off."
    • You lose 600 Crowns.png and 20 Relation with the town, the Daily Pay of the Wildman will be reduced by 25% and he gets a Bad mood.png bad mood

Requirements.png

  • It has to be day-time
  • You have at least 600 Crowns.png
  • You are near an allied town

Score.png

  • Score = 15 for every Wildman you have
Wildman Finds Something Cooldown in Days 30
Background 31.png Wildman The Wildman has run off in the forest and returned with 1 to 2 items.

Loot table.png

Requirements.png

  • You need to be in a non frozen forest
  • Have at least 1 free inventory slot

Score.png

  • Score = 10 for every Wildman you have
Wildman Offers Mushrooms Cooldown in Days 100
Background 31.png Wildman The Wildman offers questionable mushrooms, berries and flower petals to try. You can choose:

Dialog tree.png

  • "Sure, Background 31.png Wildman, I'll take some of those."
    • You get some flavor text (nothing happens)
  • "Umm, no thanks."
    • (nothing happens)

Requirements.png

  • You need to be in a non frozen forest

Score.png

  • Score = 10 for every Wildman you have
Wildman Testing Money Cooldown in Days 90
Background 31.png Wildman You find your Wildman brother stacking crowns into towers. You can choose:

Dialog tree.png

  • "Let's see if he'll trade it all away for something else."
    • 50% chance: You gain X Crowns.png
    • 50% chance: The Wildman gets a Bad mood.png bad mood, inflicts a Temporary Injury to another brother and a random shield, helmet, armor or weapon from your inventory will be destroyed
  • "Better to leave the man and his crowns alone."
    • (nothing happens)

Requirements.png

  • Have at least 1 shield, helmet, armor or weapon in your inventory that isnt legendary

Score.png

  • Score = 3 for every Wildman you have

Other notes.png

  • X = 10 × how long the Wildman has been with your company in days
  • This event can destroy named items, but not legendary items
  • A Wildman can get this event only once
  • The Hedge Knight with the Player Character.png Player Character trait is excluded from this event
Witch Being Burned Cooldown in Days 50
Background 23.png Witchhunter Three citizens of a settlement are being burned alive. Nothing happens.

Dialog tree.png

  • "What is this...?"
    • (nothing happens)

Requirements.png

  • It has to be day-time
  • You have to be within 3 tiles of an allied, civilian, northern, size 1 or 2 settlement

Score.png

  • Score = 25
Witchhunter Ghoul Teeth Cooldown in Days 45
Background 23.png Witchhunter The Witchhunter transforms one Jagged Fangs into one Antidote.

Requirements.png

Score.png

Events by Trait[edit | edit source]

These events can randomly happen on the global map.

Addict Steals Potion Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 14
Trait icon 62.png Addict You find your addicted brother with some of your potions. You can choose:

Dialog tree.png

  • "I just hope you'll heal in time."
    • (nothing happens)
  • "This needs to stop now, Trait icon 62.png Addict."
  • "Enough. I'll have this bloody demon whipped out of you!"

Requirements.png

Score.png

  • Score = 10 for every Addict you have

Other notes.png

  • There is a deadly version of this event that is indistinguishable from this one (Alp Nightmare 2)
  • This event can't destroy named or legendary items
Ailing Recovers Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 75
Background 13.png Monk
Background 57.png Beast Slayer
Ailing2.png Ailing
A Monk or Beast Slayer brother removes the Ailing trait from another brother and gives him a Good mood.png good mood.

Requirements.png

  • The Monk or Beast Slayer needs to be level 4 or higher
  • The brother with the Ailing trait needs to be level 4 or higher

Score.png

Alp Nightmare 2 Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 100
Trait icon 62.png Addict This event is indistinguishable from the Addict Steals Potion one. Except that this one can kill your brother. You find your addicted brother with some of your potions. You can choose:

Dialog tree.png

  • "I just hope you'll heal in time."
    • The Addict brotherKills.pngdies and 34% of your brother get a Bad mood.png bad mood
  • "This needs to stop now, Trait icon 62.png Addict."
    • (nothing happens)
  • "Enough. I'll have this bloody demon whipped out of you!"
    • The Addict brotherKills.pngdies and 50% of your brother get a Bad mood.png bad mood

Requirements.png

  • Have at least 1 potion or Strange Mushroom in your inventory
  • Your campaign is at least 20 days old

Score.png

  • Score = 10
Bad Curse Cooldown in Days 50
Trait icon 26.png Superstitous A brother with the Superstitious trait will ask you for 400 Crowns.png to lift a curse with the aid of a witch. You can choose:

Dialog tree.png

  • "If it must be... go take care of it. Here are the crowns."
    • He gets a Good mood.png good mood and you lose 400 Crowns.png
  • "This isn't going to happen."
  • "Have Background 13.png Monk or Flagellant.png Monk turned Flagellant the monk take a look instead."
    • Both brothers gain +1 Resolve

Requirements.png

  • It has to be day-time
  • Have at least 1000 Crowns.png
  • You have to be near an allied town

Score.png

Other notes.png

  • A brother can gain the resolve bonus only once from this event
Bad Omen Cooldown in Days 14
Trait icon 26.png Superstitous A Superstitious brother becomes Afraid.png Afraid (Status Effect) and gets a Bad mood.png bad mood.

Requirements.png

  • Have at least 2 brothers

Score.png

Bright vs Dumb Cooldown in Days 100
Bright.png Bright
Dumb.png Dumb
A Bright brother teaches a Dumb brother about critical thinking and memorization. Both get a Good mood.png good mood.

Requirements.png

  • None

Score.png

  • Score = 2 for every Bright and Dumb brother you have
Cocky Challenges Player Cooldown in Days 45
Trait icon 24.png Cocky A Cocky brother claims to be a better leader than you. You can choose:

Dialog tree.png

  • "You're totally right. You should be in charge."
    • 33% of your brothers gain a Good mood.png good mood
  • "Time to cut you down to size."
    • The Cocky brother will get a Bad mood.png bad mood
  • "I'm in charge here! This is my company!"
    • 33% of your brothers will get a Bad mood.png bad mood

Requirements.png

  • It has to be night-time
  • Have at least 3 brothers with a worse than neutral mood

Score.png

  • Score = 3 for every Cocky brother and brother with a worse than neutral mood
Cocky vs Iron Lungs Cooldown in Days 150
Trait icon 24.png Cocky
Trait icon 33.png Iron Lungs
A Cocky and Iron Lungs brother are having a breath holding competition.

Dialog tree.png

  • "Ah, the always safe measurement of manliness."
    • The Cocky brother will get a Bad mood.png bad mood and suffer Days wounded.png light wounds
    • The Iron Lungs brother gets a Good mood.png good mood
    • 33% of your brothers gain a Good mood.png good mood

Requirements.png

  • None

Score.png

Dastard Loses Trait Cooldown in Days 45
Trait icon 38.png Dastard
Trait icon 37.png Brave
Trait icon 30.png Fearless
A Dastard brother loses the mentioned trait with the help of 2 other brothers that have the Brave or Fearless trait.

Requirements.png

Score.png

  • Score = 5 for every Dastard brother that meets the requirements
Determined Delivers Peptalk Cooldown in Days 40
Trait icon 31.png Determined 33% of your brothers get a Good mood.png good mood from his speech.

Requirements.png

  • The average Mood of the company needs to be Mood 02.png Disgruntled or worse
  • Have at least 3 brothers
  • The Determined brother needs to be level 3 or higher

Score.png

  • Score = 6 for every Determined brother that meets the requirements
Drunkard Loses Stuff Cooldown in Days 14
Trait icon 29.png Drunkard Your Drunkard lost a random armor, helmet, shield or weapon. Your response:

Dialog tree.png

Requirements.png

  • Have at least 2 brothers

Score.png

Other notes.png

Education Cooldown in Days 60
Background 47.png Historian
Background 13.png Monk
Dumb.png Dumb
The Historian or Monk wants to teach a Dumb brother. You can choose:

Dialog tree.png

  • "See what you can teach him."
    • 60% chance: The teacher gets a Bad mood.png bad mood.
    • 40% chance: The teacher gets a Good mood.png good mood and the Dumb.png Dumb trait is removed.
  • "Leave Dumb.png Dumb brother alone."
    • (nothing happens)

Requirements.png

  • The teacher can't have the Hesitant.png Hesitant trait

Score.png

  • Score = 5
Fat Guy Gets Fit Cooldown in Days 30
Trait icon 10.png Fat All the walking and fighting caused the brother to lose the Fat trait.

Requirements.png

  • The Fat brother needs to be level 5 or higher

Score.png

  • Score = 5 for every Fat brother that meets the requirements
Fainthearted is Shellshocked Cooldown in Days 40
Fainthearted.png Fainthearted After a recent battle, a Fainthearted brother gets a Bad mood.png bad mood.

Requirements.png

  • Have at least 2 brothers
  • The Fainthearted brother needs to be level 4 or lower
  • He needs to not sit in the reserve
  • He took part in 1 or more battles
  • At least 2 brothers have died in this campaign
  • At least 1 death occurred today or yesterday

Score.png

  • Score = 15 for every Fainthearted brother that meets the requirements
Fear Beasts Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 48.png Fear of Beasts A brother gains the Fear of Beasts trait.

Requirements.png

  • At least 2 brothers have died in this campaign
  • At least 1 death occurred today
  • Your most recent fight was against Beasts
  • Have at least 2 brothers
  • The brother needs to be level 7 or lower

Score.png

  • Score = 50

Other notes.png

Fear Greenskins Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 49.png Fear of Greenskins A brother gains the Fear of Greenskins trait.

Requirements.png

  • At least 2 brothers have died in this campaign
  • At least 1 death occurred today
  • Your most recent fight was against Orcs or Goblins
  • Have at least 2 brothers
  • The brother needs to be level 7 or lower

Score.png

  • Score = 50

Other notes.png

Fear Undead Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 47.png Fear of Undead A brother gains the Fear of Undead trait.

Requirements.png

  • At least 2 brothers have died in this campaign
  • At least 1 death occurred today
  • Your most recent fight was against Zombies or Ancient Dead
  • Have at least 2 brothers
  • The brother needs to be level 7 or lower

Score.png

  • Score = 50

Other notes.png

Gain Addiction Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 62.png Addict A brother gains the Addict trait from his drug consumption.

Requirements.png

  • Have at least 2 brothers
  • The brother has consumed drugs at least 4 times (drinking potions or getting Drunk)
  • The last time a drug was consumed was today or in the previous 3 days

Score.png

  • Score = 5

Other notes.png

Glutton Eats Apple Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 60
Trait icon 07.png Gluttonous The Gluttonous brother ate a Inventory hexe apple.png Poisoned Apple and became Injury icon 25.png Sick.

Requirements.png

Score.png

Other notes.png

Glutton Gets Fat Cooldown in Days 30
Trait icon 07.png Gluttonous A brother with the Gluttonous trait gains the Fat trait.

Requirements.png

  • Have 100 or more Food
  • Have at least 2 brothers
  • The Gluttonous brother has to be level 3 or higher

Score.png

  • Score = 5 for every Gluttonous brother that meets the requirements
Greedy Demands Raise Cooldown in Days 40
Trait icon 06.png Greedy The Greedy brother asks for a raise in pay. You can choose:

Dialog tree.png

  • "Very well, you've earned it."
    • Increases his daily wage by 8 Asset daily money.png and he gets a Good mood.png good mood
  • "You'll get what we agreed upon and no more."

Requirements.png

  • Have at least 4000 Crowns.png
  • Have at least 3 brothers
  • The Greedy brother needs to be level 8 or higher

Score.png

  • Score = 5 for every Greedy brother that meets the requirements

Other notes.png

Hate Greenskins Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 52.png Hate for Greenskins A brother gains the Hate for Greenskins trait.

Requirements.png

  • At least 2 brothers have died in this campaign
  • At least 1 death occurred today
  • Your most recent fight was against Orcs or Goblins
  • Your most recent fight was 5 or less days ago
  • Have at least 2 brothers
  • The brother needs to be level 3 or higher

Score.png

  • Score = 500

Other notes.png

Hate Undead Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 50.png Hate for Undead A brother gains the Hate for Undead trait.

Requirements.png

  • At least 2 brothers have died in this campaign
  • At least 1 death occurred today
  • Your most recent fight was against Zombies or Ancient Dead
  • Your most recent fight was 5 or less days ago
  • Have at least 2 brothers
  • The brother needs to be level 3 or higher

Score.png

  • Score = 500

Other notes.png

Lose Addiction Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 62.png Addict A brother loses the Addict trait.

Requirements.png

  • The Addict brother hasnt used any drugs for at least 14 days (drinking potions or getting Drunk)
  • Have at least 2 brothers

Score.png

  • Score = 5

Other notes.png

Lose Fear Beasts Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 48.png Fear of Beasts A brother loses the Fear of Beasts trait.

Requirements.png

  • Your most recent fight was against Beasts
  • Your most recent fight was today or yesterday
  • The brother took part in at least 25 battles
  • The brother took part in your most recent battle
  • The brother has at least 50 kills (of any kind)
  • Have at least 2 brothers

Score.png

  • Score = Number of kills (of any kind) the Fear of Beasts brother has / 10
Lose Fear Greenskins Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 49.png Fear of Greenskins A brother loses the Fear of Greenskins trait.

Requirements.png

  • Your most recent fight was against Orcs or Goblins
  • Your most recent fight was today or yesterday
  • The brother took part in at least 25 battles
  • The brother took part in your most recent battle
  • The brother has at least 50 kills (of any kind)
  • Have at least 2 brothers

Score.png

Lose Fear Undead Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 47.png Fear of Beasts A brother loses the Fear of Undead trait.

Requirements.png

  • Your most recent fight was against Zombies or Ancient Dead
  • Your most recent fight was today or yesterday
  • The brother took part in at least 25 battles
  • The brother took part in your most recent battle
  • The brother has at least 50 kills (of any kind)
  • Have at least 2 brothers

Score.png

  • Score = Number of kills (of any kind) the Fear of Undead brother has / 10
Lucky Finds Something Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 35
Lucky.png Lucky A Lucky brother found an item:
Nightowl Catches Thief Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 90
Trait icon 57.png Night Owl The Night Owl brother caught a thief. He gets a good Good mood.png mood, becomes Exhausted and you gain 100-300 Crowns.png.

Requirements.png

  • It has to be night-time
  • You have to be on a road
  • Have 1 free inventory slot
  • The Night Owl brother needs to be level 3 or higher

Score.png

  • Score = 5
Oldguard Becomes Drunkard Cooldown in Days 70
Trait icon 29.png Drunkard One of your brothers becomes a Drunkard and gets a bad Bad mood.png mood after losing too many friends in battle.

Requirements.png

  • He needs to be level 8 or higher
  • At least 2 brothers have died after you hired him
  • At least 7 brothers have died in this campaign in total
  • You have at least 3 brothers
  • It has to be night-time

Score.png

  • Score = Number of brothers you lost in total × 1 − 2

Other notes.png

Optimist Lost Battle Cooldown in Days 35
Trait icon 19.png Optimist 50% of your men get a good Good mood.png mood after losing a fight.

Requirements.png

  • Your most recent combat result was either:
    • Player retreated
    • Player defeated
  • Your most recent fight was 20 or less days ago
  • Have at least 2 brothers
  • The Optimist took part in at least 1 fight

Score.png

  • Score = 50 for every Optimist brother that meets the requirements

Other notes.png

  • Brothers with Pessimist trait will never gain the good Good mood.png mood
Paranoid Bothers Others Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 35
Trait icon 55.png Paranoid He may get a bad Bad mood.png mood from being paranoid about his comrades.

Requirements.png

  • Have at least 2 brothers

Score.png

  • Score = 5 for every Paranoid brother you have
Pessimist Won Battle Cooldown in Days 35
Trait icon 20.png Pessimist 50% of your men get a bad Bad mood.png mood after winning a fight.

Requirements.png

  • Your most recent combat result was either:
    • Enemy retreated
    • Enemy defeated
  • Your most recent fight was 20 or less days ago
  • Have at least 2 brothers
  • The Pessimist took part in at least 1 fight
  • The Pessimist doesn't also have the Dumb trait

Score.png

  • Score = 50 for every Pessimist brother that meets the requirements

Other notes.png

  • Brothers with Optimist trait will never gain the bad Bad mood.png mood
Shortsighted Shoots Bro Cooldown in Days 40
Trait icon 27.png Short Sighted A Short Sighted brother injures another brother. Both get a bad Bad mood.png mood.

Requirements.png

Score.png

  • Score = 5 for every Short Sighted brother that meets the requirements

Other notes.png

Spartan Should Eat More Cooldown in Days 40
Trait icon 08.png Spartan A Spartan brother seems weak from not eating enaugh. You can choose:

Dialog tree.png

  • "I'll leave you be."
    • 75% chance: (nothing happens)
    • 25% chance: Suffers Days wounded.png light wounds (50% chance) or a Injury icon 17.png Severe Concussion (50% chance)
  • "Eat up, fool!"
    • 75% chance: He gets a bad Bad mood.png mood
    • 25% chance: The Trait icon 08.png Spartan trait got removed

Requirements.png

Score.png

  • Score = 10 for every Spartan brother that meets the requirements

Other notes.png

Strength Contest Cooldown in Days 45
Trait icon 15.png Strong
Trait icon 15.png Strong
Both gain +1 Fatigue and a good Good mood.png mood after a strength contest.

Requirements.png

  • It has to be day-time
  • The Strong brother can't also have the Bright trait
  • The Strong brother can't participate in this event more than 2 times

Score.png

  • Score = 5 for every Strong brother that meets the requirements
Surefooted Saves Damsel Cooldown in Days 50
Trait icon 05.png Sure Footing +10 Relation Relation with the settlement and a good Good mood.png mood for the Sure Footing brother after saving a falling mistress.

Requirements.png

  • Have at least 3 brothers
  • The Sure Footing brother needs to be level 2 or higher
  • You need to be near an allied civilian settlement

Score.png

  • Score = 15 for every Sure Footing brother that meets the requirements
Teamplayer is Bro Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 50
Trait icon 58.png Team Player 50% of your brothers gain +1 Resolve and all brothers gain a good Good mood.png mood.

Requirements.png

  • None

Score.png

  • Score = 5

Other notes.png

  • Noone can receive the resolve bonus more than once
  • This event can happen more than once
Trade Black Book Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 99999
Trait icon 76.png Mad Yuchi Eveohtse wants to get a hold of The Black Book and presents you 3 offers:

Dialog tree.png

  • "We trade the book for the golden shield."
  • "We trade the book for the two jugs."
  • "We trade the book for 50,000 crowns."
    • You gain 50.000 Crowns.png

Requirements.png

Score.png

  • Score = 150

Other notes.png

Training Accident Cooldown in Days 16
Trait icon 62.png Addict
Trait icon 36.png Clumsy
Trait icon 29.png Drunkard
A brother hurt himself while training. He suffers Days wounded.png light wounds (40% chance) or a Temporary Injury (60% chance).

Requirements.png

Score.png

Troublemakers Bully Peasants Cooldown in Days 40
Background 27.png Brawler
Background 49.png Raider
Background 10.png Sellsword
Background 33.png Hedge Knight
Bloodthirsty.png Bloodthirsty
Brute2.png Brute
A brother is causing trouble in a town.
You lose 1 Reputation and 20 Relation with the town.
You can choose:

Dialog tree.png

Requirements.png

  • It has to be day-time
  • You are near an allied non-military town

Score.png

  • Score = 10 for every bully you have

Other notes.png

Uber Courageous Cooldown in Days 100
Trait icon 13.png Deathwish
Trait icon 31.png Determined
Trait icon 30.png Fearless
The entire company is inspired by this brother.
75% of your brothers get a good Good mood.png mood.

Requirements.png

Score.png

  • Score = 10 for every brother that meets the requirements

Events by Late Game Crisis[edit | edit source]

These events can happen in a late game crises anywhere on the world map.

Civilwar Ambush Cooldown in Days 50
Event 96.png War of the Noble Houses You meet peasants that are about to ambush noblehouse soldiers.

Dialog tree.png

  • "Let's help these peasants."
    • -20 Relation with that noble house, -1 Reputation, +15 Relation with the settlement of the peasants and gain 1 item from loot table A and B
  • "We have to warn the soldiers."
    • +15 Relation with that noble house, -20 Relation with the settlement of the peasants, +200-400 Crowns.png and 1 item from loot table C
  • "We've no time for any of this."
    • (nothing happens)

Loot table.png A

Loot table.png B

Loot table.png C

Requirements.png

  • You have to be in a not frozen forest
  • There has to be a large civilian or any military settlement within 10 tiles

Score.png

  • Score = 10
Civilwar Conscription Cooldown in Days 40
Event 96.png War of the Noble Houses Noble house soldiers are trying to conscript the locals. You can choose:

Dialog tree.png

  • "Very well. You need to pull your weight, peasants!"
  • "This isn't their fight, lieutenant."
    • (50% chance) +1 Reputation, -10 Relation with the noble house, +15 Relation with the settlement
    • (50% chance) You can choose:
      • "We stay out of this."
        • (nothing happens)
      • "We help the bannermen!"
      • "We help the peasants!"
  • "This isn't our fight at all."
    • "We stay out of this."
      • (nothing happens)
    • "We help the bannermen!"
    • "We help the peasants!"

Requirements.png

  • There has to be a medium to large civilian or any military settlement within 3 tiles

Score.png

  • Score = 25
Civilwar Dead Knight Cooldown in Days 100
Event 96.png War of the Noble Houses You came across kids that are playing near a dead knight and decide to take the knights gear.

Dialog tree.png

Requirements.png

  • You have to be on a road
  • You have to be near an allied town

Score.png

  • Score = 10
Civilwar Deserter Cooldown in Days 50
Event 96.png War of the Noble Houses Two soldiers are about to hang one of their own men for refusing orders. You can choose:

Dialog tree.png

  • "Free that man!"
    • (50% chance) -0,5 Relation with that noble house
      • "Welcome to the company!"
      • "Go home to your family, soldier."
        • (nothing happens)
    • (50% chance) -10 Relation with that noble house
      • "Welcome to the company!"
      • "Go home to your family, soldier."
        • (nothing happens)
  • "This is none of our business."
    • All your Deserter.png Deserter brothers get a bad Bad mood.png mood

Requirements.png

  • You have to be on a road
  • Have 1 free slot in your roster

Score.png

  • Score = 10
Civilwar Flavor Cooldown in Days 7
Event 96.png War of the Noble Houses You get one of many different flavor texts about the war.

Requirements.png

  • You have to be on a road
  • It has to be day-time

Score.png

  • Score = 5
Civilwar Hungry Hamlet Cooldown in Days 35
Event 96.png War of the Noble Houses The leader of a hamlet is begging for food. You can choose:

Dialog tree.png

  • "Alright, let's give those poor folks some food."
  • "Find your own way, peasants."
    • (nothing happens)

Requirements.png

  • You have to be on a road
  • Have at least 3 stacks of food

Score.png

  • Score = 10
Civilwar Intro Cooldown in Days 1
Event 96.png War of the Noble Houses A minstrel announces that the war of the noble houses has begun.

Requirements.png

  • You have to be near an allied town
  • You received the Civilwar Warnings event ~20 days ago

Score.png

  • Score = 6000
Civilwar Outro Cooldown in Days 1
Event 96.png War of the Noble Houses The war has ended. You can choose to retire or continue:

Dialog tree.png

  • "The company needs their commander!"
    • The campaign will continue and if your Relations are below 30 towards anyone, they will be set to 30
  • "It's time to retire from mercenary life. (End Campaign)"

Requirements.png

  • You have to be on a road
  • You have to end the War of the Noble Houses

Score.png

  • Score = 6000
Civilwar Refugees Cooldown in Days 21
Event 96.png War of the Noble Houses You meet a large group of refugees that are huddled together.

Dialog tree.png

  • "Leave those poor folk alone."
    • (nothing happens)
  • "Share some of our provisions with those poor folk."
  • "Refugee.png Refugee, you used to be a refugee. Talk to them?"
    • +3 Reputation, you lose 1 stack of food and gain 1 item from loot table A
  • "Search them for valuables!"

Loot table.png A

Loot table.png B

Loot table.png C

Requirements.png

  • You have to be on a road
  • Have at least 2 brothers

Score.png

  • Score = 10
Civilwar Savagery Cooldown in Days 21
Event 96.png War of the Noble Houses Hamlet inhabitants are begging for you to intervene in their execution.

Dialog tree.png

Requirements.png

  • You have to be on a road
  • You have to be allied with a noble house

Score.png

  • Score = 10
Civilwar Town Conquered Cooldown in Days 1
Event 96.png War of the Noble Houses A town got conquered and now belongs to a different noble house.

Dialog tree.png

  • "The board has changed."
    • The settlement will have the Conquered settlement situation

Requirements.png

  • You have to be on a road
  • A settlement was defeated by the opposing noble house

Score.png

  • Score = 2000
Civilwar Trapped Soldiers Cooldown in Days 50
Event 96.png War of the Noble Houses Noble house soldiers are surrounded by local peasants. You can choose:

Dialog tree.png

Requirements.png

  • You have to be near a large civillian or any military settlement
  • Have at least 3 brothers

Score.png

  • Score = 25
Civilwar Treasurer Cooldown in Days 40
Event 96.png War of the Noble Houses A noble house treasurer wants to collect food for the army from a farmer.

Dialog tree.png

Requirements.png

  • You have to be on a road

Score.png

  • Score = 10
Civilwar Warnings Cooldown in Days 3
Event 96.png War of the Noble Houses You hear one rumor about the upcoming war between the noble houses.

Requirements.png

  • You have to 5 or more tiles away from the next settlement

Score.png

  • Score = 80
Civilwar Wounded Soldier Cooldown in Days 25
Event 96.png War of the Noble Houses You meet a wounded soldier from an allied noble house. You can choose:

Dialog tree.png

  • "We better leave him alone and move on."
    • (nothing happens)
  • "That armor and weapon may be useful, and he won't be needing them in the afterlife."

Loot table.png A

Loot table.png B

Requirements.png

  • You have to be on a road
  • Have at least 1 free inventory slot
  • You have to be allied with the noble house

Score.png

  • Score = 10
Greenskins Caravan Ambush Cooldown in Days 100
Event 49.png Greenskin Invasion A caravan is about to be ambushed by goblins. You can choose:

Dialog tree.png

  • "We attack now!"
  • "We wait for the goblins to attack first, then we charge!"
    • A fight against Goblin.png Goblins starts, you will have Peasant armed.png Peasants on your side aswell and the goblins will be randomly deployed on the field
  • "We don't need to get involved in this. March on!"
    • 25% of your brothers get a Bad mood.png bad mood

Requirements.png

  • It has to be day-time
  • You have to be on a road
  • You have to be near a settlement

Score.png

  • Score = 10
Greenskins Intro Cooldown in Days 1
Event 49.png Greenskin Invasion Goblins and orcs start working together. The greenskin invasion has begun.

Requirements.png

Score.png

  • Score = 6000
Greenskins Investigation Cooldown in Days 50
Event 49.png Greenskin Invasion You are asked to track down a goblin inside a castle. You can choose:

Dialog tree.png

  • "We shall search the pantry."
  • "We shall search the halls."
  • "We shall search the armory."
    • 50% chance: +5 Relations with the noble house and you gain 100 Crowns.png
    • 50% chance:
      • "Such a crime can't go unpunished!"
        • +5 Relations with the noble house and you gain 200 Crowns.png
      • "Your secret is safe with me."
  • "We have no time for favors."

Requirements.png

  • There has to be a medium to large civilian or any military settlement within 4 tiles

Score.png

  • Score = 25
Greenskins Outro Cooldown in Days 1
Event 49.png Greenskin Invasion The greenskin invasion has ended. You can choose to retire or continue:

Dialog tree.png

  • "Let's move to let these heroes of the realm pass."
    • "The company needs their commander!"
    • "It's time to retire from mercenary life. (End Campaign)"
  • "You handle him, brother."
    • "The company needs their commander!"
    • "It's time to retire from mercenary life. (End Campaign)"

Requirements.png

  • You have to end the greenskin invasion

Score.png

  • Score = 6000
Greenskins Pet Goblin Cooldown in Days 80
Event 49.png Greenskin Invasion You meet a mad hermit with a chained goblin. You can choose:

Dialog tree.png

  • "Let's take a closer look."