Settlements[]
Towns[]
These are civilian Settlements, from smallest to largest. As with Fortifications, size has an influence on prices. Weapons and Armor are usually lower in quality[1] as Towns tend to focus on Trade.
Small Village | Medium Village | City |
Kennels and Specialized Shops can be found. No military attached locations. |
Tavern is guaranteed. Possible military attached locations: Wooden Watchtower. |
Tavern and Temple are guaranteed. Possible military attached locations: Wooden Watchtower, Militia Barracks. |
Fortifications[]
These are military Settlements, from smallest to largest. As with Towns, size has an influence on prices. They are more likely to offer high grade Weapons and Armor[1] in Specialized Shops[2] as well as experienced recruits[3]. They house stronger regiments.
Wooden Keep | Stone Keep | Citadel |
Specialized Shops can be found. Kennels are more likely to be found.[2] Possible military attached locations: Wooden Watchtower. |
Armorer and Weaponsmith are guaranteed (with few exceptions). Kennels can appear. Possible military attached locations: Stone Watchtower, Barracks. |
Armorer and Weaponsmith are guaranteed (with few exceptions). Kennels never appear. Possible military attached locations: Stone Watchtower, Barracks. |
Attached Locations[]
- Attached locations are small specialized locations outside a settlement that influence heavily the available goods, services and recruitment options of that settlement.[4]
Most locations produce goods that can be found in the Settlement marketplace. The settlement's market prices also increase with the number of its attached locations.
Some Attached Locations also attract recruits of certain Backgrounds. See Character Backgrounds (sources).
Attached Locations as well as other elements of the world map are randomly generated. As a result, some locations may not appear on a given map.
Military[]
House militia or soldiers. More Militia, Deserters and Retired Soldiers appear for recruitment. (Fortified) Barracks also attract Sellswords and Hedge Knights.
Watchtowers and Barracks[]
Wooden Watchtower | Stone Watchtower | Militia Barracks | Barracks |
Specialized Shops and Marketplace assortment[]
Armorer and Weaponsmith[]
Blast Furnace | Leather Tanner | Ore Smelters | Surface Iron Vein |
The Armorer will produce heavy Armor |
Increases the availability of light Armor |
The Weaponsmith will produce high grade Weapons |
Increases the selection of Weapons available |
Supplies[]
Workshop | Arrow Maker's Shed | Herbalist's Grove |
Produces Tools and Supplies | Produces Ammunition | Produces Medical Supplies |
Provisions[]
Beekeeper | Brewery | Fishing Huts | Gatherer's Hut |
Produces Mead | Produces Beer | Produces Dried Fish More Throwing Nets become available |
Produces Roots and Berries |
Goat Pens | Goat Pens (southern) | Hunter's Cabin | Mushroom Grove |
Produces Goat Cheese | Produces Dried Lamb | Produces Cured Venison | Produces Mushrooms Strange Mushrooms become available |
Orchard | Pig Farm | Plantation | Wheat Fields |
Produces Dried Fruits | Produces Smoked Ham | Produces Dates | Produces Ground Grains and Bread |
Winery |
Produces Wine |
Trade[]
Amber Collector | Dye Maker | Gem Mine | Incense Dryer |
Produces Amber Shards | Produces Dyes | Produces Uncut Gems | Produces Incense |
Lumber Camp | Peat Pit | Plantation | Salt Mine |
Produces Quality Wood Attracts Lumberjacks |
Produces Peat Bricks | Produces Spices | Produces Salt |
Silk Farm | Surface Copper Vein | Trapper | Wool Spinner |
Produces Silk | Produces Copper Ingots | Produces Furs | Produces Cloth Rolls |