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Pirates Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 80
You meet merchant mariners who claim to have been enslaved by pirates. You can choose:

Dialog tree

  • "Let these men go free at once!"
    • +2 Reputation, −10 Relations with all southern settlements and you can choose:
      • "I hope you know how to use a weapon."
      • "You're free, but you'll have to find your way back home on your own."
        • (nothing happens)
  • "It looks like Fisherman Fisherman has something to say on the matter."
    • +2 Reputation, −10 Relations with all southern settlements and your Fisherman brother gains Good mood good mood, and you can choose:
      • "I hope you know how to use a weapon."
      • "You're free, but you'll have to find your way back home on your own."
        • (nothing happens)
  • Event 172 Manhunters origin: "Hand over the indebted to me and I will pursue their salvation accordingly."
    • You gain 2 Background 60 Indebted brothers with a Bad mood bad mood
  • "Be on your way then, manhunters."
    • (nothing happens)

Requirements

  • You have to be on desert or desert hills terrain
  • You have to be on a road
  • Have a free slot in your roster or two free slots if you play the Event 172 Manhunters origin

Score

  • Score = 5

Other notes

  • The Fisherman Fisherman has to be of northern ethnicity

Start[]

Pirates Start

Path 1[]

Pirates 1

Path 2 (Fisherman)[]

Pirates Fisherman
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