Goblin 05 orientation.png

Goblins breed large wolves for war to use as mounts for their feared Wolfrider regiments. Wolfriders are faster than any infantry on the battlefield and can also move quickly through difficult terrain. This makes them them ideal to circle around a static battle line and attack archers and other lightly armed troops with from the rear, with the wolf supporting its rider by snapping its jaws at the enemy. Thanks to their swift mounts the Wolfriders are hard to pin in close combat and may break off attacks when the odds turn against them or a better target presents itself.

Goblin 05 orientation.png Goblin Wolfrider
Hitpoints
60
Melee Skill
75
Melee Defense
15
Ranged Defense
15
Fatigue
150
Resolve
60
Initiative
130
Action Points
13
Fatigue Recovery
20
Experience
150
Backstabber Backstabber
Sword Mastery Sword Mastery
Spear Mastery Spear Mastery
Anticipation Anticipation
Footwork Footwork
Pathfinder Pathfinder
Quick Hands Quick Hands
Wolf Bite Wolf Bite
Hand-to-Hand Attack Hand-to-Hand Attack

Equipment

Skills

Icon Name AP Fatigue Description
Active 71.png
Wolf Bite 5 10 Wolf Bite does 20-40 Damage with 40% Armor Damage and 15% Direct Damage (can only be used once per turn by Goblin Wolfriders and costs 0 AP for them)
Hand-to-Hand Attack.png
Hand-to-Hand Attack 4 5 Hand-to-Hand Attack does 5-10Damage with 50% Armor Damage and 10% Direct Damage (has -10Melee Skill)

Strengths

  • Does 25% more direct damage
  • Will spawn a Goblin Wolf on a killing blow to the head
  • Will spawn a Goblin Skirmisher on a killing blow to the body (the skirmisher will have 18 Hitpoints instead of 40 Hitpoints)
  • The body part that got the last hit will count if he dies to bleed or poison
  • Attacks cost 1 extra Action Points (except wolf bite)

Tactics

  • Don't let them outflank your rear rows and then deal with them as any other goblin
  • Will have a tendency to flee the battle field rather quickly after a few losses, especially if it was rapidly executed
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