As of version 1.5.0.12.
Main game[]
- As brothers we fight, as brothers we die!
- Shields can be destroyed using axes and some two-handed weapons.
- Different types of shields are better suited against melee or ranged attacks.
- Shields take minor damage each time they are used to deflect an attack.
- Shrubbery can hide characters from being detected from afar.
- A character with a height level advantage over their opponent is harder to hit.
- Characters can see farther, the higher they are positioned.
- Having men of different backgrounds in your company may enable you to perform different actions in events.
- Surrounding an opponent from multiple sides makes it easier to score a hit.
- Consider putting injured characters in reserve until their wounds have healed.
- Consider building up a reserve roster and rotating your men, so you can more easily deal with losses down the road.
- Ranged weapon accuracy drops with distance.
- You don't have to be a hero, you're running a business.
- Different backgrounds may unlock additional options at handling events and contracts.
- Drag and drop your men in the inventory screen to where you want them to be in your formation.
- A missed ranged attack can hit nearby characters, especially if they are in the direct line of fire.
- Bows can not be fired and crossbows not be reloaded while engaged in melee.
- Bows perform better against unarmored targets.
- Daggers can be used to attack weak spots in armor and deal damage directly to hitpoints.
- Ranged weapons work best when firing into groups of enemies - they are bound to hit someone.
- Consider forming a shieldwall when surrounded.
- Conserve your stamina when in prolonged engagements.
- Success in Battle Brothers is also about picking the right fights.
- Undead are unaffected by fatigue and morale.
- Crossbows require less skill to fire accurately than bows, but are slower to use.
- Each type of weapon has advantages and disadvantages.
- Some difficult terrain, like swamp, gives combat penalties.
- You can change camera height levels using the + and - keys.
- Clubs and maces can stun or incapacitate targets.
- Try to save some crowns for when things turn sour.
- Longswords and Greatswords can hit multiple targets with one strike.
- You can zoom in and out using the mouse wheel or Page Up and Page Down keys.
- Spears are good defensive weapons due to their Spearwall ability.
- Expect to lose some men.
- Losing is fun.
- Use terrain and chokepoints to your advantage.
- The higher their level, the more your men will demand in wages.
- Selling in rich and big cities will net you the most crowns for your goods.
- Use throwing nets to restrict the movement of particularly dangerous enemies.
- Use trading to supplement your income.
- Learn the 'Rotation' or 'Footwork' perks for additional mobility in battle.
- View range is decreased at night, both in combat and on the worldmap.
- Skeletons are highly resistant to ranged attacks and fire.
- Heavy armor offers great protection, but also slows down the wearer and makes him tire more quickly.
- Heavy helmets can be hard to breathe in and limit the field of vision.
- Warhammers and Military Picks can make short work of heavy armor.
- The Billhook, Pike and Longaxe can attack over 2 tiles, unlike most other melee weapons.
- Flails ignore the defense bonus of shields.
- Different types of enemies require different tactics to beat reliably.
- Every enemy in the game can be beat reliably with the right approach.
- A human is no match for an adult orc physically.
- Orcs rely on raw power and physical prowess.
- A goblin is no match for an adult human physically, so they rely on wit and dirty tricks.
- Orc Berserkers gain rage and get tougher to take down, the more blood they have drawn.
- Geists are lost between the physical world and the world beyond, constantly shifting between the two.
- Geists test the resolve of your men - the lower, the more likely they are to panic and flee.
- Two-handed axes can hit both head and body with a single hit.
- Two-handed axes can hit up to 6 targets with a single round swing.
- Roads are the fastest way to travel over land, but not always the safest.
- Forests can hide many dangers within.
- Always keep a good stock of provisions - lest your men starve and desert you!
- Wiedergangers are the dead walking again.
- Difficult terrain, such as mountains and swamp, has your men use more supplies on the worldmap.
- If you can not win, retreat to fight another day.
- Retreat. Flee. Don't fight every battle to the death.
- Use the spacebar key to pause on the worldmap.
- Elevated terrain like hills and mountains allow you to see farther on the worldmap.
- Not every contract is worth the risk.
- Try to negotiate better payment for your contracts.
- Try to negotiate payment modalities that guarantee you the most money for contracts.
- Not every battle can be won.
- A life can be worth little in this world.
- Betraying your employer can have repercussions in the long run.
- Some parts of the world are more dangerous than others.
- Use ports to fast travel around the world.
- Some people will use you and throw you away.
- Throwing weapons can be deadly on short distances, but their accuracy drops sharply the farther away the target.
- Highly talented characters can come from all backgrounds.
- Try the Ironman mode to experience Battle Brothers the way it's meant to be played.
- Ranged weapons are less accurate at night - those of your enemies included.
- Make camp to have your men heal and repair their equipment faster.
- Use ALT + Right Click to mark items for repair in your stash. Items equipped by your men are repaired automatically.
- You can have your items repaired at the smith for a fee by using ALT + Right Click.
- Breaking a contract will anger your employer - especially if you've received advance payment.
- Fortifications will only offer you contracts from the noble house that owns them.
- Nobles give contracts only to mercenary companies with professional renown.
- If contract negotiations turn sour, it will damage your relations with your potential employer.
- You can find contract offers in the top left of settlement screens.
- You may find powerful named items far away from civilization by exploring or following tavern rumors.
- Dying is part of a mercenary's job description.
- Keep an eye on the mood of your men. If they are angry for too long, they may desert!
- If you keep losing to an enemy, change your tactics!
- The larger a party on the worldmap, the slower it moves. Yours included.
- Use wardogs to hunt down elusive or fleeing enemies.
- Use a trained falcon to discover hidden enemies on difficult terrain.
- Cleavers can inflict bleeding wounds.
- Fulfilling ambitions will raise everyone's mood and grant you renown, as well as some unique rewards.
- Use CTRL + Left Click to attack allied parties on the worldmap. This only works if you are currently unemployed.
- Your men will interact with each other differently depending on their backgrounds and traits.
- Stunned characters get no attack of opportunity when someone moves inside their zone of control.
- Try playing a campaign in veteran mode once you've gained some experience - it's the recommended difficulty.
- The minimum hit chance for any attack is 5%, and the maximum hit chance for any attack is 95%.
- Characters may sometimes be struck down during combat, but not outright killed, and will survive with a permanent injury.
- Learn from your mistakes. Don't just repeat them and hope you'll get lucky this time.
- The natural habitat of direwolves is the forest.
- You can enable faster AI turns in the options menu.
- Trees can be hidden in combat using the 'T' key.
- Objects blocking tiles can be highlighted using the 'B' key.
- Higher renown will unlock more difficult contracts and better pay.
- If your plan can fail with bad luck, maybe it isn't good enough of a plan.
- Do the job. Survive. Get paid.
- If a character waits their turn, their position in the turn order of the next round is determined with a penalty of 25% to Initiative.
- A 95% chance to hit is also a 5% chance to miss.
- The 'Lone Wolf' perk is not affected by nearby dogs or allies that are not part of your company.
- The 'Fast Adaptation' perk reduces variance of randomness.
- Consider that enemy encampments on hills are harder to assault, especially if they are fortified.
Beasts & Exploration[]
- The frozen wasteland of the north is home to a giant beast not seen anywhere else.
- A Lindwurm is a wingless bipedal dragon resembling a large snake.
- There are different regional variants of the Unhold.
- Unholds can heal wounds quickly, even in combat.
- Trees move slowly.
- Alps feed on the fear and agony of people having nightmares.
- Explore the world to find legendary locations with legendary treasure.
- Two-handed maces excel in disabling single opponents.
- Axes are particularly effective against trees.
- A Schrat is a living tree, a being of bark and wood, with a mind truly alien.
- Use armor attachments to further improve and specialize the equipment of your men.
- A Hexe appears as a youthful lady with radiant beauty to those she enthralls.
- Hexen are known to strike ill-omened deals that people come to regret.
- A Hexe can curse one of your men to suffer the same wounds as she does.
- Webknechts inflict additional damage to targets trapped in their webs.
- Webknechts are more confident, the larger the group they are in.
- The Webknecht is a large arachnid that lives in sizable colonies in the dark areas of forests throughout the world.
- Collect trophies from slain beasts and have the taxidermist craft useful items from them.
- Selling trophies from slain beasts can be lucrative. You can always get new ones.
- Fencing swords are most powerful in the hands of characters with high initiative.
- Use throwing spears to destroy the shields of your most dangerous opponents from afar.
- Nachzehrers are found more often in the southern parts of the world.
- Alps are almost exclusively encountered at night.
- The further away from civilization, the more dangerous the beasts that roam the land.
- Potions, despite their colorful descriptions, are essentially drugs, and characters can get addicted to them.
- Overdosing on potions can lead to characters vomiting and getting sick.
- With the 'Beast Slayers' origin you'll have an easier time tracking beasts and get more trophies from any of those you slay.
Warriors of the North[]
- The north is inhabited by fierce barbarian tribes.
- Barbarians often overwhelm their opponents at the start of battle, but quickly become fatigued.
- Northern warhounds are sturdier than southern wardogs, but not as quick and agile.
- The rhythmic tribal beats of drummers reduce the fatigue of all barbarians on the field by a small amount each round.
- Beastmasters can not crack the whip to direct their beastly warmachines when adjacent to an enemy.
- Barbarians look forward to meeting their ancestors in the afterlife.
- Try different origins to tailor your campaign to your play style.
- With the 'Lone Wolf' origin you'll have a player character in the world. If you die, the campaign ends.
- With the 'Peasant Militia' origin you can take up to 16 men into battle at once.
- With the 'Cultists' origin your god will demand sacrifices from you, but also bestow boons upon those loyal to him.
- With the 'Band of Poachers' origin you'll move faster on the worldmap.
- With the 'Trading Caravan' origin you'll get better prices for both buying and selling.
- Slings inflict the 'Daze' status effect on a hit to the head.
- With stones abundant everywhere, Slings will never run out of ammunition.
- Battle Whips can temporarily disarm opponents, preventing them from using weapon skills.
- Battle Whips can inflict bleeding wounds, but perform dismally against armor.
- Scimitars and Shamshirs are more likely to inflict debilitating injuries when hitting a target.
Blazing Deserts[]
- The southern city states have made unparalleled advancements in medicine, astrology and alchemy.
- The southerners call themselves 'Gilded' after their god, in whose shine they bask day in and out.
- The 'indebted' are a social caste of de-facto slaves in the city states, made up of criminals, prisoners of war and violators of religous dogma.
- The southern city states are built on the ruins of the Ancient Empire.
- Nomads are a southern people that are not subject to the rule of a city state.
- Nomads are experts in desert warfare and using the environment to their advantage - including throwing it in your face.
- An Ifrit is a demonic entity possessing rocks, stone and shifting sands.
- A Qatal Dagger is best used in combination with other weapons that can stun or daze opponents.
- The Handgonne takes a whole turn to reload - unless your character has the 'Crossbows & Firearms Mastery' perk.
- The Handgonne is a ranged weapon that can hit up to 6 targets with a single attack, but has less range than either bows or crossbows.
- The Fire Lance is reloaded after every battle just like throwing weapons are.
- Arena matches offer a quick way to earn coin - but you can't retreat during matches or loot afterwards.
- Arena tournaments are special events with different rules. Fight with five men over three consecutive rounds and win a famed item!
- Every fifth arena match offers the chance to win a piece of gladiator equipment that can't be bought otherwise.
- Fire Pots can be used not just to inflict damage on your opponents, but also to deny them access to tiles and delay them.
- Smoke Pots can be used for a safe retreat even if your men are already locked in melee.
- Mortars of the city states can only fire if an engineer is next to them to operate them.
- With the 'Manhunters' origin you can make prisoners after every battle against humans and force them to fight for you.
- With the 'Gladiators' origin you start with three powerful characters, but losing all three will end your campaign.
- Hire non-combat followers for your retinue to customize your campaign to your playstyle.
- Losing named shields to orcs? Hire a blacksmith for your retinue and repair any item, even if its durability reaches zero.
- Training your new recruits takes too long? Hire a drill sergeant to have them gain experience faster.
- Facing too few enemy champions? Hire a bounty hunter to find more and even earn a bounty for every one you kill.
- Paying too much in wages? Hire a paymaster to reduce the wages you have to pay.
- Wondering who went there? Hire a Lookout and get more information on any footprints on the world map.
- Always out of ammo and tools? Hire a scavenger to reclaim ammo you spent and gather tools from armor you destroyed.
- Inventory full? Buy carts and wagons for your company in the Retinue screen.
- You unlock slots for your retinue of non-combat followers by gaining Renown.
- Ferocious hyenas roam the southern deserts, with strong jaws that can crush even metal armor and inflict bleeding wounds.
- Try out different retinue followers to find those that complement your playstyle and chosen company origin.
Of Flesh and Faith[]
- With the 'Anatomists' origin, defeating new enemies grants potions that mutate your men and grant them special abilities.
- With the 'Oathtakers' origin, instead of ambitions you'll pick oaths that grant special boons and burdens.