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MeleeWeaponsConceptDrawings

Concept drawings of some in-game melee weapons

There are several categories of weapons in Battle Brothers. Each weapon allows the wielder to use one or more different skills.

NOTE: Unless stated differently, each skill deals the listed damage vs. HP, against armor it deals that damage modified by the armor effectiveness.

Also any hit to the head with every weapon causes 50% additional damage to HP, but not to armor.

For a list of all melee weapons in a sortable table see List of Melee Weapons.

Also note that Mastery Perks give different Bonuses to certain Melee Weapons, which include that every Skill builds up 25% less Fatigue with a particular weapon.

Orc Weapons cost +5 additional fatigue per skill use for humans!


DaggersEdit

Daggers are small stabbing weapons, useful as a secondary weapon for ranged focused characters (or poorly equipped bandits). They are also useful when trying to loot armor from opponents.

Daggers do little damage but also have no Fatigue penalty to carry and give access to the Puncture skill. Puncture can be useful against armored opponents as it will completely ignore armor, but also has 0% chance to make a critical hit.

Surrounding a well armored opponent like a Knight or Bandit Leader and puncturing him to death is a great way to obtain high end armor for free.

If you take the Dagger Mastery Perk, you will be able to attack three times in a turn either using Stab and Puncture, because they will have a reduced Action Point cost (3AP).

Note: The Goblin Notched Blade is special and tagged as dagger/sword, and therefore possesses the standard Slash sword skill and the Puncture dagger skill but not the Stab dagger skill.

Skills

Icon Name AP Fatigue Description
Stab
Stab 4 7 --
Punture
Puncture 4 20 Ignores armor, -15% chance to hit, no critical hits
Slash
Slash 4 10 +10% chance to hit

Details

Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue Skills
Knife
Knife 01 70x70
30 15-25 20% 50% 32
Stab
Punture
Dagger
Dagger
180 15-35 20% 60% 40
Stab
Punture
Notched Blade (Goblin)
Goblin weapon 01
350 20-30 20% 60% 44 -3
Slash
Punture
Rondel Dagger
Dagger 02
400 20-40 20% 70% 50
Stab
Punture



SwordsEdit

One-Handed SwordsEdit

Swords are melee weapons with comparatively low Fatigue penalty and consistent damage. However they are not as effective against armor as some other weapons. Due to the additional accuracy of the "Slash" attack, a sword can be a mercenary's best friend.

Brothers with high Melee Defense can use the Riposte ability to counter every miss with a less accurate slash attack (Sword Mastery Perk will eliminate the inaccuracy). This works well with perks like Shield Expert and Lone Wolf).

Note: The Notched Blade of the goblins is special and tagged as dagger/sword, and therefore possesses the standard "Slash" sword skill and the "Puncture" dagger skill but not the "Riposte" sword skill. The Fencing Sword is also special in that it has the "Lunge" skill in lieu of the "Riposte" sword skill.

Skills

Icon Name AP Fatigue Description
Slash
Active 78
Active 172
Slash 4 10 +10% chance to hit
Riposte
Riposte 4 25 -10% chance to hit, counterattack missed or blocked melee attacks until next turn
Punture
Puncture 4 20 Ignores armor, -15% chance to hit, no critical hits
Lunge
Lunge 4 25 Moves next to target, ignores zone of control, scales with current initiative
Active 189
Gash 4 20 +10% chance to hit, 33% lower threshold to inflict injuries

Details

Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue Skills
Shortsword
Sword 01
350 30-40 20% 75% 48 -4
Slash
Riposte
Scimitar
Scimitar 02
700 35-45 20% 65% 48 -6
Active 172
Active 189
Falchion
Sword 04
500 35-45 20% 70% 48 -6
Slash
Riposte
Arming Sword
Sword 02
1250 40-45 20% 80% 56 -6
Slash
Riposte
Shamshir
Scimitar 01
2900 45-50 20% 75% 72 -8
Active 172
Active 189
Noble Sword
Sword 03
3200 45-50 20% 85% 72 -8
Slash
Riposte
Fencing Sword
Sword fencing 01
1550 35-50 20% 75% 48 -4
Slash
Lunge
Notched Blade
(Goblin)
Goblin weapon 01
350 20-30 20% 60% 44 -3
Slash
Punture
Cruel Falchion
(Goblin, Orc Young)
Goblin weapon 02
900 35-45 20% 70% 52 -4
Active 78
Riposte
Broken Ancient Sword
(Ancient Dead)
Ancient broken sword 01
200 30-35 20% 75% 24 -3
Slash
Riposte
Ancient Sword
(Ancient Dead)
Ancient sword 01
850 38-43 20% 80% 42 -6
Slash
Riposte

Two-Handed SwordsEdit

Two-Handed Swords are some of the most powerful weapons in the game in terms of raw damage.

If you take Sword Mastery Perk, Split and Swing will gain a + 5% chance to hit.

However their AoE attacks have large fatigue penalties and attacks cost more AP than one-handed weapons. This is as well as being expensive and rare to find as loot.

Where noted in the table above, recorded ignore armor damage numbers (from the battlelog in 1.1.0.8) appear to fit the mouseover figures for different strikes, rather than the generic ignore armor % of the weapon.

Skills

Icon Name AP Fatigue Description
Slash
Slash 4 13 +10% chance to hit
Overhead Strike
Overhead Strike 6 15 Hits 1 target for +20 extra damage, +5% chance to hit
Split
Split 6 30 Hits up to 2 targets in a line
Swing
Swing 6 30 Hits up to 3 targets counterclockwise, -5% chance to hit
Split Shield
Split Shield 6 20 Inflicts 16 (Greatsword) or 12 (Longsword) direct shield damage

Details

Name Worth Damage Ignores Armor Vs. Armor Chance to hit head Durability Max. Fatigue Skills
Warbrand
Warbrand 01
1800 50-75 20% 75% 5% 64 -10
Slash
Split
Swing
Longsword
Longsword 01
1600 65-85 35% 100% 5% 60 -10
Overhead Strike
Split
Swing
Split Shield
Greatsword
Sword two hand 01
2200 85-105 35% 100% 5% 72 -12
Overhead Strike
Split
Swing
Split Shield
Rhomphaia
(Ancient Honor Guard)
Romphaia 01
1300 45-65 20% 104% 5% 42 -10
Slash
Split
Swing



MacesEdit

Maces are heavy weapons that can deliver a lot of utility to the company. Their heavy blows are capable of crushing through armor and stunning opponents, and every one of their attacks adds additional fatigue to their opponent.

If you take Mace Mastery, the Knock Out ability will have a 100% chance to stun the target, if it isn't immune.

Skills

Icon Name AP Fatigue Description
Bash
Bash 4 13 Target gets 10 fatigue
Knock Out
Knock Out 4 25 Target gets 10 fatigue, does -50% damage, +75% chance to stun

Details

One-Handed Maces Edit

Orc Weapons cost +5 additional fatigue per skill use for humans!

Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue Skills
Lute
(Minstrel)
Lute 01
120 5-10 40% 10% 2 -4
Bash
Knock Out
Wooden Stick
Club 01
35 15-25 40% 50% 32 -6
Bash
Knock Out
Gnarly Staff
(Goblin Shaman)
Goblin weapon 06
1000 25-35 40% 70% 56 -4
Bash
Knock Out
Tree Limb
(Orc)
Orc club 01 140x70
200 25-40 40% 75% 44 -20
Bash
Knock Out
Cudgel
(Orc)
Orc club 02 140x70
350 30-50 40% 90% 68 -20
Bash
Knock Out
Bludgeon
Mace 02
90 20-35 40% 75% 64 -8
Bash
Knock Out
Morning Star
Morning star 01
600 30-45 40% 100% 72 -10
Bash
Knock Out
Winged Mace
Mace 01
2100 35-55 40% 110% 80 -10
Bash
Knock Out
Claw Club
(Barbarians)
Wildmen 02
100 20-30 50% 100% 76 -10
Bash
Knock Out

Two-Handed Maces Edit

Skills

Icon Name AP Fatigue Description
Active 131 Active 133 Active 178 Cudgel 6 15 100% chance to daze target,

+20 damage, target gets 20 fatigue

Active 132 Active 134 Active 179 Strike Down 6 30 75% chance to stun,

target gets 20 fatigue, does -50% damage

Active 128
Thrust 6 15 +20% chance to hit
Active 127
Knock Out 6 30 Target gets 10 fatigue, does -50% damage, +75% chance to stun
Split Shield
Split Shield 6 25 Direct damage to shield

Details

Name Worth Damage Ignores Armor Vs. Armor Durability Shield Damage Max. Fatigue Skills
Goedendag
Goedendag 01
600 45-75 25% 110% 64 -14
Active 128
Active 127
Two-Handed Mace
Mace two handed 01
1000 50-75 50% 115% 80 20 -14 Active 131 Active 132 Split Shield
Two-Handed Flanged Mace
Mace two handed 02
1600 75-95 50% 125% 120 26 -16 Active 133 Active 134 Split Shield
Two-Handed Spiked Mace
(Barbarians)
Wildmen 06
900 50-70 60% 115% 72 20 -14 Active 178 Active 179 Split Shield



SpearsEdit

One-Handed Spears Edit

Spears are extremely accurate weapons, but have low damage compared to most other weapons. Spears are unique in that they give access to the Spearwall ability, which can be effective in holding a formation's flanks.

Spearwall can only be activated if there is no enemy next to the wielder. Each enemy that moves next to the wielder gets attacked automatically.

When hit, the enemy gets knocked back and takes half damage. If the automatic attack fails, the skill becomes inactive (with the Spear Mastery Perk the skill stays active). If the engaged unit dies or otherwise loses its zone of control, spearwall will resume auto attacking until another failure or the skill user's next turn.

Skills

Icon Name AP Fatigue Description
Thrust
Thrust 4 10 +20% chance to hit
Spearwall
Spearwall 4 30 --

Details

Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue Skills
Militia Spear
Spear 02
180 25-30 25% 90% 48 -6
Thrust
Spearwall
Boar Spear
Spear 01
750 30-35 25% 95% 64 -8
Thrust
Spearwall
Fighting Spear
Fighting Spear 01
2500 35-40 25% 100% 72 -10
Thrust
Spearwall
Goblin Skewer
(Goblin)
Goblin weapon 03
300 25-35 20% 70% 36 -3
Thrust
Spearwall
Ancient Spear
(Ancient Dead)
Ancient spear 01
140 20-35 25% 100% 36 -6
Thrust
Spearwall

Two-Handed Spears Edit

Skills

Icon Name AP Fatigue Description
Active 128
Thrust 6 15 +20% chance to hit
Active 127
Knock Out 6 30 Target gets 10 fatigue, does -50% damage, +75% chance to stun
Active 123
Prong 6 15 Range of 2 tiles,

+10% chance to hit, -15% chance to hit adjacent enemies

Active 124
Spearwall 6 35 Range of 1 tile

Details

Name Worth Damage Ignores Armor Vs. Armor Chance to hit head Durability Max. Fatigue Skills
Goedendag
Goedendag 01
600 45-75 25% 110% 64 -14
Active 128
Active 127
Warfork
Warfork 01
400 40-60 25% 100% +5% 50 -10
Active 123
Active 124
Spetum
Spetum 01
750 50-70 25% 100% +5% 60 -14
Active 123
Active 124



AxesEdit

Axes are versatile weapons that deserve a place in every company. Offensively, axes do 50% additional damage to HP on a hit to the head, which compounds on the normal head shot bonus (of +50% HP damage). An axe-wielding head hunter duelist can truly dish out the damage.

From a utility perspective, they can deal direct damage to shields with the Split Shield attack, which can be extremely effective against shield-carrying opponents or Schrats. If you take Axe Mastery Perk, split shield damage to shields will be increased by 50% when used with axes.

One-Handed AxesEdit

Orc Weapons cost +5 additional fatigue per skill use for humans!

Skills

Icon Name AP Fatigue Description
Chop
Chop 4 13 +50% additional damage to HP on a hit to the head
Split Shield
Split Shield 4 15 Direct damage to shield
Active 35
Batter 4 14 Inflicts at least 10 HP damage

Details

Name Worth Damage Ignores Armor Vs. Armor Shield Damage Durability Max. Fatigue Skills
Hatchet
Hatchet
210 25-40 30% 110% 8 52 -6
Chop
Split Shield
Handaxe
Hand Axe
900 30-45 30% 120% 12 68 -10
Chop
Split Shield
Fighting Axe
Fighting Axe
3000 35-55 30% 130% 16 80 -12
Chop
Split Shield
Head Splitter
(Orc)
Orc axe
1200 35-65 30% 130% 16 64 -22
Chop
Split Shield
Crude Axe
(Barbarian)
Wildmen 05
800 30-40 40% 120% 12 82 -12
Chop
Split Shield
Axehammer
(Barbarian)
Wildmen 03
800 20-30 60% 200% 14 96 -10
Active 35
Split Shield

Two-Handed AxesEdit

If you take the Axe Mastery Perk, Round Swing will gain +5% chances to hit.

"Split Man" Skill - damage mechanics explanation.

Longaxe has an attack range of 1-2 tiles, making it possible to attack from behind the frontline. Note that the Longaxe is not considered a polearm, and will not receive bonuses from Polearm Mastery.

Orc Weapons cost +5 additional fatigue per skill use for humans!

Where noted in the table below, recorded ignore armor damage numbers (from the battlelog in 1.1.0.8) for AoE strikes, appear to fit the mouseover figures for these strikes, rather than the generic ignore armor % of the weapon.

Skills

Icon Name AP Fatigue Description
Split Man
Split Man 6 15 Hits both head and body for additional damage
Round Swing
Round Swing 6 35 Can hit up to 6 targets, -15% chance to hit, 30% ignore armor
Active 66
Strike 6 15 Normal attack, +5% chance to hit head, 2 tiles range
Split Shield
Split Shield 6 25 / 30 (Longaxe) Direct damage to shield
Split in two
Split in two 6 30 Hits up to 2 targets in a row, 30% ignore armor

Details

Name Worth Damage Ignores Armor Vs. Armor Shield Damage Durability Max. Fatigue Skills
Woodcutter's Axe
Axe two handed 02
400 35-70 40% 125% 30 48 -14
Split Man
Round Swing
Split Shield
Heavy Rusty Axe
(Barbarian)
Wildmen 09
2000 75-90 50% 150% 36 96 -16
Split Man
Round Swing
Split Shield
Bardiche
Bardiche
2200 75-95 40% 130% 24 64 -16
Split Man
Split in two
Split Shield
Greataxe
Axe two handed 01
2400 80-100 40% 150% 36 80 -16
Split Man
Round Swing
Split Shield
Longaxe
Longaxe 01
1200 70-95 30% 110% 24 72 -14
Active 66
Split Shield
Man Splitter
(Orc)
Orc axe two handed
1600 90-120 40% 160% 42 64 -34
Split Man
Round Swing
Split Shield



FlailsEdit

One-Handed FlailsEdit

Flails are extremely useful weapons to new companies due to their ability to bypass shields and target the often-unarmored head of a pesky brigand.

On top of a general bonus of +10% chance to hit the head, flails also have a "Lash/Hail" attack. Lash/Hail can be a devastating attack against enemies with little head gear, because when it hits, it guarantees a head hit and therefore critical damage.

Flails ignore the defense bonus granted by shields with their basic "Flail/Cascade" attack, whereas the "Lash/Hail" attack will only do so if the Flail Mastery Perk is picked.

Skills

Icon Name AP Fatigue Description
Flail
Flail 4 13 Ignores the defense bonus of shields,

+10% chance to hit the head

Lash3
Lash 4 25 100% chance to hit the head (if the attack hits)
Active 125
Cascade 4 15 Ignores the defense bonus of shields,

+10% chance to hit the head, will make 3 separate strikes for 1/3 of the weapon's damage each

Active 126
Hail 4 25 100% chance to hit the head (if the attack hits), will make 3 separate strikes for 1/3 of the weapon's damage each

Details

Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue Skills
Wooden Flail
Flail 02
40 10-25 30% 50% 32 -6
Flail
Lash3
Reinforced Wooden Flail
Flail 03
300 20-45 30% 80% 40 -7
Flail
Lash3
Flail
Flail 01
1400 25-55 30% 100% 72 -8
Flail
Lash3
Three-Headed Flail
Flail three headed 01
1600 21-66 30% 100% 60 -10
Active 125
Active 126

Two-Handed FlailsEdit

If you take Mastery Perk, Thresh will gain +5% chance to hit.

Orc Weapons cost +5 additional fatigue per skill use for humans!

Skills

Icon Name AP Fatigue Description
Active 129 2hOrcChainPound Pound 6 15 Ignores the defense bonus of shields, +20 damage, +15% chance to hit head (Orc), 30% chance to stun
Active 1302hOrcChainThresh Thresh 6 30 Can hit up to 6 targets, -15% chance to hit, +15% chance to hit head (Orc), 20% chance to stun

Details

Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue Skills
Two-Handed Wooden Flail
Flail two handed 01
500 25-60 30% 80% 56 -14 Active 129 Active 130
Two-Handed Flail
Flail two handed 02
1200 40-80 30% 110% 80 -16 Active 129 Active 130
Berserk Chain
(Orc)
Orc flail two handed
1300 40-100 30% 125% 64 -30 2hOrcChainPound 2hOrcChainThresh




CleaversEdit

One-Handed CleaversEdit

Cleavers are weapons dedicated to cutting off body parts and inflict devastating bleeding wounds (5 bleeding damage each turn for 2 turns, or 10 bleeding damage with the Cleaver Mastery Perk).

Their "Decapitate" attack is guaranteed to decapitate the opponent if it is a killing blow, which can be extremely effective against Wiedergangers. Additionally, Decapitate does additional damage depending on the amount of HP the opponent has lost.

Orc Weapons cost +5 additional fatigue per skill use for humans!

Skills

Icon Name AP Fatigue Description
Cleave1
Cleave 4 12 Inflicts 5 bleeding damage each turn for 2 turns (if not stopped by armor)
Cleave3
Decapitate 4 20 Target gets decapitated when killed with this skill (if possible)
Active 171 Active 161 Whip 4 15 Has a range of 3 tiles, inflicts 5 bleeding damage each turn for 2 turns (if not stopped by armor)
Active 170 Disarm 5 25 Has a range of 3 tiles, disarmed opponents cant use any weapon skills for 1 turn, -15% chance to hit

Details

Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue Skills
Butcher's Cleaver
Butcher's Cleaver
110 20-35 25% 75% 40 -6
Cleave1
Cleave3
Scramasax
Scramasax
700 30-45 25% 80% 56 -8
Cleave1
Cleave3
Military Cleaver
Cleaver 01
1900 40-60 25% 90% 80 -12
Cleave1
Cleave3
Head Chopper
(Orc)
Orc cleaver
1200 40-70 25% 110% 52 -18
Cleave1
Cleave3
Falx
(Ancient Dead)
Falx 01
245 25-35 25% 80% 30 -6
Cleave1
Cleave3
Khopesh
(Ancient Dead)
Kopesh 01
1300 35-55 25% 120% 42 -10
Cleave1
Cleave3
Antler Cleaver
(Barbarian)
Wildmen 01
120 20-30 35% 75% 48 -8
Cleave1
Cleave3
Blunt Cleaver
(Barbarian)
Wildmen 04
600 30-40 35% 80% 66 -10
Cleave1
Cleave3
Battle Whip
Whip 01
450 15-30 10% 25% 40 -6 Active 171 Active 170
Thorned Whip
(Barbarian)
Wildmen 11
400 15-25 20% 30% 40 -6 Active 161 Active 170

Two-Handed CleaversEdit

Bleeding Damage effects are similar to one-handed Cleavers.

Skills

Icon Name AP Fatigue Description
Cleave1
Active 182
Cleave 4 15 Inflicts 5 bleeding damage each turn for 2 turns (if not stopped by armor)
Cleave3
Decapitate 4 20 Target gets decapitated when killed with this skill (if possible)
Split Shield
Split Shield 6 25 Direct damage to shield

Details

Name Worth Damage Ignores Armor Vs. Armor Shield Damage Durability Max. Fatigue Skills
Crypt Cleaver
(Ancient Honor Guard)
Cryptcleaver 01
1600 65-85 25% 115% 16 48 -16
Cleave1
Cleave3
Split Shield
Rusty Warblade
(Barbarians)
Wildmen 08
1600 60-80 35% 110% 16 52 -18
Active 182
Cleave3
Split Shield



HammersEdit

One-Handed HammersEdit

Hammers are highly effective anti-armor weapons that also always deal minimum 10 health damage on hit. This makes for a perfect combination with the Fearsome Perk.

With Hammer Mastery Perk, Destroy Armor inflicts 33% more damage against armor. Skill and perk benefits stack multiplicatively. Example: Warhammers have base damage of 30-40 and will do 67-90 armor damage (225%) on Batter. If Destroy Armor is used, armor damage goes up to 101-135 (225%*1.5). If Destroy Armor is used by a character with Hammer Mastery, armor damage goes up to 135-180 (225%*1.5*1.33).

Skills

Icon Name AP Fatigue Description
Hammer2
Batter 4 14 Inflicts at least 10 HP damage
DestroyArmor2
Destroy Armor 4 25 50% additional damage directly to armor,

inflicts exactly 10 HP damage

Split Shield
Split Shield 4 15 Direct damage to shield

Details

Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue Shield Damage Skills
Pickaxe
Miners pick 01
120 15-30 50% 150% 56 -10
Hammer2
DestroyArmor2
Military Pick
Military pick 01
900 20-35 50% 200% 80 -8
Hammer2
DestroyArmor2
Warhammer
Warhammer 01
2500 30-40 50% 225% 100 -8
Hammer2
DestroyArmor2
Axehammer
(Barbarian)
Wildmen 03
800 20-30 60% 200% 96 -10 14
Hammer2
Split Shield


Two-Handed HammersEdit

With Hammer Mastery Perk, Shatter gains + 5% chance to hit.

The Polehammer is not a polearm, contrary to what its name suggests.

Skills

Icon Name AP Fatigue Description
2hHammer
Smite 6 15 +20 damage,

100% chance to stagger on hit

2hHammer-2
Shatter 6 30 Can hit up to 3 targets,

33% chance to stagger on hit, 33% chance to knock back target on hit

Split Shield
Split Shield 6 25 Direct damage to shield
Active 136
Batter 6 12 Inflicts at least 10 HP damage,

range of 2 tiles

Active 137
Destroy Armor 6 27 50% additional damage directly to armor,

inflicts exactly 10 HP damage, range of 2 tiles

Details

Name Worth Damage Ignores Armor Vs. Armor Shield Damage Durability Max. Fatigue Skills
Two-Handed Mallet
Hammer two handed 02
500 40-70 50% 150% 20 500 -14
2hHammer
2hHammer-2
Split Shield
Two-Handed Hammer
Hammer two handed 01
2000 60-90 50% 200% 26 120 -18
2hHammer
2hHammer-2
Split Shield
Polehammer
Polehammer 01
1500 50-75 50% 175% 100 -14
Active 136
Active 137
Two-Handed Skull Hammer
(Barbarian)
Wildmen 07
1300 45-65 60% 180% 26 120 -16 Active 180 Active 181
Split Shield



PolearmsEdit

Polearms are two-handed weapons which have an attack range of 1-2 tiles, making it possible to attack from behind the front-line.

Polearm Mastery Perk gives these bonuses:

  • Repel and Hook will now also stagger any target hit, moving it to the end of the turn order.
  • Reap gains +5% chance to hit.
  • The AP cost of all skills is reduced to 5 (introduced in the Beasts & Exploration expansion).

Skills Edit

Icon Name AP Fatigue Description
Impale
Impale 6 15 +10% chance to hit
Repel
Repel 6 30 Push target one tile away
Strike
Strike 6 15 --
Hook
Hook 6 30 Target is pulled closer to user
Rupture
Rupture 5 12 +5% Chance to hit, Can inflict bleeding damage, if not stopped by armor.
Reap
Reap 6 30 -5% chance to hit, hit up to 3 targets counter-clockwise

Details Edit

Name Worth Damage Ignores Armor Vs. Armor Chance to hit head Durability Max. Fatigue Skills
Pitchfork
Pitchfork 01
150 30-50 30% 75% +5% 40 -14
Impale
Repel
Pike
Pike 01
900 60-80 30% 100% +5% 64 -14
Impale
Repel
Hooked Blade
Hooked blade 01
700 40-70 30% 110% +5% 55 -12
Strike
Hook
Billhook
Bill 01
1400 60-90 30% 150% +5% 72 -14
Strike
Hook
Battle Standard
Banner 15 weapon
1500 50-70 30% 100% ±0% 64 -15
Impale
Jagged Pike
(Goblin Skirmisher)
Goblin weapon 04
800 50-70 25% 90% +5% 40 -8
Rupture
Repel
Broken Pike
(Ancient Dead)
Broken pike 01
350 35-55 30% 80% +5% 26 -12
Impale
Repel
Bladed Pike
(Ancient Dead)
Bladed pike 01
600 55-80 30% 125% +5% 30 -14
Impale
Repel
Warscythe
(Ancient Honor Guard)
Warscythe 01
700 55-80 35% 104% ±0% 36 -16
Strike
Reap

Warscythe's Strike only does 30% ignore armor damage and its Reap only does 25% ignore armor damage, from mouseover damage ranges for these strikes, rather than the 35% ignore armor of the weapon.