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Concept drawings of some in-game melee weapons

There are several categories of weapons in Battle Brothers. Each weapon allows the wielder to use one or more different skills.

(NOTE: Unless stated differently, each skill deals the listed damage vs. HP, against armor it deals that damage modified by the armor effectiveness.)

Also any hit to the head with every weapon causes 50% additional damage to HP, but not to armor.

Also note that Mastery Perks give different Bonuses to certain Melee Weapons.

Orc Weapons require 5 additional fatigue per skill use for humans.


Daggers[]

Daggers are small stabbing weapons, useful as a secondary weapon for ranged focused characters (or poorly equipped bandits). They are also useful when trying to loot armor from opponents.

Daggers do little damage but also have no Fatigue Fatigue penalty to carry and give access to the Puncture skill. Puncture can be useful against armored opponents as it will completely ignore armor, but is also unable to make a critical hit, hence it hits only body.

Surrounding well-armored opponents, like Knights or Brigand Leaders, and puncturing them to death is a great way to obtain high-end armor for free.

Perk 51.png Dagger Mastery perk gives these bonuses:

  • Stab, Puncture or Deathblow AP cost is reduced to 3, effectively allowing 3 attacks per turn.
  • Daggers skills require 25% lessFatigue.

Skills

Icon Name AP Fatigue Description
Stab.png
Active 198.png
Stab 4 7 20% Direct Damage
Punture.png
Puncture 4 20 -15% chance to hit, completely ignores armor (100% Direct Damage), no critical hits
Active 199.png
Deathblow 4 10 20% Direct Damage, but inflicts 33% more Damage and does additional 20% Direct Damage against targets that have Dazed.png Dazed, Stunned.png Stunned or Net2.png Trapped in Net status effects.
Slash.png
Active 172.png
Active 77.png
Active 78.png
Slash 4 10 +10% chance to hit, 20% Direct Damage
Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue Skills
Knife
Knife 01 70x70.png
30 15-25 20% 50% 32
Stab.png
Punture.png
Dagger
Dagger.png
180 15-35 20% 60% 40
Stab.png
Punture.png
Notched Blade
Goblin weapon 01.png
350 20-30 20% 60% 44 -3
Active 77.png
Punture.png
Rondel Dagger
Dagger 02.png
400 20-40 20% 70% 50
Stab.png
Punture.png
Qatal Dagger
Qatal dagger 01.png
1000 30-45 20% 70% 60
Active 198.png
Active 199.png


Swords[]

One-Handed Swords[]

Swords are melee weapons with comparatively low Fatigue penalty and consistent damage. However, they are not as effective against armor as some other weapons. Due to the additional accuracy of the Slash attack, a sword can be a mercenary's best friend.

Brothers with high Melee Defense can use the Riposte ability to counter every miss, though with a less accurate slash attack. This works well with perks like Perk 05.png Shield Expert and Perk 61.png Lone Wolf.

Perk 46.png Sword Mastery perk gives these bonuses:

  • Riposte skill no longer has penalty to hit chance.
  • Gash skill threshold to inflict injuries is lowered to 50%.
  • Swords skills require 25% less Fatigue.

Skills

Icon Name AP Fatigue Description
Slash.png
Active 172.png
Active 77.png
Active 78.png
Slash 4 10 +10% chance to hit, 20% Direct Damage
Active 189.png
Gash 4 20 +10% chance to hit, 33% lower threshold to inflict injuries, 20% Direct Damage
Riposte.png
Riposte 4 25 -10% chance to hit, counterattack missed or blocked melee attacks until next turn
Lunge.png
Lunge 4 25 Moves next to target, ignores zone of control, scales with current Initiative, 25% Direct Damage
Punture.png
Puncture 4 20 -15% chance to hit, completely ignores armor (100% Direct Damage), no critical hits
Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue Skills
Broken Ancient Sword
Ancient broken sword 01.png
200 30-35 20% 75% 24 -3
Slash.png
Riposte.png
Shortsword
Sword 01.png
350 30-40 20% 75% 48 -4
Slash.png
Riposte.png
Saif
Southern short sword 01.png
350 35-40 20% 65% 48 -4
Active 172.png
Active 189.png
Falchion
Sword 04.png
500 35-45 20% 70% 48 -6
Slash.png
Riposte.png
Cruel Falchion
Goblin weapon 02.png
900 35-45 20% 70% 52 -4
Active 78.png
Riposte.png
Ancient Sword
Ancient sword 01.png
850 38-43 20% 80% 42 -6
Slash.png
Riposte.png
Scimitar
Scimitar 02.png
1000 40-45 20% 70% 48 -6
Active 172.png
Active 189.png
Arming Sword
Sword 02.png
1250 40-45 20% 80% 56 -6
Slash.png
Riposte.png
Shamshir
Scimitar 01.png
2900 45-50 20% 75% 72 -8
Active 172.png
Active 189.png
Noble Sword
Sword 03.png
3200 45-50 20% 85% 72 -8
Slash.png
Riposte.png
Fencing Sword
Sword fencing 01.png
1550 35-50 20% 75% 48 -4
Slash.png
Lunge.png
Notched Blade
Goblin weapon 01.png
350 20-30 20% 60% 44 -3
Active 77.png
Punture.png


Two-Handed Swords[]

Two-Handed Swords are some of the most powerful weapons in the game in terms of raw damage. However, their AoE attacks consume a lot of Fatigue and cost more AP than one-handed weapons.

If you take Perk 46.png Sword Mastery perk, Split and Swing will gain a +5% chance to hit, and all weapon skills will require 25% lessFatigue.

Skills

Icon Name AP Fatigue Description
Slash.png
Slash 4 13 +10% chance to hit, 20% Direct Damage
Overhead Strike.png
Overhead Strike 6 15 Does +20Damage, +5% chance to hit, 25% Direct Damage
Split.png
Split in two.png
Split 6 30 Hits 2 targets in a straight line, -5% chance to hit, 30% Direct Damage
Swing.png
Swing 6 30 Hits up to 3 targets counterclockwise, -5% chance to hit, 25% Direct Damage
Split Shield.png
Split Shield 6 20 Direct damage to shield
Name Worth Damage Ignores Armor Vs. Armor Chance to hit head Durability Max. Fatigue Skills
Rhomphaia
Romphaia 01.png
1300 45-65 20% 105% 5% 42 -10
Slash.png
Split.png
Swing.png
Warbrand
Warbrand 01.png
1800 50-75 20% 75% 5% 64 -10
Slash.png
Split.png
Swing.png
Longsword
Longsword 01.png
1600 65-85 25% 100% 5% 60 -10
Overhead Strike.png
Split.png
Swing.png
Split Shield.png
Greatsword
Sword two hand 01.png
3200 85-100 25% 100% 5% 72 -12
Overhead Strike.png
Split.png
Swing.png
Split Shield.png


Maces[]

Maces are heavy weapons that can deliver a lot of utility to the company. Their heavy blows are capable of crushing through armor and stunning opponents, and every one of their attacks adds additional fatigue to their opponent.

One-Handed Maces[]

Mace Mastery perk gives these bonuses:

  • Knock Out skill has a 100% chance to stun the target, if it isn't immune.
  • Maces skills require 25% lessFatigue.

Orc Weapons require 5 additional fatigue per skill use for humans.

Skills

Icon Name AP Fatigue Description
Bash.png
Active 183.png
Active 76.png
Bash 4 13 Target gets additional 10Fatigue, 40% Direct Damage (50% Direct Damage for Barbarian mace)
Knock Out.png
Active 186.png
Active 88.png
Knock Out 4 25 75% chance to Stunned.png stun target, does -50%Damage, target gets additional 10Fatigue, 40% Direct Damage (50% Direct Damage for Barbarian mace)
Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue Skills
Wooden Stick
Club 01.png
35 15-25 40% 50% 32 -6
Bash.png
Knock Out.png
Claw Club
Wildmen 02.png
100 20-30 50% 75% 76 -10
Active 183.png
Active 186.png
Bludgeon
Mace 02.png
90 20-35 40% 75% 64 -8
Bash.png
Knock Out.png
Nomad Mace
Wooden nomad mace 01.png
100 25-35 40% 90% 64 -8 Bash.png
Knock Out.png
Light Southern Mace
Light southern mace 01.png
400 30-40 40% 110% 72 -10 Bash.png
Knock Out.png
Morning Star
Morning star 01.png
600 30-45 40% 100% 72 -10 Active 76.png
Knock Out.png
Heavy Southern Mace
Heavy southern mace 01.png
2100 35-50 40% 120% 80 -10
Bash.png
Knock Out.png
Winged Mace
Mace 01.png
2100 35-55 40% 110% 80 -10
Bash.png
Knock Out.png
Gnarly Staff
Goblin weapon 06.png
1000 25-35 40% 70% 56 -4
Bash.png
Knock Out.png
Tree Limb
(Orc weapon)
Orc club 01 140x70.png
150 25-40 40% 75% 44 -20
Bash.png
Knock Out.png
Cudgel
(Orc weapon)
Orc club 02 140x70.png
300 30-50 40% 90% 68 -20
Bash.png
Knock Out.png
Lute
Lute 01.png
120 5-10 40% 10% 2 -4 Active 88.png


Two-Handed Maces[]

Two-Handed Maces (except the Polemace) Daze the targets they hit, debuffing their fatigue, initiative and damage.

Mace Mastery perk for Two-Handed Maces gives these bonuses:

Skills

Icon Name AP Fatigue Description
Active 131.png
Active 133.png
Active 178.png
Cudgel 6 15 Does +20Damage, 100% chance to Dazed.png daze target, target gets additional 20Fatigue, 50% Direct Damage (60% Direct Damage for Barbarian mace)
Active 132.png
Active 134.png
Active 179.png
Strike Down 6 30 75% chance to Stunned.png stun target for 2 turns, does -50% Damage, target gets additional 20 Fatigue, 50% Direct Damage (60% Direct Damage for Barbarian mace)
Split Shield.png
Split Shield 6 20 Direct damage to shield
Active 205.png
Crumble 6 15 Target gets additional 10Fatigue; -15% chance to hit adjacent enemies, 40% Direct Damage
Active 206.png
Knock Over 6 30 75% chance to Stunned.png stun target, does -50%Damage, target gets additional 10Fatigue; -15% chance to hit adjacent enemies, 40% Direct Damage
Active 128.png
Thrust 6 15 +20% chance to hit, 25% Direct Damage
Active 127.png
Knock Out 6 30 75% chance to Stunned.png stun target, does -50%Damage, target gets additional 10Fatigue, 40% Direct Damage
Name Worth Damage Ignores Armor Vs. Armor Durability Shield Damage Max. Fatigue Skills
Two-Handed Spiked Mace
Wildmen 06.png
900 50-70 60% 115% 72 20 -14 Active 178.png
Active 179.png
Split Shield.png
Two-Handed Mace
Mace two handed 01.png
1000 50-75 50% 115% 80 20 -14 Active 131.png
Active 132.png
Split Shield.png
Two-Handed Flanged Mace
Mace two handed 02.png
1600 75-95 50% 125% 120 26 -16 Active 133.png
Active 134.png
Split Shield.png
Polemace
Polemace 01.png
1400 60-75 40% 120% 64 -14 Active 205.png
Active 206.png
Goedendag
Goedendag 01.png
600 45-75 25% 110% 64 -14 Active 128.png
Active 127.png


Spears[]

One-Handed Spears[]

One-Handed Spears are extremely accurate weapons, but have low damage compared to most other weapons. Spears are unique in that they give access to the Spearwall ability, which can be effective in holding a formation's flanks.

Spearwall can only be activated if there is no enemy next to the wielder. Each enemy that moves next to the wielder gets attacked automatically. When hit, the enemy gets knocked back and takes half damage. If the automatic attack fails, the skill becomes inactive.

Perk 45.png Spear Mastery perk gives these bonuses:

  • Spearwall is no longer cancelled when its attack fails, Spearwall continues auto-attacking enemies coming to other free tiles around the user. If the engaged enemy unit dies or is knocked back, Spearwall will resume auto-attacking the freed tile until another failure or till the start of the next turn of the skill user.
  • Spearwall can be activated when being already adjacent to opponents.
  • Spears skills require 25% less Fatigue.png Fatigue.

Skills

Icon Name AP Fatigue Description
Thrust.png
Thrust 4 10 +20% chance to hit, 25% Direct Damage
Active 202.png
Ignite 4 5 Can hit up to 2 targets; does 40-60 Damage with 90% Armor Damage and 20% Direct Damage; hit chance is based on Ranged Skill, grants +40 Ranged Skill for skill use.
Spearwall.png
Spearwall 4 30 Does -50%Damage; canceled if it misses to land a hit on opponent.
Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue Skills
Militia Spear
Spear 02.png
180 25-30 25% 90% 48 -6
Thrust.png
Spearwall.png
Ancient Spear
Ancient spear 01.png
150 20-35 25% 100% 36 -6
Thrust.png
Spearwall.png
Goblin Skewer
Goblin weapon 03.png
300 25-35 25% 70% 36 -3
Thrust.png
Spearwall.png
Boar Spear
Spear 01.png
750 30-35 25% 95% 64 -8
Thrust.png
Spearwall.png
Fire Lance
Firelance 01.png
750 30-35 25% 110% 48 -12
Thrust.png
Active 202.png
Fighting Spear
Fighting Spear 01.png
2500 35-40 25% 100% 72 -10
Thrust.png
Spearwall.png

Two-Handed Spears[]

Perk 45.png Spear Mastery perk bonuses are the same for Two-Handed Spears.

Skills

Icon Name AP Fatigue Description
Active 174.png
Active 123.png
Prong 6 15 +10% chance to hit; -15% chance to hit adjacent enemies, 25% Direct Damage
Active 173.png
Active 124.png
Spearwall 6 35 Does -50%Damage; canceled if it misses to land a hit on opponent.
Has a range of 1 tile.
Active 128.png
Thrust 6 15 +20% chance to hit, 25% Direct Damage
Active 127.png
Knock Out 6 30 75% chance to Stunned.png stun target, does -50%Damage, target gets additional 10Fatigue, 40% Direct Damage
Name Worth Damage Ignores Armor Vs. Armor Chance to hit head Durability Max. Fatigue Skills
Warfork
Warfork 01.png
400 40-60 25% 100% +5% 50 -10
Active 174.png
Active 173.png
Spetum
Spetum 01.png
750 55-75 25% 100% +5% 60 -14
Active 123.png
Active 124.png
Goedendag
Goedendag 01.png
600 45-75 25% 110% 64 -14
Active 128.png
Active 127.png


Axes[]

Axes are versatile weapons. From a utility perspective, they can deal direct damage to shields with the Split Shield attack, which can be effective against shield-carrying opponents or Schrats.

One-Handed Axes[]

Offensively, 1-handed axes do 50% additional damage to HP on a hit to the head, which compounds with the normal head shot bonus (of +50% HP damage).

Axe Mastery perk gives these bonuses:

  • Split Shield.png Split Shield damage is increased by 50%.
  • Axe skills require 25% less Fatigue.

Orc Weapons require 5 additional fatigue per skill use for humans.

Skills

Icon Name AP Fatigue Description
Chop.png
Active 185.png
Chop 4 13 Does +50% additional damage to Hitpoints on a hit to the head, 30% Direct Damage (40% Direct Damage for Barbarian axe)
Split Shield.png
Split Shield 4 15 Direct damage to shield
Active 60.png
Active 35.png
Active 184.png
Batter 4 14 Inflicts at least 10 Hitpoints damage, 50% Direct Damage (60% Direct Damage for Barbarian hammer)
Name Worth Damage Ignores Armor Vs. Armor Shield Damage Durability Max. Fatigue Skills
Hatchet
Hatchet.png
210 25-40 30% 110% 8 52 -6
Chop.png
Split Shield.png
Crude Axe
Wildmen 05.png
800 30-40 40% 120% 12 82 -12
Active 185.png
Split Shield.png
Handaxe
Hand Axe.png
900 30-45 30% 120% 12 68 -10
Chop.png
Split Shield.png
Fighting Axe
Fighting Axe.png
3000 35-55 30% 130% 16 80 -12
Chop.png
Split Shield.png
Head Splitter
(Orc weapon)
Orc axe.png
1100 35-65 30% 130% 16 64 -22
Chop.png
Split Shield.png
Axehammer
Wildmen 03.png
800 20-30 60% 200% 14 96 -10
Active 184.png
Split Shield.png


Two-Handed Axes[]

Split Man skill damage mechanics are explaned here.

Longaxe has an attack range of 1-2 tiles, making it possible to attack from behind the frontline. Note that the Longaxe is not considered a polearm, so it will not receive bonuses from Polearm Mastery. Longaxe has -15% accuracy penalty for hitting adjacent targets.

Axe Mastery perk grants:

  • Split Shield.png Split Shield damage is increased by 50%.
  • Round Swing gains +5% chance to hit.
  • Longaxe no longer has penalty for hitting targets directly adjacent.
  • Axes skills require 25% less Fatigue.

Orc Weapons require 5 additional fatigue per skill use for humans.

Skills

Icon Name AP Fatigue Description
Split Man.png
Active 187.png
Active 168.png
Split Man 6 15 Hits both head and body for additional damage, 40% Direct Damage (50% Direct Damage for Barbarian axe)
Round Swing.png
Active 188.png
Round Swing 6 35 Hits up to 6 targets, -15% chance to hit, -10% (30%) Direct Damage (40% Direct Damage for Barbarian axe)
Split.png
Split in two.png
Split 6 30 Hits 2 targets in a straight line, -5% chance to hit, 30% Direct Damage
Split Shield.png
Split Shield 6 20 Direct damage to shield
Active 66.png
Strike 6 15 Normal attack; -15% chance to hit targets directly adjacent, 30% Direct Damage
Active 67.png
Split Shield 6 25 Direct damage to shield
Name Worth Damage Ignores Armor Vs. Armor Shield Damage Durability Max. Fatigue Skills
Woodcutter's Axe
Axe two handed 02.png
400 35-70 40% 125% 30 48 -14
Split Man.png
Round Swing.png
Split Shield.png
Heavy Rusty Axe
Wildmen 09.png
2000 75-90 50% 150% 36 96 -16
Active 187.png
Active 188.png
Split Shield.png
Bardiche
Bardiche.png
2200 75-95 40% 130% 24 64 -16
Active 168.png
Split in two.png
Split Shield.png
Greataxe
Axe two handed 01.png
2400 80-100 40% 150% 36 80 -16
Split Man.png
Round Swing.png
Split Shield.png
Man Splitter
(Orc weapon)
Orc axe two handed.png
1500 90-120 40% 160% 42 64 -34
Split Man.png
Round Swing.png
Split Shield.png
Longaxe
Longaxe 01.png
1200 70-95 30% 110% 24 72 -14
Active 66.png
Active 67.png


Flails[]

One-Handed Flails[]

Flails are extremely useful weapons to new companies due to their ability to bypass shields and target the often-unarmored head of a pesky brigand.

On top of a general bonus of +10% chance to hit the head, flails also have a "Lash/Hail" attack. Lash/Hail can be a devastating attack against enemies with little head gear, because when it hits, it guarantees a head hit and therefore critical damage.

Flails ignore the defense bonus granted by shields with their basic "Flail/Cascade" attack, whereas the "Lash/Hail" attack will only do so if the Flail Mastery Perk is picked.

Skills

Icon Name AP Fatigue Description
Flail.png
Active 65.png
Active 62.png
Flail 4 13 Ignores the defense bonus of shields, 30% Direct Damage
Lash3.png
Active 92.png
Active 94.png
Lash 4 25 100% chance to hit the head (if the attack hits), 30% Direct Damage
Active 125.png
Cascade 4 15 Ignores the defense bonus of shields, will make 3 separate strikes for 1/3 of the weapon's damage each, 30% Direct Damage
Active 126.png
Hail 4 25 100% chance to hit the head (if the attack hits), will make 3 separate strikes for 1/3 of the weapon's damage each, 30% Direct Damage
Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue Skills
Wooden Flail
Flail 02.png
40 10-25 30% 50% 32 -6 Active 62.png
Active 94.png
Reinforced Wooden Flail
Flail 03.png
300 20-45 30% 80% 40 -7 Active 65.png
Active 92.png
Flail
Flail 01.png
1400 25-55 30% 100% 72 -8 Flail.png
Lash3.png
Three-Headed Flail
Flail three headed 01.png
1600 30-75 30% 100% 60 -10 Active 125.png
Active 126.png


Two-Handed Flails[]

If you take Mastery Perk, Thresh will gain +5% chance to hit.

Orc Weapons require 5 additional fatigue per skill use for humans.

Skills

Icon Name AP Fatigue Description
Active 129.png
2hOrcChainPound.png
Pound 6 15 Does +20 Damage dealt, +10% (40%) Direct Damage, 30% chance to Stunned.png stun target; ignores the defense bonus of shields.
Active 130.png
2hOrcChainThresh.png
Thresh 6 35 Hits up to 6 targets, -15% chance to hit, 20% chance to Stunned.png stun target, 30% Direct Damage
Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue Skills
Two-Handed Wooden Flail
Flail two handed 01.png
500 25-60 30% 80% 56 -14 Active 129.png
Active 130.png
Two-Handed Flail
Flail two handed 02.png
1200 40-80 30% 110% 80 -16 Active 129.png
Active 130.png
Berserk Chain
(Orc weapon)
Orc flail two handed.png
1300 40-100 30% 125% 64 -30 2hOrcChainPound.png
2hOrcChainThresh.png


Cleavers[]

Cleavers are weapons dedicated to cutting off body parts and inflicting devastating bleeding wounds (5 bleeding damage each turn for 2 turns, or 10 bleeding damage with the Cleaver Mastery perk).

Their "Decapitate" attack is guaranteed to behead the opponent if it is a killing blow, which can be extremely effective against Wiedergangers. Decapitate also does additional damage depending on the amount of HP the opponent has lost.

One-Handed Cleavers[]

Cleaver Mastery perk benefits:

  • Bleeding damage inflicted by Cleavers and Whips is doubled to 10 and 20 per turn, respectively.
  • Whips' Disarm skill has -10% penalty to hit down from -20%.
  • Cleavers' and Whips' skills build up 25% less Fatigue.

Orc Weapons require 5 additional fatigue per skill use for humans.

Skills

Icon Name AP Fatigue Description
Cleave1.png
Cleave3.png
Active 177.png
Active 182.png
Cleave 4 12 Inflicts 5 Bleeding.png bleeding damage each turn for 2 turns (Caused by losing at least 6 Hitpoints), 25% Direct Damage (35% Direct Damage for Barbarian cleavers)
Active 34.png
Decapitate 4 20 Target gets decapitated when killed with this skill (if possible), has a damage bonus that scales with lost health, 25% Direct Damage (35% Direct Damage for Barbarian cleavers)
Active 171.png
Active 161.png
Whip 4 15 Has a range of 3 tiles, inflicts two stacks of 5 Bleeding.png bleeding damage each turn for 2 turns (Caused by losing at least 6 Hitpoints), 10% Direct Damage (20% Direct Damage for Barbarian whip)
Active 170.png Disarm 5 30 Has a range of 3 tiles, Status effect 111.png disarmed opponents can't use any weapon skills for 1 turn, -20% chance to hit
Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue Skills
Antler Cleaver
Wildmen 01.png
120 20-30 35% 75% 48 -8
Active 177.png
Active 34.png
Butcher's Cleaver
Butcher's Cleaver.png
110 20-35 25% 75% 40 -6
Cleave1.png
Active 34.png
Falx
Falx 01.png
350 25-35 25% 80% 30 -6
Cleave3.png
Active 34.png
Blunt Cleaver
Wildmen 04.png
600 30-40 35% 80% 66 -10
Active 182.png
Active 34.png
Scramasax
Scramasax.png
700 30-45 25% 80% 56 -8
Cleave3.png
Active 34.png
Khopesh
Kopesh 01.png
1300 35-55 25% 120% 42 -10
Cleave3.png
Active 34.png
Military Cleaver
Cleaver 01.png
1900 40-60 25% 90% 80 -12
Cleave3.png
Active 34.png
Head Chopper
(Orc weapon)
Orc cleaver.png
1100 40-70 25% 110% 52 -18
Cleave3.png
Active 34.png
Thorned Whip
Wildmen 11.png
400 15-25 20% 30% 40 -6 Active 161.png
Active 170.png
Battle Whip
Whip 01.png
450 15-30 10% 25% 40 -6 Active 171.png
Active 170.png


Two-Handed Cleavers[]

Bleeding Damage effects are similar to one-handed Cleavers.

Skills

Icon Name AP Fatigue Description
Cleave3.png
Active 182.png
Active 210.png
Cleave 4 15 Inflicts 5 Bleeding.png bleeding damage each turn for 2 turns (Caused by losing at least 6 Hitpoints), 25% Direct Damage (35% Direct Damage for Barbarian cleaver)
Active 34.png
Decapitate 4 20 Target gets decapitated when killed with this skill (if possible), has a damage bonus that scales with lost health, 25% Direct Damage (35% Direct Damage for Barbarian cleavers)
Split Shield.png
Split Shield 6 20 Direct damage to shield
Name Worth Damage Ignores Armor Vs. Armor Shield Damage Durability Max. Fatigue Skills
Two-Handed Saif
Two handed saif.png
2000 50-70 25% 90% 54 -10
Active 210.png
Active 34.png
Rusty Warblade
Wildmen 08.png
1600 60-80 35% 110% 16 52 -18
Active 182.png
Active 34.png
Split Shield.png
Crypt Cleaver
Cryptcleaver 01.png
2000 60-80 25% 120% 16 48 -16
Cleave3.png
Active 34.png
Split Shield.png
Two-Handed Scimitar
Two handed scimitar 01.png
2600 65-85 25% 110% 16 64 -14
Active 210.png
Active 34.png
Split Shield.png


Hammers[]

Hammers are highly effective anti-armor weapons.

One-Handed Hammers[]

One-Handed Hammers always deal minimum 10 health damage on hit, which effectively synergizes with the Fearsome Perk, although hits that proc Fearsome effect don't guarantee enemies' morale drop (especially at full health).

With Hammer Mastery Perk, Destroy Armor inflicts 33% more damage against armor.

Skill and perk benefits stack multiplicatively. Example: Warhammers have base damage of 30-40 and will do 67-90 armor damage (225%) on Batter. If Destroy Armor is used, armor damage goes up to 101-135 (225%*1.5). If Destroy Armor is used by a character with Hammer Mastery, armor damage goes up to 135-180 (225%*1.5*1.33).

Skills

Icon Name AP Fatigue Description
Active 60.png
Active 35.png
Active 184.png
Batter 4 14 Inflicts at least 10 Hitpoints damage, 50% Direct Damage (60% Direct Damage for Barbarian hammer)
Active 59.png
DestroyArmor2.png
Destroy Armor 4 25 Does 50% more Armor Damage, inflicts exactly 10 Hitpoints damage
Split Shield.png
Split Shield 4 15 Direct damage to shield
Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue Shield Damage Skills
Pickaxe
Miners pick 01.png
120 15-30 50% 150% 56 -10
Active 60.png
Active 59.png
Military Pick
Military pick 01.png
900 20-35 50% 200% 80 -8
Hammer2.png
DestroyArmor2.png
Warhammer
Warhammer 01.png
2500 30-40 50% 225% 100 -8
Hammer2.png
DestroyArmor2.png
Axehammer
Wildmen 03.png
800 20-30 60% 200% 96 -10 14
Active 184.png
Split Shield.png


Two-Handed Hammers[]

Two-Handed Hammers (except the Polehammer) cause the Stagger status effects on targets they hit, greatly cutting down on their initiative.

The Polehammer is not a polearm, contrary to what its name suggests, so it will not receive bonuses from Polearm Mastery. Polehammer has -15% accuracy penalty for hitting adjacent targets, which can be negated by acquiring Hammer Mastery perk.

With Hammer Mastery Perk, Shatter gains +5% chance to hit.

Skills

Icon Name AP Fatigue Description
2hHammer.png
Active 180.png
Smite 6 15 Does +20Damage, 100% chance to Staggered.png stagger target, 50% Direct Damage (60% Direct Damage for Barbarian hammer)
2hHammer-2.png
Active 181.png
Shatter 6 30 Hits up to 3 targets counterclockwise, -10% chance to hit, 33% chance to Staggered.png stagger target, 33% chance to knock back target, 40% Direct Damage (50% Direct Damage for Barbarian hammer)
Split Shield.png
Split Shield 6 20 Direct damage to shield
Active 136.png
Batter 6 15 Inflicts at least 10 Hitpoints damage; -15% chance to hit adjacent enemies, 50% Direct Damage
Active 137.png
Demolish Armor 6 35 Does 45% more Armor Damage, inflicts exactly 10 Hitpoints damage; -15% chance to hit adjacent enemies
Name Worth Damage Ignores Armor Vs. Armor Shield Damage Durability Max. Fatigue Skills
Two-Handed Mallet
Hammer two handed 02.png
500 40-70 50% 150% 20 50 -14 2hHammer.png
2hHammer-2.png
Split Shield.png
Two-Handed Skull Hammer
Wildmen 07.png
1300 45-65 60% 180% 26 120 -16 Active 180.png
Active 181.png
Split Shield.png
Two-Handed Hammer
Hammer two handed 01.png
2000 60-90 50% 200% 26 120 -18 2hHammer.png
2hHammer-2.png
Split Shield.png
Polehammer
Polehammer 01.png
1500 50-75 50% 185% 100 -14 Active 136.png
Active 137.png


Polearms[]

Polearms are two-handed weapons which have an attack range of 1-2 tiles, making it possible to attack from behind the front-line. Attacking adjacent enemies has -15% chance to hit.

Polearms can be divided into 2 types, depending on the type of damage they inflict: piercing or cutting. Impale and Rupture skill deal piercing damage (skeletons, Alps and Ifrits are somewhat resistant to it). Strike and Reap deal cutting damage and, thus, possess decapitate properties (useful in fights vs Necromancers and during the Undead Scourge crisis).

Polearm Mastery perk gives these bonuses:

  • The AP cost of all skills is reduced from 6 to 5.
  • Polearms no longer have hit chance penalty for hitting targets directly adjacent.
  • Polearm skills require 25% lessFatigue.

Skills

Icon Name AP Fatigue Description
Impale.png
Active 54.png
Impale 6 15 +10% chance to hit; -15% chance to hit targets directly adjacent, 30% Direct Damage
Repel.png
Active 55.png
Repel 6 25 +10% chance to hit, pushes target one tile away, 100% chance to Staggered.png stagger; -15% chance to hit targets directly adjacent
Removes Shieldwall2.png Shieldwall, Spearwall2.png Spearwall, Riposte2.png Riposte (doesn't work if target wasn't moved by the skill)
Strike.png
Active 200.png
Strike 6 15 +5% chance to hit; -15% chance to hit targets directly adjacent, 30% Direct Damage
Hook.png
Hook 6 25 +10% chance to hit, target is pulled closer to user, 100% chance to Staggered.png stagger; required range of 2 tiles
Removes Shieldwall2.png Shieldwall, Spearwall2.png Spearwall, Riposte2.png Riposte (doesn't work if target wasn't moved by the skill)
Rupture.png
Rupture 5 12 +5% chance to hit, inflicts 5 Bleeding.png bleeding damage each turn for 2 turns
(Caused by losing at least 6 Hitpoints); -15% chance to hit targets directly adjacent, 25% Direct Damage
Reap.png
Active 201.png
Reap 6 30 Hits up to 3 targets counterclockwise; -5% (25%) Direct Damage; -15% chance to hit targets directly adjacent
Name Worth Damage Ignores Armor Vs. Armor Chance to hit head Durability Max. Fatigue Skills
Pitchfork
Pitchfork 01.png
150 30-50 30% 75% +5% 40 -14
Impale.png
Repel.png
Broken Ancient Bladed Pike
Broken pike 01.png
350 35-55 30% 80% +5% 26 -12
Active 54.png
Active 55.png
Hooked Blade
Hooked blade 01.png
700 40-70 30% 110% +5% 55 -12
Strike.png
Hook.png
Jagged Pike
Goblin weapon 04.png
800 50-70 25% 90% +5% 40 -8
Rupture.png
Active 55.png
Battle Standard
Banner 15 weapon.png
1500 50-70 30% 100% ±0% 64 -15
Active 54.png
Ancient Bladed Pike
Bladed pike 01.png
600 55-80 30% 125% +5% 30 -14
Active 54.png
Active 55.png
Warscythe
Warscythe 01.png
700 55-80 30% 105% ±0% 36 -16
Strike.png
Reap.png
Swordlance
Swordlance 01.png
1300 60-80 30% 90% ±0% 52 -14
Active 200.png
Active 201.png
Pike
Pike 01.png
900 60-80 30% 100% +5% 64 -14
Active 54.png
Active 55.png
Billhook
Bill 01.png
1400 55-85 30% 140% +5% 72 -14
Strike.png
Hook.png
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