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Armor 09

Concept drawings of unique armor and helmets

Named Items (also known as Famed Items in Ambitions) are rare items with unique looks, randomized stats and names (oftentimes their former owner).[1] They have a red glow.[2]

Legendary Items are unique items with extremely powerful and sometimes almost magic-like abilities.[3] They have a blue glow.[2]

Named ItemsEdit

The item tables contain values (minima and maxima if applicable) extrapolated from the game scripts. Hovering over icons will show what they represent. Clicking on the items icons will open up specific pages (not updated).

WeaponsEdit

All 7 values can be modified, including:

  1. Damage
    1. Regular
    2. Armor
    3. Direct
  2. Chance to hit head
  3. Durability
  4. Maximum Fatigue
  5. Shield damage (if applicable)

Among these values, 3 are randomly chosen and randomly modified by modifiers within the following intervals:

Damage
Regular Armor Direct Head Durability Fatigue Shield
x 1.1 to 1.3 + 15% to 35% + 8% to 16% + 5% to 10% x 0.8 to 1.4 x 0.5 to 0.9 x 1.1 to 1.3


Supplies icon Regular damage Direct damage Armor damage Chance to hit head Fatigue Gold coin
Negative Positive Negative Positive Negative Positive Negative Positive Negative Positive Negative Positive Negative Positive
Unique dagger 1 icon
40 Supplies icon 70 20-40 Regular damage 26-52 20% Direct damage 36% 70% Armor damage 105% 0% Chance to hit head 10% 1000 Gold coin
Sword fencing 01 named 01
38 Supplies icon 67 35-50 Regular damage 45-65 20% Direct damage 36% 75% Armor damage 110% 0% Chance to hit head 10% -4 Fatigue -2 3100 Gold coin
Sword 03 named 01
58 Supplies icon 101 45-50 Regular damage 58-65 20% Direct damage 36% 85% Armor damage 120% 0% Chance to hit head 10% -8 Fatigue -4 6400 Gold coin
Unique spear 1 icon
58 Supplies icon 101 35-40 Regular damage 45-52 25% Direct damage 41% 100% Armor damage 135% 0% Chance to hit head 10% -10 Fatigue -5 5000 Gold coin
Unique cleaver 1 icon
64 Supplies icon 112 40-60 Regular damage 52-78 25% Direct damage 41% 90% Armor damage 125% 0% Chance to hit head 10% -12 Fatigue -6 3800 Gold coin
Unique axe 1 icon
64 Supplies icon 112 35-55 Regular damage 45-71 30% Direct damage 46% 130% Armor damage 165% 16 Shield damage 21 0% Chance to hit head 10% -12 Fatigue -6 6000 Gold coin
Unique flail 1 icon
58 Supplies icon 101 25-55 Regular damage 32-71 30% Direct damage 46% 100% Armor damage 135% 10% Chance to hit head 20% -8 Fatigue -4 2800 Gold coin
Flail three headed 01 named 01
48 Supplies icon 84 21-66 Regular damage 27-86 30% Direct damage 46% 100% Armor damage 135% 10% Chance to hit head 20% -10 Fatigue -5 3200 Gold coin
Unique mace 1 icon
64 Supplies icon 112 35-55 Regular damage 45-71 40% Direct damage 56% 110% Armor damage 145% 0% Chance to hit head 10% -10 Fatigue -5 4200 Gold coin
Unique warhammer 1 icon
80 Supplies icon 140 30-40 Regular damage 39-52 50% Direct damage 66% 225% Armor damage 260% 0% Chance to hit head 10% -8 Fatigue -4 5000 Gold coin
Unique sword 1 icon
42 Supplies icon 73 40-70 Regular damage 52-91 25% Direct damage 41% 110% Armor damage 145% 0% Chance to hit head 10% -18 Fatigue -9 2200 Gold coin
Unique axe 6 icon
51 Supplies icon 90 35-65 Regular damage 45-84 30% Direct damage 46% 130% Armor damage 165% 16 Shield damage 21 0% Chance to hit head 10% -22 Fatigue -11 2200 Gold coin
Unique warbrand 1 icon
51 Supplies icon 90 50-75 Regular damage 65-97 20% Direct damage 36% 75% Armor damage 110% 5% Chance to hit head 15% -10 Fatigue -5 3600 Gold coin
Unique greatsword 1 icon
58 Supplies icon 101 85-105 Regular damage 110-136 35% Direct damage 51% 100% Armor damage 135% 16 Shield damage 21 5% Chance to hit head 15% -12 Fatigue -6 6400 Gold coin
Unique 2h warhammer 1 icon
96 Supplies icon 168 60-90 Regular damage 78-117 50% Direct damage 66% 200% Armor damage 235% 26 Shield damage 34 0% Chance to hit head 10% -18 Fatigue -9 4000 Gold coin
Mace two handed 02 named 01
96 Supplies icon 168 75-95 Regular damage 97-123 50% Direct damage 66% 125% Armor damage 160% 26 Shield damage 34 0% Chance to hit head 10% -16 Fatigue -8 4000 Gold coin
Flail two handed 02 named 01
64 Supplies icon 112 40-80 Regular damage 52-104 30% Direct damage 46% 110% Armor damage 145% 15% Chance to hit head 25% -16 Fatigue -8 2400 Gold coin
Unique 2h axe 1 icon
58 Supplies icon 101 80-100 Regular damage 104-130 40% Direct damage 56% 150% Armor damage 185% 36 Shield damage 47 0% Chance to hit head 10% -16 Fatigue -8 4800 Gold coin
Unique longaxe 1 icon
72 Supplies icon 91 70-95 Regular damage 91-123 30% Direct damage 46% 110% Armor damage 145% 24 Shield damage 31 5% Chance to hit head 15% -14 Fatigue -7 2400 Gold coin
Polehammer 01 named 01
80 Supplies icon 140 50-75 Regular damage 65-97 50% Direct damage 66% 175% Armor damage 210% 5% Chance to hit head 15% -14 Fatigue -7 3000 Gold coin
Unique billhook 1 icon
58 Supplies icon 101 60-90 Regular damage 78-117 30% Direct damage 46% 150% Armor damage 185% 5% Chance to hit head 15% -14 Fatigue -7 2800 Gold coin
Unique pike 1 icon
51 Supplies icon 90 60-80 Regular damage 78-104 30% Direct damage 46% 100% Armor damage 135% 5% Chance to hit head 15% -14 Fatigue -7 1800 Gold coin
Spetum 01 named 01
48 Supplies icon 84 50-70 Regular damage 65-91 25% Direct damage 41% 100% Armor damage 135% 5% Chance to hit head 15% -14 Fatigue -7 1500 Gold coin
Unique bow 1 icon
80 Supplies icon 140 50-70 Regular damage 65-91 35% Direct damage 51% 60% Armor damage 95% 0% Chance to hit head 10% -6 Fatigue -3 5800 Gold coin
Unique crossbow 1 icon
51 Supplies icon 90 50-70 Regular damage 65-91 50% Direct damage 66% 75% Armor damage 110% 0% Chance to hit head 10% -12 Fatigue -6 6400 Gold coin
Unique javelins 1 icon
30-45 Regular damage 39-58 45% Direct damage 61% 75% Armor damage 110% 0% Chance to hit head 10% -6 Fatigue -3 800 Gold coin
Unique throwing axes 1 icon
25-40 Regular damage 32-52 25% Direct damage 41% 110% Armor damage 145% 5% Chance to hit head 15% -4 Fatigue -2 800 Gold coin


ShieldsEdit

All 4 values can be modified, including:

  1. Defense
    1. Melee
    2. Ranged
  2. Maximum Fatigue
  3. Durability

There is a 50% chance that Maximum Fatigue is modified. Then 1 randomly chosen value among the other ones is modified. Values are randomly modified by multipliers within the following intervals:

Defense
Melee Ranged Fatigue Durability
x 1.2 to 1.4 x 1.2 to 1.4 x 0.7 to 1 x 1.2 to 1.5


Supplies icon Melee defense Ranged defense Fatigue Gold coin
Negative Positive Negative Positive Negative Positive Negative Positive
Unique shield 01 icon
32 Supplies icon 48 20 Melee defense 28 15 Ranged defense 21 -14 Fatigue -10 600 Gold coin
Inventory named shield 03
32 Supplies icon 48 20 Melee defense 28 15 Ranged defense 21 -14 Fatigue -10 1000 Gold coin
Inventory named shield 02
32 Supplies icon 48 20 Melee defense 28 15 Ranged defense 21 -14 Fatigue -10 1000 Gold coin
Inventory named shield 05
50 Supplies icon 75 20 Melee defense 28 15 Ranged defense 21 -18 Fatigue -13 1000 Gold coin
Inventory named shield 04
50 Supplies icon 75 20 Melee defense 28 15 Ranged defense 21 -18 Fatigue -13 1000 Gold coin
Unique shield 4 icon
48 Supplies icon 72 15 Melee defense 21 25 Ranged defense 35 -16 Fatigue -11 700 Gold coin
Inventory named shield 01
48 Supplies icon 72 15 Melee defense 21 25 Ranged defense 35 -16 Fatigue -11 800 Gold coin
Inventory named shield 06
48 Supplies icon 72 15 Melee defense 21 25 Ranged defense 35 -16 Fatigue -11 800 Gold coin
Unique shield 14 icon
72 Supplies icon 108 15 Melee defense 21 15 Ranged defense 21 -22 Fatigue -15 500 Gold coin
Unique shield 6 icon
32 Supplies icon 48 20 Melee defense 28 15 Ranged defense 21 -14 Fatigue -10 600 Gold coin
Unique shield 9 icon
48 Supplies icon 72 15 Melee defense 21 25 Ranged defense 35 -16 Fatigue -11 700 Gold coin


ArmorsEdit

Both values are modified:

  1. Durability
  2. Maximum Fatigue

Values are randomly modified by multipliers within the following intervals:

Durability Fatigue
x 1.1 to 1.3 x 0.8 to 1.05


Supplies icon Fatigue Gold coin
Negative Positive Negative Positive
Inventory body armor 42
121 Supplies icon 143 -13 Fatigue -10 2000 Gold coin
Inventory body armor 46
165 Supplies icon 195 -19 Fatigue -14 4000 Gold coin
Inventory body armor 36
231 Supplies icon 273 -27 Fatigue -21 7000 Gold coin
Inventory body armor 44
253 Supplies icon 299 -32 Fatigue -24 8000 Gold coin
Inventory body armor 45
330 Supplies icon 390 -38 Fatigue -29 14000 Gold coin
Inventory body armor 82
330 Supplies icon 390 -38 Fatigue -29 7500 Gold coin
Inventory body armor 43
352 Supplies icon 416 -44 Fatigue -34 15000 Gold coin


HelmetsEdit

All values but Vision are modified:

  1. Durability
  2. Maximum Fatigue

Values are randomly modified by multipliers within the following intervals:

Durability Fatigue
x 1.1 to 1.3 x 0.75 to 1.1


Supplies icon Fatigue Vision Gold coin
Negative Positive Negative Positive
Inventory helmet 48
154 Supplies icon 182 -9 Fatigue -6 2000 Gold coin
Inventory helmet 52
198 Supplies icon 234 -11 Fatigue -8 -2Vision 3000 Gold coin
Inventory helmet 50
264 Supplies icon 312 -18 Fatigue -12 -3Vision 6000 Gold coin
Inventory helmet 49
292 Supplies icon 345 -20 Fatigue -14 -1Vision 7000 Gold coin
Inventory helmet 51
292 Supplies icon 345 -20 Fatigue -14 -2Vision 7000 Gold coin
Inventory helmet 152
292 Supplies icon 345 -20 Fatigue -14 -2Vision 7500 Gold coin
Inventory helmet 53
308 Supplies icon 364 -21 Fatigue -14 -2Vision 8000 Gold coin


Legendary ItemsEdit

WeaponsEdit

Supplies icon Regular damage Direct damage Armor damage Fatigue Special Gold coin
Obsidian dagger 01
25-45 Regular damage 20% Direct damage 70% Armor damage Resurrects any human killed with it as a Wiederganger fighting for you 5000 Gold coin
Sword legendary 01
90 Supplies icon 50-55 Regular damage 20% Direct damage 90% Armor damage -8 Fatigue Inflicts an additional 10 - 30 damage that ignores armor to up to three targets 20000 Gold coin


ArmorsEdit

Supplies icon Fatigue Special Gold coin
Inventory body armor 80
380 Supplies icon -30Fatigue Reflects 25% of damage taken in melee back to the attacker 20000 Gold coin
Inventory body armor 81
270 Supplies icon -18Fatigue Regenerates itself by 90 points of durability each turn 20000 Gold coin


HelmetsEdit

Supplies icon Fatigue Special Gold coin
Inventory helmet 84
380 Supplies icon -20Fatigue Reflects 25% of damage taken in melee back to the attacker 20000 Gold coin
Inventory helmet 85
270 Supplies icon -8Fatigue Regenerates itself by 90 points of durability each turn 20000 Gold coin
Inventory helmet 24
60 Supplies icon -5Fatigue Allows the wearer to see at night and negates any penalties due to nighttime 300 Gold coin