Concept drawings of unique armor and helmets

Named Items (also known as Famed Items in Ambitions) are rare items with unique looks, randomized stats and names (oftentimes their former owner).[1] They have a red glow.[2]

Legendary Items are unique items with extremely powerful and sometimes almost magic-like abilities.[3] They have a blue glow.[2]

Named Items[edit | edit source]

The item tables contain in-game possible values (minima and maxima if applicable) extrapolated from the game scripts. Hovering over icons will show what they represent. Clicking on the items icons will open up specific pages (not updated). The weapons name could not fit into the tables (inherent width limitations) but was added over their durability values as an invisible overlay so they can be searched (Ctrl + F shortcut).

Weapons[edit | edit source]

Durability is always modified. Then two other random stats among the following are improved:

  1. Damage
    1. Regular
    2. Direct
    3. Armor
  2. Shield damage (if > 15)
  3. Chance to hit head (if > 0)
  4. Maximum Fatigue penalty (if < −9)
  5. Fatigue cost for active skills

The modifiers are random values within these ranges:

Damage
Durability Regular Direct Armor Shield Head Max Fat Fat Cost
x 0.9 - 1.4 x 1.1 - 1.3 + 8% - 16% + 10% - 30% x 1.33 - 1.8 + 10% - 20% x 0.5 - 0.8 − 1 - 3

Melee one-handed[edit | edit source]

Durability Regular damage Direct damage Armor damage Shield damage Chance to hit head Maximum Fatigue Worth
Named Axe
72 - 112
Axe
35 - 55 46 - 72 30% - 46% 130% - 160% 16 - 29 −12 to −6 4000
Named Orc Axe
58 - 90
Orc Axe
35 - 65 46 - 85 30% - 46% 130% - 160% 16 - 29 −22 to −11 2400
Named Battle Whip
36 - 56
Battle Whip
15 - 30 20 - 39 10% - 26% 25% - 55% −6 to −6 2200
Named Cleaver
72 - 112
Cleaver
40 - 60 52 - 78 25% - 41% 90% - 120% −12 to −6 3800
Named Khopesh
38 - 59
Khopesh
35 - 55 46 - 72 25% - 41% 120% - 150% −10 to −5 3200
Named Orc Cleaver
47 - 73
Orc Cleaver
40 - 70 52 - 91 25% - 41% 110% - 140% −18 to −9 2400
Named Dagger
45 - 70
Dagger
20 - 40 26 - 52 20% - 36% 70% - 100% 1500
Named Qatal Dagger
54 - 84
Qatal Dagger
30 - 45 39 - 59 20% - 36% 70% - 100% 3000
Named Flail
65 - 101
Flail
25 - 55 33 - 72 30% - 46% 100% - 130% 10% - 30% −8 to −8 3400
Named Three-Headed Flail
54 - 84
Three-Headed Flail
30 - 75 39 - 98 30% - 46% 100% - 130% 10% - 30% −10 to −5 3400
Named Warhammer
90 - 140
Warhammer
30 - 40 39 - 52 50% - 66% 225% - 255% −8 to −8 4200
Named Mace
72 - 112
Mace
35 - 55 46 - 72 40% - 56% 110% - 140% −10 to −5 4000
Named Goblin Skewer
32 - 50
Goblin Skewer
25 - 35 33 - 46 25% - 41% 70% - 100% −2 to −2 2000
Named Spear
65 - 101
Spear
35 - 40 46 - 52 25% - 41% 100% - 130% −10 to −5 3200
Named Cruel Falchion
47 - 73
Cruel Falchion
35 - 45 46 - 59 20% - 36% 70% - 100% −2 to −2 2600
Named Fencing Sword
43 - 67
Fencing Sword
35 - 50 46 - 65 20% - 36% 75% - 105% −4 to −4 4000
Named Shamshir
65 - 101
Shamshir
45 - 50 59 - 65 20% - 36% 75% - 105% −8 to −8 4000
Named Sword
65 - 101
Sword
45 - 50 59 - 65 20% - 36% 85% - 115% −8 to −8 4200

Melee two-handed[edit | edit source]

Durability Regular damage Direct damage Armor damage Shield damage Chance to hit head Maximum Fatigue Worth
Named Bardiche
58 - 90
Bardiche
75 - 95 98 - 124 40% - 56% 130% - 160% 24 - 43 −16 to −8 4600
Named Greataxe
65 - 101
Greataxe
80 - 100 104 - 130 40% - 56% 150% - 180% 36 - 65 −16 to −8 4600
Named Heavy Rusty Axe
86 - 134
Heavy Rusty Axe
75 - 90 98 - 117 50% - 66% 150% - 180% 36 - 65 −16 to −8 3400
Named Longaxe
65 - 101
Longaxe
70 - 95 91 - 124 30% - 46% 110% - 140% 24 - 43 5% - 25% −14 to −7 3000
Named Crypt Cleaver
43 - 67
Crypt Cleaver
60 - 80 78 - 104 25% - 41% 120% - 150% 16 - 29 −16 to −8 3200
Named Rusty Warblade
47 - 73
Rusty Warblade
60 - 80 78 - 104 35% - 51% 110% - 140% 16 - 29 −18 to −9 3200
Named Two-Handed Scimitar
58 - 90
Two-Handed Scimitar
65 - 85 85 - 111 25% - 41% 110% - 140% 16 - 29 −14 to −7 3200
Named Two-Handed Flail
72 - 112
Two-Handed Flail
40 - 80 52 - 104 30% - 46% 110% - 140% 15% - 35% −16 to −8 2800
Named Polehammer
90 - 140
Polehammer
50 - 75 65 - 98 50% - 66% 185% - 215% 5% - 25% −14 to −7 3200
Named Two-Handed Hammer
108 - 168
Two-Handed Hammer
60 - 90 78 - 117 50% - 66% 200% - 230% 26 - 47 −18 to −9 4000
Named Two-Handed Skull Hammer
108 - 168
Two-Handed Skull Hammer
45 - 65 59 - 85 60% - 76% 180% - 210% 26 - 47 −16 to −8 3200
Named Polemace
58 - 90
Polemace
60 - 75 78 - 98 40% - 56% 120% - 150% 5% - 25% −14 to −7 2600
Named Two-Handed Mace
108 - 168
Two-Handed Mace
75 - 95 98 - 124 50% - 66% 125% - 155% 26 - 47 −16 to −8 3400
Named Two-Handed Spiked Mace
65 - 101
Two-Handed Spiked Mace
50 - 70 65 - 91 60% - 76% 115% - 145% 20 - 36 −14 to −7 3000
Named Billhook
65 - 101
Billhook
55 - 85 72 - 111 30% - 46% 140% - 170% 5% - 25% −14 to −7 3200
Named Bladed Pike
27 - 42
Bladed Pike
55 - 80 72 - 104 30% - 46% 125% - 155% 5% - 25% −14 to −7 2200
Named Jagged Pike
36 - 56
Jagged Pike
50 - 70 65 - 91 25% - 41% 90% - 120% 5% - 25% −6 to −6 2400
Named Pike
58 - 90
Pike
60 - 80 78 - 104 30% - 46% 100% - 130% 5% - 25% −14 to −7 2800
Named Swordlance
47 - 73
Swordlance
60 - 80 78 - 104 30% - 46% 90% - 120% −14 to −7 3200
Named Warscythe
32 - 50
Warscythe
55 - 80 72 - 104 30% - 46% 105% - 135% −16 to −8 2800
Named Spetum
54 - 84
Spetum
55 - 75 72 - 98 25% - 41% 100% - 130% 5% - 25% −14 to −7 2800
Named Greatsword
65 - 101
Greatsword
85 - 100 111 - 130 25% - 41% 100% - 130% 16 - 29 5% - 25% −12 to −6 4600
Named Warbrand
58 - 90
Warbrand
50 - 75 65 - 98 20% - 36% 75% - 105% 5% - 25% −10 to −5 4200

Ranged[edit | edit source]

Ranged weapons can roll on more stats:

  1. Additional accuracy
  2. Ammunition stack (throwing weapons)

The ranges are as follows:

Accuracy Ammo
+ 5% - 15% + 1 - 3
Durability Regular damage Direct damage Armor damage Chance to hit head Maximum Fatigue Worth
Named Reinforced Boondock Bow
56 - 87
Reinforced Boondock Bow
30 - 50 39 - 65 45% - 61% 60% - 90% −2 to −2 2200
Named Warbow
90 - 140
Warbow
50 - 70 65 - 91 35% - 51% 60% - 90% −6 to −6 4600
Named Crossbow
58 - 90
Crossbow
50 - 70 65 - 91 50% - 66% 75% - 105% −12 to −6 4400
Named Handgonne
54 - 84
Handgonne
35 - 75 46 - 98 25% - 41% 100% - 130% −12 to −6 5000
Named Javelins
Javelins
30 - 45 39 - 59 45% - 61% 75% - 105% −6 to −6 1400
Named Throwing Axes
Throwing Axes
25 - 40 33 - 52 25% - 41% 110% - 140% 5% - 25% −4 to −4 1400

Shields[edit | edit source]

Two random stats among the following are improved:

  1. Durability
  2. Defense
    1. Melee
    2. Ranged
  3. Maximum Fatigue
  4. Fatigue cost for active skills

The modifiers are random values within these ranges:

Defense
Durability Melee Ranged Fatigue Fatigue cost
x 1.2 - 1.6 x 1.2 - 1.4 x 1.2 - 1.4 x 0.7 - 0.9 − 1 - 3
Name Durability Melee Defense Ranged Defense Maximum Fatigue Worth
Bandit Heater Shield
Bandit Heater Shield 32 - 51 20 - 28 15 - 21 −14 to −10 600
Metal Heater Shield
Metal Heater Shield 60 - 96 20 - 28 15 - 21 −18 to −13 1000
Relic Heater Shield
Relic Heater Shield 32 - 51 20 - 28 15 - 21 −14 to −10 1000
Named Undead Heater Shield
Named Undead Heater Shield 32 - 51 20 - 28 15 - 21 −14 to −10 600
Winged Shield
Winged Shield 32 - 51 20 - 28 15 - 21 −14 to −10 1000
Bandit Kite Shield
Bandit Kite Shield 48 - 77 15 - 21 25 - 35 −16 to −11 700
Dragon Kite Shield
Dragon Kite Shield 48 - 77 15 - 21 25 - 35 −16 to −11 800
Pavise Shield
Pavise Shield 48 - 77 15 - 21 25 - 35 −16 to −11 800
Named Undead Kite Shield
Named Undead Kite Shield 48 - 77 15 - 21 25 - 35 −16 to −11 700
Named Orc Heavy Shield
Named Orc Heavy Shield 72 - 115 15 - 21 15 - 21 −22 to −15 500
Golden Round Shield
Golden Round Shield 60 - 96 19 - 27 17 - 24 −18 to −13 1500
Named Sipar Shield
Named Sipar Shield 60 - 96 18 - 25 18 - 25 −18 to −13 1500

Armors[edit | edit source]

Both stats are modified:

  1. Durability
  2. Maximum Fatigue penalty

The modifiers are random values within these ranges:

Durability Fatigue
x 1.1 to 1.25 + 3 - 9 (up to a maximum of −8 total Fatigue)
Name Durability Maximum Fatigue Worth
Hardened Leather Armor
Hardened Leather Armor 121 - 137 −9 to −8 2000
Plated Fur Armor
Plated Fur Armor 143 - 162 −11 to −8 4000
Studded Mail Armor
Studded Mail Armor 165 - 187 −15 to −9 4000
Named Noble Mail Armor
Named Noble Mail Armor 176 - 200 −12 to −8 5500
Skull and Chain Armor
Skull and Chain Armor 209 - 237 −21 to −15 5500
Black and Gold Armor
Black and Gold Armor 231 - 262 −22 to −16 9000
Heraldic Mail Hauberk
Heraldic Mail Hauberk 231 - 262 −23 to −17 7000
Golden Scale Armor
Golden Scale Armor 253 - 287 −27 to −21 8000
Named Sellsword's Armor
Named Sellsword's Armor 286 - 325 −29 to −23 10000
Alloy Plate Armor
Alloy Plate Armor 308 - 350 −32 to −26 9000
Golden Lamellar Armor
Golden Lamellar Armor 313 - 356 −37 to −31 11000
Leopard Armor
Leopard Armor 319 - 362 −32 to −26 15000
Lindwurm Armor
Lindwurm Armor 330 - 375 −33 to −27 7500
Plated Mail Hauberk
Plated Mail Hauberk 330 - 375 −33 to −27 14000
Enhanced Coat of Plates
Enhanced Coat of Plates 352 - 400 −39 to −33 15000

Helmets[edit | edit source]

All stats but Vision are modified:

  1. Durability
  2. Maximum Fatigue penalty

The modifiers are random values within these ranges:

Durability Fatigue
x 1.1 - 1.25 + 1 - 4 (up to a maximum of −4 total Fatigue)
Name Durability Maximum Fatigue Vision Worth
Norse Helmet
Norse Helmet 137 - 156 −5 to −4 −1 2000
Wolf Helmet
Wolf Helmet 154 - 175 −7 to −4 −0 2000
Named Steppe Helmet
Named Steppe Helmet 220 - 250 −11 to −8 −2 5000
Skull Helmet
Skull Helmet 231 - 262 −12 to −9 −2 5000
Nose Horned Helmet
Nose Horned Helmet 253 - 287 −14 to −11 −2 5000
Golden Feathered Helmet
Golden Feathered Helmet 264 - 300 −15 to −12 −3 6000
Red and Gold Band Helmet
Red and Gold Band Helmet 280 - 318 −16 to −13 −2 6000
Feathered Nasal Helmet
Feathered Nasal Helmet 291 - 331 −17 to −14 −2 7000
Lindwurm Helmet
Lindwurm Helmet 291 - 331 −17 to −14 −2 7500
Named Nordic Helmet
Named Nordic Helmet 291 - 331 −17 to −14 −2 7500
Sallet
Sallet 291 - 331 −17 to −14 −1 7000
Heraldic Bascinet
Heraldic Bascinet 308 - 350 −18 to −15 −2 8000
Named Conic Helmet
Named Conic Helmet 308 - 350 −18 to −15 −3 8000
Gold and Black Turban
Gold and Black Turban 319 - 362 −19 to −16 −3 6000
Bull Helmet
Bull Helmet 330 - 375 −21 to −18 −3 8000

Legendary Items[edit | edit source]

Weapons[edit | edit source]

Name Durability Regular damage Direct damage Armor damage Maximum Fatigue Special Worth
Obsidian Dagger
Obsidian Dagger 1 25 - 45 20% 70% Resurrects any human killed with it as a Wiederganger fighting for you 5000
Reproach of the Old Gods
Reproach of the Old Gods 90 50 - 55 20% 90% −8 Inflicts an additional 10 - 20 damage that ignores armor to up to three targets 20000

Armors[edit | edit source]

Name Durability Maximum Fatigue Special Worth
Aspect of Davkul
Aspect of Davkul 270 −18 Regenerates itself by 90 points of durability each turn 20000
Armor of the Ijirok
Armor of the Ijirok 320 −32 Heals 10 hitpoints of the wearer each turn 12000
The Emperor's Armor
The Emperor's Armor 400 −30 Reflects 25% of damage taken in melee back to the attacker 20000

Helmets[edit | edit source]

Name Durability Maximum Fatigue Special Worth
The Fangshire
The Fangshire 60 −5 Allows the wearer to see at night and negates any penalties due to nighttime 300
Glimpse of Davkul
Glimpse of Davkul 270 −10 Regenerates itself by 90 points of durability each turn 20000
Helmet of the Ijirok
Helmet of the Ijirok 310 −20 Heals 10 hitpoints of the wearer each turn 13000
The Emperor's Countenance
The Emperor's Countenance 400 −20 Reflects 25% of damage taken in melee back to the attacker 20000

Shields[edit | edit source]

Name Durability Melee Defense Ranged Defense Maximum Fatigue Special Worth
Gilder's Embrace
Gilder's Embrace 786 +25 +25 −16 Everyone striking this shield receives the Dazed.png Dazed effect 20000

Locations[edit | edit source]

Non-legendary attackable locations can contain one or two named items (in addition to the items worn by the champions). The chance for a named item to appear is . are determined by the location type and is the distance to the nearest settlement.[4]

The chance for a second named item is further reduced by the result of the first roll (1–100). On average that halves the chance if it was under 100%,[note 1] or subtracts 50.5% from it if it was higher than 100%.

Item has an almost[note 2] equal chance to be a weapon, shield, helmet or armor. After the type has been determined, each item specific to a location is twice more likely to be chosen than any generic one.

The following table shows the base percentage chance of a location to contain a named item: , without the bonus.

Name % World map description
Bandit Camp −1 A fortified wooden encampment used by outlaws to stash their loot, rest in between raids and play drinking games.
Bandit Hideout −23 An abandoned homestead with a collapsed roof.
Bandit Ruins −7 A once proud fortress now lying in ruins.
(southern) These ancient ruins cast their shadows far over the surrounding sands.
Barbarian Camp −1 A set of fur jurts typical for the barbarians of the northern regions.
Barbarian Sanctuary 28 Barbarians have flocked to this place and set up camp around a site of worship. A lot of fierce northern warriors are likely to be found nearby.
Barbarian Shelter −22 A couple of simple barbarian fur huts huddled down in a circle.
Goblin Camp −13 A makeshift encampment erected by goblins for shelter and stashing supplies.
Goblin Hideout −23 An abandoned homestead with a collapsed roof.
Goblin Outpost 3 A defensible outpost erected by goblins.
Goblin Ruins −7 A once proud fortress now lying in ruins.
(southern) These ancient ruins cast their shadows far over the surrounding sands.
Goblin Settlement 33 The gates to a great underground Goblin city, its maze-like tunnels teeming with vicious greenskins.
Nomad Hidden Camp −1 Nomads hide their camps well to avoid unwanted visitors or pursuing soldiers of the city states.
Nomad Ruins −7 These ancient ruins cast their shadows far over the surrounding sands.
Nomad Tent City 23 A large collection of colorful nomad huts and tents huddled together in the desert.
Nomad Tents −23 A small camp of nomad tents that can be packed up and moved quickly.
Orc Camp −9 A small camp erected by Orcs, either as part of a large horde in the vicinity or a small tribes of its own. They'll eventually move on to hunt and pillage elsewhere.
Orc Cave −17 This cave has been occupied by greenskins and turned into a foul-smelling camp.
Orc Hideout −23 An abandoned homestead with a collapsed roof.
Orc Ruins −7 A once proud fortress now lying in ruins.
(southern) These ancient ruins cast their shadows far over the surrounding sands.
Orc Settlement 33 A large and foul-smelling sea of tents, with a warlord's tent and throne-room in the middle, the largest of all. It's home to a whole tribe until they move on to hunt and raid elsewhere.
Undead Buried Castle 33 Sunken into the ground, this castle has been long abandoned, only to give refuge to much darker creatures.
Undead Crypt −1 A long forgotten crypt haunted by the ghosts of the past. The dead won't find sleep here.
Undead Graveyard −11 A place where people have buried their dead, placing them down for their last rest. Or at least they hoped so.
Undead Hideout −21 An abandoned homestead with a collapsed roof.
Undead Mass Grave 3 The sad remains of a merciless battle, an epidemic or other catastrophe. The survivors dug a large hole and piled all the corpses into it to get rid of them quickly.
Undead Necromancers Lair −7 A necromancer has made this lair his refuge for practicing dark rituals undisturbed.
Undead Necropolis 33 Once a thriving human settlement, this place has been defiled and fallen into ruin, turned into a necropolis of the undead. Waves of walking corpses pour forth to spread terror and fear in the surrounding lands.
Undead Ruins −1 A once proud fortress now lying in ruins.
(southern) These ancient ruins cast their shadows far over the surrounding sands.
Undead Vampire Coven 13 Hidden for centuries, this ancient place became a safe haven for a coven of hemovores.

Notes[edit | edit source]

  1. More precisely, .
  2. Likely an error: for weapons, for every other type.

References[edit | edit source]

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