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Company origins

The 'Warriors of the North' DLC adds a number of company origins to pick from when starting a new campaign. Each of those comes with a flavor introduction, different starting characters, equipment, resources, and special rules for your campaign. Some origins change the game more than others, but most of them impact it from beginning to end. If the 'Beasts & Exploration' DLC is also installed, the Beast Slayers origin can be selected.[1]

Basic Rebuilding a Company Difficulty easy
Event 21
You are second-in-command in a mercenary company that has been tracking a brigand named Hoggart for some time now. An unexpected turn of events leaves the company in shatters, and you in charge to rebuild it to its former glory.

Special Inexperienced: Recommended for new players as it includes some helpful guidance in the beginning.

Backgrounds

BackgroundCompanion Companion, BackgroundCompanion Companion, BackgroundCompanion Companion

Resources

Economic Setting
Crowns
Supplies icon
Ammo icon
Medicine icon
High: 2500 40 80 30
Medium: 2000 20 40 20
Low: 1500 10 20 10
Asset business reputation Asset moral reputation Relations
Food
100 Neutral Neutral 2x Ground Grains

Special

  • Starts off with a basic tutorial
  • Can choose to do the Hoggart mission
  • Has access to the Undead Hoggart event
Basic A New Company Difficulty easy
Event 80
After years of bloodying your sword for meager pay, you've saved enough crowns to start your very own mercenary company. With you are three experienced mercenaries with whom you've fought side by side in the shieldwall before.

Special Impatient: A quick start into the world, without any particular advantages or disadvantages.

Backgrounds

BackgroundCompanion Companion, BackgroundCompanion Companion, BackgroundCompanion Companion

Resources

Economic Setting
Crowns
Supplies icon
Ammo icon
Medicine icon
High: 2900 40 80 30
Medium: 2400 20 40 20
Low: 1900 10 20 10
Asset business reputation Asset moral reputation Relations
Food
0 Neutral Neutral 2x Ground Grains

Special

  • Starts without any tutorial
Lowborn Peasant Militia Difficulty easy
Event 141
It started as a ragtag militia made up of anyone brave or desperate enough to volunteer for defending their homes, but has grown into a small army. An army that needs to be fed each day. Perhaps the militia's services could be rented out?

Special Peasant Army: Start with a roster of 12 poorly equipped peasants.
Special Human Wave: Take up to 16 men into battle at once, and have up to 25 in your roster.
Special Dirty Peasants: Can never hire anyone that isn't a lowborn peasant.

Backgrounds

Farmhand Farmhand, Farmhand Farmhand, Poacher Poacher, Daytaler Daytaler, Daytaler Daytaler, Miller Miller, Fisherman Fisherman, Militia Militia, Militia Militia, Minstrel Minstrel
+1 Vagabond Vagabond, Thief Thief or Gambler Gambler
+1 Butcher 02 Butcher, Tailor Tailor or Shepherd Shepherd

Resources

Economic Setting
Crowns
Supplies icon
Ammo icon
Medicine icon
High: 1250 20 40 15
Medium: 1000 10 20 10
Low: 750 5 10 5
Asset business reputation Asset moral reputation Relations
Food
-100 Neutral +40 in the starting village 4x Ground Grains

Special

  • Can only hire lowborn men
  • You can still get and keep non-lowborn brothers from random events
  • You can take up to 16 men into battle and have 25 men in your roster
  • Has 108 instead of 99 inventory slots
Poachers Band of Poachers Difficulty medium
Event 10
For years you've made a decent living by poaching in the local woods, evading your lord's men by being quick on your feet. But pickings have become slimmer and slimmer, and you're faced with a decision - how to make a living when all you know is how to use a bow?

Special Hunters: Start with a group of three woodsmen.
Special Expert Scouts: You move faster and can always get a scouting report for any enemies near you.
Special Travel Light: You can carry less items in your company's inventory.

Backgrounds

Hunter2 Hunter, Poacher Poacher, Poacher Poacher

Resources

Economic Setting
Crowns
Supplies icon
Ammo icon
Medicine icon
High: 2500 20 160 30
Medium: 2000 10 80 20
Low: 1500 5 40 10
Asset business reputation Asset moral reputation Relations
Food
Bag
50 Neutral -20 towards the closest noble house 1x Venison 1x Furs

Special

  • Has only 81 instead of 99 inventory slots
  • Has a movement speed of 111 instead of 105
  • Can always see the enemy composition in wild locations
  • Has an additional origin event
Beasthunters Beast Slayers Difficulty medium
Event 122
You and your men make your living by hunting down the many beasts that beset villages on the fringes of civilization. It's dangerous work, but it pays well enough, and there's always a bigger beast to slay and more crowns to earn.

Special Beast Slayers: Start with three beast slayers and decent equipment, as well as some beast trophies.
Special Expert Trackers: See tracks from further away.
Special Expert Skinners: Each beast you slay has a 50% chance to drop an additional trophy.
Special Prejudice: Most people don't trust your kind, so you get 10% worse prices.

Backgrounds

Beast slayer Beast Slayer (lvl.2), Beast slayer Beast Slayer (lvl.2), Beast slayer Beast Slayer (lvl.2)

Resources

Economic Setting
Crowns
Supplies icon
Ammo icon
Medicine icon
High: 1875 40 80 30
Medium: 1500 20 40 20
Low: 1125 10 20 10
Asset business reputation Asset moral reputation Relations
Food
Bag
200 Neutral Neutral 1x Ground Grains 1x Inventory hexe hair
2x Inventory wolfpelt 01

Special

  • 10% increased buying prices
  • 10% lower selling prices
  • Can see tracks from further away
  • 50% chance to get additional beast trophies (100% from the kraken)
  • one brother starts with a temporary injury
Traders Trading Caravan Difficulty medium
Event 41
You're running a small trading caravan and have most of your crowns invested into trading goods. But the roads have become dangerous - brigands and greenskins lay in ambush, and there's rumors of even worse things out there.

Special Caravan: Start with two caravan hands in your employ.
Special Trader: Get 10% better prices for buying and selling.
Special Not a Warrior: Start with no renown, and gain renown at half the normal rate.

Backgrounds

Caravan hand Caravan Hand, Caravan hand Caravan Hand

Resources

Economic Setting
Crowns
Supplies icon
Ammo icon
Medicine icon
High: 1650 40 80 30
Medium: 1400 20 40 20
Low: 1150 10 20 10
Asset business reputation Asset moral reputation Relations
Food
Bag
0 Neutral Neutral 1x Bread
1x Wine
1x Mead
1x Amber
1x Cloth Rolls
1x Dyes
1x Furs
1x Salt

Special

  • Gains -50% Asset business reputation from all sources
  • 10% increased selling prices
  • 10% lower buying prices
Deserters Deserters Difficulty medium
Event 88
For too long have you been dragged from one bloody battle to another at the whim of lords sitting in high towers. Last night, you absconded from camp together with three others. You're dressed like soldiers still, but you're deserters, and the noose will be your end if you stay here for too long.

Special Deserters: Start with three deserters and decent armor, but lower funds and a noble house that wants to hunt you down.
Special First to Run: Your men always are first to act in the very first round of combat.

Backgrounds

Deserter Deserter (lvl.2), Deserter Deserter (lvl.2), Deserter Deserter

Resources

Economic Setting
Crowns
Supplies icon
Ammo icon
Medicine icon
High: 1250 40 80 30
Medium: 1000 20 40 20
Low: 750 10 20 10
Asset business reputation Asset moral reputation Relations
Food
100 Neutral -100 towards the closest noble house 2x Ground Grains

Special

  • You can start with pretty decent equipment (For example, three Mail Hauberks, two Heater Shields, Aketon Caps, one Light Crossbow, one Shortsword and one Hatchet)
  • Your men always are first to act in the very first round of combat and you get no mood penalty for retreating from fights
  • Each brother is either a heavily (20-40 hp missing) or lightly (5-20 hp missing) injured, as well as some damaged equipment
  • Has an additional origin event
  • Your brothers will get no mood loss after retreating from fights
Cultists Davkul Cultists Difficulty medium
Event 140
Davkul awaits. You lead a small flock devoted to the elder god, and it's time to spread the word. Find more followers, acquire riches, and please Davkul with sacrifices.

Special Cultists: Start with a group of four cultists with poor equipment.
Special Sacrifices: Davkul will occasionally demand sacrifices from you, but also bestow boons upon those loyal to him.

Backgrounds

Cultist Cultist, Cultist Cultist, Cultist Cultist, Cultist Cultist

Resources

Economic Setting
Crowns
Supplies icon
Ammo icon
Medicine icon
High: 2900 40 80 30
Medium: 2400 20 40 20
Low: 1900 10 20 10
Asset business reputation Asset moral reputation Relations
Food
0 -10 Neutral 1x Ground Grains

Special

  • Has access to special cultist-traits
  • Has additional origin events
  • New cultists might want to join your company
  • Needs to do human sacrifices
  • Has a chance to recruit cultist brothers in any settlement
Raiders Northern Raiders Difficulty medium
Event 139
For all your adult life you've been raiding and pillaging in these lands. But with the local peasantry poor as mice, you may want to finally expand into the profitable field of mercenary work - that is, if your potential employers are willing to forgive your past transgressions.

Special Warband: Start with three experienced barbarians.
Special Outlaws: Start with bad relations to most human factions.
Special Pillagers: You have a higher chance to get any items from slain enemies as loot.

Backgrounds

Barbarian Barbarian (lvl.3), Barbarian Barbarian (lvl.3), Barbarian Barbarian (lvl.3), Monk Monk

Resources

Economic Setting
Crowns
Supplies icon
Ammo icon
Medicine icon
High: 1250 40 40 30
Medium: 1000 20 20 20
Low: 750 10 10 10
Asset business reputation Asset moral reputation Relations
Food
Bag
-100 -30 -100 towards the closest noble house 1x Goat Cheese
1x Smoked Ham
1x Silver ware
1x Silver bowl
1x Hound 02 70x70

Special

  • Starts in the north of the map at a freshly raided village
  • You have a higher chance to get items from slain enemies as loot
  • Has additional origin events
Lone w Lone Wolf Difficulty hard
Event 35
You've been traveling alone for a long time, taking part in tourneys and sparring with young nobles. A hedge knight tall as a tree, you never needed anybody for long. Is it true still?

Special Lone Wolf: Start with a single experienced hedge knight and great equipment, but low funds.
Special Elite Few: Can never have more than 12 men in your roster.
Special Avatar: If your hedge knight dies, the campaign ends.

Backgrounds

Hedge knight Hedge Knight (lvl.4)

Resources

Economic Setting
Crowns
Supplies icon
Ammo icon
Medicine icon
High: 1250
-100 on expert
20 0 10
Medium: 1000
-100 on expert
10 0 6
Low: 750
-100 on expert
5 0 3
Asset business reputation Asset moral reputation Relations
Food
200 Neutral Neutral 1x Smoked Ham

Special

  • Has a roster of 12 brothers at most
  • Has only 90 instead of the usual 99 inventory slots
  • When the hedge knight dies the campaign ends as a result of the Player Character Player Character trait
  • The hedge knight cant start with Trait icon 43 Survivor, Trait icon 06 Greedy or Trait icon 35 Disloyal trait
  • The hedge knight avatar is excluded from any events that could kill or sacrifice a brother
  • The hedge knight you start with has his Melee defense modified by -2 so he has a range of 4-8
  • Has additional origin events

ReferencesEdit


Origin PollEdit

What is your favourite origin?
 
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The poll was created at 14:43 on May 20, 2019, and so far 513 people voted.
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