Company origins.jpg

The 'Warriors of the North' DLC adds a number of company origins to pick from when starting a new campaign. Each of those comes with a flavor introduction, different starting characters, equipment, resources, and special rules for your campaign. Some origins change the game more than others, but most of them impact it from beginning to end. If the 'Beasts & Exploration' DLC is also installed, the Beast Slayers origin can be selected.[1]

Basic.png Rebuilding a Company Difficulty easy.png
Event 21.png
You are second-in-command in a mercenary company that has been tracking a brigand named Hoggart for some time now. An unexpected turn of events leaves the company in shatters, and you in charge to rebuild it to its former glory.

Special.png Inexperienced: Recommended for new players as it includes some helpful guidance in the beginning.

Backgrounds

BackgroundCompanion.png Companion, BackgroundCompanion.png Companion, BackgroundCompanion.png Companion

Resources

Economic Setting
Crowns
Tools
Ammunition
Medicine
High: 2500 40 80 30
Medium: 2000 20 40 20
Low: 1500 10 20 10
Renown Reputation Relations
Provisions
100 Neutral Neutral 2x Ground Grains

Special

  • Starts off with a basic tutorial
  • Can choose to do the Hoggart mission
  • Has access to the Undead Hoggart event
Basic.png A New Company Difficulty easy.png
Event 80.png
After years of bloodying your sword for meager pay, you've saved enough crowns to start your very own mercenary company. With you are three experienced mercenaries with whom you've fought side by side in the shieldwall before.

Special.png Impatient: A quick start into the world, without any particular advantages or disadvantages.

Backgrounds

BackgroundCompanion.png Companion, BackgroundCompanion.png Companion, BackgroundCompanion.png Companion

Resources

Economic Setting
Crowns
Tools
Ammunition
Medicine
High: 2900 40 80 30
Medium: 2400 20 40 20
Low: 1900 10 20 10
Renown Reputation Relations
Provisions
0 Neutral Neutral 2x Ground Grains

Special

  • Starts without any tutorial
Figure player 13.png Southern Mercenaries Difficulty easy.png
Event 156.png
You and your small band of mercenaries have done the dirty work of small-time merchants for years, yet you're barely a step above brigands. You want to be bigger than that. You want it all. And the Gilder will reveal to you the way.

Special.png Impatient: A quick start into the southern part of the world, without any particular advantages or disadvantages.

Backgrounds

BackgroundCompanion.png Companion, BackgroundCompanion.png Companion, BackgroundCompanion.png Companion

Resources

Economic Setting
Crowns
Tools
Ammunition
Medicine
High: 2900 40 80 30
Medium: 2400 20 40 20
Low: 1900 10 20 10
Renown Reputation Relations
Provisions
0 Neutral Neutral 2x Rice

Special

  • Starts without any tutorial
  • You will spawn in the southern part of the map
Lowborn.png Peasant Militia Difficulty easy.png
Event 141.png
It started as a ragtag militia made up of anyone brave or desperate enough to volunteer for defending their homes, but has grown into a small army. An army that needs to be fed each day. Perhaps the militia's services could be rented out?

Special.png Peasant Army: Start with a roster of 12 poorly equipped peasants.
Special.png Human Wave: Take up to 16 men into battle at once, and have up to 25 in your roster.
Special.png Dirty Peasants: Can never hire anyone that isn't a lowborn peasant.

Backgrounds

Farmhand.png Farmhand, Farmhand.png Farmhand, Poacher.png Poacher, Daytaler.png Daytaler, Daytaler.png Daytaler, Miller.png Miller, Fisherman.png Fisherman, Militia.png Militia, Militia.png Militia, Minstrel.png Minstrel
+1 Vagabond.png Vagabond, Thief.png Thief or Gambler.png Gambler
+1 Butcher 02.png Butcher, Tailor.png Tailor or Shepherd.png Shepherd

Resources

Economic Setting
Crowns
Tools
Ammunition
Medicine
High: 1250 20 40 15
Medium: 1000 10 20 10
Low: 750 5 10 5
Renown Reputation Relations
Provisions
-100 Neutral +40 in the starting village 4x Ground Grains

Special

  • Can only hire Lowborn men
  • You can still get and keep non-lowborn brothers from random events
  • You can take up to 16 men into battle and have 25 men in your roster
  • Has 108 instead of 99 inventory slots
Poachers.png Band of Poachers Difficulty medium.png
Event 10.png
For years you've made a decent living by poaching in the local woods, evading your lord's men by being quick on your feet. But pickings have become slimmer and slimmer, and you're faced with a decision - how to make a living when all you know is how to use a bow?

Special.png Hunters: Start with a group of three woodsmen.
Special.png Expert Scouts: You move faster and can always get a scouting report for any enemies near you.
Special.png Travel Light: You can carry less items in your company's inventory.

Backgrounds

Hunter2.png Hunter, Poacher.png Poacher, Poacher.png Poacher

Resources

Economic Setting
Crowns
Tools
Ammunition
Medicine
High: 2500 20 160 30
Medium: 2000 10 80 20
Low: 1500 5 40 10
Renown Reputation Relations
Provisions
Other Items
100 Neutral -20 towards the closest noble house 1x Cured Venison 1x Furs

Special

  • Has only 81 instead of 99 inventory slots
  • Has a movement speed of 111 instead of 105
  • Can always see the enemy composition in wild locations
  • Has access to the Rangers Origin Hunt Food event
Traders.png Trading Caravan Difficulty medium.png
Event 41.png
You're running a small trading caravan and have most of your crowns invested into trading goods. But the roads have become dangerous - brigands and greenskins lay in ambush, and there's rumors of even worse things out there.

Special.png Caravan: Start with two caravan hands in your employ.
Special.png Trader: Get 10% better prices for buying and selling.
Special.png Not a Warrior: Start with no renown, and gain renown at only 66% the normal rate.

Backgrounds

Caravan hand.png Caravan Hand, Caravan hand.png Caravan Hand

Resources

Economic Setting
Crowns
Tools
Ammunition
Medicine
High: 1650 40 80 30
Medium: 1400 20 40 20
Low: 1150 10 20 10
Renown Reputation Relations
Provisions
Other Items
0 Neutral Neutral 1x Bread
1x Wine
1x Mead
1x Amber
1x Cloth Rolls
1x Dyes
1x Furs
1x Salt

Special

  • Gains -34% Renown from all sources
  • 10% increased selling prices
  • 10% lower buying prices
Deserters.png Deserters Difficulty medium.png
Event 88.png
For too long have you been dragged from one bloody battle to another at the whim of lords sitting in high towers. Last night, you absconded from camp together with three others. You're dressed like soldiers still, but you're deserters, and the noose will be your end if you stay here for too long.

Special.png Deserters: Start with three deserters and decent armor, but lower funds and a noble house that wants to hunt you down.
Special.png First to Run: Your men always are first to act in the very first round of combat.

Backgrounds

Deserter.png Deserter (lvl.2), Deserter.png Deserter (lvl.2), Deserter.png Deserter

Resources

Economic Setting
Crowns
Tools
Ammunition
Medicine
High: 1250 40 80 30
Medium: 1000 20 40 20
Low: 750 10 20 10
Renown Reputation Relations
Provisions
150 Neutral -100 towards the closest noble house 2x Ground Grains

Special

  • You can start with pretty decent equipment (For example, three Mail Hauberks, two Heater Shields, Aketon Caps, one Light Crossbow, one Shortsword and one Hatchet)
  • Your men always are first to act in the very first round of combat and you get no mood penalty for retreating from fights
  • Each brother is either a heavily (20-40 hp missing) or lightly (5-20 hp missing) injured, as well as some damaged equipment
  • Has access to the Deserter Origin Volunteer event
  • Your brothers will get no mood loss after retreating from fights
Raiders.png Northern Raiders Difficulty medium.png
Event 139.png
For all your adult life you've been raiding and pillaging in these lands. But with the local peasantry poor as mice, you may want to finally expand into the profitable field of mercenary work - that is, if your potential employers are willing to forgive your past transgressions.

Special.png Warband: Start with three experienced barbarians.
Special.png Outlaws: Start with bad relations to most human factions.
Special.png Pillagers: You have a higher chance to get any items from slain enemies as loot.

Backgrounds

Barbarian Barbarian (lvl.3), Barbarian Barbarian (lvl.3), Barbarian Barbarian (lvl.3), Monk.png Monk

Resources

Economic Setting
Crowns
Tools
Ammunition
Medicine
High: 1250 40 40 30
Medium: 1000 20 20 20
Low: 750 10 10 10
Renown Reputation Relations
Provisions
Other Items
-50 -30 -100 towards the closest noble house 1x Goat Cheese
1x Smoked Ham
1x Silverware
1x Silver Bowl
1x Warhound

Special

  • Starts in the north of the map at a freshly raided village
  • You have a higher chance to get items from slain enemies as loot
  • Has access to the Raiders Origin Redemption event
  • Has a higher chance to get the Barbarian Volunteer event
Figure player 18.png Manhunters Difficulty medium.png
Event 172.png
Constant conflict between city states and nomads makes for good business. The bulk of your outfit are captives, forced to fight to earn their freedom, and their ranks grow after each battle.

Special.png Army of Captives: Start with two manhunters and four indebted. Take up to 16 men into battle at once. Having equal or fewer indebted than non-indebted will make your men dissatisfied.
Special.png Overseers: All non-indebted can whip indebted in combat to reset their morale and buff their stats.
Special.png Captives: Indebted earn 25% less experience, are capped at level 7, and will die if struck down.

Backgrounds

Background 62.png Manhunter, Background 62.png Manhunter,
Background 60.png Indebted, Background 60.png Southern Indebted, Background 60.png Southern Indebted, Background 60.png Southern Indebted

Resources

Economic Setting
Crowns
Tools
Ammunition
Medicine
High: 2500 20 40 15
Medium: 2000 10 20 10
Low: 1500 5 10 5
Renown Reputation Relations
Provisions
100 Neutral Neutral 3x Rice

Special

Cultists.png Davkul Cultists Difficulty medium.png
Event 140.png
Davkul awaits. You lead a small flock devoted to the elder god, and it's time to spread the word. Find more followers, acquire riches, and please Davkul with sacrifices.

Special.png Cultists: Start with a group of four cultists with poor equipment.
Special.png Sacrifices: Davkul will occasionally demand sacrifices from you, but also bestow boons upon those loyal to him.

Backgrounds

Cultist.png Cultist, Cultist.png Cultist, Cultist.png Cultist, Cultist.png Cultist

Resources

Economic Setting
Crowns
Tools
Ammunition
Medicine
High: 2900 40 80 30
Medium: 2400 20 40 20
Low: 1900 10 20 10
Renown Reputation Relations
Provisions
0 -10 Neutral 1x Ground Grains

Special

Beasthunters.png Beast Slayers Difficulty hard.png
Event 122.png
You and your men make your living by hunting down the many beasts that beset villages on the fringes of civilization. It's dangerous work, but it pays well enough, and there's always a bigger beast to slay and more crowns to earn.

Special.png Beast Slayers: Start with three beast slayers and decent equipment, as well as some beast trophies.
Special.png Expert Trackers: See tracks from further away.
Special.png Expert Skinners: Each beast you slay has a 50% chance to drop an additional trophy.
Special.png Prejudice: Most people don't trust your kind, so you get 10% worse prices.

Backgrounds

Beast slayer.png Beast Slayer (lvl.2), Beast slayer.png Beast Slayer (lvl.2), Beast slayer.png Beast Slayer (lvl.2)

Resources

Economic Setting
Crowns
Tools
Ammunition
Medicine
High: 1875 40 80 30
Medium: 1500 20 40 20
Low: 1125 10 20 10
Renown Reputation Relations
Provisions
Other Items
200 Neutral Neutral 1x Ground Grains 1x Witch Hair
2x Unusually Large Wolf Pelt
1x Night Owl Elixir
1x Wardog

Special

  • 10% increased buying prices
  • 10% lower selling prices
  • Can see tracks from further away
  • 50% chance to get additional beast trophies (100% from the kraken)
  • one brother starts with a temporary injury
Figure player 16.png Gladiators Difficulty hard.png
Event 155.png
You've fought in the arenas of the south for years. First for your freedom, then for crowns, and finally to become immortal. What else does fate have in stock for you?

Special.png Gladiators: Start with three experienced gladiators with good equipment, but very high daily wages.
Special.png Legends of the Arena: Each gladiator has a unique trait in combat.
Special.png Glorious Three: You can never have more than 12 men in your roster, and if all of your three starting men should die, your campaign ends.

Backgrounds

Background 61.png Gladiator (lvl 3), Background 61.png Gladiator (lvl 3), Background 61.png Gladiator (lvl 3)

Resources

Economic Setting
Crowns
Tools
Ammunition
Medicine
High: 950
+300 on beginner
20 0 15
Medium: 700
+300 on beginner
10 0 10
Low: 450
+300 on beginner
5 0 5
Renown Reputation Relations
Provisions
100 Neutral Neutral 1x Wine
1x Dried Lamb

Special

Lone w.png Lone Wolf Difficulty hard.png
Event 35.png
You've been traveling alone for a long time, taking part in tourneys and sparring with young nobles. A hedge knight tall as a tree, you never needed anybody for long. Is it true still?

Special.png Lone Wolf: Start with a single experienced hedge knight and great equipment, but low funds.
Special.png Elite Few: Can never have more than 12 men in your roster.
Special.png Avatar: If your hedge knight dies, the campaign ends.

Backgrounds

Hedge knight.png Hedge Knight (lvl.4)

Resources

Economic Setting
Crowns
Tools
Ammunition
Medicine
High: 1250
-100 on expert
20 0 10
Medium: 1000
-100 on expert
10 0 6
Low: 750
-100 on expert
5 0 3
Renown Reputation Relations
Provisions
200 Neutral Neutral 1x Smoked Ham

Special

References[edit | edit source]


Origin Poll[edit | edit source]

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