Surviving with the 'Partly Collapsed Lung' permanent injury (after battle screen)

Permanent injuries are incurable disabilities received after having been struck down in battle or rarely after experiencing certain events. Consuming the Water Skin legendary item is the only way to remove a permanent injury. Suffering a permanent injury aggravates mood.

A character whose hitpoints have reached 0 has a chance of surviving with a random permanent injury an otherwise fatal blow. Surviving is not possible if:

  • the last hit was a fatality
  • the character was retreating
  • the damage was self inflicted (result of an effect like bleeding, poison, etc.)

The chance to survive is 33% or 90% with the Survivor trait. The part hit does not matter in selecting the injury. For example it's possible to get Brain Damage after a body hit.

If a character survives, the combat log will display 'struck down' instead of 'killed' or 'died'. Surviving characters cannot be eaten by Nachzehrers or reanimated as Wiedergangers.

Brain Damage
Injury permanent icon 12.png
A hard hit to the head shook some things up and didn't exactly benefit this character's cognitive skills. On the bright side, he may now be just too stupid to realize when it's time to run.
Resolve.png +15% Resolve
Xp received.png −25% Experience Gain
Initiative.png −25% Initiative
Broken Elbow Joint
Injury permanent icon 08.png
A broken elbow that never fully healed hinders all movement of the arm and severely reduces combat effectiveness.
Melee skill.png −20% Melee Skill
Ranged skill.png −20% Ranged Skill
Melee defense.png −30% Melee Defense
Special.png Is always content with being in reserve
Broken Knee
Injury permanent icon 11.png
This character took something to the knee, and it never fully healed. Lunging forward or dodging can be painful, and it lacks any grace.
Melee defense.png −40% Melee Defense
Ranged defense.png −40% Ranged Defense
Initiative.png −40% Initiative
Special.png Is always content with being in reserve
Partly Collapsed Lung
Injury permanent icon 05.png
A part of the lung has died, making it very hard for this character to catch breath.
Fatigue.png −40% Max Fatigue
Special.png Is always content with being in reserve
Maimed Foot
Injury permanent icon 06.png
An injury to the foot has never fully healed, making it hard to win any dancing competitions or otherwise move around quickly.
Action points.png1 Additional Action Point per tile moved
Initiative.png −20% Initiative
Special.png Is always content with being in reserve
Missing Ear
Injury permanent icon 01.png
Luckily, a missing ear isn't that much of a hindrance for this character. But it does look gross.
Initiative.png −10% Initiative
Missing Eye
Injury permanent icon 03.png
A missing eye makes it difficult to judge distance properly, and limits the field of view.
Ranged skill.png −50% Ranged Skill
Vision.png −2 Vision
Possible outcome of events
Imprisoned Wildman
Missing Finger
Injury permanent icon 02.png
A missing finger makes it harder to firmly grab a weapon or shield, but it also makes for a good story.
Melee skill.png −5% Melee Skill
Ranged skill.png −5% Ranged Skill
Possible outcome of events
Adopt Wardog
Creepy Guy
Wardogs Fight Each Other
Missing Nose
Injury permanent icon 04.png
A gaping hole is all that is left of the nose, making this character hard to look at.
Fatigue.png −10% Max Fatigue
Traumatized
Injury permanent icon 13.png
This character has been to the other side. Faced with his own mortality, the experience of dying and coming back has left him a broken man.
Resolve.png −40% Resolve
Initiative.png −30% Initiative
Special.png Is always content with being in reserve
Weakened Heart
Injury permanent icon 14.png
Past injuries left this character with a weakened heart, severely lowering his constitution.
Health.png −30% Hitpoints
Special.png Is always content with being in reserve
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