Campfire tents 01.png

Here you can see your retinue of non-combat followers that grant various advantages outside combat and upgrade your cart for more inventory space.

Followers[edit | edit source]

The Agent Cost: 4.000 Crowns.png
Agent 01.png
The Agent has eyes and ears everywhere and will know where to go for a well-paying contract. She is also skilled at maintaining good relations with the important people of the lands.

  • Reveals available Contracts in the tooltip of settlements no matter where you are

Requirements.png

  • Have 90 Relations.png Relations (allied) with a noble house or city state

Other notes.png

  • The Relations decay / recovery will be improved by 10%
The Alchemist Cost: 2.500 Crowns.png
Alchemist 01.png
The Alchemist is knowledgeable in crafting all kinds of mysterious contraptions and concoctions from exotic ingredients when given access to taxidermist equipment, and uses less material to do so.

  • Has a 25% chance of not consuming any crafting component used by you
  • Unlocks Snake Oil recipe to earn money by crafting from various low tier components

Requirements.png

  • Craft 15 items at the Taxidermist
  • Have the Beasts & Exploration DLC Beasts & Exploration DLC installed
The Blacksmith Cost: 3.000 Crowns.png
Blacksmith 01.png
Mercenaries are good at getting arms and armor destroyed, but not at maintaining them. The Blacksmith will take care of this tedious task quickly and efficiently, and can mend even equipment otherwise thought lost.

  • Increases repair speed by 33%

Requirements.png

  • Repair 5 items at the smith in a settlement (Alt Key + Right Mouse Button at the Weaponsmith or Armorer)
The Bounty Hunter Cost: 4.000 Crowns.png
Bounty hunter 01.png
This colorful Bounty Hunter has a pocket full of contracts on the most dangerous individuals. He knows how to get them from hiding and will pay handsomely for any bounty fulfilled.

  • Significantly increases the chance of encountering Champions (+3%)
  • Pays between 300 and 750 Crowns.png for every Champion slain

Requirements.png

  • Have 3 Named or Legendary items in your possession
  • Have the Warriors of the North DLC Warriors of the North DLC installed
The Brigand Cost: 2.500 Crowns.png
Brigand 01.png
The Brigand may be old and weak now, but at one point his name was feared across the land. In exchange for a hot meal he happily shares with you what he learns from his contacts about caravans on the road.

  • Makes you see the position of some caravans at all times and even if outside your sight radius

Requirements.png

  • Raid 4 caravans
The Cartographer Cost: 2.500 Crowns.png
Cartographer 01.png
The Cartographer is a man of culture and knowledge, but he also realizes that traveling in the company of well-armed mercenaries is one of the best ways to safely see the world and explore places that few visited before.

  • Pays you between 100 and 400 Crowns.png for every location you discover on your own. The further away from civilization, the more you're paid. Legendary Locations pay double.

Requirements.png

The Cook Cost: 2.000 Crowns.png
Cook 01.png
A good warm meal goes a long way towards healing body and mind. The Cook makes sure that no provisions go to waste, and provides the men with invigorating meals.

  • Increases hitpoint healing rate by 33%

Requirements.png

The Drill Sergeant Cost: 3.500 Crowns.png
Drill 01.png
The Drill Sergeant was a mercenary once, but an injury ended his career prematurely. Now he drills discipline into your men and yells a lot to make sure that everyone learns from their mistakes.

  • Makes your men gain 20% more experience at level 1, with 2% less at each further level
  • Makes men in reserve never lose Mood from not taking part in battles

Requirements.png

The Lookout Cost: 2.500 Crowns.png
Lookout 01.png
Having a quick Lookout with sharp eyes travel in advance of the company can prove invaluable in being aware of dangers and points of interests before others become aware of the company.

  • Increases your sight radius by 25%
  • Reveals extended information about footprints

Requirements.png

  • Discovered 10 locations on your own
The Minstrel Cost: 2.000 Crowns.png
Minstrel 01.png
A good song and story play a large part in creating the reputation of a company. The Minstrel is a master of these crafts and will help to spread the word about your deeds to all ears - willing to hear them or not.

  • Makes you earn 15% more Renown with every action

Requirements.png

  • Visit every settlement on the map

Other notes.png

The Negotiator Cost: 3.000 Crowns.png
Negotiator 01.png
The Negotiator is home to noble courts and fancy halls, and not used to travelling with a band of sellswords with muddy boots, but he is an expert on negotiating for the best prices and conditions when it comes to contracts.

  • Allows for more rounds of Contract negotiations with your potential employers before they abort, and without any hit to Relations

Requirements.png

Other notes.png

  • You are 50% less likely to fail a negotiation for better payment
  • You are 25% less likely to fail a negotiation for payment in advance
The Paymaster Cost: 3.500 Crowns.png
Paymaster 01.png
The Paymaster takes care of all the day-to-day financial and organizational aspects of running a mercenary company, like paying out wages.

  • Reduces the daily wage of each man by 15%
  • Prevents men demanding more pay in Events

Requirements.png

  • Have a roster of 16 men

Other notes.png

The Quartermaster Cost: 3.000 Crowns.png
Quartermaster 01.png
With years of experience from traveling with caravans, the Quartermaster is able to squeeze and rotate any piece of gear, luggage or armor into the perfect spot to use space as efficiently as possible.

  • Increases the amount of Ammunition you can carry by 100

Requirements.png

Other notes.png

The Recruiter Cost: 3.000 Crowns.png
Recruiter 01.png
The Recruiter is a sleazy jawsmith that tricks desperate people into joining a mercenary company to escape their poor lives, only to find their demise. Quite useful for anyone running a mercenary company.

  • Makes you pay 10% less up front for hiring new men, and 50% less for tryouts
  • Makes between 2 and 4 additional men available to recruit in every settlement

Requirements.png

  • Recruit 12 men
The Scavenger Cost: 3.000 Crowns.png
Scavenger 01.png
Whether the son of one of your men or an urchin you took pity on, the Scavenger pulls his weight by collecting bits and pieces from every battlefield.

  • Recovers a part of all ammo you use during battle

Requirements.png

  • Have a Heart heart

Other notes.png

  • Recovers 10-20% of spent ammo.
  • Only fully destroyed (not just damaged) enemy body armor and helmets are eligible for tools recovery.
  • Recovers up to 15% of tools needed to repair destroyed armor, capped at 60 tools. The actual amount recovered can be as low as half of that. In other words, the number of tools recovered is equal to 0.5-1% of maximum durability of destroyed enemy armor.
The Scout Cost: 2.500 Crowns.png
Scout 01.png
The Scout is an expert in finding mountain passes, navigating through treacherous swamps, and guiding anyone safely through the darkest of forests.

  • Makes the company travel 15% faster on any terrain
  • Prevents Sickness and accidents due to terrain

Requirements.png

Other notes.png

The Surgeon Cost: 3.500 Crowns.png
Surgeon 01.png
The Surgeon is a walking tome of anatomical knowledge. A mercenary company seems the perfect place both to apply that knowledge in healing, but also to learn more about how the insides of men are made up.

  • Makes every man without a Permanent Injury guaranteed to survive an otherwise fatal blow
  • Makes every Injury take one less day to heal

Requirements.png

The Trader Cost: 3.500 Crowns.png
Trader 01.png
Southern traders are renowned for their bartering skills. Lucky you that you could convince one such master of haggling to join your company. And at such a bargain!

  • Increases the amount of Trade Goods for sale by 1 for each location that produces them, like salt near salt mines, allowing you to trade at higher volumes

Requirements.png

Cart Upgrades[edit | edit source]

Donkey
This is your donkey. You start with 99 inventory slots. More or less depending on the chosen Origin.
Cart 01.png
Cart Cost: 5.000 Crowns.png
You can choose to buy a cart in order to gain 27 more inventory slots.
Cart 02.png
Wagon Cost: 10.000 Crowns.png
You can choose to buy a wagon in order to gain 27 more inventory slots.
Cart 03.png
Big Wagon Cost: 20.000 Crowns.png
You can choose to buy a big wagon in order to gain 27 more inventory slots.
Cart 04.png

Unlocking Follower Slots[edit | edit source]

Follower slots are unlocked when you reach a certain Renown level.

Locked slot smal.pngArrow right2.pngFree slot smal.png

Renown Level Renown Score Number of Slots
Treacherous -500 0
Incompetent -250 0
Unreliable -100 0
Unknown 0 0
Recognized 250 1
Reliable 500 1
Competent 750 2
Professional 1050 2
Reputable 1400 3
Famed 1800 3
Great 2250 4
Glorious 2750 4
Fabled 3350 5
Legendary 4000 5
Invincible 8000 5
Immortal 14000 5
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