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Towns[]

These are civilian Settlements, from smallest to largest. As with Fortifications, size has an influence on prices. Weapons and Armor are usually lower in quality[1] as Towns tend to focus on Trade.

Townhall 01.png
Townhall 02.png
Townhall 03.png
Small Village Medium Village City


Small Village[]

No military Buildings.
Kennels and Specialized Shops can be found.


Medium Village[]

Possible military Buildings:

  • Wooden Watchtower


City[]

Possible military Buildings:

  • Wooden Watchtower
  • Militia Barracks


Fortifications[]

These are military Settlements, from smallest to largest. As with Towns, size has an influence on prices. They are more likely to offer high grade Weapons and Armor[1] in Specialized Shops[2] as well as experienced recruits[3]. They house stronger regiments.

Stronghold 01.png
Stronghold 02.png
Stronghold 03.png
Wooden Keep Stone Keep Citadel


Wooden Keep[]

  • Wooden Watchtower
  • Kennel is more likely[2]


Stone Keep[]

  • Stone Watchtower
  • Metalworking Buildings are more common
  • Kennel can appear


Citadel[]

  • Stone Watchtower
  • Metalworking Buildings are more common
  • Militia Barracks and Barracks can appear


Attached Locations[]

Attached locations are small specialized locations outside a settlement that influence heavily the available goods, services and recruitment options of that settlement.[4]

Attached Locations produce goods sold in the Settlement at a cheaper price.

Some Attached Locations also attract recruits of certain Backgrounds. See Character Backgrounds (sources).

Attached Locations as well as other elements of the Worldmap are randomly generated. As a result some of them may not appear on a given map.

Military[]

House militia or soldiers. More Militia, Deserters and Retired Soldiers appear for recruitment. (Fortified) Barracks also attract Sellswords and Hedge Knights.

Watchtowers[]

Wooden watchtower 01.png
Stone watchtower 01.png
Wooden Watchtower Stone Watchtower

Barracks[]

Militia trainingcamp 01.png
Fortified outpost 01.png
Militia Barracks Barracks



Specialized Shops and Marketplace assortment[]

Armorer[]

Blast furnace 01.png
Leather tanner 01.png
Blast Furnace Leather Tanner
The Armorer will produce
heavy Armor
Increases the availability
of light Armor


Weaponsmith[]

Ore smelters 01.png
Iron mine 01.png
Ore Smelters Surface Iron Vein
The Weaponsmith will produce
high grade Weapons
Increases the selection
of Weapons available


Supplies[]

Workshop 01.png
Fletchers hut 01.png
Herbalists grove 01.png
Workshop Arrow Maker's Shed Herbalist's Grove
Produces Supplies icon.png Tools and Supplies Produces Ammo icon.png Ammunition Produces Medicine icon.png Medical Supplies


Provisions[]

Bee keeper 01.png
Brewery 01.png
Fishing huts 01.png
Beekeeper Brewery Fishing Huts
Produces Mead.png Mead Produces Beer.png Beer Produces Fish.png Dried Fish
More Inventory throwing net.png Throwing Nets become available
Gatherers hut 01.png
Goat herd 01.png
Goat Pens (Oriental).png
Gatherer's Hut Goat Pens Goat Pens (southern)
Produces Roots and Berries.png Roots and Berries Produces Goat Cheese.png Goat Cheese Produces Inventory provisions 22.png Dried Lamb
Hunter 01.png
Mushroom grove 01.png
Orchard 01.png
Hunter's Cabin Mushroom Grove Orchard
Produces Cured Venison.png Cured Venison Produces Mushrooms.png Mushrooms
Mushrooms 01.png Strange Mushrooms become available
Produces Dried Fruits.png Dried Fruits
Pig farm 01.png
Plantation.png
Wheat farm 01.png
Pig Farm Plantation Wheat Fields
Produces Smoked Ham.png Smoked Ham Produces Inventory provisions 20.png Dates Produces Ground Grains.png Ground Grains and Bread.pngBread
Winery 01.png
Winery
Produces Wine.png Wine

Trade[]

Amber collector 01.png
Dye maker 01.png
Gem mine 01.png
Amber Collector Dye Maker Gem Mine
Produces Amber.png Amber Produces Dyes.png Dyes Produces Gems.png Gems
Incense Dryer.png
Lumber camp 01.png
Peat pit 01.png
Incense Dryer Lumber Camp Peat Pit
Produces Incense.png Incense Produces Quality wood.png Quality Wood
Attracts Lumberjack.pngLumberjacks
Produces Bricks.png Peat Bricks
Plantation.png
Salt mine 01.png
Silk Farm.png
Plantation Salt Mine Silk Farm
Produces Spices.png Spices Produces Salt.png Salt Produces Silk.png Silk
Copper vein 01.png
Trapper 01.png
Wool spinner 01.png
Surface Copper Vein Trapper Wool Spinner
Produces Copper bars.png Copper Ingots Produces Furs.png Furs Produces Cloth Rolls.png Cloth Rolls


References[]

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