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Skills are a type of gameplay mechanic in Battle Brothers. Skills are mainly associated with Weapons. Each weapon grants between one and three different skills for as long as the weapon is equipped. Skills can be used at the cost of Action Points and Fatigue.

Skill Sources:

Skill Types:

  • Basic Attacks - Often shared with similar weapon types
  • Special Attacks - Increased damage at the cost of AP and Fatigue
  • Support - Party buffs / enhancements
  • Mobility

Weapon Skills[]

  • For a complete list with more detailed info (on the weapons needed and other factors), see the articles Melee Weapons and Ranged Weapons.

Generally, each weapon type grants a Basic Weapon Attack Skill and a Special Attack or Support Skill for as long as the weapon is equipped.

Icon Name AP Fatigue Description Source
Stab.png
Active 198.png
Stab 4 7 20% Direct Damage Daggers (1H)
Punture.png
Puncture 4 20 -15% chance to hit, completely ignores armor (100% Direct Damage), no critical hits Daggers (1H)
Active 199.png
Deathblow 4 10 20% Direct Damage, but inflicts 33% more Damage and does additional 20% Direct Damage against targets that have Dazed.png Dazed, Stunned.png Stunned or Net2.png Trapped in Net status effects. Qatal Dagger (1H)
Slash.png
Active 172.png
Active 77.png
Active 78.png
Slash 4 10 +10% chance to hit, 20% Direct Damage Swords (1H)
Active 189.png
Gash 4 20 +10% chance to hit, 33% lower threshold to inflict injuries, 20% Direct Damage Swords (1H)
Lunge.png
Lunge 4 25 Moves next to target, ignores zone of control, scales with current Initiative, 25% Direct Damage Fencing Sword (1H)
Riposte.png
Riposte 4 25 -10% chance to hit, counterattack missed or blocked melee attacks until next turn Swords (1H)
Active 155.png Lightbringer 4 10 +10% chance to hit, inflicts an additional 10 - 20 damage that ignores armor to up to three targets
  • Lightning does not trigger on Riposte or attack of opportunity.
  • Lightning damage is unaffected by the attacker's buffs (such as Killing Frenzy). Fearsome still provides the penalty from Resolve, but won't trigger below the normal HP threshold. Kills trigger the effects (such as Berserk) as usual.
  • Lightning does not damage allies.
  • Lightning never misses.
Reproach of the Old Gods (1H)
Slash.png
Slash 4 13 +10% chance to hit, 20% Direct Damage Swords (2H)
Overhead Strike.png
Overhead Strike 6 15 Does +20Damage, +5% chance to hit, 25% Direct Damage Swords (2H)
Split.png
Split in two.png
Split 6 30 Hits 2 targets in a straight line, -5% chance to hit, 30% Direct Damage Swords (2H)
Bardiche (2H)
Swing.png
Swing 6 30 Hits up to 3 targets counterclockwise, -5% chance to hit, 25% Direct Damage Swords (2H)
Cleave1.png
Cleave3.png
Active 177.png
Active 182.png
Cleave 4 12 Inflicts 5 Bleeding.png bleeding damage each turn for 2 turns (Caused by losing at least 6 Hitpoints), 25% Direct Damage (35% Direct Damage for Barbarian cleavers) Cleavers (1H)
Cleave3.png
Active 182.png
Active 210.png
Cleave 4 15 Inflicts 5 Bleeding.png bleeding damage each turn for 2 turns (Caused by losing at least 6 Hitpoints), 25% Direct Damage (35% Direct Damage for Barbarian cleaver) Cleavers (2H)
Active 34.png
Decapitate 4 20 Target gets decapitated when killed with this skill (if possible), has a damage bonus that scales with lost health, 25% Direct Damage (35% Direct Damage for Barbarian cleavers) Cleavers (1H)
Cleavers (2H)
Active 171.png Active 161.png Whip 4 15 Has a range of 3 tiles, inflicts two stacks of 5 Bleeding.png bleeding damage each turn for 2 turns (Caused by losing at least 6 Hitpoints), 10% Direct Damage (20% Direct Damage for Barbarian whip) Whips (1H)
Active 170.png Disarm 5 30 Has a range of 3 tiles, Status effect 111.png disarmed opponents can't use any weapon skills for 1 turn, -20% chance to hit Whips (1H)
Thrust.png
Thrust 4 10 +20% chance to hit, 25% Direct Damage Spears (1H)
Active 202.png
Ignite 4 5 Can hit up to 2 targets; does 40-60 Damage with 90% Armor Damage and 20% Direct Damage; hit chance is based on Ranged Skill, grants +40 Ranged Skill for skill use. Fire Lance (1H)
Active 128.png
Thrust 6 15 +20% chance to hit, 25% Direct Damage Goedendag (2H)
Spearwall.png
Spearwall 4 30 Does -50%Damage; canceled if it misses to land a hit on opponent. Spears (1H)
Active 173.png
Active 124.png
Spearwall 6 35 Does -50%Damage; canceled if it misses to land a hit on opponent.
Has a range of 1 tile.
Spears (2H)
Active 174.png
Active 123.png
Prong 6 15 +10% chance to hit; -15% chance to hit adjacent enemies, 25% Direct Damage Spears (2H)
Impale.png Active 54.png Impale 6 15 +10% chance to hit; -15% chance to hit targets directly adjacent, 30% Direct Damage Polearms (2H)
Rupture.png
Rupture 5 12 +5% chance to hit, inflicts 5 Bleeding.png bleeding damage each turn for 2 turns
(Caused by losing at least 6 Hitpoints); -15% chance to hit targets directly adjacent, 25% Direct Damage
Jagged Pike (2H)
Repel.png
Active 55.png
Repel 6 25 +10% chance to hit, pushes target one tile away, 100% chance to Staggered.png stagger; -15% chance to hit targets directly adjacent
Removes Shieldwall2.png Shieldwall, Spearwall2.png Spearwall, Riposte2.png Riposte (doesn't work if target wasn't moved by the skill)
Polearms (2H)
Strike.png
Active 200.png
Strike 6 15 +5% chance to hit; -15% chance to hit targets directly adjacent, 30% Direct Damage Polearms (2H)
Hook.png
Hook 6 25 +10% chance to hit, target is pulled closer to user, 100% chance to Staggered.png stagger; required range of 2 tiles
Removes Shieldwall2.png Shieldwall, Spearwall2.png Spearwall, Riposte2.png Riposte (doesn't work if target wasn't moved by the skill)
Polearms (2H)
Reap.png
Active 201.png
Reap 6 30 Hits up to 3 targets counterclockwise; -5% (25%) Direct Damage; -15% chance to hit targets directly adjacent Polearms (2H)
Chop.png
Active 185.png
Chop 4 13 Does +50% additional damage to Hitpoints on a hit to the head, 30% Direct Damage (40% Direct Damage for Barbarian axe) Axes (1H)
Split Shield.png
Split Shield 4 15 Direct damage to shield Axes (1H)
Split Man.png
Active 187.png
Active 168.png
Split Man 6 15 Hits both head and body for additional damage, 40% Direct Damage (50% Direct Damage for Barbarian axe) Axes (2H)
Round Swing.png
Active 188.png
Round Swing 6 35 Hits up to 6 targets, -15% chance to hit, -10% (30%) Direct Damage (40% Direct Damage for Barbarian axe) Axes (2H)
Split Shield.png
Split Shield 6 20 Direct damage to shield Axes (2H)
Cleavers (2H)
Hammers (2H)
Maces (2H)
Swords (2H)
Active 66.png
Strike 6 15 Normal attack; -15% chance to hit targets directly adjacent, 30% Direct Damage Longaxe (2H)
Active 67.png
Split Shield 6 25 Direct damage to shield Longaxe (2H)
Active 60.png
Active 35.png
Active 184.png
Batter 4 14 Inflicts at least 10 Hitpoints damage, 50% Direct Damage (60% Direct Damage for Barbarian hammer) Hammers (1H)
Active 59.png
DestroyArmor2.png
Destroy Armor 4 25 Does 50% more Armor Damage, inflicts exactly 10 Hitpoints damage Hammers (1H)
Active 136.png
Batter 6 15 Inflicts at least 10 Hitpoints damage; -15% chance to hit adjacent enemies, 50% Direct Damage Polehammer (2H)
Active 137.png
Demolish Armor 6 35 Does 45% more Armor Damage, inflicts exactly 10 Hitpoints damage; -15% chance to hit adjacent enemies Polehammer (2H)
2hHammer.png Active 180.png Smite 6 15 Does +20Damage, 100% chance to Staggered.png stagger target, 50% Direct Damage (60% Direct Damage for Barbarian hammer) Hammers (2H)
2hHammer-2.png Active 181.png Shatter 6 30 Hits up to 3 targets counterclockwise, -10% chance to hit, 33% chance to Staggered.png stagger target, 33% chance to knock back target, 40% Direct Damage (50% Direct Damage for Barbarian hammer) Hammers (2H)
Flail.png
Active 65.png
Active 62.png
Flail 4 13 Ignores the defense bonus of shields, 30% Direct Damage Flails (1H)
Lash3.png
Active 92.png
Active 94.png
Lash 4 25 100% chance to hit the head (if the attack hits), 30% Direct Damage Flails (1H)
Active 125.png
Cascade 4 15 Ignores the defense bonus of shields, will make 3 separate strikes for 1/3 of the weapon's damage each, 30% Direct Damage Three-Headed Flail (1H)
Active 126.png
Hail 4 25 100% chance to hit the head (if the attack hits), will make 3 separate strikes for 1/3 of the weapon's damage each, 30% Direct Damage Three-Headed Flail (1H)
Active 129.png
2hOrcChainPound.png
Pound 6 15 Does +20 Damage dealt, +10% (40%) Direct Damage, 30% chance to Stunned.png stun target; ignores the defense bonus of shields. Flails (2H)
Active 130.png
2hOrcChainThresh.png
Thresh 6 35 Hits up to 6 targets, -15% chance to hit, 20% chance to Stunned.png stun target, 30% Direct Damage Flails (2H)
Bash.png
Active 183.png
Active 76.png
Bash 4 13 Target gets additional 10Fatigue, 40% Direct Damage (50% Direct Damage for Barbarian mace) Maces (1H)
Knock Out.png
Active 186.png
Active 88.png
Knock Out 4 25 75% chance to Stunned.png stun target, does -50%Damage, target gets additional 10Fatigue, 40% Direct Damage (50% Direct Damage for Barbarian mace) Maces (1H)
Active 131.png
Active 133.png
Active 178.png
Cudgel 6 15 Does +20Damage, 100% chance to Dazed.png daze target, target gets additional 20Fatigue, 50% Direct Damage (60% Direct Damage for Barbarian mace) Maces (2H)
Active 132.png
Active 134.png
Active 179.png
Strike Down 6 30 75% chance to Stunned.png stun target for 2 turns, does -50% Damage, target gets additional 20 Fatigue, 50% Direct Damage (60% Direct Damage for Barbarian mace) Maces (2H)
Active 205.png
Crumble 6 15 Target gets additional 10Fatigue; -15% chance to hit adjacent enemies, 40% Direct Damage Polemace (2H)
Active 206.png
Knock Over 6 30 75% chance to Stunned.png stun target, does -50%Damage, target gets additional 10Fatigue; -15% chance to hit adjacent enemies, 40% Direct Damage Polemace (2H)
Active 127.png
Knock Out 6 30 75% chance to Stunned.png stun target, does -50%Damage, target gets additional 10Fatigue, 40% Direct Damage Goedendag (2H)
Quick Shot.png
Quick Shot 4 15 +0% chance to hit, -4% chance to hit per tile of distance, 35% Direct Damage Bows (2H)
BowSkillAimedShot.png
Aimed Shot 8 25 +10% chance to hit, -2% chance to hit per tile of distance, +10% damage, 40% Direct Damage Bows (2H)
Shoot Bolt.png
Shoot Bolt 3 5 +15% chance to hit, -3% chance to hit per tile of distance, 50% Direct Damage Crossbows (2H)
CrossbowShootHeavyBolt.png
Shoot Heavy Bolt 3 5 +10% chance to hit, -3% chance to hit per tile of distance, will knock the target back on hit, 50% Direct Damage Spiked Impaler (2H)
CrossbowSkillReload.png
Reload 4 20 Reloads the crossbow Crossbows (2H)
Active 203.png
Fire Handgonne 3 5 +10% chance to hit, -10% chance to hit per tile of distance, chance is unaffected by objects or characters in the line of fire, can hit 5 tiles behind the target, 25% Direct Damage Handgonne (2H)
Active 204.png
Reload Handgonne 9 20 Reloads the Handgonne Handgonne (2H)
Active 12.png
Sling Stone 4 15 Target becomes Dazed.png dazed on a hit to the head, -5% chance to hit for each tile of distance, 35% Direct Damage Slings (2H)
Throw Axe.png
Throw Axe 4 15 +20% chance to hit, -10% chance to hit per tile of distance past 2, +5% chance to hit the head, 30% Direct Damage Throwing Weapons (1H)
Throw Javelin.png
Throw Javelin 4 15 +20% chance to hit, -10% chance to hit per tile of distance past 2, 45% Direct Damage Throwing Weapons (1H)
Throw Bola.png
Throw Bola 4 15 +20% chance to hit, -10% chance to hit per tile of distance past 2, 40% Direct Damage Throwing Weapons (1H)
Active 138.png
Throw Spear 4 15 +20% chance to hit, -10% chance to hit per tile of distance past 2, has 100% chance to hit the shield for 26 dmg, 45% Direct Damage Throwing Spear (1H)
Active 106.png
Throw Acid Flask 5 20 Reduces the target's armor by 20% each turn for 3 turns, has a 33% chance to hit bystanders at the same or lower height level as well Acid Flask (1H)
Active 97.png
Throw Blessed Water 5 20 Damage of 20 for 3 turns to any undead target hit, 100% of damage ignores armor, has a 33% chance to hit bystanders at the same or lower height level as well Flask of Blessed Water (1H)
Active 209.png
Throw Fire Pot 5 20 Ignite and throw a pot filled with highly flammable liquids towards a target, where it will shatter and set the tile Status effect 116.png On Fire. Anyone ending their turn inside the burning area will catch fire and take damage - friend and foe alike. Fire Pot (1H)
Active 207.png
Throw Flash Pot 5 20 Give up to 7 targets the Dazed.png Dazed status effect for 2 turns Flash Pot (1H)
Active 208.png
Throw Smoke Pot 5 20 Covers 7 tiles in smoke for one round, allowing anyone inside to move freely and ignore zones of control Smoke Pot (1H)
Netthrowactive.png
Throw Net 4 25 Cannot overlap with vines (Reinforced) Throwing Net (1H)

Shield Skills[]

Most shields come with Knock Back and Shieldwall skills.

Icon Name AP Fatigue Description Source
Knock Back.png
Knock Back 4 20 Knocks a target one tile away (except for when it is rooted, immune, or blocked from behind and sides).
The hit target will receive fatigue and may take damage if it is pushed down several levels of height.
Removes Shieldwall2.png Shieldwall, Spearwall2.png Spearwall and Riposte2.png Riposte.
Gains +15% chance to hit if you have Shield Expert perk.
All shields,
except Wooden
and Reinforced Skirmisher Shields
Shieldwall.png
Shieldwall 4 20 Doubles the Shield's Melee defense.png Melee and Ranged defense.png Ranged Defense for 1 turn (including Shield Expert bonus).
Grants additional +5 Melee defense.png Melee and +5 Ranged defense.png Ranged Defense for each adjacent ally using the Shieldwall.
All shields,
except Buckler

Racial Skills[]

Many non-human foes have their own abilities unique to them. Some are simply basic attacks, while others are dangerous skills that can change the tide of battle.

Icon Name AP Fatigue Description Used By
Barbarian fury.png
Barbarian Fury 3 5 Barbarian Fury allows two adjacent units to swap their place similar to the Rotation Rotation perk. Cannot swap place with Unholds. Barbarians
Active 146.png
Bite 5 10 Bite does 70-110 Damage with 100% Armor Damage, 50% Direct Damage and inflicts 5 Bleeding.png bleeding damage each turn for 2 turns (Caused by losing at least 6 Hitpoints and has a range of 2 tiles) Kraken Tentacle
Zombie bite.png
Bite 4 0 Bite does 15-35 Damage, with 50% Armor Damage and 10% Direct Damage Wiedergangers
Active 52.png
Charge 4 25 Charge will move the orc next to your brother and possibly stun him if not repelled (has a range of 2 tiles and the height level difference can't be higher than 1). The chance to stun starts at 100% and is reduced by the amount of Melee Defense from shields and Shieldwall. Orc Young,
Orc Berserker
Active 120.png
Charm 5 15 Charm will attempt to mindcontrol 1 of your brothers for 2 turns - Your chance to resist being charmed is your Resolve - 35. That means with 35 or less you will always be charmed and with 130 Resolve you have a 95% chance to resist. (95% is the max) - Standing right next to the hexe makes resisting charm more difficult. (-40 instead of -35) - You get 2 chances to resist the charm effect - The status ends on the start of your turn if the hexe is dead (has a range of 8 tiles) Hexe
Active 162.png
Crack the Whip 4 10 Crack the Whip is used to keep their Armored Unholds and Armored Frost Unholds under control Barbarian Beastmaster
Active 28.png
Darkflight 4 0 Darkflight Teleports the necrosvant to another tile (has a range of 6 tiles) Necrosavant
Active 150.png
Devour 6 25 Devour instantly kills the brother if you end your turn next to the mouth Kraken
Active 71.png
Direwolf Bite 4 6 Direwolf Bite does 30-50 Damage with 70% Armor Damage and 20% Direct Damage Direwolf,
Frenzied Direwolf
Active 192.png
Drag 6 20 Drag pulls the target closer to the serpent, ends Shieldwall, Spearwall and Riposte, can cause falling damage that also adds fatigue, will Staggered.png Stagger for 2 turns (can be used on equal elevation level or if the serpent has the higher elevation level and has a range of 3 tiles) Serpent
Active 142.png
Drink Night Owl Elixir 2 10 Drink Night Owl Elixir will remove all Night.png Nighttime penalties Hexe
Active 163.png
Drums of War 6 15 Drums of War will reduce the Fatigue of his mates by 10 Barbarian Drummer
Active 147.png
Ensnare 5 10 Ensnare: You are rooted, can't move, unable to use skills and are dragged towards its maw - You can be dragged by up to 6 tiles - Your chance to break free is your Melee Skill + 10 for each previous try - You also lose 10 Hitpoints at the end of your turn - You have -100 Initiative while you are rooted - Removing the ensnare will damage the tentacle (has a range of 2 tiles) Kraken Tentacle
Active 211.png
Fire Mortar 6 0 Fire Mortar marks an area of 7 tiles for impact and 1 turn later does 20-40Damage with 70% Armor Damage and 20% Direct Damage in that area, anyone hit becomes Status effect 119.png Shellshocked, never misses, causes a morale check and can fire every 2 turns if reloaded by an Engineer (has a range of 3-999 tiles) Mortar
Unhold2.png
Fling Back 4 20 Fling Back will toss the target behind the unhold, target gets 10 Fatigue and suffers falling damage Unhold
Ghastly Touch.png
Ghastly Touch 4 0 Ghastly Touch does 15-25 Damage, with 100% Direct Damage, meaning that whoever tries to run from them while being adjacent is in danger no matter their armor Geist
Active 166.png
Gore 6 20 Gore does 100-130 Damage with 75% Armor Damage, 40% Direct Damage, has knockback and Staggered.png staggers the target on hit (has a range of 3 to 6 tiles (except on turn 1 it has a range of 6 to 10 tiles)) Ijirok
Active 107.png
Gorge 4 15 Gorge does 80-140 Damage with 150% Armor Damage and 40% Direct Damage (has a range of 2 tiles) Lindwurm
Active 156.png
Grant Night Vision 3 5 Grant Night Vision grants night vision to up to 7 targets that are allied with the shaman until the end of battle (has a range of 7 tiles) Goblin Shaman
Active 121.png
Grow Shield 5 50 Grow Shield creates a new shield after the old one was broken Schrat
Active 40.png
Gruesome Feast 6 25 Gruesome Feast Eats a dead body, grows in size (if possible), improves its morale, removes all injuries and heals up to max Hitpoints (the nachzehrer has to be on the same tile as the dead body) Nachzehrer
Active 119.png
Hex 3 5 Hex curses one of your brothers for 2 turns (you will take the same damage as the hexe) - The damage will ignore your armor - The hex can't be resisted and a brother can't have more than 1 hex on him at the same time (has a range of 8 tiles and a cooldown of 1 or 2 turns) Hexe
Hand-to-Hand Attack.png
Hand-to-Hand Attack 4 5 Hand-to-Hand Attack does 5-10Damage with 50% Armor Damage and 10% Direct Damage (has -10Melee Skill) Humans,
Goblins,
Ancient Dead
Horrific Scream.png
Horrific Scream 6 0 Horrific Scream will cause resolve-checks with a range of 3 tiles Geist
Horror.png
Horror 6 0 Horror will cause a resolve check that can lower the morale and if the character fails critically (meaning with a dice throw higher than 140% of their Resolve) they’ll be affected by the Horrified.png Horrified status effect for one turn and be unable to act (targets 1 unit plus everyone next to that and has a range of 7 tiles) Ancient Priest
Active 197.png
Hyena Bite 4 6 Hyena Bite does 20-35 Damage with 100% Armor Damage and 35% Direct Damage, causes Bleeding.png Bleeding for 5 dmg per turn on Hyenas and 10 dmg per turn on Frenzied Hyenas if at least 6 hitpoints were lost from the attack Hyena,
Frenzied Hyena
Active 21.png
Large Ghoul Claws 4 6 Large Ghoul Claws does 55-80 Damage with 75% Armor Damage and 10% Direct Damage Nachzehrer Size 3
Active 53.png
Line Breaker 4 30 Line Breaker will knock a target 1 tile back, never misses and the target suffers 10 Fatigue, removes Shieldwall2.png Shieldwall, Spearwall2.png Spearwall, Riposte2.png Riposte when applied (has a range of 1 tile) Orc Warrior,
Orc Warlord
Active 212.png
Load Mortar 7 10 Load Mortar enables allied Mortars right next to the Engineer to use their Fire Mortar skill, can't be used when engaged in melee Engineer
Active 21.png
Medium Ghoul Claws 4 6 Medium Ghoul Claws does 40-60 Damage with 75% Armor Damage and 10% Direct Damage Nachzehrer Size 2
Active 194.png
Merge Living Sands 6 25 Merge Living Sands will combine three size 1 Ifrits to one size 2 Ifrit or three size 2 Ifrits to one size 3 Ifrit, the newly assembled Ifrit will have full health and armor no matter how damaged the three Ifrits it's made of were, the three Ifrits need to be adjacent to use this skill, this skill can be used with an elevation difference of 4 Ifrit Size 1 & 2
Miasma.png
Miasma 6 0 Miasma does direct 5-10 Hitpoints damage each turn to a living unit that finishes its turn standing in it (targets an area of 7 tiles, has a range of 8 tiles and lasts for 3 turns on the ground) Ancient Priest
Active 109.png
Move Tail 6 15 Move Tail Teleports the tail right next to the body (has unlimited range) Lindwurm Tail
Active 149.png
Move Tentacle 4 1 Move Tentacle teleports the tentacle to another tile (has a range of 8 tiles) Kraken Tentacle
Active 117.png
Nightmare 4 10 Nightmare does 25 Hitpoints damage - 25% of your current Resolve, will at least do 5 Hitpoints damage, ignores armor, never misses, can only be used on sleeping brothers and will wake them up (has a range of 2 tiles) Alp
Active 222.png
Orc Hand-to-Hand Attack 4 5 Orc Hand-to-Hand Attack does 15-30Damage with 70% Armor Damage and 35% Direct Damage Orcs
Possess Undead.png
Possess Undead 3 10 Possess Undead buffs another undead for 1 turn: sets Action Points to 12AP and grants +15Melee Skill, +50Initiative, +10Melee Defense, +10Ranged Defense, -25%Damage Taken (has unlimited range) Necromancer
Raise Undead.png
Raise Undead 3 10 Raise Undead will raise any type of wiedergangers and skeletons (with 50% of their Hitpoints) and any dead humans, can be used 2 times a turn, can't be used if someone is standing on the corpse (has unlimited range) Necromancer
Active 70.png
Root 6 15 Root will root up to 7 targets, a rooted target can't move, has -35% Initiative, -35% Melee Defense, -35% Ranged Defense and your chance to break free is your Melee Skill -10 points with + 10 for each failed attempt (has a range of 8 tiles) Goblin Shaman
Active 196.png
Serpent Bite 5 5 Serpent Bite does 50-70 Damage with 75% Armor Damage and 30% Direct Damage Serpent
Active 195.png
Size 1 Headbutt 6 15 Size 1 Headbutt does 35-45 Damage with 60% Armor Damage and 50% Direct Damage Ifrit Size 1
Active 195.png
Size 2 Headbutt 6 15 Size 2 Headbutt does 70-90 Damage with 65% Armor Damage and 50% Direct Damage Ifrit Size 2
Active 195.png
Size 3 Headbutt 6 15 Size 3 Headbutt does 105-135 Damage with 70% Armor Damage and 50% Direct Damage Ifrit Size 3
Active 193.png
Size 2 Throw Living Sand 6 15 Size 2 Throw Living Sand does 70-90 Damage with 65% Armor Damage and 40% Direct Damage, the Ifrit will break down into three Ifrits with a lower size, one will be right next to the target of the throw and the other one next to the original Ifrit, the newly created Ifrits will have full health and armor no matter how damaged the original Ifrit was (Has a range of 2 - 5 tiles, can be used when engaged in melee, but the target has to be at least 2 tiles away, can be used over 3 elevation levels) Ifrit Size 2
Active 193.png
Size 3 Throw Living Sand 6 15 Size 3 Throw Living Sand does 105-135 Damage with 70% Armor Damage and 40% Direct Damage, the Ifrit will break down into two size 2 Ifrits and three size 1 Ifrits, one will be right next to the target of the throw and the other 4 next to the original Ifrit, the newly created Ifrits will have full health and armor no matter how damaged the original Ifrit was (Has a range of 2 - 5 tiles, can be used when engaged in melee, but the target has to be at least 2 tiles away, can be used over 3 elevation levels) Ifrit Size 3
Active 116.png
Sleep 4 5 Sleep attempts to put a brother to sleep, sleep is like a stun but the brother can be woken up by other brothers or rally the troops skill, can be resisted with a Resolve check, after 3 turns the brother will wake up on his own (has a range of 2 tiles) Alp
Active 21.png
Small Ghoul Claws 4 6 Small Ghoul Claws does 25-40 Damage with 75% Armor Damage and 10% Direct Damage Nachzehrer Size 1
Active 167.png
Spirit Walk 3 10 Spirit Walk teleports the ijirok, turns surrounding tiles to snow tiles and chills the brothers next to the teleport (has a range of 1 to 30 tiles) Ijirok
Active 103.png
Swallow Whole 9 25 Swallow Whole Devours a brother and removes him from the battle until the nachzehrer has died - The brother takes 10-20 Hitpoints damage, but will at least emerge with 5 Hitpoints remaining - You can't straight up die from being devoured Nachzehrer Size 3
Active 69.png
Swarm of Insects 6 15 Swarm of Insects targets 1 unit and debuffs it with -50% Melee Skill, -50% Ranged Skill, -50% Melee Defense, -50% Ranged Defense, -50% Initiative for 3 turns (has a range of 7 tiles) Goblin Shaman
Active 112.png
Sweep 4 20 Sweep does knockback, will Staggered.png stagger the target, can hit up to 3 targets next to each other, does 40-80 Damage with 80% Armor Damage and 40% Direct Damage Unhold
Active 108.png
Tail Slam Split 4 25 Tail Slam Split does 60-120 Damage with 150% Armor Damage, 35% Direct Damage, will hit 1 target and the entity behind it, causes the target to be Dazed.png dazed for 2 turns or will Stunned.png stun for 1 turn Lindwurm Tail
Active 108.png
Tail Slam Sweep 4 20 Tail Slam Sweep does 60-120 Damage with 150% Armor Damage, 35% Direct Damage, has -5% chance to hit, will hit up to 3 targets next to each other, causes the target to be Dazed.png dazed for 2 turns or has knockback or will Stunned.png stun for 1 turn Lindwurm Tail
Active 108.png
Tail Slam Thresh 4 25 Tail Slam Thresh does 60-120 Damage with 150% Armor Damage, 35% Direct Damage, has -5% chance to hit, will hit up to 6 targets right next to the tail, causes the target to be Dazed.png dazed for 2 turns or has knockback or will Stunned.png stun for 1 turn Lindwurm Tail
Active 215.png
Throw Dirt 3 5 Throw Dirt is used to Status effect 122.png distract opponents. Nomads
Active 110.png
Unstoppable Charge 6 30 Unstoppable Charge will Stunned.png stun and Staggered.png stagger the target (has a range of 3 tiles) Unhold
Active 122.png
Uproot 5 25 Uproot does 70-100 Damage with 85% Armor Damage, 50% Direct Damage and staggers the target for a turn (hits 3 tiles in a row) Schrat
Active 84.png
Wardog Bite 5 10 Wardog Bite does 20-35 Damage with 40% Armor Damage and 10% Direct Damage Wardog
Active 164.png
Warhound Bite 5 10 Warhound Bite does 25-40 Damage with 40% Armor Damage and 15% Direct Damage Warhound
Active 49.png
Warcry 3 15 Warcry bolsters the Morale and reduces the accumulated Fatigue.png Fatigue of nearby allies, weakens the Morale of nearby brothers (more likely to work the closer they are to the Orc Warlord) Orc Warlord
Active 122.png
Weak Uproot 5 25 Weak Uproot does 40-60 Damage with 85% Armor Damage, 40% Direct Damage and staggers the target for a turn (hits 1 tile) Sapling
Spider2.png
Weave Web 6 25 Weave Web will throw a web on enemies, preventing movement, reducing their attack damage, melee defense and ranged defense and initiative by 50% (has a cooldown of 3 turns) Webknecht
Spider1.png
Webknecht Bite 6 10 Webknecht Bite does 20-40 Damage with 70% Armor Damage and 30% Direct Damage Webknecht
Active 72.png
Whip 3 5 Whip will set the morale of one goblin to "confident", if the goblin was fleeing it will only be set to "steady" (has a range of 5 tiles) Goblin Overseer
Active 71.png
Wolf Bite 5 10 Wolf Bite does 20-40 Damage with 40% Armor Damage and 15% Direct Damage (can only be used once per turn by Goblin Wolfriders and costs 0 AP for them) Goblin Wolfrider,
Goblin Wolf,
Wolf

Perk Skills[]

Perk Skills contain mostly Support and Mobility Skills and can be learned by investing into Perk Tree.

Icon Name AP Fatigue Description
Perk 37 active.png Adrenaline 1 20 Gain +2000 Initiative.png Initiative for the next turn. The bonus Initiative.png Initiative only counts towards the turn order. Character attracts slightly more attention from enemies.
Perk 30 active.png Indomitable 5 25 Grants a 50% Damage taken.png damage reduction and immunity to being Stunned.png stunned, knocked back or grabbed for one turn.
Perk 42 active.png Rally 5 25 Triggers a morale check to raise morale of any ally at wavering or worse morale within 4 tiles, with a bonus of 40% of the skill user's Resolve.png Resolve, and a penalty of -10 per tile of distance, to the roll. It can also rally fleeing allies within the same range at no penalty.
Recover.png Recover 9 0 Reduces accumulated Fatigue.png Fatigue by 50%.

Trait Skills[]

Icon Name AP Fatigue Description Source
Active 176.png
Voice of Davkul 6 35 Lowers the Fatigue.png Fatigue of every Cultist.png cultist in battle, friend or foe, by -10 Prophet of Davkul

Background (origin) Skills[]

Icon Name AP Fatigue Description Source
Active 214.png
Crack the Whip 4 15 Gives the targeted indebted the 'Whipped' status effect, increasing many of their stats for 2 rounds. The higher the level of the character using this skill, the higher the increase.
Resets the morale of the targeted indebted to 'Steady' if currently below.
Inflicts 1-3 HP damage that ignores armor to the target.
Non-indebted of the Manhunters origin (scenario)