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Skills are a type of gameplay mechanic in Battle Brothers. Skills are mainly associated with Weapons. A weapon grants between one and four different skills for as long as the weapon is equipped. Skills can be used at the cost of Action Points and Fatigue.

Skill Sources:

Weapon Skills[]

  • For a complete list with more detailed info (on the weapons needed and other factors), see the articles Melee Weapons and Ranged Weapons.

Some enemies have special damage resistance from piercing attacks: stab, puncture, deathblow, lunge, thrust/prong, impale/rupture, throw spear. Minor exceptions do apply: deathblow deals full damage to Alps and throw spear to Ifrits.

Icon Name AP Fatigue Description Source
StabActive 198 Stab 4 7 20% Direct Damage Daggers (1H)
Punture
Puncture 4 20 -15% chance to hit, completely ignores armor (100% Direct Damage), no critical hits (body hits only), no Passive 07 Double Grip damage bonus Daggers (1H)
Active 199
Deathblow 4 10 20% Direct Damage, but inflicts 33% more Damage and does additional 20% Direct Damage against targets that have Dazed Dazed, Stunned Stunned or Net2 Trapped in Net status effects. Qatal Dagger (1H)
SlashActive 172
Active 77Active 78
Slash 4 10 +10% chance to hit, 20% Direct Damage Swords (1H)
Active 189
Gash 4 20 +10% chance to hit, 33% lower threshold to inflict injuries, 20% Direct Damage Swords (1H)
Lunge
Lunge 4 25 Moves next to target, ignores zone of control, scales with current Initiative, 25% Direct Damage Fencing Sword (1H)
Riposte
Riposte 4 25 -10% chance to hit, counterattack missed or blocked melee attacks until next turn Swords (1H)
Active 155 Lightbringer 4 10 +10% chance to hit, inflicts an additional 10 - 20 damage that ignores armor to up to three targets
  • Lightning does not trigger on Riposte or attack of opportunity.
  • Lightning damage is unaffected by the attacker's buffs (such as Killing Frenzy). Fearsome still provides the penalty from Resolve, but won't trigger below the normal HP threshold. Kills trigger the effects (such as Berserk) as usual.
  • Lightning does not damage allies.
  • Lightning never misses.
Reproach of the Old Gods (1H)
Slash
Slash 4 13 +10% chance to hit, 20% Direct Damage Swords (2H)
Overhead Strike
Overhead Strike 6 15 Does +20Damage, +5% chance to hit, 25% Direct Damage Swords (2H)
Split
Split in two
Split 6 30 Hits 2 targets in a straight line, -5% chance to hit, 30% Direct Damage Swords (2H)
Bardiche (2H)
Swing
Swing 6 30 Hits up to 3 targets counterclockwise, -5% chance to hit, 25% Direct Damage Swords (2H)
Cleave1Cleave3
Active 177Active 182
Cleave 4 12 Inflicts 5 Bleeding bleeding damage each turn for 2 turns (Caused by losing at least 6 Hitpoints), 25% Direct Damage (35% Direct Damage for Barbarian cleavers) Cleavers (1H)
Cleave3Active 210
Active 182
Cleave 4 15 Inflicts 5 Bleeding bleeding damage each turn for 2 turns (Caused by losing at least 6 Hitpoints), 25% Direct Damage (35% Direct Damage for Barbarian cleaver) Cleavers (2H)
Active 34
Decapitate 4 20 Target gets decapitated when killed with this skill (if possible), has a damage bonus that scales with lost health, 25% Direct Damage (35% Direct Damage for Barbarian cleavers) Cleavers (1H)
Cleavers (2H)
Active 171 Active 161 Whip 4 15 Has a range of 3 tiles, inflicts two stacks of 5 Bleeding bleeding damage each turn for 2 turns (Caused by losing at least 6 Hitpoints), 10% Direct Damage (20% Direct Damage for Barbarian whip) Whips (1H)
Active 170 Disarm 5 30 Has a range of 3 tiles, Status effect 111 disarmed opponents can't use any weapon skills for 1 turn, -20% chance to hit Whips (1H)
Thrust
Thrust 4 10 +20% chance to hit, 25% Direct Damage Spears (1H)
Active 202
Ignite 4 5 Can hit up to 2 targets; does 40-60 Damage with 90% Armor Damage and 20% Direct Damage; hit chance is based on Ranged Skill, grants +40 Ranged Skill for skill use. Fire Lance (1H)
Active 128
Thrust 6 15 +20% chance to hit, 25% Direct Damage Goedendag (2H)
Spearwall
Spearwall 4 30 Does -50%Damage; canceled if it misses to land a hit on opponent. Spears (1H)
Active 173Active 124 Spearwall 6 35 Does -50%Damage; canceled if it misses to land a hit on opponent. Has a range of 1 tile. Spears (2H)
Active 174Active 123 Prong 6 15 +10% chance to hit; -15% chance to hit adjacent enemies, 25% Direct Damage Spears (2H)
ImpaleActive 54 Impale 6 15 +10% chance to hit; -15% chance to hit targets directly adjacent, 30% Direct Damage Polearms (2H)
Rupture
Rupture 5 12 +5% chance to hit, inflicts 5 Bleeding bleeding damage each turn for 2 turns
(Caused by losing at least 6 Hitpoints); -15% chance to hit targets directly adjacent, 25% Direct Damage
Jagged Pike (2H)
RepelActive 55 Repel 6 25 +10% chance to hit, pushes target one tile away, 100% chance to Staggered stagger, target accumulates 10Fatigue; -15% chance to hit targets directly adjacent
Removes Shieldwall2 Shieldwall, Spearwall2 Spearwall, Riposte2 Riposte (doesn't work if target wasn't moved by the skill)
Polearms (2H)
StrikeActive 200 Strike 6 15 +5% chance to hit; -15% chance to hit targets directly adjacent, 30% Direct Damage Polearms (2H)
Hook
Hook 6 25 +10% chance to hit, target is pulled closer to user, 100% chance to Staggered stagger; required range of 2 tiles
Removes Shieldwall2 Shieldwall, Spearwall2 Spearwall, Riposte2 Riposte (doesn't work if target wasn't moved by the skill)
Polearms (2H)
ReapActive 201 Reap 6 30 Hits up to 3 targets counterclockwise; -5% (25%) Direct Damage; -15% chance to hit targets directly adjacent Polearms (2H)
ChopActive 185 Chop 4 13 Does +50% additional damage to Hitpoints on a hit to the head, 30% Direct Damage (40% Direct Damage for Barbarian axe) Axes (1H)
Split Shield
Split Shield 4 15 Direct damage to shield Axes (1H)
Split Man Active 187
Active 168
Split Man 6 15 Hits both head and body for additional damage, 40% Direct Damage (50% Direct Damage for Barbarian axe) Axes (2H)
Round Swing Active 188 Round Swing 6 35 Hits up to 6 targets, -15% chance to hit, -10% (30%) Direct Damage (40% Direct Damage for Barbarian axe) Axes (2H)
Split Shield
Split Shield 6 20 Direct damage to shield Axes (2H)
Cleavers (2H)
Hammers (2H)
Maces (2H)
Swords (2H)
Active 66
Strike 6 15 Normal attack; -15% chance to hit targets directly adjacent, 30% Direct Damage Longaxe (2H)
Active 67
Split Shield 6 25 Direct damage to shield Longaxe (2H)
Active 60Active 35
Active 184
Batter 4 14 Inflicts at least 10 Hitpoints damage, 50% Direct Damage (60% Direct Damage for Barbarian hammer) Hammers (1H)
Active 59DestroyArmor2 Destroy Armor 4 25 Does 50% more Armor Damage, inflicts exactly 10 Hitpoints damage Hammers (1H)
Active 136
Batter 6 15 Inflicts at least 10 Hitpoints damage; -15% chance to hit adjacent enemies, 50% Direct Damage Polehammer (2H)
Active 137
Demolish Armor 6 35 Does 45% more Armor Damage, inflicts exactly 10 Hitpoints damage; -15% chance to hit adjacent enemies Polehammer (2H)
2hHammer Active 180 Smite 6 15 Does +20Damage, 100% chance to Staggered stagger target, 50% Direct Damage (60% Direct Damage for Barbarian hammer) Hammers (2H)
2hHammer-2 Active 181 Shatter 6 30 Hits up to 3 targets counterclockwise, -10% chance to hit, 33% chance to Staggered stagger target, 33% chance to knock back target, 40% Direct Damage (50% Direct Damage for Barbarian hammer) Hammers (2H)
Active 62Active 65
Flail
Flail 4 13 Ignores the defense bonus of shields, 30% Direct Damage Flails (1H)
Active 94Active 92
Lash3
Lash 4 25 100% chance to hit the head (if the attack hits), 30% Direct Damage Flails (1H)
Active 125
Cascade 4 13 Ignores the defense bonus of shields, will make 3 separate strikes for 1/3 of the weapon's damage each, 30% Direct Damage Three-Headed Flail (1H)
Active 126
Hail 4 25 100% chance to hit the head (if the attack hits), will make 3 separate strikes for 1/3 of the weapon's damage each, 30% Direct Damage Three-Headed Flail (1H)
Active 129 2hOrcChainPound Pound 6 15 Does +20 Damage dealt, +10% (40%) Direct Damage and additional +10% Direct Damage on a hit to the head, 30% chance to Stunned stun target; ignores the defense bonus of shields. Flails (2H)
Active 130 2hOrcChainThresh Thresh 6 35 Hits up to 6 targets, -15% chance to hit, 20% chance to Stunned stun target, 30% Direct Damage Flails (2H)
BashActive 76
Active 183
Bash 4 13 Target gets additional 10Fatigue, 40% Direct Damage (50% Direct Damage for Barbarian mace) Maces (1H)
Knock OutActive 88
Active 186
Knock Out 4 25 75% chance to Stunned stun target, does -50%Damage, target gets additional 10Fatigue, 40% Direct Damage (50% Direct Damage for Barbarian mace) Maces (1H)
Active 131Active 133
Active 178
Cudgel 6 15 Does +20Damage, 100% chance to Dazed daze target, target gets additional 20Fatigue, 50% Direct Damage (60% Direct Damage for Barbarian mace) Maces (2H)
Active 132Active 134
Active 179
Strike Down 6 30 75% chance to Stunned stun target for 2 turns, does -50% Damage, target gets additional 20 Fatigue, 50% Direct Damage (60% Direct Damage for Barbarian mace) Maces (2H)
Active 205
Crumble 6 15 Target gets additional 10Fatigue; -15% chance to hit adjacent enemies, 40% Direct Damage Polemace (2H)
Active 206
Knock Over 6 30 75% chance to Stunned stun target, does -50%Damage, target gets additional 10Fatigue; -15% chance to hit adjacent enemies, 40% Direct Damage Polemace (2H)
Active 127
Knock Out 6 30 75% chance to Stunned stun target, does -50%Damage, target gets additional 10Fatigue, 40% Direct Damage Goedendag (2H)
Quick Shot
Quick Shot 4 15 +0% chance to hit, -4% chance to hit per tile of distance, -1 range, 35% Direct Damage Bows (2H)
BowSkillAimedShot
Aimed Shot 7 20 +10% chance to hit, -2% chance to hit per tile of distance, +10% damage, 40% Direct Damage Bows (2H)
Shoot Bolt
Shoot Bolt 3 5 +15% chance to hit, -3% chance to hit per tile of distance, 50% Direct Damage Crossbows (2H)
CrossbowShootHeavyBolt
Shoot Heavy Bolt 3 5 +10% chance to hit, -3% chance to hit per tile of distance, will knock the target back on hit, 50% Direct Damage Spiked Impaler (2H)
CrossbowSkillReload
Reload 4 20 Reloads the crossbow Crossbows (2H)
Active 203
Fire Handgonne 3 5 +10% chance to hit, -10% chance to hit per tile of distance, chance is unaffected by objects or characters in the line of fire, can hit 5 tiles behind the target, 25% Direct Damage Handgonne (2H)
Active 204
Reload Handgonne 9 20 Reloads the Handgonne Handgonne (2H)
Active 12
Sling Stone 4 15 Target becomes Dazed dazed on a hit to the head, -5% chance to hit for each tile of distance, 35% Direct Damage Slings (2H)
Throw Axe
Throw Axe 4 15 +20% chance to hit, -10% chance to hit per tile of distance past 2, 30% Direct Damage Throwing Weapons (1H)
Throw Javelin
Throw Javelin 4 15 +20% chance to hit, -10% chance to hit per tile of distance past 2, 45% Direct Damage Throwing Weapons (1H)
Throw Bola
Throw Bola 4 15 +20% chance to hit, -10% chance to hit per tile of distance past 2, 40% Direct Damage Throwing Weapons (1H)
Active 138
Throw Spear 4 15 +20% chance to hit, -10% chance to hit per tile of distance past 2, has 100% chance to hit the shield for 26 dmg, 45% Direct Damage Throwing Spear (1H)
Active 106
Throw Acid Flask 5 20 Reduces the target's armor by 20% each turn for 3 turns, has a 33% chance to hit bystanders at the same or lower height level as well Acid Flask (1H)
Active 97
Throw Blessed Water 5 20 Damage any undead target hit for 20 Hitpoints damage every turn for 3 turns, 100% of damage ignores armor, has a 33% chance to hit bystanders at the same or lower height level as well Flask of Blessed Water (1H)
Active 209
Throw Fire Pot 5 20 Ignite and throw a pot filled with highly flammable liquids towards a target, where it will shatter and set the tile Status effect 116 On Fire. Anyone ending their turn inside the burning area will catch fire and take damage - friend and foe alike. Fire Pot (1H)
Active 207
Throw Flash Pot 5 20 Give up to 7 targets the Dazed Dazed status effect for 2 turns Flash Pot (1H)
Active 208
Throw Smoke Pot 5 20 Covers 7 tiles in smoke for one round, allowing anyone inside to move freely and ignore zones of control Smoke Pot (1H)
Netthrowactive
Throw Net 4 25 Cannot overlap with vines Throwing Net (1H)
Reinforced Throwing Net (1H)

Shield Skills[]

Icon Name AP Fatigue Description Source
Knock Back
Knock Back 4 20 Knocks a hostile target one tile away (except for when it is rooted, immune, or blocked from behind and sides).
The knocked back target will receive Fatigue damage and also HP damage, if it is pushed down several levels of height.
Removes Shieldwall2 Shieldwall, Spearwall2 Spearwall and Riposte2 Riposte.
Gains +15% chance to hit if you have Shield Expert perk.
All shields,
except Wooden
and Reinforced Skirmisher Shields
Shieldwall
Shieldwall 4 20 Doubles Melee defense Melee Defense and Ranged defense Ranged Defense shield stats for 1 turn (including the Shield Expert perk bonus).
Grants additional +5 Melee defense Melee Defense and +5 Ranged defense Ranged Defense for each adjacent ally using the Shieldwall.
All shields,
except Buckler

Racial Skills[]

Many non-human foes have their own abilities unique to them. Some are simply basic attacks, while others are dangerous skills that can change the tide of battle.

Icon Name AP Fatigue Description Used By
Barbarian fury
Barbarian Fury 3 5 Barbarian Fury allows two adjacent units to swap their place similar to the Rotation Rotation perk. Cannot swap place with Unholds. Barbarians
Active 146
Bite 5 10 Bite does 70-110 Damage with 100% Armor Damage, 50% Direct Damage and inflicts 5 Bleeding bleeding damage each turn for 2 turns (Caused by losing at least 6 Hitpoints and has a range of 2 tiles) Kraken Tentacle
Zombie bite
Bite 4 0 Bite does 15-35 Damage, with 50% Armor Damage and 10% Direct Damage and +15% chance to hit the head Wiedergangers
Active 52
Charge 4 25 Charge will move the orc next to your brother and possibly stun him if not repelled (has a range of 3 tiles and the height level difference can't be higher than 1). The chance to stun starts at 100% and is reduced by the amount of Melee Defense from shields and Shieldwall. Orc Young,
Orc Berserker
Active 120
Charm 5 15 Charm will attempt to mindcontrol 1 of your brothers for 2 turns - Your chance to resist being charmed is your Resolve - 35. That means with 35 or less you will always be charmed and with 130 Resolve you have a 95% chance to resist. (95% is the max) - Standing right next to the hexe makes resisting charm more difficult. (-40 instead of -35) - You get 2 chances to resist the charm effect - The status ends on the start of your turn if the hexe is dead (has a range of 8 tiles) Hexe
Active 162
Crack the Whip 4 10 Crack the Whip is used to keep their Armored Unholds and Armored Frost Unholds under control Barbarian Beastmaster
Active 28
Darkflight 4 0 Darkflight Teleports the necrosvant to another tile (has a range of 6 tiles) Necrosavant
Active 150
Devour 6 25 Devour instantly kills the brother if you end your turn next to the mouth Kraken
Active 71
Direwolf Bite 4 6 Direwolf Bite does 30-50 Damage with 70% Armor Damage and 20% Direct Damage Direwolf,
Frenzied Direwolf
Active 192
Drag 6 20 Drag pulls the target closer to the serpent, ends Shieldwall, Spearwall and Riposte, can cause falling damage that also adds fatigue, will Staggered Stagger for 2 turns (can be used on equal elevation level or if the serpent has the higher elevation level and has a range of 3 tiles) Serpent
Active 142
Drink Night Owl Elixir 2 10 Drink Night Owl Elixir will remove all Night Nighttime penalties Hexe
Active 163
Drums of War 6 15 Drums of War will reduce the Fatigue of his mates by 10 Barbarian Drummer
Active 147
Ensnare 5 10 Ensnare: You are rooted, can't move, unable to use skills and are dragged towards its maw - You can be dragged by up to 6 tiles - Your chance to break free is your Melee Skill + 10 for each previous try - You also lose 10 Hitpoints at the end of your turn - You have -100 Initiative while you are rooted - Removing the ensnare will damage the tentacle (has a range of 2 tiles) Kraken Tentacle
Active 211
Fire Mortar 6 0 Fire Mortar marks an area of 7 tiles for impact and 1 turn later does 20-40Damage with 70% Armor Damage and 20% Direct Damage in that area, anyone hit becomes Status effect 119 Shellshocked, never misses, causes a morale check and can fire every 2 turns if reloaded by an Engineer (has a range of 3-999 tiles) Mortar
Unhold2
Fling Back 4 20 Fling Back will toss the target behind the unhold, target gets 10 Fatigue and suffers falling damage Unhold
Ghastly Touch
Ghastly Touch 4 0 Ghastly Touch does 15-25 Damage with 100% Direct Damage Geist
Active 166
Gore 6 20 Gore does 100-130 Damage with 75% Armor Damage, 40% Direct Damage, has knockback and Staggered staggers the target on hit (has a range of 3 to 6 tiles (except on turn 1 it has a range of 3 to 10 tiles)) Ijirok
Active 107
Gorge 4 15 Gorge does 80-140 Damage with 150% Armor Damage and 40% Direct Damage (has a range of 2 tiles) Lindwurm
Active 156
Grant Night Vision 3 5 Grant Night Vision grants night vision to up to 7 targets that are allied with the shaman until the end of battle (has a range of 7 tiles) Goblin Shaman
Active 121
Grow Shield 5 50 Grow Shield creates a new shield after the old one was broken Schrat
Active 40
Gruesome Feast 6 25 Gruesome Feast Eats a dead body, grows in size (if possible), improves its morale, removes all injuries and heals up to max Hitpoints (the nachzehrer has to be on the same tile as the dead body) Nachzehrer
Active 119
Hex 3 5 Hex curses one of your brothers for 2 turns (you will take the same damage as the hexe) - The damage will ignore your armor - The hex can't be resisted and a brother can't have more than 1 hex on him at the same time (has a range of 8 tiles and a cooldown of 1 or 2 turns) Hexe
Hand-to-Hand Attack
Hand-to-Hand Attack 4 5 Hand-to-Hand Attack does 5-10Damage with 50% Armor Damage and 10% Direct Damage (has -10Melee Skill) Humans,
Goblins,
Ancient Dead
Horrific Scream
Horrific Scream 6 0 Horrific Scream will cause resolve-checks with a range of 3 tiles Geist
Horror
Horror 6 0 Horror will cause a resolve check that can lower the morale and if the character fails critically (meaning with a dice throw higher than 140% of their Resolve) they’ll be affected by the Horrified Horrified status effect for one turn and be unable to act (targets 1 unit plus everyone next to that and has a range of 7 tiles) Ancient Priest
Active 197
Hyena Bite 4 6 Hyena Bite does 20-35 Damage with 100% Armor Damage and 35% Direct Damage, causes Bleeding Bleeding for 5 dmg per turn on Hyenas and 10 dmg per turn on Frenzied Hyenas if at least 6 hitpoints were lost from the attack. Bleeding lasts 2 turns. Hyena,
Frenzied Hyena
Active 21
Large Ghoul Claws 4 6 Large Ghoul Claws does 55-80 Damage with 75% Armor Damage and 10% Direct Damage Nachzehrer Size 3
Active 53
Line Breaker 4 30 Line Breaker will knock a target 1 tile back, never misses and the target suffers 10 Fatigue, removes Shieldwall2 Shieldwall, Spearwall2 Spearwall, Riposte2 Riposte when applied (has a range of 1 tile) Orc Warrior,
Orc Warlord
Active 212
Load Mortar 7 10 Load Mortar enables allied Mortars right next to the Engineer to use their Fire Mortar skill, can't be used when engaged in melee Engineer
Active 21
Medium Ghoul Claws 4 6 Medium Ghoul Claws does 40-60 Damage with 75% Armor Damage and 10% Direct Damage Nachzehrer Size 2
Active 194
Merge Living Sands 6 25 Merge Living Sands will combine three size 1 Ifrits to one size 2 Ifrit or three size 2 Ifrits to one size 3 Ifrit, the newly assembled Ifrit will have full health and armor no matter how damaged the three Ifrits it's made of were, the three Ifrits need to be adjacent to use this skill, this skill can be used with an elevation difference of 4 Ifrit Size 1 & 2
Miasma
Miasma 6 0 Miasma does direct 5-10 Hitpoints damage each turn to a living unit that finishes its turn standing in it (targets an area of 7 tiles, has a range of 8 tiles and lasts for 3 turns on the ground) Ancient Priest
Active 109
Move Tail 6 15 Move Tail Teleports the tail right next to the body (has unlimited range) Lindwurm Tail
Active 149
Move Tentacle 4 1 Move Tentacle teleports the tentacle to another tile (has a range of 8 tiles) Kraken Tentacle
Active 117
Nightmare 4 10 Nightmare does 25 Hitpoints damage - 25% of your current Resolve, will at least do 5 Hitpoints damage, ignores armor, never misses, can only be used on sleeping brothers and will wake them up (has a range of 2 tiles) Alp
Active 222
Orc Hand-to-Hand Attack 4 5 Orc Hand-to-Hand Attack does 15-30Damage with 70% Armor Damage and 35% Direct Damage Orcs
Possess Undead
Possess Undead 3 10 Possess Undead buffs another undead for 1 turn: sets Action Points to 12AP and grants +15Melee Skill, +50Initiative, +10Melee Defense, +10Ranged Defense, -25%Damage Taken (has unlimited range) Necromancer
Raise Undead
Raise Undead 3 10 Raise Undead will raise any type of wiedergangers and skeletons (with 50% of their Hitpoints) and any dead humans; cannot be used if the target was decapitated or its head was smashed, or if someone is standing on the corpse; can be used 2 times a turn (has unlimited range) Necromancer
Active 70
Root 6 15 Root will root up to 7 targets, a rooted target can't move, has -35% Initiative, -35% Melee Defense, -35% Ranged Defense and your chance to break free is your Melee Skill -10 points with + 10 for each failed attempt (has a range of 8 tiles) Goblin Shaman
Active 196
Serpent Bite 5 5 Serpent Bite does 50-70 Damage with 75% Armor Damage and 30% Direct Damage Serpent
Active 195
Size 1 Headbutt 6 15 Size 1 Headbutt does 35-45 Damage with 60% Armor Damage and 50% Direct Damage Ifrit Size 1
Active 195
Size 2 Headbutt 6 15 Size 2 Headbutt does 70-90 Damage with 65% Armor Damage and 50% Direct Damage Ifrit Size 2
Active 195
Size 3 Headbutt 6 15 Size 3 Headbutt does 105-135 Damage with 70% Armor Damage and 50% Direct Damage Ifrit Size 3
Active 193
Size 2 Throw Living Sand 6 15 Size 2 Throw Living Sand does 70-90 Damage with 65% Armor Damage and 40% Direct Damage, the Ifrit will break down into three Ifrits with a lower size, one will be right next to the target of the throw and the other one next to the original Ifrit, the newly created Ifrits will have full health and armor no matter how damaged the original Ifrit was (Has a range of 2 - 5 tiles, can be used when engaged in melee, but the target has to be at least 2 tiles away, can be used over 3 elevation levels) Ifrit Size 2
Active 193
Size 3 Throw Living Sand 6 15 Size 3 Throw Living Sand does 105-135 Damage with 70% Armor Damage and 40% Direct Damage, the Ifrit will break down into two size 2 Ifrits and three size 1 Ifrits, one will be right next to the target of the throw and the other 4 next to the original Ifrit, the newly created Ifrits will have full health and armor no matter how damaged the original Ifrit was (Has a range of 2 - 5 tiles, can be used when engaged in melee, but the target has to be at least 2 tiles away, can be used over 3 elevation levels) Ifrit Size 3
Active 116
Sleep 4 5 Sleep attempts to put a brother to sleep, sleep is like a stun but the brother can be woken up by other brothers or rally the troops skill, can be resisted with a Resolve check, after 3 turns the brother will wake up on his own (has a range of 2 tiles) Alp
Active 21
Small Ghoul Claws 4 6 Small Ghoul Claws does 25-40 Damage with 75% Armor Damage and 10% Direct Damage Nachzehrer Size 1
Active 167
Spirit Walk 3 10 Spirit Walk teleports the ijirok, turns surrounding tiles to snow tiles and chills the brothers next to the teleport (has a range of 1 to 30 tiles) Ijirok
Active 103
Swallow Whole 9 25 Swallow Whole Devours a brother and removes him from the battle until the nachzehrer has died - The brother takes 10-20 Hitpoints damage, but will at least emerge with 5 Hitpoints remaining - You can't straight up die from being devoured Nachzehrer Size 3
Active 69
Swarm of Insects 6 15 Swarm of Insects targets 1 unit and debuffs it with -50% Melee Skill, -50% Ranged Skill, -50% Melee Defense, -50% Ranged Defense, -50% Initiative for 3 turns (has a range of 7 tiles) Goblin Shaman
Active 112
Sweep 4 20 Sweep does knockback, will Staggered stagger the target, can hit up to 3 targets next to each other, does 40-80 Damage with 80% Armor Damage and 40% Direct Damage Unhold
Active 108
Tail Slam Split 4 25 Tail Slam Split does 60-120 Damage with 150% Armor Damage, 35% Direct Damage, will hit 1 target and the entity behind it, causes the target to be Dazed dazed for 2 turns or will Stunned stun for 1 turn Lindwurm Tail
Active 108
Tail Slam Sweep 4 20 Tail Slam Sweep does 60-120 Damage with 150% Armor Damage, 35% Direct Damage, has -5% chance to hit, will hit up to 3 targets next to each other, causes the target to be Dazed dazed for 2 turns or has knockback or will Stunned stun for 1 turn Lindwurm Tail
Active 108
Tail Slam Thresh 4 25 Tail Slam Thresh does 60-120 Damage with 150% Armor Damage, 35% Direct Damage, has -5% chance to hit, will hit up to 6 targets right next to the tail, causes the target to be Dazed dazed for 2 turns or has knockback or will Stunned stun for 1 turn Lindwurm Tail
Active 215
Throw Dirt 3 5 Throw Dirt is used to Status effect 122 distract opponents. Nomads
Active 110
Unstoppable Charge 6 30 Unstoppable Charge will Stunned stun and Staggered stagger the target (has a range of 3 tiles) Unhold
Active 122
Uproot 5 25 Uproot does 70-100 Damage with 85% Armor Damage, 50% Direct Damage and staggers the target for a turn (hits 3 tiles in a row) Schrat
Active 84
Wardog Bite 5 10 Wardog Bite does 20-35 Damage with 40% Armor Damage and 10% Direct Damage Wardog
Active 164
Warhound Bite 5 10 Warhound Bite does 25-40 Damage with 40% Armor Damage and 15% Direct Damage Warhound
Active 49
Warcry 3 15 Warcry bolsters the Morale and reduces the accumulated Fatigue Fatigue of nearby allies, weakens the Morale of nearby brothers (more likely to work the closer they are to the Orc Warlord) Orc Warlord
Active 122
Weak Uproot 5 25 Weak Uproot does 40-60 Damage with 85% Armor Damage, 40% Direct Damage and staggers the target for a turn (hits 1 tile) Sapling
Spider2
Weave Web 6 25 Weave Web will throw a web on enemies, preventing movement, reducing their attack damage, melee defense and ranged defense and initiative by 50% (has a cooldown of 3 turns) Webknecht
Spider1
Webknecht Bite 6 10 Webknecht Bite does 20-40 Damage with 70% Armor Damage and 30% Direct Damage Webknecht
Active 72
Whip 3 5 Whip will set the morale of one goblin to "confident", if the goblin was fleeing it will only be set to "steady" (has a range of 5 tiles) Goblin Overseer
Active 71
Wolf Bite 5 10 Wolf Bite does 20-40 Damage with 40% Armor Damage and 15% Direct Damage (can only be used once per turn by Goblin Wolfriders and costs 0 AP for them) Goblin Wolfrider,
Goblin Wolf,
Wolf

Perk Skills[]

Perk Skills can be learned by acquiring the corresponding Perk.

Icon Name AP Fatigue Description
Perk 37 active Adrenaline 1 20 Gain +2000 Initiative Initiative for the next turn. The bonus Initiative Initiative only counts towards the turn order. Character attracts slightly more attention from enemies.
Perk 30 active Indomitable 5 25 Grants a 50% Damage taken damage reduction and immunity to being Stunned stunned, knocked back or grabbed for one turn.
Perk 42 active Rally 5 25 Triggers a morale check to raise morale of any ally at wavering or worse morale within 4 tiles, with a bonus of 40% of the skill user's Resolve Resolve, and a penalty of -10 per tile of distance, to the roll. It can also rally fleeing allies within the same range at no penalty.
Recover Recover 9 0 Reduces accumulated Fatigue Fatigue by 50%.

Trait Skills[]

Icon Name AP Fatigue Description Source
Active 176
Voice of Davkul 6 35 Lowers the Fatigue Fatigue of every Cultist cultist in battle, friend or foe, by -10 Prophet of Davkul
Active 214
Crack the Whip 4 10 Gives the targeted indebted the 'Whipped' status effect, increasing many of their stats for 2 rounds. The higher the level of the character using this skill, the higher the increase.
Resets the morale of the targeted indebted to 'Steady' if currently below.
Inflicts 1-3 HP damage that ignores armor to the target.
Non-indebted of the Manhunters origin (scenario)
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