Skills are a type of gameplay mechanic in Battle Brothers. Skills are mainly associated with Weapons. A weapon grants between one and four different skills for as long as the weapon is equipped. Skills can be used at the cost of Action Points and Fatigue.
Skill Sources:
Weapon Skills[]
- For a complete list with more detailed info (on the weapons needed and other factors), see the articles Melee Weapons and Ranged Weapons.
Some enemies have special damage resistance from piercing attacks: stab, puncture, deathblow, lunge, thrust/prong, impale/rupture, throw spear. Minor exceptions do apply: deathblow deals full damage to Alps and throw spear to Ifrits.
Icon | Name | AP | Fatigue | Description | Source |
---|---|---|---|---|---|
Stab | 4 | 7 | 20% | Daggers (1H) | |
Puncture | 4 | 20 | -15% chance to hit, completely ignores armor (100% ), no critical hits (body hits only), no Double Grip damage bonus | Daggers (1H) | |
Deathblow | 4 | 10 | 20% , but inflicts 33% more and does additional 20% against targets that have Dazed, Stunned or Trapped in Net status effects. | Qatal Dagger (1H) | |
Slash | 4 | 10 | +10% chance to hit, 20% | Swords (1H) | |
Gash | 4 | 20 | +10% chance to hit, 33% lower threshold to inflict injuries, 20% | Swords (1H) | |
Lunge | 4 | 25 | Moves next to target, ignores zone of control, scales with current , 25% | Fencing Sword (1H) | |
Riposte | 4 | 25 | -10% chance to hit, counterattack missed or blocked melee attacks until next turn | Swords (1H) | |
Lightbringer | 4 | 10 | +10% chance to hit, inflicts an additional 10 - 20 damage that ignores armor to up to three targets
|
Reproach of the Old Gods (1H) | |
Slash | 4 | 13 | +10% chance to hit, 20% | Swords (2H) | |
Overhead Strike | 6 | 15 | Does +20, +5% chance to hit, 25% | Swords (2H) | |
Split | 6 | 30 | Hits 2 targets in a straight line, -5% chance to hit, 30% | Swords (2H) Bardiche (2H) | |
Swing | 6 | 30 | Hits up to 3 targets counterclockwise, -5% chance to hit, 25% | Swords (2H) | |
Cleave | 4 | 12 | Inflicts 5 bleeding damage each turn for 2 turns (Caused by losing at least 6 ), 25% (35% for Barbarian cleavers) | Cleavers (1H) | |
Cleave | 4 | 15 | Inflicts 5 bleeding damage each turn for 2 turns (Caused by losing at least 6 ), 25% (35% for Barbarian cleaver) | Cleavers (2H) | |
Decapitate | 4 | 20 | Target gets decapitated when killed with this skill (if possible), has a damage bonus that scales with lost health, 25% (35% for Barbarian cleavers) | Cleavers (1H) Cleavers (2H) | |
Whip | 4 | 15 | Has a range of 3 tiles, inflicts two stacks of 5 bleeding damage each turn for 2 turns (Caused by losing at least 6 ), 10% (20% for Barbarian whip) | Whips (1H) | |
Disarm | 5 | 30 | Has a range of 3 tiles, disarmed opponents can't use any weapon skills for 1 turn, -20% chance to hit | Whips (1H) | |
Thrust | 4 | 10 | +20% chance to hit, 25% | Spears (1H) | |
Ignite | 4 | 5 | Can hit up to 2 targets; does 40-60 with 90% and 20% ; hit chance is based on , grants +40 for skill use. | Fire Lance (1H) | |
Thrust | 6 | 15 | +20% chance to hit, 25% | Goedendag (2H) | |
Spearwall | 4 | 30 | Does -50%; canceled if it misses to land a hit on opponent. | Spears (1H) | |
Spearwall | 6 | 35 | Does -50%; canceled if it misses to land a hit on opponent. Has a range of 1 tile. | Spears (2H) | |
Prong | 6 | 15 | +10% chance to hit; -15% chance to hit adjacent enemies, 25% | Spears (2H) | |
Impale | 6 | 15 | +10% chance to hit; -15% chance to hit targets directly adjacent, 30% | Polearms (2H) | |
Rupture | 5 | 12 | +5% chance to hit, inflicts 5 bleeding damage each turn for 2 turns (Caused by losing at least 6 ); -15% chance to hit targets directly adjacent, 25% |
Jagged Pike (2H) | |
Repel | 6 | 25 | +10% chance to hit, pushes target one tile away, 100% chance to stagger, target accumulates 10; -15% chance to hit targets directly adjacent Removes Shieldwall, Spearwall, Riposte (doesn't work if target wasn't moved by the skill) |
Polearms (2H) | |
Strike | 6 | 15 | +5% chance to hit; -15% chance to hit targets directly adjacent, 30% | Polearms (2H) | |
Hook | 6 | 25 | +10% chance to hit, target is pulled closer to user, 100% chance to stagger; required range of 2 tiles Removes Shieldwall, Spearwall, Riposte (doesn't work if target wasn't moved by the skill) |
Polearms (2H) | |
Reap | 6 | 30 | Hits up to 3 targets counterclockwise; -5% (25%) ; -15% chance to hit targets directly adjacent | Polearms (2H) | |
Chop | 4 | 13 | Does +50% additional damage to on , 30% (40% for Barbarian axe) | Axes (1H) | |
Split Shield | 4 | 15 | Direct damage to shield | Axes (1H) | |
|
Split Man | 6 | 15 | Hits both head and body for additional damage, 40% (50% for Barbarian axe) | Axes (2H) |
Round Swing | 6 | 35 | Hits up to 6 targets, -15% chance to hit, -10% (30%) (40% for Barbarian axe) | Axes (2H) | |
Split Shield | 6 | 20 | Direct damage to shield | Axes (2H) Cleavers (2H) Hammers (2H) Maces (2H) Swords (2H) | |
Strike | 6 | 15 | Normal attack; -15% chance to hit targets directly adjacent, 30% | Longaxe (2H) | |
Split Shield | 6 | 25 | Direct damage to shield | Longaxe (2H) | |
Batter | 4 | 14 | Inflicts at least 10 damage, 50% (60% for Barbarian hammer) | Hammers (1H) | |
Destroy Armor | 4 | 25 | Does 50% more , inflicts exactly 10 damage | Hammers (1H) | |
Batter | 6 | 15 | Inflicts at least 10 damage; -15% chance to hit adjacent enemies, 50% | Polehammer (2H) | |
Demolish Armor | 6 | 35 | Does 45% more , inflicts exactly 10 damage; -15% chance to hit adjacent enemies | Polehammer (2H) | |
Smite | 6 | 15 | Does +20, 100% chance to stagger target, 50% (60% for Barbarian hammer) | Hammers (2H) | |
Shatter | 6 | 30 | Hits up to 3 targets counterclockwise, -10% chance to hit, 33% chance to stagger target, 33% chance to knock back target, 40% (50% for Barbarian hammer) | Hammers (2H) | |
Flail | 4 | 13 | Ignores the defense bonus of shields, 30% | Flails (1H) | |
Lash | 4 | 25 | 100% (if the attack hits), 30% | Flails (1H) | |
Cascade | 4 | 13 | Ignores the defense bonus of shields, will make 3 separate strikes for 1/3 of the weapon's damage each, 30% | Three-Headed Flail (1H) | |
Hail | 4 | 25 | 100% chance to hit the head (if the attack hits), will make 3 separate strikes for 1/3 of the weapon's damage each, 30% | Three-Headed Flail (1H) | |
Pound | 6 | 15 | Does +20 , +10% (40%) and additional +10% on , 30% chance to stun target; ignores the defense bonus of shields. | Flails (2H) | |
Thresh | 6 | 35 | Hits up to 6 targets, -15% chance to hit, 20% chance to stun target, 30% | Flails (2H) | |
Bash | 4 | 13 | Target gets additional 10, 40% (50% for Barbarian mace) | Maces (1H) | |
Knock Out | 4 | 25 | 75% chance to stun target, does -50%, target gets additional 10, 40% (50% for Barbarian mace) | Maces (1H) | |
Cudgel | 6 | 15 | Does +20, 100% chance to daze target, target gets additional 20, 50% (60% for Barbarian mace) | Maces (2H) | |
Strike Down | 6 | 30 | 75% chance to stun target for 2 turns, does -50% , target gets additional 20 , 50% (60% for Barbarian mace) | Maces (2H) | |
Crumble | 6 | 15 | Target gets additional 10; -15% chance to hit adjacent enemies, 40% | Polemace (2H) | |
Knock Over | 6 | 30 | 75% chance to stun target, does -50%, target gets additional 10; -15% chance to hit adjacent enemies, 40% | Polemace (2H) | |
Knock Out | 6 | 30 | 75% chance to stun target, does -50%, target gets additional 10, 40% | Goedendag (2H) | |
Quick Shot | 4 | 15 | +0% chance to hit, -4% chance to hit per tile of distance, -1 range, 35% | Bows (2H) | |
Aimed Shot | 7 | 20 | +10% chance to hit, -2% chance to hit per tile of distance, +10% damage, 40% | Bows (2H) | |
Shoot Bolt | 3 | 5 | +15% chance to hit, -3% chance to hit per tile of distance, 50% | Crossbows (2H) | |
Shoot Heavy Bolt | 3 | 5 | +10% chance to hit, -3% chance to hit per tile of distance, will knock the target back on hit, 50% | Spiked Impaler (2H) | |
Reload | 4 | 20 | Reloads the crossbow | Crossbows (2H) | |
Fire Handgonne | 3 | 5 | +10% chance to hit, -10% chance to hit per tile of distance, chance is unaffected by objects or characters in the line of fire, can hit 5 tiles behind the target, 25% | Handgonne (2H) | |
Reload Handgonne | 9 | 20 | Reloads the Handgonne | Handgonne (2H) | |
Sling Stone | 4 | 15 | Target becomes dazed on a hit to the head, -5% chance to hit for each tile of distance, 35% | Slings (2H) | |
Throw Axe | 4 | 15 | +20% chance to hit, -10% chance to hit per tile of distance past 2, 30% | Throwing Weapons (1H) | |
Throw Javelin | 4 | 15 | +20% chance to hit, -10% chance to hit per tile of distance past 2, 45% | Throwing Weapons (1H) | |
Throw Bola | 4 | 15 | +20% chance to hit, -10% chance to hit per tile of distance past 2, 40% | Throwing Weapons (1H) | |
Throw Spear | 4 | 15 | +20% chance to hit, -10% chance to hit per tile of distance past 2, has 100% chance to hit the shield for 26 dmg, 45% | Throwing Spear (1H) | |
Throw Acid Flask | 5 | 20 | Reduces the target's armor by 20% each turn for 3 turns, has a 33% chance to hit bystanders at the same or lower height level as well | Acid Flask (1H) | |
Throw Blessed Water | 5 | 20 | Damage any undead target hit for 20 damage every turn for 3 turns, 100% of damage ignores armor, has a 33% chance to hit bystanders at the same or lower height level as well | Flask of Blessed Water (1H) | |
Throw Fire Pot | 5 | 20 | Ignite and throw a pot filled with highly flammable liquids towards a target, where it will shatter and set the tile On Fire. Anyone ending their turn inside the burning area will catch fire and take damage - friend and foe alike. | Fire Pot (1H) | |
Throw Flash Pot | 5 | 20 | Give up to 7 targets the Dazed status effect for 2 turns | Flash Pot (1H) | |
Throw Smoke Pot | 5 | 20 | Covers 7 tiles in smoke for one round, allowing anyone inside to move freely and ignore zones of control | Smoke Pot (1H) | |
Throw Net | 4 | 25 | Cannot overlap with vines | Throwing Net (1H) Reinforced Throwing Net (1H) |
Shield Skills[]
Icon | Name | AP | Fatigue | Description | Source |
---|---|---|---|---|---|
Knock Back | 4 | 20 | Knocks a hostile target one tile away (except for when it is rooted, immune, or blocked from behind and sides). The knocked back target will receive Fatigue damage and also HP damage, if it is pushed down several levels of height. Removes Shieldwall, Spearwall and Riposte. Gains +15% chance to hit if you have Shield Expert perk. |
All shields, except Wooden and Reinforced Skirmisher Shields | |
Shieldwall | 4 | 20 | Doubles Melee Defense and Ranged Defense shield stats for 1 turn (including the Shield Expert perk bonus). Grants additional +5 Melee Defense and +5 Ranged Defense for each adjacent ally using the Shieldwall. |
All shields, except Buckler |
Racial Skills[]
Many non-human foes have their own abilities unique to them. Some are simply basic attacks, while others are dangerous skills that can change the tide of battle.
Icon | Name | AP | Fatigue | Description | Used By |
---|---|---|---|---|---|
Barbarian Fury | 3 | 5 | Barbarian Fury allows two adjacent units to swap their place similar to the Rotation perk. Cannot swap place with Unholds. | Barbarians | |
Bite | 5 | 10 | Bite does 70-110 with 100% , 50% and inflicts 5 bleeding damage each turn for 2 turns (Caused by losing at least 6 and has a range of 2 tiles) | Kraken Tentacle | |
Bite | 4 | 0 | Bite does 15-35 , with 50% and 10% and +15% | Wiedergangers | |
Charge | 4 | 25 | Charge will move the orc next to your brother and possibly stun him if not repelled (has a range of 3 tiles and the height level difference can't be higher than 1). The chance to stun starts at 100% and is reduced by the amount of Melee Defense from shields and Shieldwall. | Orc Young, Orc Berserker | |
Charm | 5 | 15 | Charm will attempt to mindcontrol 1 of your brothers for 2 turns - Your chance to resist being charmed is your - 35. That means with 35 or less you will always be charmed and with 130 you have a 95% chance to resist. (95% is the max) - Standing right next to the hexe makes resisting charm more difficult. (-40 instead of -35) - You get 2 chances to resist the charm effect - The status ends on the start of your turn if the hexe is dead (has a range of 8 tiles) | Hexe | |
Crack the Whip | 4 | 10 | Crack the Whip is used to keep their Armored Unholds and Armored Frost Unholds under control | Barbarian Beastmaster | |
Darkflight | 4 | 0 | Darkflight Teleports the necrosvant to another tile (has a range of 6 tiles) | Necrosavant | |
Devour | 6 | 25 | Devour instantly kills the brother if you end your turn next to the mouth | Kraken | |
Direwolf Bite | 4 | 6 | Direwolf Bite does 30-50 with 70% and 20% | Direwolf, Frenzied Direwolf | |
Drag | 6 | 20 | Drag pulls the target closer to the serpent, ends Shieldwall, Spearwall and Riposte, can cause falling damage that also adds fatigue, will Stagger for 2 turns (can be used on equal elevation level or if the serpent has the higher elevation level and has a range of 3 tiles) | Serpent | |
Drink Night Owl Elixir | 2 | 10 | Drink Night Owl Elixir will remove all Nighttime penalties | Hexe | |
Drums of War | 6 | 15 | Drums of War will reduce the of his mates by 10 | Barbarian Drummer | |
Ensnare | 5 | 10 | Ensnare: You are rooted, can't move, unable to use skills and are dragged towards its maw - You can be dragged by up to 6 tiles - Your chance to break free is your + 10 for each previous try - You also lose 10 at the end of your turn - You have -100 while you are rooted - Removing the ensnare will damage the tentacle (has a range of 2 tiles) | Kraken Tentacle | |
Fire Mortar | 6 | 0 | Fire Mortar marks an area of 7 tiles for impact and 1 turn later does 20-40 with 70% and 20% in that area, anyone hit becomes Shellshocked, never misses, causes a morale check and can fire every 2 turns if reloaded by an Engineer (has a range of 3-999 tiles) | Mortar | |
Fling Back | 4 | 20 | Fling Back will toss the target behind the unhold, target gets 10 and suffers falling damage | Unhold | |
Ghastly Touch | 4 | 0 | Ghastly Touch does 15-25 with 100% | Geist | |
Gore | 6 | 20 | Gore does 100-130 with 75% , 40% , has knockback and staggers the target on hit (has a range of 3 to 6 tiles (except on turn 1 it has a range of 3 to 10 tiles)) | Ijirok | |
Gorge | 4 | 15 | Gorge does 80-140 with 150% and 40% (has a range of 2 tiles) | Lindwurm | |
Grant Night Vision | 3 | 5 | Grant Night Vision grants night vision to up to 7 targets that are allied with the shaman until the end of battle (has a range of 7 tiles) | Goblin Shaman | |
Grow Shield | 5 | 50 | Grow Shield creates a new shield after the old one was broken | Schrat | |
Gruesome Feast | 6 | 25 | Gruesome Feast Eats a dead body, grows in size (if possible), improves its morale, removes all injuries and heals up to max (the nachzehrer has to be on the same tile as the dead body) | Nachzehrer | |
Hex | 3 | 5 | Hex curses one of your brothers for 2 turns (you will take the same damage as the hexe) - The damage will ignore your armor - The hex can't be resisted and a brother can't have more than 1 hex on him at the same time (has a range of 8 tiles and a cooldown of 1 or 2 turns) | Hexe | |
Hand-to-Hand Attack | 4 | 5 | Hand-to-Hand Attack does 5-10 with 50% and 10% (has -10) | Humans, Goblins, Ancient Dead | |
Horrific Scream | 6 | 0 | Horrific Scream will cause resolve-checks with a range of 3 tiles | Geist | |
Horror | 6 | 0 | Horror will cause a resolve check that can lower the morale and if the character fails critically (meaning with a dice throw higher than 140% of their ) they’ll be affected by the Horrified status effect for one turn and be unable to act (targets 1 unit plus everyone next to that and has a range of 7 tiles) | Ancient Priest | |
Hyena Bite | 4 | 6 | Hyena Bite does 20-35 with 100% and 35% , causes Bleeding for 5 dmg per turn on Hyenas and 10 dmg per turn on Frenzied Hyenas if at least 6 hitpoints were lost from the attack. Bleeding lasts 2 turns. | Hyena, Frenzied Hyena | |
Large Ghoul Claws | 4 | 6 | Large Ghoul Claws does 55-80 with 75% and 10% | Nachzehrer Size 3 | |
Line Breaker | 4 | 30 | Line Breaker will knock a target 1 tile back, never misses and the target suffers 10 , removes Shieldwall, Spearwall, Riposte when applied (has a range of 1 tile) | Orc Warrior, Orc Warlord | |
Load Mortar | 7 | 10 | Load Mortar enables allied Mortars right next to the Engineer to use their Fire Mortar skill, can't be used when engaged in melee | Engineer | |
Medium Ghoul Claws | 4 | 6 | Medium Ghoul Claws does 40-60 with 75% and 10% | Nachzehrer Size 2 | |
Merge Living Sands | 6 | 25 | Merge Living Sands will combine three size 1 Ifrits to one size 2 Ifrit or three size 2 Ifrits to one size 3 Ifrit, the newly assembled Ifrit will have full health and armor no matter how damaged the three Ifrits it's made of were, the three Ifrits need to be adjacent to use this skill, this skill can be used with an elevation difference of 4 | Ifrit Size 1 & 2 | |
Miasma | 6 | 0 | Miasma does direct 5-10 damage each turn to a living unit that finishes its turn standing in it (targets an area of 7 tiles, has a range of 8 tiles and lasts for 3 turns on the ground) | Ancient Priest | |
Move Tail | 6 | 15 | Move Tail Teleports the tail right next to the body (has unlimited range) | Lindwurm Tail | |
Move Tentacle | 4 | 1 | Move Tentacle teleports the tentacle to another tile (has a range of 8 tiles) | Kraken Tentacle | |
Nightmare | 4 | 10 | Nightmare does 25 damage - 25% of your current , will at least do 5 damage, ignores armor, never misses, can only be used on sleeping brothers and will wake them up (has a range of 2 tiles) | Alp | |
Orc Hand-to-Hand Attack | 4 | 5 | Orc Hand-to-Hand Attack does 15-30 with 70% and 35% | Orcs | |
Possess Undead | 3 | 10 | Possess Undead buffs another undead for 1 turn: sets Action Points to 12 and grants +15, +50, +10, +10, -25% (has unlimited range) | Necromancer | |
Raise Undead | 3 | 10 | Raise Undead will raise any type of wiedergangers and skeletons (with 50% of their ) and any dead humans; cannot be used if the target was decapitated or its head was smashed, or if someone is standing on the corpse; can be used 2 times a turn (has unlimited range) | Necromancer | |
Root | 6 | 15 | Root will root up to 7 targets, a rooted target can't move, has -35% , -35% , -35% and your chance to break free is your -10 points with + 10 for each failed attempt (has a range of 8 tiles) | Goblin Shaman | |
Serpent Bite | 5 | 5 | Serpent Bite does 50-70 with 75% and 30% | Serpent | |
Size 1 Headbutt | 6 | 15 | Size 1 Headbutt does 35-45 with 60% and 50% | Ifrit Size 1 | |
Size 2 Headbutt | 6 | 15 | Size 2 Headbutt does 70-90 with 65% and 50% | Ifrit Size 2 | |
Size 3 Headbutt | 6 | 15 | Size 3 Headbutt does 105-135 with 70% and 50% | Ifrit Size 3 | |
Size 2 Throw Living Sand | 6 | 15 | Size 2 Throw Living Sand does 70-90 with 65% and 40% , the Ifrit will break down into three Ifrits with a lower size, one will be right next to the target of the throw and the other one next to the original Ifrit, the newly created Ifrits will have full health and armor no matter how damaged the original Ifrit was (Has a range of 2 - 5 tiles, can be used when engaged in melee, but the target has to be at least 2 tiles away, can be used over 3 elevation levels) | Ifrit Size 2 | |
Size 3 Throw Living Sand | 6 | 15 | Size 3 Throw Living Sand does 105-135 with 70% and 40% , the Ifrit will break down into two size 2 Ifrits and three size 1 Ifrits, one will be right next to the target of the throw and the other 4 next to the original Ifrit, the newly created Ifrits will have full health and armor no matter how damaged the original Ifrit was (Has a range of 2 - 5 tiles, can be used when engaged in melee, but the target has to be at least 2 tiles away, can be used over 3 elevation levels) | Ifrit Size 3 | |
Sleep | 4 | 5 | Sleep attempts to put a brother to sleep, sleep is like a stun but the brother can be woken up by other brothers or rally the troops skill, can be resisted with a check, after 3 turns the brother will wake up on his own (has a range of 2 tiles) | Alp | |
Small Ghoul Claws | 4 | 6 | Small Ghoul Claws does 25-40 with 75% and 10% | Nachzehrer Size 1 | |
Spirit Walk | 3 | 10 | Spirit Walk teleports the ijirok, turns surrounding tiles to snow tiles and chills the brothers next to the teleport (has a range of 1 to 30 tiles) | Ijirok | |
Swallow Whole | 9 | 25 | Swallow Whole Devours a brother and removes him from the battle until the nachzehrer has died - The brother takes 10-20 damage, but will at least emerge with 5 remaining - You can't straight up die from being devoured | Nachzehrer Size 3 | |
Swarm of Insects | 6 | 15 | Swarm of Insects targets 1 unit and debuffs it with -50% , -50% , -50% , -50% , -50% for 3 turns (has a range of 7 tiles) | Goblin Shaman | |
Sweep | 4 | 20 | Sweep does knockback, will stagger the target, can hit up to 3 targets next to each other, does 40-80 with 80% and 40% | Unhold | |
Tail Slam Split | 4 | 25 | Tail Slam Split does 60-120 with 150% , 35% , will hit 1 target and the entity behind it, causes the target to be dazed for 2 turns or will stun for 1 turn | Lindwurm Tail | |
Tail Slam Sweep | 4 | 20 | Tail Slam Sweep does 60-120 with 150% , 35% , has -5% chance to hit, will hit up to 3 targets next to each other, causes the target to be dazed for 2 turns or has knockback or will stun for 1 turn | Lindwurm Tail | |
Tail Slam Thresh | 4 | 25 | Tail Slam Thresh does 60-120 with 150% , 35% , has -5% chance to hit, will hit up to 6 targets right next to the tail, causes the target to be dazed for 2 turns or has knockback or will stun for 1 turn | Lindwurm Tail | |
Throw Dirt | 3 | 5 | Throw Dirt is used to distract opponents. | Nomads | |
Unstoppable Charge | 6 | 30 | Unstoppable Charge will stun and stagger the target (has a range of 3 tiles) | Unhold | |
Uproot | 5 | 25 | Uproot does 70-100 with 85% , 50% and staggers the target for a turn (hits 3 tiles in a row) | Schrat | |
Wardog Bite | 5 | 10 | Wardog Bite does 20-35 with 40% and 10% | Wardog | |
Warhound Bite | 5 | 10 | Warhound Bite does 25-40 with 40% and 15% | Warhound | |
Warcry | 3 | 15 | Warcry bolsters the Morale and reduces the accumulated Fatigue of nearby allies, weakens the Morale of nearby brothers (more likely to work the closer they are to the Orc Warlord) | Orc Warlord | |
Weak Uproot | 5 | 25 | Weak Uproot does 40-60 with 85% , 40% and staggers the target for a turn (hits 1 tile) | Sapling | |
Weave Web | 6 | 25 | Weave Web will throw a web on enemies, preventing movement, reducing their , and and by 50% (has a cooldown of 3 turns) | Webknecht | |
Webknecht Bite | 6 | 10 | Webknecht Bite does 20-40 with 70% and 30% | Webknecht | |
Whip | 3 | 5 | Whip will set the morale of one goblin to "confident", if the goblin was fleeing it will only be set to "steady" (has a range of 5 tiles) | Goblin Overseer | |
Wolf Bite | 5 | 10 | Wolf Bite does 20-40 with 40% and 15% (can only be used once per turn by Goblin Wolfriders and costs 0 AP for them) | Goblin Wolfrider, Goblin Wolf, Wolf |
Perk Skills[]
Perk Skills can be learned by acquiring the corresponding Perk.
Icon | Name | AP | Fatigue | Description |
---|---|---|---|---|
Adrenaline | 1 | 20 | Gain +2000 Initiative for the next turn. The bonus Initiative only counts towards the turn order. Character attracts slightly more attention from enemies. | |
Indomitable | 5 | 25 | Grants a 50% damage reduction and immunity to being stunned, knocked back or grabbed for one turn. | |
Rally | 5 | 25 | Triggers a morale check to raise morale of any ally at wavering or worse morale within 4 tiles, with a bonus of 40% of the skill user's Resolve, and a penalty of -10 per tile of distance, to the roll. It can also rally fleeing allies within the same range at no penalty. | |
Recover | 9 | 0 | Reduces accumulated Fatigue by 50%. |
Trait Skills[]
Icon | Name | AP | Fatigue | Description | Source |
---|---|---|---|---|---|
Voice of Davkul | 6 | 35 | Lowers the Fatigue of every cultist in battle, friend or foe, by -10 | Prophet of Davkul | |
Crack the Whip | 4 | 10 | Gives the targeted indebted the 'Whipped' status effect, increasing many of their stats for 2 rounds. The higher the level of the character using this skill, the higher the increase. Resets the morale of the targeted indebted to 'Steady' if currently below. Inflicts 1-3 HP damage that ignores armor to the target. |
Non-indebted of the Manhunters origin (scenario) |