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Melee Weapons
Daggers  • Swords  • Maces  • Spears  • Axes  • Flails  • Cleavers  • Hammers  • Polearms

SpearsEdit

Thrust Spearwall
Thrust
+20% chance to hit
Spearwall
AP Fatigue AP Fatigue
4 10 4 30

Spears are extremely accurate weapons, but have low damage compared to most other weapons. Spears are unique in that they give access to the Spearwall ability, which can be effective in holding a formation's flanks.

Spearwall can only be activated if there is no enemy next to the wielder. Each enemy that moves next to the wielder gets attacked automatically.

When hit, the enemy gets knocked back and takes half damage. If the automatic attack fails, the skill becomes inactive (with the Spear Mastery Perk the skill stays active). If the engaged unit dies or otherwise loses its zone of control, spearwall will resume auto attacking until another failure or the skill user's next turn.

Name Worth Damage Ignores Armor Vs. Armor Durability Max. Fatigue
Militia Spear
Spear 02
180 25-30 25% 90% 48 -6
Boar Spear
Spear 01
750 30-35 25% 95% 64 -8
Fighting Spear
Fighting Spear 01
2500 35-40 25% 100% 72 -10
Goblin Skewer
(Goblin)
Goblin weapon 03
300 25-35 20% 70% 36 -3
Ancient Spear
(Ancient Dead)
Ancient spear 01
140 20-35 25% 100% 36 -6

Two-Handed Spears Edit

Thrust Knock Out Prong Spear Wall
Active 128

+20% chance to hit
Range of 1 tile
(Goedendag only)

Active 127

75% chance to stun
Target gets 10 Fatigue
-50% damage
Range of 1 tile
(Goedendag only)

Active 123

Range of 2 tiles
+10% chance to hit
-15% chance to hit adjacent enemies
(Spetum only)

Active 124

Range of 1 tile
(Spetum only)

AP Fatigue AP Fatigue AP Fatigue AP Fatigue
6 15 6 30 6 15 6 35
Name Worth Damage Ignores Armor Vs. Armor Chance to hit head Durability Max. Fatigue
Goedendag
Goedendag 01
600 45-75 25% 110% 64 -14
Spetum
Spetum 01
750 50-70 25% 100% +5% 60 -14