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Icon Name Effect Duration Notes
Perk 37.png Adrenaline

+2000 Initiative

1 turn
Status effect 52.png Afraid

-50% Resolve

Unlimited
  • Caused by the Bad Omen or Bad Curse event and there is a 20% chance that a Superstitious brother becomes afraid after combat in a Hunting Hexen contract.
  • Doesn't mind being in reserve.
  • There is a 25% chance to lose this status when a new day starts.
Bleeding.png Bleeding

Special.png
Target loses 5 Hitpoints after its turn

2 turns
Charmed.png Charmed
(Fake)

+20 Resolve

Unlimited
  • Other enemies that accompany a Hexe.png Hexe have this status effect.
Charmed.png Charmed

Special.png
Mindcontrolled by the enemy

2 turns
  • Caused by the Charm skill of a Hexe.png Hexe.
  • The status ends on the start of your turn if the Hexe.png Hexe is dead or at the end of your turn if the duration ended.
Status effect 109.png Chilled

-3 Action Points
-30 Initiative

1 turn
Dazed.png Dazed

-25% Damage dealt
-25% Initiative
-25% Fatigue

2 turns
Status effect 111.png Disarmed

Special.png
Unable to use weapon skills

1 turn
  • Caused by the Disarm (25 fatigue) skill of Whips.
  • Switching to another weapon will remove this status immediately.
  • Removes Spearwall2.png Spearwall and Riposte2.png Riposte when applied.
Status effect 122.png Distracted

-35% Damage dealt
-35% Initiative

1 turn
Passive 07.png Double Grip

+25% Damage dealt

Unlimited
  • This status only applies if you have a one-handed weapon equipped with your second hand free i.e. no shield or net.
  • Does not apply for Puncture (20 fatigue) skill, but it does apply for regular dagger Stab (7 fatigue).
Status effect 61.png Drunk

+25% Resolve
-25% Melee Skill
-25% Ranged Skill
-25% Melee Defense
-25% Ranged Defense
-25% Initiative

1 day
  • Caused by repeated drinking in the tavern.
  • When this status is removed there is a 50% chance to get the Status effect 62.png Hangover status.
Status effect 90.png Enhanced Bravery

+20 Resolve

1 battle
Status effect 94.png Enhanced Learning

100% more Experience gained

3 battles
Status effect 89.png Enhanced Stamina

+4 Fatigue recovery

1 battle
Kraken ensnare.png Entangled

-100 Initiative

Unlimited
  • Caused by the Kraken 01 orientation.png Ensnare skill of a Kraken.
  • Target is rooted, can't move, unable to use skills and is dragged towards Kraken's maw.
  • Target loses 10 - 15 Hitpoints at the end of its turn.
  • Chance to Break Free or Free Ally is based on Melee Skill with -10 points penalty.
  • Each failed attempt adds +10 points for subsequent attempts.
  • Penalty to Initiative only affects the turn order.
Status effect 53.png Exhaused

-40% Fatigue

1-3 days
Perk 28.png For the company!

+X Resolve

Unlimited
  • Caused by someone that is holding a
    Banner 23.png Battle Standard.
  • Has a range of 4 tiles around the carrier.
  • The Resolve bonus = 10% of the carriers resolve.
Status effect 62.png Hangover

-10% Resolve
-10% Melee Skill
-10% Ranged Skill
-10% Melee Defense
-10% Ranged Defense
-10% Initiative

1 day
  • Occurs with a 50% chance after being Status effect 61.png Drunk.
Cat potion.png Heightened Reflexes

+20 Initiative

1 battle
Hex.png Hex

Special.png
You will take the same damage as the Hexe

2 turns
  • Caused by the Hex skill of a Hexe.png Hexe.
  • The Hex can't be resisted.
  • Lasts till the start of Hexe's turn on the next round.
  • The damage will ignore your armor.
  • Received HP damage doesn't inflict injuries.
  • A brother can't have more than 1 Hex on him at the same time.
Hidden.png Hidden

Special.png
Can't be targeted by attacks

Unlimited
  • Caused by standing inside tall grass.
  • The AI will still know that you are inside the grass.
  • You will be visible with opponents standing directly adjacent to you and if you order an attack.
  • You can still get hit by projectiles aimed at someone directly behind you or any scattering shot.
Horrified.png Horrified

0 Action Points

1 turn
  • Caused by the Horror skill of an Skeleton priest.png Ancient Priest.
  • Someone that is horrified has no zone of control, can't be rotated out and is not contributing to surround bonus.
  • Removes Shieldwall2.png Shieldwall, Spearwall2.png Spearwall, Riposte2.png Riposte, Perk 30.png Indomitable and Possessed undead.png Possessed when applied.
Status effect 118.png Immune to Poison Special.png
This character is immune to any kind of poison.
3 turns
Perk 30.png Indomitable

50% Less Damage Taken

1 turn
Perk 26.png Inspired by Nearby Leader

+15% Resolve

Unlimited
Status effect 92.png Iron Will

Special.png
Not affected by non-permanent injuries.

1 battle
Night.png Nighttime

-2 Vision
-30% Ranged Skill
-30% Ranged Defense

Unlimited
  • Caused by fighting at night.
Status effect 98.png Night Vision Special.png
Not affected by nighttime penalties.
1 battle
Status effect 116.png On Fire

Special.png
Fire rages here, melting armor and flesh alike

2 turns
Status effect 74.png Overwhelmed

-10%Melee Skill
-10%Ranged Skill

1 turn
  • Caused by attacks with Overwhelm perk.
  • The effect stacks with each attack.
  • Can be applied to multiple targets with a single attack.
Goblin poison.png Poisoned
(Goblin)

-1Action Points
-10Initiative
-1Vision

3 turns
  • Caused by losing at least 6 Hitpoints from melee and ranged attacks of Goblin ambusher.png Goblin Ambushers.
  • Target loses these stats for each turn of poison effect left (3 turns left = -3Action Points -30Initiative -3Vision).
  • You can also apply this poison to your weapons with the Poison 01.png Goblin Poison consumable.
  • Each hit, which applies poison, resets the status effect to a maximum (duration).
  • Can be removed with Antidote 01.png Antidote.
Spider3.png Poisoned
(Webknecht)

Special.png
Target loses 5 Hitpoints after its turn

3 turns
  • Caused by losing at least 6 Hitpoints from Webknecht.pngWebknecht attacks.
  • Each bite, which applies poison, resets the status effect duration to a maximum.
  • You can also apply this poison to your weapons with the Spider poison.png Poisoned Oil consumable.
  • The crafted Poisoned Oil deals 10 Hitpoints damage to affected targets.
  • Each weapon hit, which applies poison, causes the effect to stack.
  • Can be removed with Antidote 01.png Antidote.
Possessed undead.png Possessed

12 Action Points
+15 Melee Skill
+50 Initiative
+10 Melee Defense
+10 Ranged Defense
-25% Damage Taken

1 turn
  • Caused by the Possess Undead skill of a Necromancer.png Necromancer.
  • Stunning or killing the possessed undead or the Necromancer.png Necromancer ends this status immediately.
  • Dealing at least 10 Hitpoints of damage in a single hit to the Necromancer.png Necromancer will end the status as well.
Berserker mushrooms rage.png RAGE!!!

+25%Melee Damage Dealt
-15Melee Defense
-15Ranged Defense

1 battle
  • Caused by the Mushrooms 01.png Strange Mushrooms consumable.
  • You also have no more morale checks triggered on losing Hitpoints.
Status effect 56.png Rallied Special.png
Character has been rallied
1 turn
  • Caused by the Rally skill.
  • A character can only be rallied once per turn.
  • A rallied character can not rally others.
Status effect 119.png Shellshocked

-15%Damage dealt
-15%Melee Skill
-15%Ranged Skill
-15%Melee Defense
-15%Ranged Defense
-15%Resolve
-15%Initiative

3 turns
  • Caused by the Mortar orientation.png Mortars Active 211.png Fire Mortar skill.
  • Negative stats effect gradually fades, by 5% less each turn.
Status effect 82.png Sleeping Special.png

Unable to act.
Can be damaged by Alps.
-100Initiative.

3 turns
  • Caused by the Sleep skill of Alp 01 orientation.png Alps.
  • Character can be forcibly awoken by allies and will wake up when taking any amount of Hitpoints damage.
  • The higher a character's Resolve, the higher the chance to resist the urge to sleep.
  • Perk 42 active.png Rally can be used to wake your men up.
Acid.png Sprayed with Acid
(Acid Flask)

Special.png
You take 20% Armor Damage after your turn

3 turns
  • Caused by the Acid flask 01 70x70.png Acid Flask consumable.
  • The Kraken 01 orientation.png Kraken will take only 10% armor damage from acid.
Acid.png Sprayed with Acid
(Lindwurm)

Special.png
You take 10% Armor Damage of the current armor value after your turn

3 turns
  • Caused by the Acid Blood of Lindwurm.png Lindwurms.
  • Unit that hits a Lindwurm.png Lindwurm for more than 10 Hitpoints damage gets sprayed with acid only if he stands right next to the beast part which he hits.
  • Each acid spray resets status effect duration back to maximum.
Staggered.png Staggered

-50% Initiative

2 turns
Stunned.png Stunned

0 Action Points

1 turn
Swamp2.png Swamp

-25% Melee Skill
-25% Melee Defense
-25% Ranged Defense

Unlimited
  • Caused by standing in Swamp.png swamp terrain.
Insect swarm.png Swarm of Insects

-50% Melee Skill
-50% Ranged Skill
-50% Melee Defense
-50% Ranged Defense
-50% Initiative

3 turns
Net2.png Trapped in Net

-45% Melee Defense
-45% Ranged Defense
-45% Initiative

Unlimited
Rooted.png Trapped in Vines

-35% Melee Defense
-35% Ranged Defense
-35% Initiative

Unlimited
  • Caused by the Root skill of a Goblin shaman.png Goblin Shaman.
  • You are rooted and can't move.
  • Chance to Break Free or Free Ally is based on Melee Skill with -10 points penalty.
  • Each failed attempt adds +10 points for subsequent attempts.
  • Cannot simultaneously be Trapped in Net (Status Effect).
Web.png Trapped in Web

-50% Damage dealt
-50% Melee Defense
-50% Ranged Defense
-50% Initiative

Unlimited
  • Caused by the Weave Web skill of a Webknecht.png Webknecht.
  • You are rooted and can't move.
  • Armor ignoring damage of Webknechts' attacks is doubled.
  • You are also 50% more likely to be the target of attacks.
  • Your chance to remove web is your melee skill with -10 points penalty.
  • Each failed attempt to Break Free or Free Ally adds +10 points to remove net.
  • Maximum chance to remove web is 100%.
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