Icon Name Effect Duration Notes
Perk 37.png Adrenaline

+2000 Initiative

1 turn
Status effect 52.png Afraid

-50% Resolve

Unlimited
  • Caused by the Bad Omen or Bad Curse event and there is a 20% chance that a Superstitious brother becomes afraid after combat in a Hunting Hexen contract.
  • Doesn't mind being in reserve.
  • There is a 25% chance to lose this status when a new day starts.
Bleeding.png Bleeding

Special.png
Target loses 5 Hitpoints after its turn

2 turns
Charmed.png Charmed
(Fake)

+20 Resolve

Unlimited
  • Other enemies that accompany a Hexe.png Hexe have this status effect.
Charmed.png Charmed

Special.png
Mindcontrolled by the enemy

2 turns
  • Caused by the Charm skill of a Hexe.png Hexe.
  • The status ends on the start of your turn if the Hexe.png Hexe is dead or at the end of your turn if the duration ended.
Status effect 109.png Chilled

-3 Action Points
-30 Initiative

1 turn
Dazed.png Dazed

-25% Damage dealt
-25% Initiative
-25% Fatigue

2 turns
Status effect 111.png Disarmed

Special.png
Unable to use weapon skills

1 turn
Status effect 122.png Distracted

-35% Damage dealt
-35% Initiative

1 turn
Passive 07.png Double Grip

+25% Damage dealt

Unlimited
  • This status only applies if you have a one-handed weapon equipped with your second hand free i.e. no shield or net.
  • Does not apply for Puncture (20 fatigue) skill, but it does apply for regular dagger Stab (7 fatigue).
Status effect 61.png Drunk

+25% Resolve
-25% Melee Skill
-25% Ranged Skill
-25% Melee Defense
-25% Ranged Defense
-25% Initiative

1 day
  • Caused by repeated drinking in the tavern.
  • When this status is removed there is a 50% chance to get the Hangover status.
Status effect 90.png Enhanced Bravery

+20 Resolve

1 battle
Status effect 94.png Enhanced Learning

100% more Experience gained

3 battles
Status effect 89.png Enhanced Stamina

+4 Fatigue recovery

1 battle
Kraken ensnare.png Entangled

-100 Initiative

Unlimited
  • Caused by the Kraken 01 orientation.png Ensnare skill of a Kraken.
  • Target is rooted, can't move, unable to use skills and is dragged towards Kraken's maw.
  • Target loses 10 - 15 Hitpoints at the end of its turn.
  • Chance to Break Free or Free Ally is based on Melee Skill with -10 points penalty.
  • Each failed attempt adds +10 points for subsequent attempts.
  • Penalty to Initiative only affects the turn order.
Status effect 53.png Exhaused

-40% Fatigue

1-3 days
Perk 28.png For the company!

+X Resolve

Unlimited
  • Caused by someone that is holding a
    Banner 23.png Battle Standard.
  • Has a range of 4 tiles around the carrier.
  • The Resolve bonus = 10% of the carriers resolve.
Status effect 62.png Hangover

-10% Resolve
-10% Melee Skill
-10% Ranged Skill
-10% Melee Defense
-10% Ranged Defense
-10% Initiative

1 day
  • Occurs with a 50% chance after being Status effect 61.png Drunk.
Cat potion.png Heightened Reflexes

+20 Initiative

1 battle
Hex.png Hex

Special.png
You will take the same damage as the Hexe

2 turns
  • Caused by the Hex skill of a Hexe.png Hexe.
  • The Hex can't be resisted.
  • Lasts till the start of Hexe's turn on the next round.
  • The damage will ignore your armor.
  • Received HP damage doesn't inflict injuries.
  • A brother can't have more than 1 Hex on him at the same time.
Hidden.png Hidden

Special.png
Can't be targeted by attacks

Unlimited
  • Caused by standing inside tall grass.
  • The AI will still know that you are inside the grass.
  • You will be visible with opponents standing directly adjacent to you and if you order an attack.
  • You can still get hit by projectiles aimed at someone directly behind you or any scattering shot.
Horrified.png Horrified

0 Action Points

1 turn
Status effect 118.png Immune to Poison Special.png
This character is immune to any kind of poison.
3 turns
Perk 30.png Indomitable

50% Less Damage Taken

1 turn
Perk 26.png Inspired by Nearby Leader

+15% Resolve

Unlimited
Status effect 92.png Iron Will

Special.png
Not affected by non-permanent injuries.

1 battle
Night.png Nighttime

-2 Vision
-30% Ranged Skill
-30% Ranged Defense

Unlimited
  • Caused by fighting at night.
Status effect 98.png Night Vision Special.png
Not affected by nighttime penalties.
1 battle
Status effect 116.png On Fire

Special.png
Fire rages here, melting armor and flesh alike

2 turns
Status effect 74.png Overwhelmed

-10%Melee Skill
-10%Ranged Skill

1 turn
  • Caused by attacks with Overwhelm perk.
  • The effect stacks with each attack.
  • Can be applied to multiple targets with a single attack.
Goblin poison.png Poisoned
(Goblin)

-1Action Points
-10Initiative
-1Vision

3 turns
  • Caused by losing at least 6 Hitpoints from melee and ranged attacks of Goblin ambusher.png Goblin Ambushers.
  • Target loses these stats for each turn of poison effect left (3 turns left = -3Action Points -30Initiative -3Vision).
  • You can also apply this poison to your weapons with the Poison 01.png Goblin Poison consumable.
  • Each hit, which applies poison, resets the status effect to a maximum (duration).
  • Can be removed with Antidote 01.png Antidote.
Spider3.png Poisoned
(Webknecht)

Special.png
Target loses 5 Hitpoints after its turn

3 turns
  • Caused by losing at least 6 Hitpoints from Webknecht.pngWebknecht attacks.
  • Each bite, which applies poison, resets the status effect duration to a maximum.
  • You can also apply this poison to your weapons with the Spider poison.png Poisoned Oil consumable.
  • The crafted Poisoned Oil deals 10 Hitpoints damage to affected targets.
  • Each weapon hit, which applies poison, causes the effect to stack.
  • Can be removed with Antidote 01.png Antidote.
Possessed undead.png Possessed

12 Action Points
+15 Melee Skill
+50 Initiative
+10 Melee Defense
+10 Ranged Defense
-25% Damage Taken

1 turn
  • Caused by the Possess Undead skill of a Necromancer.png Necromancer.
  • Stunning or killing the possessed undead or the Necromancer.png Necromancer ends this status immediately.
  • Dealing at least 10 Hitpoints of damage in a single hit to the Necromancer.png Necromancer will end the status aswell.
Berserker mushrooms rage.png RAGE!!!

+25%Melee Damage Dealt
-15Melee Defense
-15Ranged Defense

1 battle
  • Caused by the Mushrooms 01.png Strange Mushrooms consumable.
  • You also have no more morale checks triggered on losing Hitpoints.
Status effect 56.png Rallied Special.png
Character has been rallied
1 turn
  • Caused by the Rally skill.
  • A character can only be rallied once per turn.
  • A rallied character can not rally others.
Status effect 119.png Shellshocked

-15%Damage dealt
-15%Melee Skill
-15%Ranged Skill
-15%Melee Defense
-15%Ranged Defense
-15%Resolve
-15%Initiative

3 turns
  • Caused by the Mortar orientation.png Mortars Active 211.png Fire Mortar skill.
  • Negative stats effect gradually fades, by 5% less each turn.
Status effect 82.png Sleeping Special.png

Unable to act.
Can be damaged by Alps.
-100Initiative.

3 turns
  • Caused by the Sleep skill of Alp 01 orientation.png Alps.
  • Character can be forcibly awoken by allies and will wake up when taking any amount of Hitpoints damage.
  • The higher a character's Resolve, the higher the chance to resist the urge to sleep.
  • Perk 42 active.png Rally can be used to wake your men up.
Acid.png Sprayed with Acid
(Acid Flask)

Special.png
You take 20% Armor Damage after your turn

3 turns
  • Caused by the Acid flask 01 70x70.png Acid Flask consumable.
  • The Kraken 01 orientation.png Kraken will take only 10% armor damage from acid.
Acid.png Sprayed with Acid
(Lindwurm)

Special.png
You take 10% Armor Damage of the current armor value after your turn

3 turns
  • Caused by the Acid Blood of Lindwurm.png Lindwurms.
  • Unit that hits a Lindwurm.png Lindwurm for more than 10 Hitpoints damage gets sprayed with acid only if he stands right next to the beast part which he hits.
  • Each acid spray resets status effect duration back to maximum.
Staggered.png Staggered

-50% Initiative

2 turns
Stunned.png Stunned

0 Action Points

1 turn
Swamp2.png Swamp

-25% Melee Skill
-25% Melee Defense
-25% Ranged Defense

Unlimited
  • Caused by standing in Swamp.png swamp terrain.
Insect swarm.png Swarm of Insects

-50% Melee Skill
-50% Ranged Skill
-50% Melee Defense
-50% Ranged Defense
-50% Initiative

3 turns
Net2.png Trapped in Net

-45% Melee Defense
-45% Ranged Defense
-45% Initiative

Unlimited
Rooted.png Trapped in Vines

-35% Melee Defense
-35% Ranged Defense
-35% Initiative

Unlimited
  • Caused by the Root skill of a Goblin shaman.png Goblin Shaman.
  • You are rooted and can't move.
  • Chance to Break Free or Free Ally is based on Melee Skill with -10 points penalty.
  • Each failed attempt adds +10 points for subsequent attempts.
  • Cannot simultaneously be Trapped in Net (Status Effect).
Web.png Trapped in Web

-50% Damage dealt
-50% Melee Defense
-50% Ranged Defense
-50% Initiative

Unlimited
  • Caused by the Weave Web skill of a Webknecht.png Webknecht.
  • You are rooted and can't move.
  • Armor ignoring damage of Webknechts' attacks is doubled.
  • You are also 50% more likely to be the target of attacks.
  • Your chance to remove web is your melee skill with -10 points penalty.
  • Each failed attempt to Break Free or Free Ally adds +10 points to remove net.
  • Maximum chance to remove web is 100%.
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