Talents[edit | edit source]

When you hire a new brother, he will randomly have a series of stars next to some of his Attributes:
1 Star Talent.png
2 Star Talent.png
3 Star Talent.png

These denote the brother's talents. Talents allow a character to progress better than others in a certain stat. These talents are completely randomly assigned, without any connection to a background or trait. Very few exceptions apply though: some backgrounds are excluded from certain talents.

A talent increases the additional attribute points available upon level-up. 1 star increases the minimum by 1, 2 stars by 2 and 3 stars also increase the maximum by one.[1]

Willsama974 wrote a nice table that shows this very well:

Regular One Star Two Stars Three Stars
HP 2-4 3-4 4 4-5
Max. Fatigue 2-4 3-4 4 4-5
Resolve 2-4 3-4 4 4-5
Initiative 3-5 4-5 5 5-6
Melee Skill 1-3 2-3 3 3-4
Ranged Skill 2-4 3-4 4 4-5
Melee Defense 1-3 2-3 3 3-4
Ranged Defense 2-4 3-4 4 4-5

Tips[edit | edit source]

  • Another way to think about talents is: For stats you will always level up (Ranged Skill on archers for example), each star will add 5 points by level 11 on average. Therefore, a Hunter that starts at 55 Ranged Skill and no stars is equivalent to a Poacher that starts at 50 Ranged Skill with one star.
    • This applies to all stats; a Militia starting with 7 Melee Defense is equivalent to a Farmer starting at 2 Melee Defense with one star (as far as Melee Defense is concerned).
    • Thinking about it this way should make the importance of a character's starting stats more obvious to the player; if a character rolls a low starting stat, it's easy to compare it to losing a star!

References[edit | edit source]

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