Throwing Weapons[edit | edit source]
Regular Throwing Weapon bundles have a maximum of 5 shots (6 for Bolas). Named Throwing bundles may have more. Those shots are also called "ammo" and each is equivalent to 3 pieces of Ammunition.
Throwing Weapons have greater range than their initial range if you are throwing downhill.
Throwing Mastery perk grants these bonuses:
- Fatigue build-up is reduced by 25%, e.g.: 15 -> 12; 20 -> 15 (Flasks and Pots); 25 -> 19 (Throwing Nets);
- Damage is increased by 40% when attacking at 2 tiles of distance;
- Damage is increased by 20% when attacking at 3 tiles of distance.
|Throw Bola||4||15||+20% chance to hit, -10% chance to hit per tile of distance past 2, 40%|
|Throw Javelin||4||15||+20% chance to hit, -10% chance to hit per tile of distance past 2, 45%|
|Throw Axe||4||15||+20% chance to hit, -10% chance to hit per tile of distance past 2, +5% , 30%|
|Throw Spear||4||15||+20% chance to hit, -10% chance to hit per tile of distance past 2, has 100% chance to hit the shield for 26 dmg, 45%|
|Sling Stone||4||15||Target becomes dazed on a hit to the head, -5% chance to hit for each tile of distance, 35%|
|Name||Worth||Damage||Ignores Armor||Vs. Armor||Range||Chance to hit||Max. Fatigue||Skills|
|Bundle of Spiked Bolas
|Bundle of Crude Javelins
|Bundle of Javelins
|Bundle of Heavy Javelins
|Bundle of Throwing Axes
|Bundle of Heavy Throwing Axes
Other Throwing Weapons[edit | edit source]
These throwable items are held in the offhand (instead of a shield) and have special usage. These are single-use items and cannot be refilled after use (consumable).
||50||3||Will root a target in place, reduce their defenses and initiative.||-2|
|Reinforced Throwing Net
||150||3||Will root a target in place, reduce their defenses and initiative. Requires higher Melee Skill value to remove.||-2|
||400||3||Reduces the target's armor by 20% each turn for 3 turns.||Has a 33% chance to hit bystanders at the same or lower height level as well.||0|
|Flask of Blessed Water
||100||3||Deals 20 HP damage (every turn) to any undead for 3 turns, 100% of damage ignores armor.||Has a 33% chance to hit bystanders at the same or lower height level as well.||0|
||600||3||Anyone ending their turn inside the burning area will catch fire and take damage - friend and foe alike.||0|
||400||3||Covers 7 tiles in smoke for one round, allowing anyone inside to move freely and ignore zones of control.||0|
||500||3||Will give up to 7 targets the Dazed status effect for 2 turns.||0|
|Throwing Weapons • Bows • Crossbows|