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Character Traits[]

Trait concept drawings.

New recruits to your mercenary company may have 0 to 2 randomly selected traits that affect their stats in positive and/or negative ways. Some backgrounds will disallow certain traits, as will some traits disallow others.
For example, a character can not be both physically strong and weak, or eagle-eyed and short-sighted.

Also, traits can allow certain events to trigger or certain new options for other events. Occasionally, new traits (such as "Fat") can be suffered through events or certain event choices.

For a list of events associated with one or more specific Trait(s), look here.

Trait Effects Notes & Events
Acolyte of Davkul
Acolyte of Davkul.png

+10 Resolve

  • Only available for the Davkul Cultists origin.
  • Recovers an extra 2 Fatigue every turn.
  • No morale check triggered upon allies dying.
  • No morale check triggered upon losing hitpoints.
Addict
Addict.png

-10% Resolve
-10% Melee Skill
-10% Ranged Skill
-10% Melee Defense
-10% Ranged Defense

Ailing
Trait icon 59.png
Special.png
Poison effects last 1 additional turn
Arena Fighter
Trait icon 74.png

+5 Resolve

  • Starting trait of the Gladiators origin.
  • You gain this trait by winning 5 fights in the Arena.
  • Also displays the number of arena fights and wins.
  • Will be replaced by Arena Veteran after winning 12 arena fights.
Arena Veteran
Trait icon 75.png

+10 Resolve

  • +50% chance to survive if struck down and not killed by a fatality.
  • You gain this trait by winning 12 fights in the Arena.
  • Also displays the number of arena fights and wins.
Asthmatic
Trait icon 22.png
Special.png
-3 Fatigue recovery per turn
  • The base Fatigue recovery is 15 / turn, this trait reduces it to 12 / turn.
  • Will always get Status effect 53.png Exhausted in the (Combat Drill) event.
Athletic
Trait icon 21.png
Special.png
Builds up 2 less Fatigue for each tile travelled
Bleeder
Trait icon 16.png
Special.png
Bleed effects last 1 additional turn
Bloodthirsty
Trait icon 42.png
Special.png
All kills are fatalities
Brave
Trait icon 37.png

+5 Resolve

Bright
Trait icon 11.png

+10% Expirience gained

Brute
Trait icon 01.png

+15% Damage to Head
-5 Melee Skill

  • This trait can work very well with certain weapons (e.g. flails, axes, pikes) and synergizes well with the juggler and killer on the run backgrounds (due to their bonus chance to hit the head).
  • The 15% extra damage works only with melee combat.
  • May cause trouble in town. (Troublemakers Bully Peasants)
Chosen of Davkul
Chosen of Davkul.png

+20 Hitpoints
+10 Resolve
+5 Melee Defense
+5 Ranged Defense

  • Only available for the Davkul Cultists origin.
  • Recovers an extra 2 Fatigue every turn.
  • No morale check triggered upon allies dying.
  • No morale check triggered upon losing hitpoints.
  • Is not affected by fresh injuries sustained during the current battle.
Clubfooted
Trait icon 23.png

Special.png
+2 Fatigue for each tile traveled.

Clumsy
Trait icon 36.png

-5 Melee Skill

Cocky
Trait icon 24.png

+5 Resolve
-5 Melee Defense
-5 Ranged Defense

Craven
Trait icon 40.png

-10 Resolve

Dastard
Trait icon 38.png

Special.png
Starts combat at wavering morale.

Deathwish
Trait icon 13.png

Special.png
No morale check is triggered upon losing Hitpoints hitpoints.

Determined
Trait icon 31.png

Special.png
Starts combat at confident morale if his mood permits it.

Dexterous
Trait icon 34.png

+5 Melee Skill

Disciple of Davkul
Disciple of Davkul.png

+20 Hitpoints
+10 Resolve

  • Only available for the Davkul Cultists origin.
  • Recovers an extra 2 Fatigue every turn.
  • No morale check triggered upon allies dying.
  • No morale check triggered upon losing hitpoints.
Disloyal
Trait icon 35.png

Special.png
100% more likely to desert if unhappy.

  • Doesn't mind being in reserve.
  • A brother can gain this trait when you refuse to give higher pay. (Greedy Demands Raise)
Drunkard
Trait icon 29.png

+10% Damage dealt
+5 Resolve
-5 Melee Skill
-10 Ranged Skill

Dumb
Trait icon 17.png

-15% Experience gained

Eagle Eyes
Trait icon 09.png

+1 Vision

  • This trait does NOT allow one to shoot further with a ranged weapon than normal.
  • It negates 1 point of vision penalty from nighttime or helmets.
  • Can gain you 30-150 Crowns.png in (Civilwar Dead Knight).
Fainthearted
Trait icon 41.png

-5 Resolve

Fanatic of Davkul
Fanatic of Davkul.png

+5 Resolve

  • Only available for the Davkul Cultists origin.
  • No morale check triggered upon allies dying.
Fat
Trait icon 10.png

+10 Hitpoints
-10 Fatigue

Fear of Beasts
Trait icon 48.png

Special.png
-10 Resolve when in battle with beasts.

Fear of Greenskins
Trait icon 49.png

Special.png
-10 Resolve when in battle with greenskins.

Fear of Undead
Trait icon 47.png

Special.png
-10 Resolve when in battle with undead.

Fearless
Trait icon 30.png

+10 Resolve

Fragile
Trait icon 04.png

-10 Hitpoints

  • 10% increased chance to become Status effect 61.png Drunk in the tavern.
Glorious Endurance
Trait icon 70.png
Special.png
Gains 5% damage reduction with every hit taken, up to a limit of 25%.
Glorious Quickness
Trait icon 71.png
Special.png
Upon killing an enemy on their turn, this character immediately regains 1Action Point.
Glorious Resolve
Trait icon 72.png
Special.png
Re-roll every failed morale check for a second chance.
Gluttonous
Trait icon 07.png

Special.png
Eats 3, instead of 2 food per day.

Greedy
Trait icon 06.png

+15% Daily Pay

Hate for Beasts
Trait icon 51.png

Special.png
+10 Resolve when in battle with beasts.

Hate for Greenskins
Trait icon 52.png

Special.png
+10 Resolve when in battle with greenskins.

Hate for Undead
Trait icon 50.png

Special.png
+10 Resolve when in battle with undead.

Hesitant
Trait icon 25.png

-10 Initiative

Huge
Trait icon 61.png

+10% Melee Damage Dealt
-5 Melee Defense
-5 Ranged Defense

  • Damage bonus is melee only.
Impatient
Trait icon 46.png

Special.png
Always acts first in the first round of combat.

Insecure
Trait icon 03.png

Special.png
Will never be of confident morale.

Iron Lungs
Trait icon 33.png

Special.png
Recovers an extra 3 Fatigue every turn.

  • Considered by nearly all players to be the best trait in the game.
  • Can win a breath holding contest against a cocky brother. (Cocky vs Iron Lungs)
  • Will never get Exhausted from ranged training and is 50% less likely to be Exhausted from fatigue/initiative training. (Combat Drill)
Iron Jaw
Trait icon 44.png

Special.png
The threshold to sustain injuries on getting hit is increased by 25%.

  • Can synergize with the colossus perk.
Irrational
Trait icon 28.png

Special.png
Has +10 or -10 Resolve randomly at every morale check.

Loyal
Trait icon 39.png

Special.png
50% less likely to desert if unhappy.

Lucky
Lucky.png

Special.png
10% chance to require the attacker to make 2 successful attack rolls to hit you

Mad
Trait icon 76.png
Special.png
+15 or -15 Resolve at every morale check
Night Blind
Trait icon 56.png

Special.png
-1 Vision during nighttime

Night Owl
Trait icon 57.png

Special.png
+1 Vision during nighttime

Old
Status effect 60.png

+10 Resolve
-10 Hitpoints
-10 Fatigue
-10 Initiative
-1 Vision

  • Doesn't mind being in reserve.
  • A swordmaster can get this trait in (Aging Swordmaster).
  • You can gain a level 3 gladiator who has the old trait if you have another gladiator. (Retired Gladiator)
  • You can remove the old trait with the Water skin.png Water Skin and prevent the swordmaster from ageing again.
Optimist
Trait icon 19.png

Special.png
+5 Resolve at all positive morale checks.

Paranoid
Trait icon 55.png

+5 Melee Defense
+5 Ranged Defense
-30 Initiative

Pessimist
Trait icon 20.png

Special.png
-5 Resolve at negative morale checks.

Pit Fighter
Trait icon 73.png
  • You gain this trait by winning 1 fight in the Arena.
  • Also displays the number of arena fights and wins.
  • Will be replaced by Arena Fighter after winning 5 arena fights.
Player Character
Player Character.png

+10 Resolve

  • Only available for the Lone Wolf origin.
  • The campaign ends if this brother dies.
  • Doesnt have to pay daily wage.
  • Can never become a drunkard. (Oldguard Becomes Drunkard)
  • Is excluded from almost all events that can injure or kill a brother.
Prophet of Davkul
Prophet of Davkul.png

+20 Hitpoints
+10 Resolve
+5 Melee Defense
+5 Ranged Defense

  • Only available for the Davkul Cultists origin.
  • Grants access to the Active 176.png Voice of Davkul (35 fatigue) skill.
  • Recovers an extra 2 Fatigue every turn.
  • No morale check triggered upon allies dying.
  • No morale check triggered upon losing hitpoints.
  • Is not affected by fresh injuries sustained during the current battle.
Quick
Trait icon 18.png

+10 Initiative

Short Sighted
Trait icon 27.png

-1 Vision

Spartan
Trait icon 08.png

Special.png
Eats 1, instead of 2 food per day.

Strong
Trait icon 15.png

+10 Fatigue

Superstitious
Trait icon 26.png

Special.png
-10 Resolve at morale checks against fear, panic or mind-control effects.

Sure Footing
Trait icon 05.png

+5 Melee Defense

Survivor
Trait icon 43.png

Special.png
90% chance to survive if reduced to 0 Hitpoints

  • Does not work if he is killed by a fatality.
  • He gets a permanent injury each time because he is struck down.
Swift
Trait icon 53.png

+5 Ranged Defense

Team Player
Trait icon 58.png

Special.png
Has a 50% lower chance to inflict friendly fire.

  • This is calculated after regular hit chance, if a brother with 100 Melee Skill attacks an ally with 50 Melee Defense, teamplayer reduces it to 25, making it 25%. Surround bonus works against you in a friendly fire case.
  • Might give 50% of your brothers +1 Resolve and a mood boost. (Teamplayer is Bro)
Tiny
Trait icon 02.png

+5 Melee Defense
+5 Ranged Defense
-15% Melee Damage Dealt

  • Can get you an ancient breastplate, ancient sword and a Good mood.png good mood. (Treasure in Rock)
  • 10% increased chance to become Status effect 61.png Drunk in the tavern.
Tough
Trait icon 14.png

+10 Hitpoints

Weasel
Trait icon 60.png

Special.png
+25 Melee Defense while retreating

Zealot of Davkul
Zealot of Davkul.png

+10 Resolve

  • Only available for the Davkul Cultists origin.
  • No morale check triggered upon allies dying.
  • No morale check triggered upon losing hitpoints.